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+<HTML
+><HEAD
+><TITLE
+>Events</TITLE
+><META
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+CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+
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+CONTENT="events"><META
+NAME="KEYWORD"
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+>SDL Library Documentation</TH
+></TR
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+><A
+HREF="sdlwmgrabinput.html"
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+>Prev</A
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+>Next</A
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+><HR
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+><DIV
+CLASS="CHAPTER"
+><H1
+><A
+NAME="EVENT"
+></A
+>Chapter 8. Events</H1
+><DIV
+CLASS="TOC"
+><DL
+><DT
+><B
+>Table of Contents</B
+></DT
+><DT
+><A
+HREF="event.html#AEN3691"
+>Introduction</A
+></DT
+><DT
+><A
+HREF="eventstructures.html"
+>SDL Event Structures.</A
+></DT
+><DT
+><A
+HREF="eventfunctions.html"
+>Event Functions.</A
+></DT
+></DL
+></DIV
+><DIV
+CLASS="SECT1"
+><H1
+CLASS="SECT1"
+><A
+NAME="AEN3691"
+></A
+>Introduction</H1
+><P
+>Event handling allows your application to receive input from the user. Event handling is initalised (along with video) with a call to:
+<PRE
+CLASS="PROGRAMLISTING"
+>SDL_Init(SDL_INIT_VIDEO);</PRE
+>
+Internally, SDL stores all the events waiting to be handled in an event queue. Using functions like <A
+HREF="sdlpollevent.html"
+><TT
+CLASS="FUNCTION"
+>SDL_PollEvent</TT
+></A
+> and <A
+HREF="sdlpeepevents.html"
+><TT
+CLASS="FUNCTION"
+>SDL_PeepEvents</TT
+></A
+> you can observe and handle waiting input events.</P
+><P
+>The key to event handling in SDL is the <A
+HREF="sdlevent.html"
+><SPAN
+CLASS="STRUCTNAME"
+>SDL_Event</SPAN
+></A
+> union. The event queue itself is composed of a series of <SPAN
+CLASS="STRUCTNAME"
+>SDL_Event</SPAN
+> unions, one for each waiting event. <SPAN
+CLASS="STRUCTNAME"
+>SDL_Event</SPAN
+> unions are read from the queue with the <TT
+CLASS="FUNCTION"
+>SDL_PollEvent</TT
+> function and it is then up to the application to process the information stored with them.</P
+></DIV
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+> \ No newline at end of file