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diff --git a/distrib/sdl-1.2.15/docs/html/sdlenvvars.html b/distrib/sdl-1.2.15/docs/html/sdlenvvars.html new file mode 100644 index 0000000..8999ed1 --- /dev/null +++ b/distrib/sdl-1.2.15/docs/html/sdlenvvars.html @@ -0,0 +1,1227 @@ +<HTML +><HEAD +><TITLE +>SDL_envvars</TITLE +><META +NAME="GENERATOR" +CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ +"><LINK +REL="HOME" +TITLE="SDL Library Documentation" +HREF="index.html"><LINK +REL="UP" +TITLE="General" +HREF="general.html"><LINK +REL="PREVIOUS" +TITLE="SDL_GetError" +HREF="sdlgeterror.html"><LINK +REL="NEXT" +TITLE="Video" +HREF="video.html"></HEAD +><BODY +CLASS="REFENTRY" +BGCOLOR="#FFF8DC" +TEXT="#000000" +LINK="#0000ee" +VLINK="#551a8b" +ALINK="#ff0000" +><DIV +CLASS="NAVHEADER" +><TABLE +SUMMARY="Header navigation table" +WIDTH="100%" +BORDER="0" +CELLPADDING="0" +CELLSPACING="0" +><TR +><TH +COLSPAN="3" +ALIGN="center" +>SDL Library Documentation</TH +></TR +><TR +><TD +WIDTH="10%" +ALIGN="left" +VALIGN="bottom" +><A +HREF="sdlgeterror.html" +ACCESSKEY="P" +>Prev</A +></TD +><TD +WIDTH="80%" +ALIGN="center" +VALIGN="bottom" +></TD +><TD +WIDTH="10%" +ALIGN="right" +VALIGN="bottom" +><A +HREF="video.html" +ACCESSKEY="N" +>Next</A +></TD +></TR +></TABLE +><HR +ALIGN="LEFT" +WIDTH="100%"></DIV +><H1 +><A +NAME="SDLENVVARS" +></A +>SDL_envvars</H1 +><DIV +CLASS="REFNAMEDIV" +><A +NAME="AEN675" +></A +><H2 +>Name</H2 +>SDL_envvars -- SDL environment variables</DIV +><DIV +CLASS="REFSECT1" +><A +NAME="AEN678" +></A +><H2 +>Description</H2 +><P +>Not a function, set using setenv()</P +><P +>Several environment variables are available to modify the +behaviour of SDL. Using these variables isn't recommened and the names +and presence of these variables aren't guaranteed from one release to +the next. However, they can be very useful for debugging +purposes.</P +></DIV +><DIV +CLASS="REFSECT1" +><A +NAME="AEN682" +></A +><H2 +>Video</H2 +><P +></P +><DIV +CLASS="VARIABLELIST" +><DL +><DT +><TT +CLASS="LITERAL" +>SDL_FBACCEL</TT +></DT +><DD +><P +>If set to 0, disable hardware acceleration in the linux fbcon driver.</P +></DD +><DT +><TT +CLASS="LITERAL" +>SDL_FBDEV</TT +></DT +><DD +><P +>Frame buffer device to use in the linux fbcon driver, instead of /dev/fb0</P +></DD +><DT +><TT +CLASS="LITERAL" +>SDL_FULLSCREEN_UPDATE</TT +></DT +><DD +><P +>In the ps2gs driver, sets the <TT +CLASS="LITERAL" +>SDL_ASYNCBLIT</TT +> flag on the +display surface.</P +></DD +><DT +><TT +CLASS="LITERAL" +>SDL_VIDEODRIVER</TT +></DT +><DD +><P +>Selectes the video driver for SDL to use. Possible values, in the +order they are tried if this variable is not set:</P +><DIV +CLASS="INFORMALTABLE" +><A +NAME="AEN706" +></A +><P +></P +><TABLE +BORDER="0" +CLASS="CALSTABLE" +><TBODY +><TR +><TD +ALIGN="LEFT" +VALIGN="TOP" +><TT +CLASS="LITERAL" +>x11</TT +></TD +><TD +ALIGN="LEFT" +VALIGN="TOP" +><P +></P +></TD +></TR +><TR +><TD +ALIGN="LEFT" +VALIGN="TOP" +><TT +CLASS="LITERAL" +>dga</TT +></TD +><TD +ALIGN="LEFT" +VALIGN="TOP" +><P +>(the XFree86 DGA2)</P +></TD +></TR +><TR +><TD +ALIGN="LEFT" +VALIGN="TOP" +><TT +CLASS="LITERAL" +>nanox</TT +></TD +><TD +ALIGN="LEFT" +VALIGN="TOP" +><P +>(Linux)</P +></TD +></TR +><TR +><TD +ALIGN="LEFT" +VALIGN="TOP" +><TT +CLASS="LITERAL" +>fbcon</TT +></TD +><TD +ALIGN="LEFT" +VALIGN="TOP" +><P +>(Linux)</P +></TD +></TR +><TR +><TD +ALIGN="LEFT" +VALIGN="TOP" +><TT +CLASS="LITERAL" +>directfb</TT +></TD +><TD +ALIGN="LEFT" +VALIGN="TOP" +><P +>(Linux)</P +></TD +></TR +><TR +><TD +ALIGN="LEFT" +VALIGN="TOP" +><TT +CLASS="LITERAL" +>ps2gs</TT +></TD +><TD +ALIGN="LEFT" +VALIGN="TOP" +><P +>(Playstation 2)</P +></TD +></TR +><TR +><TD +ALIGN="LEFT" +VALIGN="TOP" +><TT +CLASS="LITERAL" +>ggi</TT +></TD +><TD +ALIGN="LEFT" +VALIGN="TOP" +><P +></P +></TD +></TR +><TR +><TD +ALIGN="LEFT" +VALIGN="TOP" +><TT +CLASS="LITERAL" +>vgl</TT +></TD +><TD +ALIGN="LEFT" +VALIGN="TOP" +><P +>(BSD)</P +></TD +></TR +><TR +><TD +ALIGN="LEFT" +VALIGN="TOP" +><TT +CLASS="LITERAL" +>svgalib</TT +></TD +><TD +ALIGN="LEFT" +VALIGN="TOP" +><P +>(Linux)</P +></TD +></TR +><TR +><TD +ALIGN="LEFT" +VALIGN="TOP" +><TT +CLASS="LITERAL" +>aalib</TT +></TD +><TD +ALIGN="LEFT" +VALIGN="TOP" +><P +></P +></TD +></TR +><TR +><TD +ALIGN="LEFT" +VALIGN="TOP" +><TT +CLASS="LITERAL" +>directx</TT +></TD +><TD +ALIGN="LEFT" +VALIGN="TOP" +><P +>(Win32)</P +></TD +></TR +><TR +><TD +ALIGN="LEFT" +VALIGN="TOP" +><TT +CLASS="LITERAL" +>windib</TT +></TD +><TD +ALIGN="LEFT" +VALIGN="TOP" +><P +>(Win32)</P +></TD +></TR +><TR +><TD +ALIGN="LEFT" +VALIGN="TOP" +><TT +CLASS="LITERAL" +>bwindow</TT +></TD +><TD +ALIGN="LEFT" +VALIGN="TOP" +><P +>(BeOS)</P +></TD +></TR +><TR +><TD +ALIGN="LEFT" +VALIGN="TOP" +><TT +CLASS="LITERAL" +>toolbox</TT +></TD +><TD +ALIGN="LEFT" +VALIGN="TOP" +><P +>(MacOS Classic)</P +></TD +></TR +><TR +><TD +ALIGN="LEFT" +VALIGN="TOP" +><TT +CLASS="LITERAL" +>DSp</TT +></TD +><TD +ALIGN="LEFT" +VALIGN="TOP" +><P +>(MacOS Classic)</P +></TD +></TR +><TR +><TD +ALIGN="LEFT" +VALIGN="TOP" +><TT +CLASS="LITERAL" +>Quartz</TT +></TD +><TD +ALIGN="LEFT" +VALIGN="TOP" +><P +>(Mac OS X)</P +></TD +></TR +><TR +><TD +ALIGN="LEFT" +VALIGN="TOP" +><TT +CLASS="LITERAL" +>CGX</TT +></TD +><TD +ALIGN="LEFT" +VALIGN="TOP" +><P +>(Amiga)</P +></TD +></TR +><TR +><TD +ALIGN="LEFT" +VALIGN="TOP" +><TT +CLASS="LITERAL" +>photon</TT +></TD +><TD +ALIGN="LEFT" +VALIGN="TOP" +><P +>(QNX)</P +></TD +></TR +><TR +><TD +ALIGN="LEFT" +VALIGN="TOP" +><TT +CLASS="LITERAL" +>dummy</TT +></TD +><TD +ALIGN="LEFT" +VALIGN="TOP" +><P +></P +></TD +></TR +></TBODY +></TABLE +><P +></P +></DIV +></DD +><DT +><TT +CLASS="LITERAL" +>SDL_VIDEO_CENTERED</TT +></DT +><DD +><P +>If set, tries to center the SDL window when running in X11 windowed +mode, or using the CyberGrafix driver.</P +></DD +><DT +><TT +CLASS="LITERAL" +>SDL_VIDEO_GL_DRIVER</TT +></DT +><DD +><P +>The openGL driver (shared library) to use for X11. Default is libGL.so.1</P +></DD +><DT +><TT +CLASS="LITERAL" +>SDL_VIDEO_X11_DGAMOUSE</TT +></DT +><DD +><P +>With XFree86, enables use of DGA mouse if set.</P +></DD +><DT +><TT +CLASS="LITERAL" +>SDL_VIDEO_X11_MOUSEACCEL</TT +></DT +><DD +><P +>For X11, sets the mouse acceleration. The value should be a string +on the form:</P +><P +>"<TT +CLASS="PARAMETER" +><I +>n</I +></TT +>/<TT +CLASS="PARAMETER" +><I +>d</I +></TT +>/<TT +CLASS="PARAMETER" +><I +>t</I +></TT +>"</P +><P +>where <TT +CLASS="PARAMETER" +><I +>n</I +></TT +> and <TT +CLASS="PARAMETER" +><I +>d</I +></TT +> are the +acceleration numerator/denumerators (so mouse movement is accelerated by +<TT +CLASS="PARAMETER" +><I +>n</I +></TT +>/<TT +CLASS="PARAMETER" +><I +>d</I +></TT +>), and +<TT +CLASS="PARAMETER" +><I +>t</I +></TT +> is the threshold above which acceleration applies +(counted as number of pixels the mouse moves at once).</P +></DD +><DT +><TT +CLASS="LITERAL" +>SDL_VIDEO_X11_NODIRECTCOLOR</TT +></DT +><DD +><P +>If set, don't attempt to use DirectColor visuals even if they are +present. (SDL will use them otherwise for gamma correction). +This is needed with older X servers when using the XVideo extension.</P +></DD +><DT +><TT +CLASS="LITERAL" +>SDL_VIDEO_X11_VISUALID</TT +></DT +><DD +><P +>ID of an X11 visual to use, overriding SDL's default visual selection +algorithm. It can be in decimal or in hex (prefixed by 0x).</P +></DD +><DT +><TT +CLASS="LITERAL" +>SDL_VIDEO_YUV_DIRECT</TT +></DT +><DD +><P +>If set, display YUV overlay directly on the video surface if possible, +instead of on the surface passed to +<A +HREF="sdlcreateyuvoverlay.html" +><TT +CLASS="FUNCTION" +>SDL_CreateYUVOverlay</TT +></A +>.</P +></DD +><DT +><TT +CLASS="LITERAL" +>SDL_VIDEO_YUV_HWACCEL</TT +></DT +><DD +><P +>If not set or set to a nonzero value, SDL will attempt to use +hardware YUV acceleration for video playback.</P +></DD +><DT +><TT +CLASS="LITERAL" +>SDL_WINDOWID</TT +></DT +><DD +><P +>For X11 or Win32, contains the ID number of the window to be used by +SDL instead of creating its own window. Either in decimal or +in hex (prefixed by 0x).</P +></DD +></DL +></DIV +></DIV +><DIV +CLASS="REFSECT1" +><A +NAME="AEN866" +></A +><H2 +>Events/Input</H2 +><P +></P +><DIV +CLASS="VARIABLELIST" +><DL +><DT +><TT +CLASS="LITERAL" +>SDL_MOUSE_RELATIVE</TT +></DT +><DD +><P +>If set to 0, do not use mouse relative mode in X11. The default is +to use it if the mouse is hidden and input is grabbed.</P +></DD +><DT +><TT +CLASS="LITERAL" +>SDL_MOUSEDEV</TT +></DT +><DD +><P +>The mouse device to use for the linux fbcon driver. If not set, +SDL first tries to use GPM in repeater mode, then various other +devices (/dev/pcaux, /dev/adbmouse, /dev/mouse etc).</P +></DD +><DT +><TT +CLASS="LITERAL" +>SDL_MOUSEDEV_IMPS2</TT +></DT +><DD +><P +>If set, SDL will not try to auto-detect the IMPS/2 protocol of +a PS/2 mouse but use it right away. For the fbcon and ps2gs drivers.</P +></DD +><DT +><TT +CLASS="LITERAL" +>SDL_MOUSEDRV</TT +></DT +><DD +><P +>For the linux fbcon driver: if set to ELO, use the ELO touchscreen +controller as a pointer device</P +></DD +><DT +><TT +CLASS="LITERAL" +>SDL_NO_RAWKBD</TT +></DT +><DD +><P +>For the libvga driver: If set, do not attempt to put the keyboard in raw mode.</P +></DD +><DT +><TT +CLASS="LITERAL" +>SDL_NOMOUSE</TT +></DT +><DD +><P +>If set, the linux fbcon driver will not use a mouse at all.</P +></DD +><DT +><TT +CLASS="LITERAL" +>SDL_NO_LOCK_KEYS</TT +></DT +><DD +><P +>Disable CAPS-LOCK and NUM-LOCK suppression of down+up key events, +suitable for games where the player needs these keys to do more than just toggle. +A value of 1 will effect both CAPS-LOCK and NUM-LOCK. +A value of 2 will effect only CAPS-LOCK. +A value of 3 will effect only NUM-LOCK. +All other values have no effect. +</P +></DD +></DL +></DIV +></DIV +><DIV +CLASS="REFSECT1" +><A +NAME="AEN899" +></A +><H2 +>Audio</H2 +><P +></P +><DIV +CLASS="VARIABLELIST" +><DL +><DT +><TT +CLASS="LITERAL" +>AUDIODEV</TT +></DT +><DD +><P +>The audio device to use, if <TT +CLASS="LITERAL" +>SDL_PATH_DSP</TT +> isn't set.</P +></DD +><DT +><TT +CLASS="LITERAL" +>SDL_AUDIODRIVER</TT +></DT +><DD +><P +>Selects the audio driver for SDL to use. Possible values, in the +order they are tried if this variable is not set:</P +><DIV +CLASS="INFORMALTABLE" +><A +NAME="AEN913" +></A +><P +></P +><TABLE +BORDER="0" +CLASS="CALSTABLE" +><TBODY +><TR +><TD +ALIGN="LEFT" +VALIGN="TOP" +><TT +CLASS="LITERAL" +>openbsd</TT +></TD +><TD +ALIGN="LEFT" +VALIGN="TOP" +><P +>(OpenBSD)</P +></TD +></TR +><TR +><TD +ALIGN="LEFT" +VALIGN="TOP" +><TT +CLASS="LITERAL" +>dsp</TT +></TD +><TD +ALIGN="LEFT" +VALIGN="TOP" +><P +>(OSS /dev/dsp: Linux, Solaris, BSD etc)</P +></TD +></TR +><TR +><TD +ALIGN="LEFT" +VALIGN="TOP" +><TT +CLASS="LITERAL" +>alsa</TT +></TD +><TD +ALIGN="LEFT" +VALIGN="TOP" +><P +>(Linux)</P +></TD +></TR +><TR +><TD +ALIGN="LEFT" +VALIGN="TOP" +><TT +CLASS="LITERAL" +>pulse</TT +></TD +><TD +ALIGN="LEFT" +VALIGN="TOP" +><P +>(PulseAudio daemon)</P +></TD +></TR +><TR +><TD +ALIGN="LEFT" +VALIGN="TOP" +><TT +CLASS="LITERAL" +>audio</TT +></TD +><TD +ALIGN="LEFT" +VALIGN="TOP" +><P +>(Unix style /dev/audio: SunOS, Solaris etc)</P +></TD +></TR +><TR +><TD +ALIGN="LEFT" +VALIGN="TOP" +><TT +CLASS="LITERAL" +>AL</TT +></TD +><TD +ALIGN="LEFT" +VALIGN="TOP" +><P +>(Irix)</P +></TD +></TR +><TR +><TD +ALIGN="LEFT" +VALIGN="TOP" +><TT +CLASS="LITERAL" +>artsc</TT +></TD +><TD +ALIGN="LEFT" +VALIGN="TOP" +><P +>(ARTS audio daemon)</P +></TD +></TR +><TR +><TD +ALIGN="LEFT" +VALIGN="TOP" +><TT +CLASS="LITERAL" +>esd</TT +></TD +><TD +ALIGN="LEFT" +VALIGN="TOP" +><P +>(esound audio daemon)</P +></TD +></TR +><TR +><TD +ALIGN="LEFT" +VALIGN="TOP" +><TT +CLASS="LITERAL" +>nas</TT +></TD +><TD +ALIGN="LEFT" +VALIGN="TOP" +><P +>(NAS audio daemon)</P +></TD +></TR +><TR +><TD +ALIGN="LEFT" +VALIGN="TOP" +><TT +CLASS="LITERAL" +>dma</TT +></TD +><TD +ALIGN="LEFT" +VALIGN="TOP" +><P +>(OSS /dev/dsp, using DMA)</P +></TD +></TR +><TR +><TD +ALIGN="LEFT" +VALIGN="TOP" +><TT +CLASS="LITERAL" +>dsound</TT +></TD +><TD +ALIGN="LEFT" +VALIGN="TOP" +><P +>(Win32 DirectX)</P +></TD +></TR +><TR +><TD +ALIGN="LEFT" +VALIGN="TOP" +><TT +CLASS="LITERAL" +>waveout</TT +></TD +><TD +ALIGN="LEFT" +VALIGN="TOP" +><P +>(Win32 WaveOut)</P +></TD +></TR +><TR +><TD +ALIGN="LEFT" +VALIGN="TOP" +><TT +CLASS="LITERAL" +>baudio</TT +></TD +><TD +ALIGN="LEFT" +VALIGN="TOP" +><P +>(BeOS)</P +></TD +></TR +><TR +><TD +ALIGN="LEFT" +VALIGN="TOP" +><TT +CLASS="LITERAL" +>sndmgr</TT +></TD +><TD +ALIGN="LEFT" +VALIGN="TOP" +><P +>(MacOS SoundManager)</P +></TD +></TR +><TR +><TD +ALIGN="LEFT" +VALIGN="TOP" +><TT +CLASS="LITERAL" +>paud</TT +></TD +><TD +ALIGN="LEFT" +VALIGN="TOP" +><P +>(AIX)</P +></TD +></TR +><TR +><TD +ALIGN="LEFT" +VALIGN="TOP" +><TT +CLASS="LITERAL" +>AHI</TT +></TD +><TD +ALIGN="LEFT" +VALIGN="TOP" +><P +>(Amiga)</P +></TD +></TR +><TR +><TD +ALIGN="LEFT" +VALIGN="TOP" +><TT +CLASS="LITERAL" +>disk</TT +></TD +><TD +ALIGN="LEFT" +VALIGN="TOP" +><P +>(all; output to file)</P +></TD +></TR +></TBODY +></TABLE +><P +></P +></DIV +></DD +><DT +><TT +CLASS="LITERAL" +>SDL_DISKAUDIOFILE</TT +></DT +><DD +><P +>The name of the output file for the "disk" audio driver. If not +set, the name <TT +CLASS="LITERAL" +>sdlaudio.raw</TT +> is used.</P +></DD +><DT +><TT +CLASS="LITERAL" +>SDL_DISKAUDIODELAY</TT +></DT +><DD +><P +>For the "disk" audio driver, how long to wait (in ms) before writing +a full sound buffer. The default is 150 ms.</P +></DD +><DT +><TT +CLASS="LITERAL" +>SDL_DSP_NOSELECT</TT +></DT +><DD +><P +>For some audio drivers (alsa, paud, dma and dsp), don't use select() +but a timed method instead. May cure some audio problems, or cause +others.</P +></DD +><DT +><TT +CLASS="LITERAL" +>SDL_PATH_DSP</TT +></DT +><DD +><P +>The audio device to use. If not set, SDL tries AUDIODEV and then +a platform-dependent default value (/dev/audio on Solaris, +/dev/dsp on Linux etc).</P +></DD +></DL +></DIV +></DIV +><DIV +CLASS="REFSECT1" +><A +NAME="AEN1017" +></A +><H2 +>CD-ROM</H2 +><P +></P +><DIV +CLASS="VARIABLELIST" +><DL +><DT +><TT +CLASS="LITERAL" +>SDL_CDROM</TT +></DT +><DD +><P +>A colon-separated list of CD-ROM devices to use, in addition to +the standard devices (typically /dev/cdrom, platform-dependent).</P +></DD +></DL +></DIV +></DIV +><DIV +CLASS="REFSECT1" +><A +NAME="AEN1025" +></A +><H2 +>Debugging</H2 +><P +></P +><DIV +CLASS="VARIABLELIST" +><DL +><DT +><TT +CLASS="LITERAL" +>SDL_DEBUG</TT +></DT +><DD +><P +>If set, causes every call to <TT +CLASS="FUNCTION" +>SDL_SetError</TT +> (that +is, every time SDL signals an error) to also print an error message on +stderr.</P +></DD +></DL +></DIV +></DIV +><DIV +CLASS="REFSECT1" +><A +NAME="AEN1034" +></A +><H2 +>Joystick</H2 +><P +></P +><DIV +CLASS="VARIABLELIST" +><DL +><DT +><TT +CLASS="LITERAL" +>SDL_JOYSTICK_DEVICE</TT +></DT +><DD +><P +>Joystick device to use in the linux joystick driver, in addition +to the usual: /dev/js*, /dev/input/event*, /dev/input/js*</P +></DD +><DT +><TT +CLASS="LITERAL" +>SDL_LINUX_JOYSTICK</TT +></DT +><DD +><P +>Special joystick configuration string for linux. The format is</P +><P +>"<TT +CLASS="PARAMETER" +><I +>name</I +></TT +> <TT +CLASS="PARAMETER" +><I +>numaxes</I +></TT +> <TT +CLASS="PARAMETER" +><I +>numhats</I +></TT +> <TT +CLASS="PARAMETER" +><I +>numballs</I +></TT +>"</P +><P +>where <TT +CLASS="PARAMETER" +><I +>name</I +></TT +> is the name string of the joystick +(possibly in single quotes), and the rest are the number of axes, hats +and balls respectively.</P +></DD +></DL +></DIV +></DIV +><DIV +CLASS="NAVFOOTER" +><HR +ALIGN="LEFT" +WIDTH="100%"><TABLE +SUMMARY="Footer navigation table" +WIDTH="100%" +BORDER="0" +CELLPADDING="0" +CELLSPACING="0" +><TR +><TD +WIDTH="33%" +ALIGN="left" +VALIGN="top" +><A +HREF="sdlgeterror.html" +ACCESSKEY="P" +>Prev</A +></TD +><TD +WIDTH="34%" +ALIGN="center" +VALIGN="top" +><A +HREF="index.html" +ACCESSKEY="H" +>Home</A +></TD +><TD +WIDTH="33%" +ALIGN="right" +VALIGN="top" +><A +HREF="video.html" +ACCESSKEY="N" +>Next</A +></TD +></TR +><TR +><TD +WIDTH="33%" +ALIGN="left" +VALIGN="top" +>SDL_GetError</TD +><TD +WIDTH="34%" +ALIGN="center" +VALIGN="top" +><A +HREF="general.html" +ACCESSKEY="U" +>Up</A +></TD +><TD +WIDTH="33%" +ALIGN="right" +VALIGN="top" +>Video</TD +></TR +></TABLE +></DIV +></BODY +></HTML +> |