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diff --git a/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeSnowLeopard/SDL OpenGL Application/atlantis/atlantis.c b/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeSnowLeopard/SDL OpenGL Application/atlantis/atlantis.c
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+
+/* Copyright (c) Mark J. Kilgard, 1994. */
+
+/**
+ * (c) Copyright 1993, 1994, Silicon Graphics, Inc.
+ * ALL RIGHTS RESERVED
+ * Permission to use, copy, modify, and distribute this software for
+ * any purpose and without fee is hereby granted, provided that the above
+ * copyright notice appear in all copies and that both the copyright notice
+ * and this permission notice appear in supporting documentation, and that
+ * the name of Silicon Graphics, Inc. not be used in advertising
+ * or publicity pertaining to distribution of the software without specific,
+ * written prior permission.
+ *
+ * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
+ * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
+ * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
+ * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
+ * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
+ * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
+ * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
+ * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
+ * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
+ * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
+ * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
+ *
+ * US Government Users Restricted Rights
+ * Use, duplication, or disclosure by the Government is subject to
+ * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
+ * (c)(1)(ii) of the Rights in Technical Data and Computer Software
+ * clause at DFARS 252.227-7013 and/or in similar or successor
+ * clauses in the FAR or the DOD or NASA FAR Supplement.
+ * Unpublished-- rights reserved under the copyright laws of the
+ * United States. Contractor/manufacturer is Silicon Graphics,
+ * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
+ *
+ * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
+ */
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <math.h>
+#include <sys/time.h>
+#include <GLUT/glut.h>
+#include "atlantis.h"
+
+fishRec sharks[NUM_SHARKS];
+fishRec momWhale;
+fishRec babyWhale;
+fishRec dolph;
+
+GLboolean Timing = GL_TRUE;
+
+int w_win = 640;
+int h_win = 480;
+GLint count = 0;
+GLenum StrMode = GL_VENDOR;
+
+GLboolean moving;
+
+static double mtime(void)
+{
+ struct timeval tk_time;
+ struct timezone tz;
+
+ gettimeofday(&tk_time, &tz);
+
+ return 4294.967296 * tk_time.tv_sec + 0.000001 * tk_time.tv_usec;
+}
+
+static double filter(double in, double *save)
+{
+ static double k1 = 0.9;
+ static double k2 = 0.05;
+
+ save[3] = in;
+ save[1] = save[0]*k1 + k2*(save[3] + save[2]);
+
+ save[0]=save[1];
+ save[2]=save[3];
+
+ return(save[1]);
+}
+
+void DrawStr(const char *str)
+{
+ GLint i = 0;
+
+ if(!str) return;
+
+ while(str[i])
+ {
+ glutBitmapCharacter(GLUT_BITMAP_HELVETICA_12, str[i]);
+ i++;
+ }
+}
+
+void
+InitFishs(void)
+{
+ int i;
+
+ for (i = 0; i < NUM_SHARKS; i++) {
+ sharks[i].x = 70000.0 + rand() % 6000;
+ sharks[i].y = rand() % 6000;
+ sharks[i].z = rand() % 6000;
+ sharks[i].psi = rand() % 360 - 180.0;
+ sharks[i].v = 1.0;
+ }
+
+ dolph.x = 30000.0;
+ dolph.y = 0.0;
+ dolph.z = 6000.0;
+ dolph.psi = 90.0;
+ dolph.theta = 0.0;
+ dolph.v = 3.0;
+
+ momWhale.x = 70000.0;
+ momWhale.y = 0.0;
+ momWhale.z = 0.0;
+ momWhale.psi = 90.0;
+ momWhale.theta = 0.0;
+ momWhale.v = 3.0;
+
+ babyWhale.x = 60000.0;
+ babyWhale.y = -2000.0;
+ babyWhale.z = -2000.0;
+ babyWhale.psi = 90.0;
+ babyWhale.theta = 0.0;
+ babyWhale.v = 3.0;
+}
+
+void
+Atlantis_Init(void)
+{
+ static float ambient[] = {0.2, 0.2, 0.2, 1.0};
+ static float diffuse[] = {1.0, 1.0, 1.0, 1.0};
+ static float position[] = {0.0, 1.0, 0.0, 0.0};
+ static float mat_shininess[] = {90.0};
+ static float mat_specular[] = {0.8, 0.8, 0.8, 1.0};
+ static float mat_diffuse[] = {0.46, 0.66, 0.795, 1.0};
+ static float mat_ambient[] = {0.3, 0.4, 0.5, 1.0};
+ static float lmodel_ambient[] = {0.4, 0.4, 0.4, 1.0};
+ static float lmodel_localviewer[] = {0.0};
+ //GLfloat map1[4] = {0.0, 0.0, 0.0, 0.0};
+ //GLfloat map2[4] = {0.0, 0.0, 0.0, 0.0};
+ static float fog_color[] = {0.0, 0.5, 0.9, 1.0};
+
+ glFrontFace(GL_CCW);
+
+ glDepthFunc(GL_LESS);
+ glEnable(GL_DEPTH_TEST);
+
+ glLightfv(GL_LIGHT0, GL_AMBIENT, ambient);
+ glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse);
+ glLightfv(GL_LIGHT0, GL_POSITION, position);
+ glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient);
+ glLightModelfv(GL_LIGHT_MODEL_LOCAL_VIEWER, lmodel_localviewer);
+ glEnable(GL_LIGHTING);
+ glEnable(GL_LIGHT0);
+
+ glMaterialfv(GL_FRONT_AND_BACK, GL_SHININESS, mat_shininess);
+ glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, mat_specular);
+ glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, mat_diffuse);
+ glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, mat_ambient);
+
+ InitFishs();
+
+ glEnable(GL_FOG);
+ glFogi(GL_FOG_MODE, GL_EXP);
+ glFogf(GL_FOG_DENSITY, 0.0000025);
+ glFogfv(GL_FOG_COLOR, fog_color);
+
+ glClearColor(0.0, 0.5, 0.9, 1.0);
+}
+
+void
+Atlantis_Reshape(int width, int height)
+{
+ w_win = width;
+ h_win = height;
+
+ glViewport(0, 0, width, height);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ gluPerspective(60.0, (GLfloat) width / (GLfloat) height, 20000.0, 300000.0);
+ glMatrixMode(GL_MODELVIEW);
+}
+
+void
+Atlantis_Animate(void)
+{
+ int i;
+
+ for (i = 0; i < NUM_SHARKS; i++) {
+ SharkPilot(&sharks[i]);
+ SharkMiss(i);
+ }
+ WhalePilot(&dolph);
+ dolph.phi++;
+ //glutPostRedisplay();
+ WhalePilot(&momWhale);
+ momWhale.phi++;
+ WhalePilot(&babyWhale);
+ babyWhale.phi++;
+}
+
+void
+Atlantis_Key(unsigned char key, int x, int y)
+{
+ switch (key) {
+ case 't':
+ Timing = !Timing;
+ break;
+ case ' ':
+ switch(StrMode)
+ {
+ case GL_EXTENSIONS:
+ StrMode = GL_VENDOR;
+ break;
+ case GL_VENDOR:
+ StrMode = GL_RENDERER;
+ break;
+ case GL_RENDERER:
+ StrMode = GL_VERSION;
+ break;
+ case GL_VERSION:
+ StrMode = GL_EXTENSIONS;
+ break;
+ }
+ break;
+ case 27: /* Esc will quit */
+ exit(1);
+ break;
+ case 's': /* "s" start animation */
+ moving = GL_TRUE;
+ //glutIdleFunc(Animate);
+ break;
+ case 'a': /* "a" stop animation */
+ moving = GL_FALSE;
+ //glutIdleFunc(NULL);
+ break;
+ case '.': /* "." will advance frame */
+ if (!moving) {
+ Atlantis_Animate();
+ }
+ }
+}
+/*
+void Display(void)
+{
+ static float P123[3] = {-448.94, -203.14, 9499.60};
+ static float P124[3] = {-442.64, -185.20, 9528.07};
+ static float P125[3] = {-441.07, -148.05, 9528.07};
+ static float P126[3] = {-443.43, -128.84, 9499.60};
+ static float P127[3] = {-456.87, -146.78, 9466.67};
+ static float P128[3] = {-453.68, -183.93, 9466.67};
+
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+ glPushMatrix();
+ FishTransform(&dolph);
+ DrawDolphin(&dolph);
+ glPopMatrix();
+
+ glutSwapBuffers();
+}
+*/
+
+void
+Atlantis_Display(void)
+{
+ int i;
+ static double th[4] = {0.0, 0.0, 0.0, 0.0};
+ static double t1 = 0.0, t2 = 0.0, t;
+ char num_str[128];
+
+ t1 = t2;
+
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+ for (i = 0; i < NUM_SHARKS; i++) {
+ glPushMatrix();
+ FishTransform(&sharks[i]);
+ DrawShark(&sharks[i]);
+ glPopMatrix();
+ }
+
+ glPushMatrix();
+ FishTransform(&dolph);
+ DrawDolphin(&dolph);
+ glPopMatrix();
+
+ glPushMatrix();
+ FishTransform(&momWhale);
+ DrawWhale(&momWhale);
+ glPopMatrix();
+
+ glPushMatrix();
+ FishTransform(&babyWhale);
+ glScalef(0.45, 0.45, 0.3);
+ DrawWhale(&babyWhale);
+ glPopMatrix();
+
+ if(Timing)
+ {
+ t2 = mtime();
+ t = t2 - t1;
+ if(t > 0.0001) t = 1.0 / t;
+
+ glDisable(GL_LIGHTING);
+ //glDisable(GL_DEPTH_TEST);
+
+ glColor3f(1.0, 0.0, 0.0);
+
+ glMatrixMode (GL_PROJECTION);
+ glPushMatrix();
+ glLoadIdentity();
+ glOrtho(0, w_win, 0, h_win, -10.0, 10.0);
+
+ glRasterPos2f(5.0, 5.0);
+
+ switch(StrMode)
+ {
+ case GL_VENDOR:
+ sprintf(num_str, "%0.2f Hz, %dx%d, VENDOR: ", filter(t, th), w_win, h_win);
+ DrawStr(num_str);
+ DrawStr(glGetString(GL_VENDOR));
+ break;
+ case GL_RENDERER:
+ sprintf(num_str, "%0.2f Hz, %dx%d, RENDERER: ", filter(t, th), w_win, h_win);
+ DrawStr(num_str);
+ DrawStr(glGetString(GL_RENDERER));
+ break;
+ case GL_VERSION:
+ sprintf(num_str, "%0.2f Hz, %dx%d, VERSION: ", filter(t, th), w_win, h_win);
+ DrawStr(num_str);
+ DrawStr(glGetString(GL_VERSION));
+ break;
+ case GL_EXTENSIONS:
+ sprintf(num_str, "%0.2f Hz, %dx%d, EXTENSIONS: ", filter(t, th), w_win, h_win);
+ DrawStr(num_str);
+ DrawStr(glGetString(GL_EXTENSIONS));
+ break;
+ }
+
+ glPopMatrix();
+ glMatrixMode(GL_MODELVIEW);
+
+ glEnable(GL_LIGHTING);
+ //glEnable(GL_DEPTH_TEST);
+ }
+
+ count++;
+
+ glutSwapBuffers();
+}
+
+/*
+void
+Visible(int state)
+{
+ if (state == GLUT_VISIBLE) {
+ if (moving)
+ glutIdleFunc(Animate);
+ } else {
+ if (moving)
+ glutIdleFunc(NULL);
+ }
+}
+
+
+void
+timingSelect(int value)
+{
+ switch(value)
+ {
+ case 1:
+ StrMode = GL_VENDOR;
+ break;
+ case 2:
+ StrMode = GL_RENDERER;
+ break;
+ case 3:
+ StrMode = GL_VERSION;
+ break;
+ case 4:
+ StrMode = GL_EXTENSIONS;
+ break;
+ }
+}
+
+void
+menuSelect(int value)
+{
+ switch (value) {
+ case 1:
+ moving = GL_TRUE;
+ glutIdleFunc(Animate);
+ break;
+ case 2:
+ moving = GL_FALSE;
+ glutIdleFunc(NULL);
+ break;
+ case 4:
+ exit(0);
+ break;
+ }
+}
+
+int
+main(int argc, char **argv)
+{
+ GLboolean fullscreen = GL_FALSE;
+ GLint time_menu;
+
+ srand(0);
+
+ glutInit(&argc, argv);
+ if (argc > 1 && !strcmp(argv[1], "-w"))
+ fullscreen = GL_FALSE;
+
+ //glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE | GLUT_DEPTH);
+ glutInitDisplayString("rgba double depth=24");
+ if (fullscreen) {
+ glutGameModeString("1024x768:32");
+ glutEnterGameMode();
+ } else {
+ glutInitWindowSize(320, 240);
+ glutCreateWindow("Atlantis Timing");
+ }
+ Init();
+ glutDisplayFunc(Display);
+ glutReshapeFunc(Reshape);
+ glutKeyboardFunc(Key);
+ moving = GL_TRUE;
+glutIdleFunc(Animate);
+ glutVisibilityFunc(Visible);
+
+ time_menu = glutCreateMenu(timingSelect);
+ glutAddMenuEntry("GL_VENDOR", 1);
+ glutAddMenuEntry("GL_RENDERER", 2);
+ glutAddMenuEntry("GL_VERSION", 3);
+ glutAddMenuEntry("GL_EXTENSIONS", 4);
+
+ glutCreateMenu(menuSelect);
+ glutAddMenuEntry("Start motion", 1);
+ glutAddMenuEntry("Stop motion", 2);
+ glutAddSubMenu("Timing Mode", time_menu);
+ glutAddMenuEntry("Quit", 4);
+
+ //glutAttachMenu(GLUT_RIGHT_BUTTON);
+ glutAttachMenu(GLUT_RIGHT_BUTTON);
+ glutMainLoop();
+ return 0; // ANSI C requires main to return int.
+}
+*/ \ No newline at end of file