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+<HTML
+><HEAD
+><TITLE
+>SDL_GL_SetAttribute</TITLE
+><META
+NAME="GENERATOR"
+CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+
+"><LINK
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+TITLE="SDL_GL_GetAttribute"
+HREF="sdlglgetattribute.html"><LINK
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+WIDTH="100%"
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+>SDL Library Documentation</TH
+></TR
+><TR
+><TD
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+><A
+HREF="sdlglgetattribute.html"
+ACCESSKEY="P"
+>Prev</A
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+>Next</A
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+><HR
+ALIGN="LEFT"
+WIDTH="100%"></DIV
+><H1
+><A
+NAME="SDLGLSETATTRIBUTE"
+></A
+>SDL_GL_SetAttribute</H1
+><DIV
+CLASS="REFNAMEDIV"
+><A
+NAME="AEN2742"
+></A
+><H2
+>Name</H2
+>SDL_GL_SetAttribute&nbsp;--&nbsp;Set a special SDL/OpenGL attribute</DIV
+><DIV
+CLASS="REFSYNOPSISDIV"
+><A
+NAME="AEN2745"
+></A
+><H2
+>Synopsis</H2
+><DIV
+CLASS="FUNCSYNOPSIS"
+><A
+NAME="AEN2746"
+></A
+><P
+></P
+><PRE
+CLASS="FUNCSYNOPSISINFO"
+>#include "SDL.h"</PRE
+><P
+><CODE
+><CODE
+CLASS="FUNCDEF"
+>int <B
+CLASS="FSFUNC"
+>SDL_GL_SetAttribute</B
+></CODE
+>(SDL_GLattr attr, int value);</CODE
+></P
+><P
+></P
+></DIV
+></DIV
+><DIV
+CLASS="REFSECT1"
+><A
+NAME="AEN2752"
+></A
+><H2
+>Description</H2
+><P
+>Sets the OpenGL <A
+HREF="sdlglattr.html"
+>attribute</A
+> <TT
+CLASS="PARAMETER"
+><I
+>attr</I
+></TT
+> to <TT
+CLASS="PARAMETER"
+><I
+>value</I
+></TT
+>. The attributes you set don't take effect until after a call to <A
+HREF="sdlsetvideomode.html"
+><TT
+CLASS="FUNCTION"
+>SDL_SetVideoMode</TT
+></A
+>. You should use <A
+HREF="sdlglgetattribute.html"
+><TT
+CLASS="FUNCTION"
+>SDL_GL_GetAttribute</TT
+></A
+> to check the values after a <TT
+CLASS="FUNCTION"
+>SDL_SetVideoMode</TT
+> call.</P
+></DIV
+><DIV
+CLASS="REFSECT1"
+><A
+NAME="AEN2763"
+></A
+><H2
+>Return Value</H2
+><P
+>Returns <SPAN
+CLASS="RETURNVALUE"
+>0</SPAN
+> on success, or <SPAN
+CLASS="RETURNVALUE"
+>-1</SPAN
+> on error.</P
+></DIV
+><DIV
+CLASS="REFSECT1"
+><A
+NAME="AEN2768"
+></A
+><H2
+>Example</H2
+><PRE
+CLASS="PROGRAMLISTING"
+>SDL_GL_SetAttribute( SDL_GL_RED_SIZE, 5 );
+SDL_GL_SetAttribute( SDL_GL_GREEN_SIZE, 5 );
+SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, 5 );
+SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, 16 );
+SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 );
+if ( (screen=SDL_SetVideoMode( 640, 480, 16, SDL_OPENGL )) == NULL ) {
+ fprintf(stderr, "Couldn't set GL mode: %s\n", SDL_GetError());
+ SDL_Quit();
+ return;
+}</PRE
+><DIV
+CLASS="NOTE"
+><BLOCKQUOTE
+CLASS="NOTE"
+><P
+><B
+>Note: </B
+>The <TT
+CLASS="LITERAL"
+>SDL_DOUBLEBUF</TT
+> flag is not required to enable double buffering when setting an OpenGL video mode. Double buffering is enabled or disabled using the SDL_GL_DOUBLEBUFFER attribute.</P
+></BLOCKQUOTE
+></DIV
+></DIV
+><DIV
+CLASS="REFSECT1"
+><A
+NAME="AEN2774"
+></A
+><H2
+>See Also</H2
+><P
+><A
+HREF="sdlglgetattribute.html"
+><TT
+CLASS="FUNCTION"
+>SDL_GL_GetAttribute</TT
+></A
+>,
+<A
+HREF="sdlglattr.html"
+>GL Attributes</A
+></P
+></DIV
+><DIV
+CLASS="NAVFOOTER"
+><HR
+ALIGN="LEFT"
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+SUMMARY="Footer navigation table"
+WIDTH="100%"
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+WIDTH="33%"
+ALIGN="left"
+VALIGN="top"
+><A
+HREF="sdlglgetattribute.html"
+ACCESSKEY="P"
+>Prev</A
+></TD
+><TD
+WIDTH="34%"
+ALIGN="center"
+VALIGN="top"
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+HREF="index.html"
+ACCESSKEY="H"
+>Home</A
+></TD
+><TD
+WIDTH="33%"
+ALIGN="right"
+VALIGN="top"
+><A
+HREF="sdlglswapbuffers.html"
+ACCESSKEY="N"
+>Next</A
+></TD
+></TR
+><TR
+><TD
+WIDTH="33%"
+ALIGN="left"
+VALIGN="top"
+>SDL_GL_GetAttribute</TD
+><TD
+WIDTH="34%"
+ALIGN="center"
+VALIGN="top"
+><A
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+ACCESSKEY="U"
+>Up</A
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+> \ No newline at end of file