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+<HTML
+><HEAD
+><TITLE
+>Time Examples</TITLE
+><META
+NAME="GENERATOR"
+CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+
+"><LINK
+REL="HOME"
+TITLE="SDL Library Documentation"
+HREF="index.html"><LINK
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+TITLE="Examples"
+HREF="guideexamples.html"><LINK
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+TITLE="CDROM Examples"
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+BGCOLOR="#FFF8DC"
+TEXT="#000000"
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+VLINK="#551a8b"
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+><DIV
+CLASS="NAVHEADER"
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+SUMMARY="Header navigation table"
+WIDTH="100%"
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+>SDL Library Documentation</TH
+></TR
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+WIDTH="10%"
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+><A
+HREF="guidecdromexamples.html"
+ACCESSKEY="P"
+>Prev</A
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+><TD
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+ALIGN="center"
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+>Chapter 4. Examples</TD
+><TD
+WIDTH="10%"
+ALIGN="right"
+VALIGN="bottom"
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+><HR
+ALIGN="LEFT"
+WIDTH="100%"></DIV
+><DIV
+CLASS="SECT1"
+><H1
+CLASS="SECT1"
+><A
+NAME="GUIDETIMEEXAMPLES"
+></A
+>Time Examples</H1
+><P
+></P
+><DIV
+CLASS="SECT2"
+><H2
+CLASS="SECT2"
+><A
+NAME="AEN412"
+></A
+>Time based game loop</H2
+><P
+><PRE
+CLASS="PROGRAMLISTING"
+>#define TICK_INTERVAL 30
+
+static Uint32 next_time;
+
+Uint32 time_left(void)
+{
+ Uint32 now;
+
+ now = SDL_GetTicks();
+ if(next_time &#60;= now)
+ return 0;
+ else
+ return next_time - now;
+}
+
+
+/* main game loop */
+
+ next_time = SDL_GetTicks() + TICK_INTERVAL;
+ while ( game_running ) {
+ update_game_state();
+ SDL_Delay(time_left());
+ next_time += TICK_INTERVAL;
+ }&#13;</PRE
+></P
+></DIV
+></DIV
+><DIV
+CLASS="NAVFOOTER"
+><HR
+ALIGN="LEFT"
+WIDTH="100%"><TABLE
+SUMMARY="Footer navigation table"
+WIDTH="100%"
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+WIDTH="33%"
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+VALIGN="top"
+><A
+HREF="guidecdromexamples.html"
+ACCESSKEY="P"
+>Prev</A
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+><TD
+WIDTH="34%"
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+><TR
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+>CDROM Examples</TD
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+>Up</A
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+> \ No newline at end of file