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+<HTML
+><HEAD
+><TITLE
+>SDL_PauseAudio</TITLE
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+TITLE="Audio"
+HREF="audio.html"><LINK
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+TITLE="SDL_OpenAudio"
+HREF="sdlopenaudio.html"><LINK
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+TITLE="SDL_GetAudioStatus"
+HREF="sdlgetaudiostatus.html"></HEAD
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+>SDL Library Documentation</TH
+></TR
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+><A
+HREF="sdlopenaudio.html"
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+>Next</A
+></TD
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+><HR
+ALIGN="LEFT"
+WIDTH="100%"></DIV
+><H1
+><A
+NAME="SDLPAUSEAUDIO"
+></A
+>SDL_PauseAudio</H1
+><DIV
+CLASS="REFNAMEDIV"
+><A
+NAME="AEN6765"
+></A
+><H2
+>Name</H2
+>SDL_PauseAudio&nbsp;--&nbsp;Pauses and unpauses the audio callback processing</DIV
+><DIV
+CLASS="REFSYNOPSISDIV"
+><A
+NAME="AEN6768"
+></A
+><H2
+>Synopsis</H2
+><DIV
+CLASS="FUNCSYNOPSIS"
+><A
+NAME="AEN6769"
+></A
+><P
+></P
+><PRE
+CLASS="FUNCSYNOPSISINFO"
+>#include "SDL.h"</PRE
+><P
+><CODE
+><CODE
+CLASS="FUNCDEF"
+>void <B
+CLASS="FSFUNC"
+>SDL_PauseAudio</B
+></CODE
+>(int pause_on);</CODE
+></P
+><P
+></P
+></DIV
+></DIV
+><DIV
+CLASS="REFSECT1"
+><A
+NAME="AEN6775"
+></A
+><H2
+>Description</H2
+><P
+>This function pauses and unpauses the audio callback processing.
+It should be called with <TT
+CLASS="PARAMETER"
+><I
+>pause_on</I
+></TT
+>=0 after opening the audio
+device to start playing sound. This is so you can safely initialize
+data for your callback function after opening the audio device.
+Silence will be written to the audio device during the pause.</P
+></DIV
+><DIV
+CLASS="REFSECT1"
+><A
+NAME="AEN6779"
+></A
+><H2
+>See Also</H2
+><P
+><A
+HREF="sdlgetaudiostatus.html"
+><TT
+CLASS="FUNCTION"
+>SDL_GetAudioStatus</TT
+></A
+>,
+<A
+HREF="sdlopenaudio.html"
+><TT
+CLASS="FUNCTION"
+>SDL_OpenAudio</TT
+></A
+></P
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+></TD
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+ALIGN="left"
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+>SDL_OpenAudio</TD
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+>Up</A
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+> \ No newline at end of file