aboutsummaryrefslogtreecommitdiffstats
path: root/distrib/sdl-1.2.15/include/SDL.h
diff options
context:
space:
mode:
Diffstat (limited to 'distrib/sdl-1.2.15/include/SDL.h')
-rw-r--r--distrib/sdl-1.2.15/include/SDL.h101
1 files changed, 101 insertions, 0 deletions
diff --git a/distrib/sdl-1.2.15/include/SDL.h b/distrib/sdl-1.2.15/include/SDL.h
new file mode 100644
index 0000000..6087b7c
--- /dev/null
+++ b/distrib/sdl-1.2.15/include/SDL.h
@@ -0,0 +1,101 @@
+/*
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 1997-2012 Sam Lantinga
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2.1 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with this library; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+
+ Sam Lantinga
+ slouken@libsdl.org
+*/
+
+/** @file SDL.h
+ * Main include header for the SDL library
+ */
+
+#ifndef _SDL_H
+#define _SDL_H
+
+#include "SDL_main.h"
+#include "SDL_stdinc.h"
+#include "SDL_audio.h"
+#include "SDL_cdrom.h"
+#include "SDL_cpuinfo.h"
+#include "SDL_endian.h"
+#include "SDL_error.h"
+#include "SDL_events.h"
+#include "SDL_loadso.h"
+#include "SDL_mutex.h"
+#include "SDL_rwops.h"
+#include "SDL_thread.h"
+#include "SDL_timer.h"
+#include "SDL_video.h"
+#include "SDL_version.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/** @file SDL.h
+ * @note As of version 0.5, SDL is loaded dynamically into the application
+ */
+
+/** @name SDL_INIT Flags
+ * These are the flags which may be passed to SDL_Init() -- you should
+ * specify the subsystems which you will be using in your application.
+ */
+/*@{*/
+#define SDL_INIT_TIMER 0x00000001
+#define SDL_INIT_AUDIO 0x00000010
+#define SDL_INIT_VIDEO 0x00000020
+#define SDL_INIT_CDROM 0x00000100
+#define SDL_INIT_JOYSTICK 0x00000200
+#define SDL_INIT_NOPARACHUTE 0x00100000 /**< Don't catch fatal signals */
+#define SDL_INIT_EVENTTHREAD 0x01000000 /**< Not supported on all OS's */
+#define SDL_INIT_EVERYTHING 0x0000FFFF
+/*@}*/
+
+/** This function loads the SDL dynamically linked library and initializes
+ * the subsystems specified by 'flags' (and those satisfying dependencies)
+ * Unless the SDL_INIT_NOPARACHUTE flag is set, it will install cleanup
+ * signal handlers for some commonly ignored fatal signals (like SIGSEGV)
+ */
+extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags);
+
+/** This function initializes specific SDL subsystems */
+extern DECLSPEC int SDLCALL SDL_InitSubSystem(Uint32 flags);
+
+/** This function cleans up specific SDL subsystems */
+extern DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags);
+
+/** This function returns mask of the specified subsystems which have
+ * been initialized.
+ * If 'flags' is 0, it returns a mask of all initialized subsystems.
+ */
+extern DECLSPEC Uint32 SDLCALL SDL_WasInit(Uint32 flags);
+
+/** This function cleans up all initialized subsystems and unloads the
+ * dynamically linked library. You should call it upon all exit conditions.
+ */
+extern DECLSPEC void SDLCALL SDL_Quit(void);
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_H */