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+<HTML
+><HEAD
+><TITLE
+>SDL_FillRect</TITLE
+><META
+NAME="GENERATOR"
+CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+
+"><LINK
+REL="HOME"
+TITLE="SDL Library Documentation"
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+BGCOLOR="#FFF8DC"
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+VLINK="#551a8b"
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+><DIV
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+SUMMARY="Header navigation table"
+WIDTH="100%"
+BORDER="0"
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+><TR
+><TH
+COLSPAN="3"
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+>SDL Library Documentation</TH
+></TR
+><TR
+><TD
+WIDTH="10%"
+ALIGN="left"
+VALIGN="bottom"
+><A
+HREF="sdlblitsurface.html"
+ACCESSKEY="P"
+>Prev</A
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+WIDTH="80%"
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+>Next</A
+></TD
+></TR
+></TABLE
+><HR
+ALIGN="LEFT"
+WIDTH="100%"></DIV
+><H1
+><A
+NAME="SDLFILLRECT"
+></A
+>SDL_FillRect</H1
+><DIV
+CLASS="REFNAMEDIV"
+><A
+NAME="AEN2351"
+></A
+><H2
+>Name</H2
+>SDL_FillRect&nbsp;--&nbsp;This function performs a fast fill of the given rectangle with some color</DIV
+><DIV
+CLASS="REFSYNOPSISDIV"
+><A
+NAME="AEN2354"
+></A
+><H2
+>Synopsis</H2
+><DIV
+CLASS="FUNCSYNOPSIS"
+><A
+NAME="AEN2355"
+></A
+><P
+></P
+><PRE
+CLASS="FUNCSYNOPSISINFO"
+>#include "SDL.h"</PRE
+><P
+><CODE
+><CODE
+CLASS="FUNCDEF"
+>int <B
+CLASS="FSFUNC"
+>SDL_FillRect</B
+></CODE
+>(SDL_Surface *dst, SDL_Rect *dstrect, Uint32 color);</CODE
+></P
+><P
+></P
+></DIV
+></DIV
+><DIV
+CLASS="REFSECT1"
+><A
+NAME="AEN2361"
+></A
+><H2
+>Description</H2
+><P
+>This function performs a fast fill of the given rectangle with
+<TT
+CLASS="PARAMETER"
+><I
+>color</I
+></TT
+>. If <TT
+CLASS="PARAMETER"
+><I
+>dstrect</I
+></TT
+>
+is <TT
+CLASS="LITERAL"
+>NULL</TT
+>, the whole surface will be filled with
+<TT
+CLASS="PARAMETER"
+><I
+>color</I
+></TT
+>.</P
+><P
+>The color should be a pixel of the format used by the surface, and
+can be generated by the
+<A
+HREF="sdlmaprgb.html"
+>SDL_MapRGB</A
+> or <A
+HREF="sdlmaprgba.html"
+>SDL_MapRGBA</A
+>
+functions. If the color value contains an alpha value then the
+destination is simply "filled" with that alpha information, no blending
+takes place.</P
+><P
+>If there is a clip rectangle set on the destination (set via
+<A
+HREF="sdlsetcliprect.html"
+>SDL_SetClipRect</A
+>) then this
+function will clip based on the intersection of the clip rectangle and
+the <TT
+CLASS="PARAMETER"
+><I
+>dstrect</I
+></TT
+> rectangle and the dstrect rectangle
+will be modified to represent the area actually filled.</P
+></DIV
+><DIV
+CLASS="REFSECT1"
+><A
+NAME="AEN2374"
+></A
+><H2
+>Return Value</H2
+><P
+>This function returns <SPAN
+CLASS="RETURNVALUE"
+>0</SPAN
+> on success, or
+<SPAN
+CLASS="RETURNVALUE"
+>-1</SPAN
+> on error.</P
+></DIV
+><DIV
+CLASS="REFSECT1"
+><A
+NAME="AEN2379"
+></A
+><H2
+>See Also</H2
+><P
+><A
+HREF="sdlmaprgb.html"
+><TT
+CLASS="FUNCTION"
+>SDL_MapRGB</TT
+></A
+>,
+<A
+HREF="sdlmaprgb.html"
+><TT
+CLASS="FUNCTION"
+>SDL_MapRGBA</TT
+></A
+>,
+<A
+HREF="sdlblitsurface.html"
+><TT
+CLASS="FUNCTION"
+>SDL_BlitSurface</TT
+></A
+>,
+<A
+HREF="sdlrect.html"
+><SPAN
+CLASS="STRUCTNAME"
+>SDL_Rect</SPAN
+></A
+></P
+></DIV
+><DIV
+CLASS="NAVFOOTER"
+><HR
+ALIGN="LEFT"
+WIDTH="100%"><TABLE
+SUMMARY="Footer navigation table"
+WIDTH="100%"
+BORDER="0"
+CELLPADDING="0"
+CELLSPACING="0"
+><TR
+><TD
+WIDTH="33%"
+ALIGN="left"
+VALIGN="top"
+><A
+HREF="sdlblitsurface.html"
+ACCESSKEY="P"
+>Prev</A
+></TD
+><TD
+WIDTH="34%"
+ALIGN="center"
+VALIGN="top"
+><A
+HREF="index.html"
+ACCESSKEY="H"
+>Home</A
+></TD
+><TD
+WIDTH="33%"
+ALIGN="right"
+VALIGN="top"
+><A
+HREF="sdldisplayformat.html"
+ACCESSKEY="N"
+>Next</A
+></TD
+></TR
+><TR
+><TD
+WIDTH="33%"
+ALIGN="left"
+VALIGN="top"
+>SDL_BlitSurface</TD
+><TD
+WIDTH="34%"
+ALIGN="center"
+VALIGN="top"
+><A
+HREF="video.html"
+ACCESSKEY="U"
+>Up</A
+></TD
+><TD
+WIDTH="33%"
+ALIGN="right"
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+>SDL_DisplayFormat</TD
+></TR
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+></HTML
+> \ No newline at end of file