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+<HTML
+><HEAD
+><TITLE
+>SDL_SetPalette</TITLE
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+><HR
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+><H1
+><A
+NAME="SDLSETPALETTE"
+></A
+>SDL_SetPalette</H1
+><DIV
+CLASS="REFNAMEDIV"
+><A
+NAME="AEN1517"
+></A
+><H2
+>Name</H2
+>SDL_SetPalette&nbsp;--&nbsp;Sets the colors in the palette of an 8-bit surface.</DIV
+><DIV
+CLASS="REFSYNOPSISDIV"
+><A
+NAME="AEN1520"
+></A
+><H2
+>Synopsis</H2
+><DIV
+CLASS="FUNCSYNOPSIS"
+><A
+NAME="AEN1521"
+></A
+><P
+></P
+><PRE
+CLASS="FUNCSYNOPSISINFO"
+>#include "SDL.h"</PRE
+><P
+><CODE
+><CODE
+CLASS="FUNCDEF"
+>int <B
+CLASS="FSFUNC"
+>SDL_SetPalette</B
+></CODE
+>(SDL_Surface *surface, int flags, SDL_Color *colors, int firstcolor, int ncolors);</CODE
+></P
+><P
+></P
+></DIV
+></DIV
+><DIV
+CLASS="REFSECT1"
+><A
+NAME="AEN1527"
+></A
+><H2
+>Description</H2
+><P
+>Sets a portion of the palette for the given 8-bit surface.</P
+><P
+>Palettized (8-bit) screen surfaces with the
+<TT
+CLASS="LITERAL"
+>SDL_HWPALETTE</TT
+> flag have two palettes, a logical
+palette that is used for mapping blits to/from the surface and a
+physical palette (that determines how the hardware will map the colors
+to the display). <A
+HREF="sdlblitsurface.html"
+>SDL_BlitSurface</A
+>
+always uses the logical palette when blitting surfaces (if it has to
+convert between surface pixel formats). Because of this, it is often
+useful to modify only one or the other palette to achieve various
+special color effects (e.g., screen fading, color flashes, screen dimming).</P
+><P
+>This function can modify either the logical or physical palette by
+specifing <TT
+CLASS="LITERAL"
+>SDL_LOGPAL</TT
+> or
+<TT
+CLASS="LITERAL"
+>SDL_PHYSPAL</TT
+>the in the <TT
+CLASS="PARAMETER"
+><I
+>flags</I
+></TT
+>
+parameter.</P
+><P
+>When <TT
+CLASS="PARAMETER"
+><I
+>surface</I
+></TT
+> is the surface associated with the current
+display, the display colormap will be updated with the requested colors. If
+<TT
+CLASS="LITERAL"
+>SDL_HWPALETTE</TT
+> was set in <A
+HREF="sdlsetvideomode.html"
+>SDL_SetVideoMode</A
+> flags,
+<TT
+CLASS="FUNCTION"
+>SDL_SetPalette</TT
+> will always return <SPAN
+CLASS="RETURNVALUE"
+>1</SPAN
+>,
+and the palette is guaranteed to be set the way you desire, even if the window
+colormap has to be warped or run under emulation.</P
+><P
+>The color components of a
+<A
+HREF="sdlcolor.html"
+><SPAN
+CLASS="STRUCTNAME"
+>SDL_Color</SPAN
+></A
+> structure
+are 8-bits in size, giving you a total of
+256<SUP
+>3</SUP
+>=16777216 colors.</P
+></DIV
+><DIV
+CLASS="REFSECT1"
+><A
+NAME="AEN1547"
+></A
+><H2
+>Return Value</H2
+><P
+>If <TT
+CLASS="PARAMETER"
+><I
+>surface</I
+></TT
+> is not a palettized surface, this function
+does nothing, returning <SPAN
+CLASS="RETURNVALUE"
+>0</SPAN
+>. If all of the colors were set
+as passed to <TT
+CLASS="FUNCTION"
+>SDL_SetPalette</TT
+>, it will return
+<SPAN
+CLASS="RETURNVALUE"
+>1</SPAN
+>. If not all the color entries were set exactly as
+given, it will return <SPAN
+CLASS="RETURNVALUE"
+>0</SPAN
+>, and you should look at the
+surface palette to determine the actual color palette.</P
+></DIV
+><DIV
+CLASS="REFSECT1"
+><A
+NAME="AEN1555"
+></A
+><H2
+>Example</H2
+><PRE
+CLASS="PROGRAMLISTING"
+> /* Create a display surface with a grayscale palette */
+ SDL_Surface *screen;
+ SDL_Color colors[256];
+ int i;
+ .
+ .
+ .
+ /* Fill colors with color information */
+ for(i=0;i&#60;256;i++){
+ colors[i].r=i;
+ colors[i].g=i;
+ colors[i].b=i;
+ }
+
+ /* Create display */
+ screen=SDL_SetVideoMode(640, 480, 8, SDL_HWPALETTE);
+ if(!screen){
+ printf("Couldn't set video mode: %s\n", SDL_GetError());
+ exit(-1);
+ }
+
+ /* Set palette */
+ SDL_SetPalette(screen, SDL_LOGPAL|SDL_PHYSPAL, colors, 0, 256);
+ .
+ .
+ .
+ .</PRE
+></DIV
+><DIV
+CLASS="REFSECT1"
+><A
+NAME="AEN1558"
+></A
+><H2
+>See Also</H2
+><P
+><A
+HREF="sdlsetcolors.html"
+>SDL_SetColors</A
+>,
+<A
+HREF="sdlsetvideomode.html"
+>SDL_SetVideoMode</A
+>,
+<A
+HREF="sdlsurface.html"
+>SDL_Surface</A
+>,
+<A
+HREF="sdlcolor.html"
+>SDL_Color</A
+></P
+></DIV
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