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+<HTML
+><HEAD
+><TITLE
+>SDL_MouseMotionEvent</TITLE
+><META
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+><HR
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+><H1
+><A
+NAME="SDLMOUSEMOTIONEVENT"
+></A
+>SDL_MouseMotionEvent</H1
+><DIV
+CLASS="REFNAMEDIV"
+><A
+NAME="AEN4079"
+></A
+><H2
+>Name</H2
+>SDL_MouseMotionEvent&nbsp;--&nbsp;Mouse motion event structure</DIV
+><DIV
+CLASS="REFSECT1"
+><A
+NAME="AEN4082"
+></A
+><H2
+>Structure Definition</H2
+><PRE
+CLASS="PROGRAMLISTING"
+>typedef struct{
+ Uint8 type;
+ Uint8 state;
+ Uint16 x, y;
+ Sint16 xrel, yrel;
+} SDL_MouseMotionEvent;</PRE
+></DIV
+><DIV
+CLASS="REFSECT1"
+><A
+NAME="AEN4085"
+></A
+><H2
+>Structure Data</H2
+><DIV
+CLASS="INFORMALTABLE"
+><A
+NAME="AEN4087"
+></A
+><P
+></P
+><TABLE
+BORDER="0"
+CLASS="CALSTABLE"
+><TBODY
+><TR
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+><TT
+CLASS="STRUCTFIELD"
+><I
+>type</I
+></TT
+></TD
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+><TT
+CLASS="LITERAL"
+>SDL_MOUSEMOTION</TT
+></TD
+></TR
+><TR
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+><TT
+CLASS="STRUCTFIELD"
+><I
+>state</I
+></TT
+></TD
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+>The current button state</TD
+></TR
+><TR
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+><TT
+CLASS="STRUCTFIELD"
+><I
+>x</I
+></TT
+>, <TT
+CLASS="STRUCTFIELD"
+><I
+>y</I
+></TT
+></TD
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+>The X/Y coordinates of the mouse</TD
+></TR
+><TR
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+><TT
+CLASS="STRUCTFIELD"
+><I
+>xrel</I
+></TT
+>, <TT
+CLASS="STRUCTFIELD"
+><I
+>yrel</I
+></TT
+></TD
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+>Relative motion in the X/Y direction</TD
+></TR
+></TBODY
+></TABLE
+><P
+></P
+></DIV
+></DIV
+><DIV
+CLASS="REFSECT1"
+><A
+NAME="AEN4109"
+></A
+><H2
+>Description</H2
+><P
+><SPAN
+CLASS="STRUCTNAME"
+>SDL_MouseMotionEvent</SPAN
+> is a member of the <A
+HREF="sdlevent.html"
+><SPAN
+CLASS="STRUCTNAME"
+>SDL_Event</SPAN
+></A
+> union and is used when an event of type <TT
+CLASS="LITERAL"
+>SDL_MOUSEMOTION</TT
+> is reported.</P
+><P
+>Simply put, a <TT
+CLASS="LITERAL"
+>SDL_MOUSEMOTION</TT
+> type event occurs when a user moves the mouse within the application window or when <A
+HREF="sdlwarpmouse.html"
+><TT
+CLASS="FUNCTION"
+>SDL_WarpMouse</TT
+></A
+> is called. Both the absolute (<TT
+CLASS="STRUCTFIELD"
+><I
+>x</I
+></TT
+> and <TT
+CLASS="STRUCTFIELD"
+><I
+>y</I
+></TT
+>) and relative (<TT
+CLASS="STRUCTFIELD"
+><I
+>xrel</I
+></TT
+> and <TT
+CLASS="STRUCTFIELD"
+><I
+>yrel</I
+></TT
+>) coordinates are reported along with the current button states (<TT
+CLASS="STRUCTFIELD"
+><I
+>state</I
+></TT
+>). The button state can be interpreted using the <TT
+CLASS="LITERAL"
+>SDL_BUTTON</TT
+> macro (see <A
+HREF="sdlgetmousestate.html"
+><TT
+CLASS="FUNCTION"
+>SDL_GetMouseState</TT
+></A
+>).</P
+><P
+>If the cursor is hidden (<A
+HREF="sdlshowcursor.html"
+><TT
+CLASS="FUNCTION"
+>SDL_ShowCursor</TT
+>(0)</A
+>) and the input is grabbed (<A
+HREF="sdlwmgrabinput.html"
+><TT
+CLASS="FUNCTION"
+>SDL_WM_GrabInput</TT
+>(SDL_GRAB_ON)</A
+>), then the mouse will give relative motion events even when the cursor reaches the edge fo the screen. This is currently only implemented on Windows and Linux/Unix-a-likes.</P
+></DIV
+><DIV
+CLASS="REFSECT1"
+><A
+NAME="AEN4133"
+></A
+><H2
+>See Also</H2
+><P
+><A
+HREF="sdlevent.html"
+><SPAN
+CLASS="STRUCTNAME"
+>SDL_Event</SPAN
+></A
+>,
+<A
+HREF="sdlmousebuttonevent.html"
+><SPAN
+CLASS="STRUCTNAME"
+>SDL_MouseButtonEvent</SPAN
+></A
+></P
+></DIV
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+HREF="sdlkeyboardevent.html"
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+>Prev</A
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+WIDTH="34%"
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+HREF="index.html"
+ACCESSKEY="H"
+>Home</A
+></TD
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+WIDTH="33%"
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+>Next</A
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+>SDL_KeyboardEvent</TD
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+>Up</A
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+> \ No newline at end of file