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+.TH "SDL_JoyButtonEvent" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference"
+.SH "NAME"
+SDL_JoyButtonEvent \- Joystick button event structure
+.SH "STRUCTURE DEFINITION"
+.PP
+.nf
+\f(CWtypedef struct{
+ Uint8 type;
+ Uint8 which;
+ Uint8 button;
+ Uint8 state;
+} SDL_JoyButtonEvent;\fR
+.fi
+.PP
+.SH "STRUCTURE DATA"
+.TP 20
+\fBtype\fR
+\fBSDL_JOYBUTTONDOWN\fP or \fBSDL_JOYBUTTONUP\fP
+.TP 20
+\fBwhich\fR
+Joystick device index
+.TP 20
+\fBbutton\fR
+Joystick button index
+.TP 20
+\fBstate\fR
+\fBSDL_PRESSED\fP or \fBSDL_RELEASED\fP
+.SH "DESCRIPTION"
+.PP
+\fBSDL_JoyButtonEvent\fR is a member of the \fI\fBSDL_Event\fR\fR union and is used when an event of type \fBSDL_JOYBUTTONDOWN\fP or \fBSDL_JOYBUTTONUP\fP is reported\&.
+.PP
+A \fBSDL_JOYBUTTONDOWN\fP or \fBSDL_JOYBUTTONUP\fP event occurs when ever a user presses or releases a button on a joystick\&. The field \fBwhich\fR is the index of the joystick that reported the event and \fBbutton\fR is the index of the button (for a more detailed explaination see the \fIJoystick section\fR)\&. \fBstate\fR is the current state or the button which is either \fBSDL_PRESSED\fP or \fBSDL_RELEASED\fP\&.
+.SH "SEE ALSO"
+.PP
+\fI\fBSDL_Event\fR\fR, \fIJoystick Functions\fR, \fI\fBSDL_JoystickEventState\fP\fR, \fI\fBSDL_JoystickGetButton\fP\fR
+.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59