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+<HTML
+><HEAD
+><TITLE
+>SDL_LoadWAV</TITLE
+><META
+NAME="GENERATOR"
+CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+
+"><LINK
+REL="HOME"
+TITLE="SDL Library Documentation"
+HREF="index.html"><LINK
+REL="UP"
+TITLE="Audio"
+HREF="audio.html"><LINK
+REL="PREVIOUS"
+TITLE="SDL_GetAudioStatus"
+HREF="sdlgetaudiostatus.html"><LINK
+REL="NEXT"
+TITLE="SDL_FreeWAV"
+HREF="sdlfreewav.html"></HEAD
+><BODY
+CLASS="REFENTRY"
+BGCOLOR="#FFF8DC"
+TEXT="#000000"
+LINK="#0000ee"
+VLINK="#551a8b"
+ALINK="#ff0000"
+><DIV
+CLASS="NAVHEADER"
+><TABLE
+SUMMARY="Header navigation table"
+WIDTH="100%"
+BORDER="0"
+CELLPADDING="0"
+CELLSPACING="0"
+><TR
+><TH
+COLSPAN="3"
+ALIGN="center"
+>SDL Library Documentation</TH
+></TR
+><TR
+><TD
+WIDTH="10%"
+ALIGN="left"
+VALIGN="bottom"
+><A
+HREF="sdlgetaudiostatus.html"
+ACCESSKEY="P"
+>Prev</A
+></TD
+><TD
+WIDTH="80%"
+ALIGN="center"
+VALIGN="bottom"
+></TD
+><TD
+WIDTH="10%"
+ALIGN="right"
+VALIGN="bottom"
+><A
+HREF="sdlfreewav.html"
+ACCESSKEY="N"
+>Next</A
+></TD
+></TR
+></TABLE
+><HR
+ALIGN="LEFT"
+WIDTH="100%"></DIV
+><H1
+><A
+NAME="SDLLOADWAV"
+></A
+>SDL_LoadWAV</H1
+><DIV
+CLASS="REFNAMEDIV"
+><A
+NAME="AEN6816"
+></A
+><H2
+>Name</H2
+>SDL_LoadWAV&nbsp;--&nbsp;Load a WAVE file</DIV
+><DIV
+CLASS="REFSYNOPSISDIV"
+><A
+NAME="AEN6819"
+></A
+><H2
+>Synopsis</H2
+><DIV
+CLASS="FUNCSYNOPSIS"
+><A
+NAME="AEN6820"
+></A
+><P
+></P
+><PRE
+CLASS="FUNCSYNOPSISINFO"
+>#include "SDL.h"</PRE
+><P
+><CODE
+><CODE
+CLASS="FUNCDEF"
+>SDL_AudioSpec *<B
+CLASS="FSFUNC"
+>SDL_LoadWAV</B
+></CODE
+>(const char *file, SDL_AudioSpec *spec, Uint8 **audio_buf, Uint32 *audio_len);</CODE
+></P
+><P
+></P
+></DIV
+></DIV
+><DIV
+CLASS="REFSECT1"
+><A
+NAME="AEN6826"
+></A
+><H2
+>Description</H2
+><P
+><TT
+CLASS="FUNCTION"
+>SDL_LoadWAV</TT
+>
+This function loads a WAVE <TT
+CLASS="PARAMETER"
+><I
+>file</I
+></TT
+> into memory.</P
+><P
+>If this function succeeds, it returns the given
+<A
+HREF="sdlaudiospec.html"
+><TT
+CLASS="FUNCTION"
+>SDL_AudioSpec</TT
+></A
+>,
+filled with the audio data format of the wave data, and sets
+<TT
+CLASS="PARAMETER"
+><I
+>audio_buf</I
+></TT
+> to a <TT
+CLASS="FUNCTION"
+>malloc</TT
+>'d
+buffer containing the audio data, and sets <TT
+CLASS="PARAMETER"
+><I
+>audio_len</I
+></TT
+>
+to the length of that audio buffer, in bytes. You need to free the audio
+buffer with <A
+HREF="sdlfreewav.html"
+><TT
+CLASS="FUNCTION"
+>SDL_FreeWAV</TT
+></A
+> when you are
+done with it.</P
+><P
+>This function returns <TT
+CLASS="LITERAL"
+>NULL</TT
+> and sets the SDL
+error message if the wave file cannot be opened, uses an unknown data format,
+or is corrupt. Currently raw, MS-ADPCM and IMA-ADPCM WAVE files are supported.</P
+></DIV
+><DIV
+CLASS="REFSECT1"
+><A
+NAME="AEN6841"
+></A
+><H2
+>Example</H2
+><PRE
+CLASS="PROGRAMLISTING"
+>SDL_AudioSpec wav_spec;
+Uint32 wav_length;
+Uint8 *wav_buffer;
+
+/* Load the WAV */
+if( SDL_LoadWAV("test.wav", &#38;wav_spec, &#38;wav_buffer, &#38;wav_length) == NULL ){
+ fprintf(stderr, "Could not open test.wav: %s\n", SDL_GetError());
+ exit(-1);
+}
+.
+.
+.
+/* Do stuff with the WAV */
+.
+.
+/* Free It */
+SDL_FreeWAV(wav_buffer);</PRE
+></DIV
+><DIV
+CLASS="REFSECT1"
+><A
+NAME="AEN6844"
+></A
+><H2
+>See Also</H2
+><P
+><A
+HREF="sdlaudiospec.html"
+><SPAN
+CLASS="STRUCTNAME"
+>SDL_AudioSpec</SPAN
+></A
+>,
+<A
+HREF="sdlopenaudio.html"
+><TT
+CLASS="FUNCTION"
+>SDL_OpenAudio</TT
+></A
+>,
+<A
+HREF="sdlfreewav.html"
+><TT
+CLASS="FUNCTION"
+>SDL_FreeWAV</TT
+></A
+></P
+></DIV
+><DIV
+CLASS="NAVFOOTER"
+><HR
+ALIGN="LEFT"
+WIDTH="100%"><TABLE
+SUMMARY="Footer navigation table"
+WIDTH="100%"
+BORDER="0"
+CELLPADDING="0"
+CELLSPACING="0"
+><TR
+><TD
+WIDTH="33%"
+ALIGN="left"
+VALIGN="top"
+><A
+HREF="sdlgetaudiostatus.html"
+ACCESSKEY="P"
+>Prev</A
+></TD
+><TD
+WIDTH="34%"
+ALIGN="center"
+VALIGN="top"
+><A
+HREF="index.html"
+ACCESSKEY="H"
+>Home</A
+></TD
+><TD
+WIDTH="33%"
+ALIGN="right"
+VALIGN="top"
+><A
+HREF="sdlfreewav.html"
+ACCESSKEY="N"
+>Next</A
+></TD
+></TR
+><TR
+><TD
+WIDTH="33%"
+ALIGN="left"
+VALIGN="top"
+>SDL_GetAudioStatus</TD
+><TD
+WIDTH="34%"
+ALIGN="center"
+VALIGN="top"
+><A
+HREF="audio.html"
+ACCESSKEY="U"
+>Up</A
+></TD
+><TD
+WIDTH="33%"
+ALIGN="right"
+VALIGN="top"
+>SDL_FreeWAV</TD
+></TR
+></TABLE
+></DIV
+></BODY
+></HTML
+> \ No newline at end of file