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+>SDL Library Documentation</TH
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+>Next</A
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+><HR
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+WIDTH="100%"></DIV
+><H1
+><A
+NAME="SDLENVVARS"
+></A
+>SDL_envvars</H1
+><DIV
+CLASS="REFNAMEDIV"
+><A
+NAME="AEN675"
+></A
+><H2
+>Name</H2
+>SDL_envvars&nbsp;--&nbsp;SDL environment variables</DIV
+><DIV
+CLASS="REFSECT1"
+><A
+NAME="AEN678"
+></A
+><H2
+>Description</H2
+><P
+>Not a function, set using setenv()</P
+><P
+>Several environment variables are available to modify the
+behaviour of SDL. Using these variables isn't recommened and the names
+and presence of these variables aren't guaranteed from one release to
+the next. However, they can be very useful for debugging
+purposes.</P
+></DIV
+><DIV
+CLASS="REFSECT1"
+><A
+NAME="AEN682"
+></A
+><H2
+>Video</H2
+><P
+></P
+><DIV
+CLASS="VARIABLELIST"
+><DL
+><DT
+><TT
+CLASS="LITERAL"
+>SDL_FBACCEL</TT
+></DT
+><DD
+><P
+>If set to 0, disable hardware acceleration in the linux fbcon driver.</P
+></DD
+><DT
+><TT
+CLASS="LITERAL"
+>SDL_FBDEV</TT
+></DT
+><DD
+><P
+>Frame buffer device to use in the linux fbcon driver, instead of /dev/fb0</P
+></DD
+><DT
+><TT
+CLASS="LITERAL"
+>SDL_FULLSCREEN_UPDATE</TT
+></DT
+><DD
+><P
+>In the ps2gs driver, sets the <TT
+CLASS="LITERAL"
+>SDL_ASYNCBLIT</TT
+> flag on the
+display surface.</P
+></DD
+><DT
+><TT
+CLASS="LITERAL"
+>SDL_VIDEODRIVER</TT
+></DT
+><DD
+><P
+>Selectes the video driver for SDL to use. Possible values, in the
+order they are tried if this variable is not set:</P
+><DIV
+CLASS="INFORMALTABLE"
+><A
+NAME="AEN706"
+></A
+><P
+></P
+><TABLE
+BORDER="0"
+CLASS="CALSTABLE"
+><TBODY
+><TR
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+><TT
+CLASS="LITERAL"
+>x11</TT
+></TD
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+><P
+></P
+></TD
+></TR
+><TR
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+><TT
+CLASS="LITERAL"
+>dga</TT
+></TD
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+><P
+>(the XFree86 DGA2)</P
+></TD
+></TR
+><TR
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+><TT
+CLASS="LITERAL"
+>nanox</TT
+></TD
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+><P
+>(Linux)</P
+></TD
+></TR
+><TR
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+><TT
+CLASS="LITERAL"
+>fbcon</TT
+></TD
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+><P
+>(Linux)</P
+></TD
+></TR
+><TR
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+><TT
+CLASS="LITERAL"
+>directfb</TT
+></TD
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+><P
+>(Linux)</P
+></TD
+></TR
+><TR
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+><TT
+CLASS="LITERAL"
+>ps2gs</TT
+></TD
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+><P
+>(Playstation 2)</P
+></TD
+></TR
+><TR
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+><TT
+CLASS="LITERAL"
+>ggi</TT
+></TD
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+><P
+></P
+></TD
+></TR
+><TR
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+><TT
+CLASS="LITERAL"
+>vgl</TT
+></TD
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+><P
+>(BSD)</P
+></TD
+></TR
+><TR
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+><TT
+CLASS="LITERAL"
+>svgalib</TT
+></TD
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+><P
+>(Linux)</P
+></TD
+></TR
+><TR
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+><TT
+CLASS="LITERAL"
+>aalib</TT
+></TD
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+><P
+></P
+></TD
+></TR
+><TR
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+><TT
+CLASS="LITERAL"
+>directx</TT
+></TD
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+><P
+>(Win32)</P
+></TD
+></TR
+><TR
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+><TT
+CLASS="LITERAL"
+>windib</TT
+></TD
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+><P
+>(Win32)</P
+></TD
+></TR
+><TR
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+><TT
+CLASS="LITERAL"
+>bwindow</TT
+></TD
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+><P
+>(BeOS)</P
+></TD
+></TR
+><TR
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+><TT
+CLASS="LITERAL"
+>toolbox</TT
+></TD
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+><P
+>(MacOS Classic)</P
+></TD
+></TR
+><TR
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+><TT
+CLASS="LITERAL"
+>DSp</TT
+></TD
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+><P
+>(MacOS Classic)</P
+></TD
+></TR
+><TR
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+><TT
+CLASS="LITERAL"
+>Quartz</TT
+></TD
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+><P
+>(Mac OS X)</P
+></TD
+></TR
+><TR
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+><TT
+CLASS="LITERAL"
+>CGX</TT
+></TD
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+><P
+>(Amiga)</P
+></TD
+></TR
+><TR
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+><TT
+CLASS="LITERAL"
+>photon</TT
+></TD
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+><P
+>(QNX)</P
+></TD
+></TR
+><TR
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+><TT
+CLASS="LITERAL"
+>dummy</TT
+></TD
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+><P
+></P
+></TD
+></TR
+></TBODY
+></TABLE
+><P
+></P
+></DIV
+></DD
+><DT
+><TT
+CLASS="LITERAL"
+>SDL_VIDEO_CENTERED</TT
+></DT
+><DD
+><P
+>If set, tries to center the SDL window when running in X11 windowed
+mode, or using the CyberGrafix driver.</P
+></DD
+><DT
+><TT
+CLASS="LITERAL"
+>SDL_VIDEO_GL_DRIVER</TT
+></DT
+><DD
+><P
+>The openGL driver (shared library) to use for X11. Default is libGL.so.1</P
+></DD
+><DT
+><TT
+CLASS="LITERAL"
+>SDL_VIDEO_X11_DGAMOUSE</TT
+></DT
+><DD
+><P
+>With XFree86, enables use of DGA mouse if set.</P
+></DD
+><DT
+><TT
+CLASS="LITERAL"
+>SDL_VIDEO_X11_MOUSEACCEL</TT
+></DT
+><DD
+><P
+>For X11, sets the mouse acceleration. The value should be a string
+on the form:</P
+><P
+>"<TT
+CLASS="PARAMETER"
+><I
+>n</I
+></TT
+>/<TT
+CLASS="PARAMETER"
+><I
+>d</I
+></TT
+>/<TT
+CLASS="PARAMETER"
+><I
+>t</I
+></TT
+>"</P
+><P
+>where <TT
+CLASS="PARAMETER"
+><I
+>n</I
+></TT
+> and <TT
+CLASS="PARAMETER"
+><I
+>d</I
+></TT
+> are the
+acceleration numerator/denumerators (so mouse movement is accelerated by
+<TT
+CLASS="PARAMETER"
+><I
+>n</I
+></TT
+>/<TT
+CLASS="PARAMETER"
+><I
+>d</I
+></TT
+>), and
+<TT
+CLASS="PARAMETER"
+><I
+>t</I
+></TT
+> is the threshold above which acceleration applies
+(counted as number of pixels the mouse moves at once).</P
+></DD
+><DT
+><TT
+CLASS="LITERAL"
+>SDL_VIDEO_X11_NODIRECTCOLOR</TT
+></DT
+><DD
+><P
+>If set, don't attempt to use DirectColor visuals even if they are
+present. (SDL will use them otherwise for gamma correction).
+This is needed with older X servers when using the XVideo extension.</P
+></DD
+><DT
+><TT
+CLASS="LITERAL"
+>SDL_VIDEO_X11_VISUALID</TT
+></DT
+><DD
+><P
+>ID of an X11 visual to use, overriding SDL's default visual selection
+algorithm. It can be in decimal or in hex (prefixed by 0x).</P
+></DD
+><DT
+><TT
+CLASS="LITERAL"
+>SDL_VIDEO_YUV_DIRECT</TT
+></DT
+><DD
+><P
+>If set, display YUV overlay directly on the video surface if possible,
+instead of on the surface passed to
+<A
+HREF="sdlcreateyuvoverlay.html"
+><TT
+CLASS="FUNCTION"
+>SDL_CreateYUVOverlay</TT
+></A
+>.</P
+></DD
+><DT
+><TT
+CLASS="LITERAL"
+>SDL_VIDEO_YUV_HWACCEL</TT
+></DT
+><DD
+><P
+>If not set or set to a nonzero value, SDL will attempt to use
+hardware YUV acceleration for video playback.</P
+></DD
+><DT
+><TT
+CLASS="LITERAL"
+>SDL_WINDOWID</TT
+></DT
+><DD
+><P
+>For X11 or Win32, contains the ID number of the window to be used by
+SDL instead of creating its own window. Either in decimal or
+in hex (prefixed by 0x).</P
+></DD
+></DL
+></DIV
+></DIV
+><DIV
+CLASS="REFSECT1"
+><A
+NAME="AEN866"
+></A
+><H2
+>Events/Input</H2
+><P
+></P
+><DIV
+CLASS="VARIABLELIST"
+><DL
+><DT
+><TT
+CLASS="LITERAL"
+>SDL_MOUSE_RELATIVE</TT
+></DT
+><DD
+><P
+>If set to 0, do not use mouse relative mode in X11. The default is
+to use it if the mouse is hidden and input is grabbed.</P
+></DD
+><DT
+><TT
+CLASS="LITERAL"
+>SDL_MOUSEDEV</TT
+></DT
+><DD
+><P
+>The mouse device to use for the linux fbcon driver. If not set,
+SDL first tries to use GPM in repeater mode, then various other
+devices (/dev/pcaux, /dev/adbmouse, /dev/mouse etc).</P
+></DD
+><DT
+><TT
+CLASS="LITERAL"
+>SDL_MOUSEDEV_IMPS2</TT
+></DT
+><DD
+><P
+>If set, SDL will not try to auto-detect the IMPS/2 protocol of
+a PS/2 mouse but use it right away. For the fbcon and ps2gs drivers.</P
+></DD
+><DT
+><TT
+CLASS="LITERAL"
+>SDL_MOUSEDRV</TT
+></DT
+><DD
+><P
+>For the linux fbcon driver: if set to ELO, use the ELO touchscreen
+controller as a pointer device</P
+></DD
+><DT
+><TT
+CLASS="LITERAL"
+>SDL_NO_RAWKBD</TT
+></DT
+><DD
+><P
+>For the libvga driver: If set, do not attempt to put the keyboard in raw mode.</P
+></DD
+><DT
+><TT
+CLASS="LITERAL"
+>SDL_NOMOUSE</TT
+></DT
+><DD
+><P
+>If set, the linux fbcon driver will not use a mouse at all.</P
+></DD
+><DT
+><TT
+CLASS="LITERAL"
+>SDL_NO_LOCK_KEYS</TT
+></DT
+><DD
+><P
+>Disable CAPS-LOCK and NUM-LOCK suppression of down+up key events,
+suitable for games where the player needs these keys to do more than just toggle.
+A value of 1 will effect both CAPS-LOCK and NUM-LOCK.
+A value of 2 will effect only CAPS-LOCK.
+A value of 3 will effect only NUM-LOCK.
+All other values have no effect.
+</P
+></DD
+></DL
+></DIV
+></DIV
+><DIV
+CLASS="REFSECT1"
+><A
+NAME="AEN899"
+></A
+><H2
+>Audio</H2
+><P
+></P
+><DIV
+CLASS="VARIABLELIST"
+><DL
+><DT
+><TT
+CLASS="LITERAL"
+>AUDIODEV</TT
+></DT
+><DD
+><P
+>The audio device to use, if <TT
+CLASS="LITERAL"
+>SDL_PATH_DSP</TT
+> isn't set.</P
+></DD
+><DT
+><TT
+CLASS="LITERAL"
+>SDL_AUDIODRIVER</TT
+></DT
+><DD
+><P
+>Selects the audio driver for SDL to use. Possible values, in the
+order they are tried if this variable is not set:</P
+><DIV
+CLASS="INFORMALTABLE"
+><A
+NAME="AEN913"
+></A
+><P
+></P
+><TABLE
+BORDER="0"
+CLASS="CALSTABLE"
+><TBODY
+><TR
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+><TT
+CLASS="LITERAL"
+>openbsd</TT
+></TD
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+><P
+>(OpenBSD)</P
+></TD
+></TR
+><TR
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+><TT
+CLASS="LITERAL"
+>dsp</TT
+></TD
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+><P
+>(OSS /dev/dsp: Linux, Solaris, BSD etc)</P
+></TD
+></TR
+><TR
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+><TT
+CLASS="LITERAL"
+>alsa</TT
+></TD
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+><P
+>(Linux)</P
+></TD
+></TR
+><TR
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+><TT
+CLASS="LITERAL"
+>pulse</TT
+></TD
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+><P
+>(PulseAudio daemon)</P
+></TD
+></TR
+><TR
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+><TT
+CLASS="LITERAL"
+>audio</TT
+></TD
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+><P
+>(Unix style /dev/audio: SunOS, Solaris etc)</P
+></TD
+></TR
+><TR
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+><TT
+CLASS="LITERAL"
+>AL</TT
+></TD
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+><P
+>(Irix)</P
+></TD
+></TR
+><TR
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+><TT
+CLASS="LITERAL"
+>artsc</TT
+></TD
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+><P
+>(ARTS audio daemon)</P
+></TD
+></TR
+><TR
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+><TT
+CLASS="LITERAL"
+>esd</TT
+></TD
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+><P
+>(esound audio daemon)</P
+></TD
+></TR
+><TR
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+><TT
+CLASS="LITERAL"
+>nas</TT
+></TD
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+><P
+>(NAS audio daemon)</P
+></TD
+></TR
+><TR
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+><TT
+CLASS="LITERAL"
+>dma</TT
+></TD
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+><P
+>(OSS /dev/dsp, using DMA)</P
+></TD
+></TR
+><TR
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+><TT
+CLASS="LITERAL"
+>dsound</TT
+></TD
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+><P
+>(Win32 DirectX)</P
+></TD
+></TR
+><TR
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+><TT
+CLASS="LITERAL"
+>waveout</TT
+></TD
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+><P
+>(Win32 WaveOut)</P
+></TD
+></TR
+><TR
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+><TT
+CLASS="LITERAL"
+>baudio</TT
+></TD
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+><P
+>(BeOS)</P
+></TD
+></TR
+><TR
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+><TT
+CLASS="LITERAL"
+>sndmgr</TT
+></TD
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+><P
+>(MacOS SoundManager)</P
+></TD
+></TR
+><TR
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+><TT
+CLASS="LITERAL"
+>paud</TT
+></TD
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+><P
+>(AIX)</P
+></TD
+></TR
+><TR
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+><TT
+CLASS="LITERAL"
+>AHI</TT
+></TD
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+><P
+>(Amiga)</P
+></TD
+></TR
+><TR
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+><TT
+CLASS="LITERAL"
+>disk</TT
+></TD
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+><P
+>(all; output to file)</P
+></TD
+></TR
+></TBODY
+></TABLE
+><P
+></P
+></DIV
+></DD
+><DT
+><TT
+CLASS="LITERAL"
+>SDL_DISKAUDIOFILE</TT
+></DT
+><DD
+><P
+>The name of the output file for the "disk" audio driver. If not
+set, the name <TT
+CLASS="LITERAL"
+>sdlaudio.raw</TT
+> is used.</P
+></DD
+><DT
+><TT
+CLASS="LITERAL"
+>SDL_DISKAUDIODELAY</TT
+></DT
+><DD
+><P
+>For the "disk" audio driver, how long to wait (in ms) before writing
+a full sound buffer. The default is 150 ms.</P
+></DD
+><DT
+><TT
+CLASS="LITERAL"
+>SDL_DSP_NOSELECT</TT
+></DT
+><DD
+><P
+>For some audio drivers (alsa, paud, dma and dsp), don't use select()
+but a timed method instead. May cure some audio problems, or cause
+others.</P
+></DD
+><DT
+><TT
+CLASS="LITERAL"
+>SDL_PATH_DSP</TT
+></DT
+><DD
+><P
+>The audio device to use. If not set, SDL tries AUDIODEV and then
+a platform-dependent default value (/dev/audio on Solaris,
+/dev/dsp on Linux etc).</P
+></DD
+></DL
+></DIV
+></DIV
+><DIV
+CLASS="REFSECT1"
+><A
+NAME="AEN1017"
+></A
+><H2
+>CD-ROM</H2
+><P
+></P
+><DIV
+CLASS="VARIABLELIST"
+><DL
+><DT
+><TT
+CLASS="LITERAL"
+>SDL_CDROM</TT
+></DT
+><DD
+><P
+>A colon-separated list of CD-ROM devices to use, in addition to
+the standard devices (typically /dev/cdrom, platform-dependent).</P
+></DD
+></DL
+></DIV
+></DIV
+><DIV
+CLASS="REFSECT1"
+><A
+NAME="AEN1025"
+></A
+><H2
+>Debugging</H2
+><P
+></P
+><DIV
+CLASS="VARIABLELIST"
+><DL
+><DT
+><TT
+CLASS="LITERAL"
+>SDL_DEBUG</TT
+></DT
+><DD
+><P
+>If set, causes every call to <TT
+CLASS="FUNCTION"
+>SDL_SetError</TT
+> (that
+is, every time SDL signals an error) to also print an error message on
+stderr.</P
+></DD
+></DL
+></DIV
+></DIV
+><DIV
+CLASS="REFSECT1"
+><A
+NAME="AEN1034"
+></A
+><H2
+>Joystick</H2
+><P
+></P
+><DIV
+CLASS="VARIABLELIST"
+><DL
+><DT
+><TT
+CLASS="LITERAL"
+>SDL_JOYSTICK_DEVICE</TT
+></DT
+><DD
+><P
+>Joystick device to use in the linux joystick driver, in addition
+to the usual: /dev/js*, /dev/input/event*, /dev/input/js*</P
+></DD
+><DT
+><TT
+CLASS="LITERAL"
+>SDL_LINUX_JOYSTICK</TT
+></DT
+><DD
+><P
+>Special joystick configuration string for linux. The format is</P
+><P
+>"<TT
+CLASS="PARAMETER"
+><I
+>name</I
+></TT
+> <TT
+CLASS="PARAMETER"
+><I
+>numaxes</I
+></TT
+> <TT
+CLASS="PARAMETER"
+><I
+>numhats</I
+></TT
+> <TT
+CLASS="PARAMETER"
+><I
+>numballs</I
+></TT
+>"</P
+><P
+>where <TT
+CLASS="PARAMETER"
+><I
+>name</I
+></TT
+> is the name string of the joystick
+(possibly in single quotes), and the rest are the number of axes, hats
+and balls respectively.</P
+></DD
+></DL
+></DIV
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