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+.TH "SDL_GL_GetAttribute" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference"
+.SH "NAME"
+SDL_GL_GetAttribute \- Get the value of a special SDL/OpenGL attribute
+.SH "SYNOPSIS"
+.PP
+\fB#include "SDL\&.h"
+.sp
+\fBint \fBSDL_GL_GetAttribute\fP\fR(\fBSDLGLattr attr, int *value\fR);
+.SH "DESCRIPTION"
+.PP
+Places the value of the SDL/OpenGL \fIattribute\fR \fBattr\fR into \fBvalue\fR\&. This is useful after a call to \fI\fBSDL_SetVideoMode\fP\fR to check whether your attributes have been \fIset\fR as you expected\&.
+.SH "RETURN VALUE"
+.PP
+Returns \fB0\fR on success, or \fB-1\fR on an error\&.
+.SH "SEE ALSO"
+.PP
+\fI\fBSDL_GL_SetAttribute\fP\fR, \fIGL Attributes\fR
+.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01