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+<HTML
+><HEAD
+><TITLE
+>SDL_WM_GrabInput</TITLE
+><META
+NAME="GENERATOR"
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+TITLE="Window Management"
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+>SDL Library Documentation</TH
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+><HR
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+WIDTH="100%"></DIV
+><H1
+><A
+NAME="SDLWMGRABINPUT"
+></A
+>SDL_WM_GrabInput</H1
+><DIV
+CLASS="REFNAMEDIV"
+><A
+NAME="AEN3663"
+></A
+><H2
+>Name</H2
+>SDL_WM_GrabInput&nbsp;--&nbsp;Grabs mouse and keyboard input.</DIV
+><DIV
+CLASS="REFSYNOPSISDIV"
+><A
+NAME="AEN3666"
+></A
+><H2
+>Synopsis</H2
+><DIV
+CLASS="FUNCSYNOPSIS"
+><A
+NAME="AEN3667"
+></A
+><P
+></P
+><PRE
+CLASS="FUNCSYNOPSISINFO"
+>#include "SDL.h"</PRE
+><P
+><CODE
+><CODE
+CLASS="FUNCDEF"
+>SDL_GrabMode <B
+CLASS="FSFUNC"
+>SDL_WM_GrabInput</B
+></CODE
+>(SDL_GrabMode mode);</CODE
+></P
+><P
+></P
+></DIV
+></DIV
+><DIV
+CLASS="REFSECT1"
+><A
+NAME="AEN3673"
+></A
+><H2
+>Description</H2
+><P
+>Grabbing means that the mouse is confined to the application window,
+and nearly all keyboard input is passed directly to the application,
+and not interpreted by a window manager, if any.</P
+><P
+>When <TT
+CLASS="PARAMETER"
+><I
+>mode</I
+></TT
+> is <TT
+CLASS="LITERAL"
+>SDL_GRAB_QUERY</TT
+> the grab mode is not changed, but the current grab mode is returned.</P
+><P
+><PRE
+CLASS="PROGRAMLISTING"
+>typedef enum {
+ SDL_GRAB_QUERY,
+ SDL_GRAB_OFF,
+ SDL_GRAB_ON
+} SDL_GrabMode;</PRE
+>
+ </P
+></DIV
+><DIV
+CLASS="REFSECT1"
+><A
+NAME="AEN3681"
+></A
+><H2
+>Return Value</H2
+><P
+>The current/new <SPAN
+CLASS="STRUCTNAME"
+>SDL_GrabMode</SPAN
+>.</P
+></DIV
+><DIV
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+>Home</A
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+>Next</A
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+><TR
+><TD
+WIDTH="33%"
+ALIGN="left"
+VALIGN="top"
+>SDL_WM_ToggleFullScreen</TD
+><TD
+WIDTH="34%"
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+>Up</A
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+>Events</TD
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+></HTML
+> \ No newline at end of file