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-rw-r--r--distrib/sdl-1.2.15/Xcode/TemplatesForXcodeLeopard/SDL Cocoa Application/main.c65
1 files changed, 65 insertions, 0 deletions
diff --git a/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeLeopard/SDL Cocoa Application/main.c b/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeLeopard/SDL Cocoa Application/main.c
new file mode 100644
index 0000000..7115de9
--- /dev/null
+++ b/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeLeopard/SDL Cocoa Application/main.c
@@ -0,0 +1,65 @@
+
+/* Simple program: Create a blank window, wait for keypress, quit.
+
+ Please see the SDL documentation for details on using the SDL API:
+ /Developer/Documentation/SDL/docs.html
+*/
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <math.h>
+
+#include "SDL.h"
+
+int main(int argc, char *argv[])
+{
+ Uint32 initflags = SDL_INIT_VIDEO; /* See documentation for details */
+ SDL_Surface *screen;
+ Uint8 video_bpp = 0;
+ Uint32 videoflags = SDL_SWSURFACE;
+ int done;
+ SDL_Event event;
+
+ /* Initialize the SDL library */
+ if ( SDL_Init(initflags) < 0 ) {
+ fprintf(stderr, "Couldn't initialize SDL: %s\n",
+ SDL_GetError());
+ exit(1);
+ }
+
+ /* Set 640x480 video mode */
+ screen=SDL_SetVideoMode(640,480, video_bpp, videoflags);
+ if (screen == NULL) {
+ fprintf(stderr, "Couldn't set 640x480x%d video mode: %s\n",
+ video_bpp, SDL_GetError());
+ SDL_Quit();
+ exit(2);
+ }
+
+ done = 0;
+ while ( !done ) {
+
+ /* Check for events */
+ while ( SDL_PollEvent(&event) ) {
+ switch (event.type) {
+
+ case SDL_MOUSEMOTION:
+ break;
+ case SDL_MOUSEBUTTONDOWN:
+ break;
+ case SDL_KEYDOWN:
+ /* Any keypress quits the app... */
+ case SDL_QUIT:
+ done = 1;
+ break;
+ default:
+ break;
+ }
+ }
+ }
+
+ /* Clean up the SDL library */
+ SDL_Quit();
+ return(0);
+}