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Diffstat (limited to 'distrib/sdl-1.2.15/docs/man3/SDL_CreateRGBSurface.3')
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diff --git a/distrib/sdl-1.2.15/docs/man3/SDL_CreateRGBSurface.3 b/distrib/sdl-1.2.15/docs/man3/SDL_CreateRGBSurface.3 new file mode 100644 index 0000000..142b7b7 --- /dev/null +++ b/distrib/sdl-1.2.15/docs/man3/SDL_CreateRGBSurface.3 @@ -0,0 +1,69 @@ +.TH "SDL_CreateRGBSurface" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" +.SH "NAME" +SDL_CreateRGBSurface \- Create an empty SDL_Surface +.SH "SYNOPSIS" +.PP +\fB#include "SDL\&.h" +.sp +\fBSDL_Surface *\fBSDL_CreateRGBSurface\fP\fR(\fBUint32 flags, int width, int height, int depth, Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask\fR); +.SH "DESCRIPTION" +.PP +Allocate an empty surface (must be called after \fISDL_SetVideoMode\fR) +.PP +If \fBdepth\fR is 8 bits an empty palette is allocated for the surface, otherwise a \&'packed-pixel\&' \fI\fBSDL_PixelFormat\fR\fR is created using the \fB[RGBA]mask\fR\&'s provided (see \fI\fBSDL_PixelFormat\fR\fR)\&. The \fBflags\fR specifies the type of surface that should be created, it is an OR\&'d combination of the following possible values\&. +.TP 20 +\fBSDL_SWSURFACE\fP +SDL will create the surface in system memory\&. This improves the performance of pixel level access, however you may not be able to take advantage of some types of hardware blitting\&. +.TP 20 +\fBSDL_HWSURFACE\fP +SDL will attempt to create the surface in video memory\&. This will allow SDL to take advantage of Video->Video blits (which are often accelerated)\&. +.TP 20 +\fBSDL_SRCCOLORKEY\fP +This flag turns on colourkeying for blits from this surface\&. If \fBSDL_HWSURFACE\fP is also specified and colourkeyed blits are hardware-accelerated, then SDL will attempt to place the surface in video memory\&. Use \fI\fBSDL_SetColorKey\fP\fR to set or clear this flag after surface creation\&. +.TP 20 +\fBSDL_SRCALPHA\fP +This flag turns on alpha-blending for blits from this surface\&. If \fBSDL_HWSURFACE\fP is also specified and alpha-blending blits are hardware-accelerated, then the surface will be placed in video memory if possible\&. Use \fI\fBSDL_SetAlpha\fP\fR to set or clear this flag after surface creation\&. +.PP +.RS +\fBNote: +.PP +If an alpha-channel is specified (that is, if \fBAmask\fR is nonzero), then the \fBSDL_SRCALPHA\fP flag is automatically set\&. You may remove this flag by calling \fI\fBSDL_SetAlpha\fP\fR after surface creation\&. +.RE +.SH "RETURN VALUE" +.PP +Returns the created surface, or \fBNULL\fR upon error\&. +.SH "EXAMPLE" +.PP +.nf +\f(CW /* Create a 32-bit surface with the bytes of each pixel in R,G,B,A order, + as expected by OpenGL for textures */ + SDL_Surface *surface; + Uint32 rmask, gmask, bmask, amask; + + /* SDL interprets each pixel as a 32-bit number, so our masks must depend + on the endianness (byte order) of the machine */ +#if SDL_BYTEORDER == SDL_BIG_ENDIAN + rmask = 0xff000000; + gmask = 0x00ff0000; + bmask = 0x0000ff00; + amask = 0x000000ff; +#else + rmask = 0x000000ff; + gmask = 0x0000ff00; + bmask = 0x00ff0000; + amask = 0xff000000; +#endif + + surface = SDL_CreateRGBSurface(SDL_SWSURFACE, width, height, 32, + rmask, gmask, bmask, amask); + if(surface == NULL) { + fprintf(stderr, "CreateRGBSurface failed: %s +", SDL_GetError()); + exit(1); + }\fR +.fi +.PP +.SH "SEE ALSO" +.PP +\fI\fBSDL_CreateRGBSurfaceFrom\fP\fR, \fI\fBSDL_FreeSurface\fP\fR, \fI\fBSDL_SetVideoMode\fP\fR, \fI\fBSDL_LockSurface\fP\fR, \fI\fBSDL_PixelFormat\fR\fR, \fI\fBSDL_Surface\fR\fR \fI\fBSDL_SetAlpha\fP\fR \fI\fBSDL_SetColorKey\fP\fR +.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 |