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diff --git a/distrib/sdl-1.2.15/docs/html/eventfunctions.html b/distrib/sdl-1.2.15/docs/html/eventfunctions.html new file mode 100644 index 0000000..f68a29a --- /dev/null +++ b/distrib/sdl-1.2.15/docs/html/eventfunctions.html @@ -0,0 +1,481 @@ +<HTML +><HEAD +><TITLE +>Event Functions.</TITLE +><META +NAME="GENERATOR" +CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ +"><LINK +REL="HOME" +TITLE="SDL Library Documentation" +HREF="index.html"><LINK +REL="UP" +TITLE="Events" +HREF="event.html"><LINK +REL="PREVIOUS" +TITLE="SDLKey" +HREF="sdlkey.html"><LINK +REL="NEXT" +TITLE="SDL_PumpEvents" +HREF="sdlpumpevents.html"></HEAD +><BODY +CLASS="SECT1" +BGCOLOR="#FFF8DC" +TEXT="#000000" +LINK="#0000ee" +VLINK="#551a8b" +ALINK="#ff0000" +><DIV +CLASS="NAVHEADER" +><TABLE +SUMMARY="Header navigation table" +WIDTH="100%" +BORDER="0" +CELLPADDING="0" +CELLSPACING="0" +><TR +><TH +COLSPAN="3" +ALIGN="center" +>SDL Library Documentation</TH +></TR +><TR +><TD +WIDTH="10%" +ALIGN="left" +VALIGN="bottom" +><A +HREF="sdlkey.html" +ACCESSKEY="P" +>Prev</A +></TD +><TD +WIDTH="80%" +ALIGN="center" +VALIGN="bottom" +>Chapter 8. Events</TD +><TD +WIDTH="10%" +ALIGN="right" +VALIGN="bottom" +><A +HREF="sdlpumpevents.html" +ACCESSKEY="N" +>Next</A +></TD +></TR +></TABLE +><HR +ALIGN="LEFT" +WIDTH="100%"></DIV +><DIV +CLASS="SECT1" +><H1 +CLASS="SECT1" +><A +NAME="EVENTFUNCTIONS" +></A +>Event Functions.</H1 +><DIV +CLASS="TOC" +><DL +><DT +><B +>Table of Contents</B +></DT +><DT +><A +HREF="sdlpumpevents.html" +>SDL_PumpEvents</A +> -- Pumps the event loop, gathering events from the input devices.</DT +><DT +><A +HREF="sdlpeepevents.html" +>SDL_PeepEvents</A +> -- Checks the event queue for messages and optionally returns them.</DT +><DT +><A +HREF="sdlpollevent.html" +>SDL_PollEvent</A +> -- Polls for currently pending events.</DT +><DT +><A +HREF="sdlwaitevent.html" +>SDL_WaitEvent</A +> -- Waits indefinitely for the next available event.</DT +><DT +><A +HREF="sdlpushevent.html" +>SDL_PushEvent</A +> -- Pushes an event onto the event queue</DT +><DT +><A +HREF="sdlseteventfilter.html" +>SDL_SetEventFilter</A +> -- Sets up a filter to process all events before they are posted +to the event queue.</DT +><DT +><A +HREF="sdlgeteventfilter.html" +>SDL_GetEventFilter</A +> -- Retrieves a pointer to he event filter</DT +><DT +><A +HREF="sdleventstate.html" +>SDL_EventState</A +> -- This function allows you to set the state of processing certain events.</DT +><DT +><A +HREF="sdlgetkeystate.html" +>SDL_GetKeyState</A +> -- Get a snapshot of the current keyboard state</DT +><DT +><A +HREF="sdlgetmodstate.html" +>SDL_GetModState</A +> -- Get the state of modifier keys.</DT +><DT +><A +HREF="sdlsetmodstate.html" +>SDL_SetModState</A +> -- Set the current key modifier state</DT +><DT +><A +HREF="sdlgetkeyname.html" +>SDL_GetKeyName</A +> -- Get the name of an SDL virtual keysym</DT +><DT +><A +HREF="sdlenableunicode.html" +>SDL_EnableUNICODE</A +> -- Enable UNICODE translation</DT +><DT +><A +HREF="sdlenablekeyrepeat.html" +>SDL_EnableKeyRepeat</A +> -- Set keyboard repeat rate.</DT +><DT +><A +HREF="sdlgetmousestate.html" +>SDL_GetMouseState</A +> -- Retrieve the current state of the mouse</DT +><DT +><A +HREF="sdlgetrelativemousestate.html" +>SDL_GetRelativeMouseState</A +> -- Retrieve the current state of the mouse</DT +><DT +><A +HREF="sdlgetappstate.html" +>SDL_GetAppState</A +> -- Get the state of the application</DT +><DT +><A +HREF="sdljoystickeventstate.html" +>SDL_JoystickEventState</A +> -- Enable/disable joystick event polling</DT +></DL +></DIV +><DIV +CLASS="INFORMALTABLE" +><A +NAME="AEN5312" +></A +><P +></P +><TABLE +BORDER="0" +CLASS="CALSTABLE" +><TBODY +><TR +><TD +ALIGN="LEFT" +VALIGN="TOP" +><A +HREF="sdlpumpevents.html" +>SDL_PumpEvents</A +></TD +><TD +ALIGN="LEFT" +VALIGN="TOP" +>Pumps the event loop, gathering events from the input devices</TD +></TR +><TR +><TD +ALIGN="LEFT" +VALIGN="TOP" +><A +HREF="sdlpeepevents.html" +>SDL_PeepEvents</A +></TD +><TD +ALIGN="LEFT" +VALIGN="TOP" +>Checks the event queue for messages and optionally returns them</TD +></TR +><TR +><TD +ALIGN="LEFT" +VALIGN="TOP" +><A +HREF="sdlpollevent.html" +>SDL_PollEvent</A +></TD +><TD +ALIGN="LEFT" +VALIGN="TOP" +>Polls for currently pending events</TD +></TR +><TR +><TD +ALIGN="LEFT" +VALIGN="TOP" +><A +HREF="sdlwaitevent.html" +>SDL_WaitEvent</A +></TD +><TD +ALIGN="LEFT" +VALIGN="TOP" +>Waits indefinitely for the next available event</TD +></TR +><TR +><TD +ALIGN="LEFT" +VALIGN="TOP" +><A +HREF="sdlpushevent.html" +>SDL_PushEvent</A +></TD +><TD +ALIGN="LEFT" +VALIGN="TOP" +>Pushes an event onto the event queue</TD +></TR +><TR +><TD +ALIGN="LEFT" +VALIGN="TOP" +><A +HREF="sdlseteventfilter.html" +>SDL_SetEventFilter</A +></TD +><TD +ALIGN="LEFT" +VALIGN="TOP" +>Sets up a filter to process all events</TD +></TR +><TR +><TD +ALIGN="LEFT" +VALIGN="TOP" +><A +HREF="sdleventstate.html" +>SDL_EventState</A +></TD +><TD +ALIGN="LEFT" +VALIGN="TOP" +>Allows you to set the state of processing certain events</TD +></TR +><TR +><TD +ALIGN="LEFT" +VALIGN="TOP" +><A +HREF="sdlgetkeystate.html" +>SDL_GetKeyState</A +></TD +><TD +ALIGN="LEFT" +VALIGN="TOP" +>Get a snapshot of the current keyboard state</TD +></TR +><TR +><TD +ALIGN="LEFT" +VALIGN="TOP" +><A +HREF="sdlgetmodstate.html" +>SDL_GetModState</A +></TD +><TD +ALIGN="LEFT" +VALIGN="TOP" +>Get the state of modifier keys</TD +></TR +><TR +><TD +ALIGN="LEFT" +VALIGN="TOP" +><A +HREF="sdlsetmodstate.html" +>SDL_SetModState</A +></TD +><TD +ALIGN="LEFT" +VALIGN="TOP" +>Set the state of modifier keys</TD +></TR +><TR +><TD +ALIGN="LEFT" +VALIGN="TOP" +><A +HREF="sdlgetkeyname.html" +>SDL_GetKeyName</A +></TD +><TD +ALIGN="LEFT" +VALIGN="TOP" +>Get the name of an SDL virtual keysym</TD +></TR +><TR +><TD +ALIGN="LEFT" +VALIGN="TOP" +><A +HREF="sdlenableunicode.html" +>SDL_EnableUNICODE</A +></TD +><TD +ALIGN="LEFT" +VALIGN="TOP" +>Enable UNICODE translation</TD +></TR +><TR +><TD +ALIGN="LEFT" +VALIGN="TOP" +><A +HREF="sdlenablekeyrepeat.html" +>SDL_EnableKeyRepeat</A +></TD +><TD +ALIGN="LEFT" +VALIGN="TOP" +>Set keyboard repeat rate</TD +></TR +><TR +><TD +ALIGN="LEFT" +VALIGN="TOP" +><A +HREF="sdlgetmousestate.html" +>SDL_GetMouseState</A +></TD +><TD +ALIGN="LEFT" +VALIGN="TOP" +>Retrieve the current state of the mouse</TD +></TR +><TR +><TD +ALIGN="LEFT" +VALIGN="TOP" +><A +HREF="sdlgetrelativemousestate.html" +>SDL_GetRelativeMouseState</A +></TD +><TD +ALIGN="LEFT" +VALIGN="TOP" +>Retrieve the current state of the mouse</TD +></TR +><TR +><TD +ALIGN="LEFT" +VALIGN="TOP" +><A +HREF="sdlgetappstate.html" +>SDL_GetAppState</A +></TD +><TD +ALIGN="LEFT" +VALIGN="TOP" +>Get the state of the application</TD +></TR +><TR +><TD +ALIGN="LEFT" +VALIGN="TOP" +><A +HREF="sdljoystickeventstate.html" +>SDL_JoystickEventState</A +></TD +><TD +ALIGN="LEFT" +VALIGN="TOP" +>Enable/disable joystick event polling</TD +></TR +></TBODY +></TABLE +><P +></P +></DIV +></DIV +><DIV +CLASS="NAVFOOTER" +><HR +ALIGN="LEFT" +WIDTH="100%"><TABLE +SUMMARY="Footer navigation table" +WIDTH="100%" +BORDER="0" +CELLPADDING="0" +CELLSPACING="0" +><TR +><TD +WIDTH="33%" +ALIGN="left" +VALIGN="top" +><A +HREF="sdlkey.html" +ACCESSKEY="P" +>Prev</A +></TD +><TD +WIDTH="34%" +ALIGN="center" +VALIGN="top" +><A +HREF="index.html" +ACCESSKEY="H" +>Home</A +></TD +><TD +WIDTH="33%" +ALIGN="right" +VALIGN="top" +><A +HREF="sdlpumpevents.html" +ACCESSKEY="N" +>Next</A +></TD +></TR +><TR +><TD +WIDTH="33%" +ALIGN="left" +VALIGN="top" +>SDLKey</TD +><TD +WIDTH="34%" +ALIGN="center" +VALIGN="top" +><A +HREF="event.html" +ACCESSKEY="U" +>Up</A +></TD +><TD +WIDTH="33%" +ALIGN="right" +VALIGN="top" +>SDL_PumpEvents</TD +></TR +></TABLE +></DIV +></BODY +></HTML +>
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