diff options
Diffstat (limited to 'distrib/sdl-1.2.15/src/audio/SDL_audio.c')
-rw-r--r-- | distrib/sdl-1.2.15/src/audio/SDL_audio.c | 703 |
1 files changed, 703 insertions, 0 deletions
diff --git a/distrib/sdl-1.2.15/src/audio/SDL_audio.c b/distrib/sdl-1.2.15/src/audio/SDL_audio.c new file mode 100644 index 0000000..beb26e0 --- /dev/null +++ b/distrib/sdl-1.2.15/src/audio/SDL_audio.c @@ -0,0 +1,703 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2012 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ +#include "SDL_config.h" + +/* Allow access to a raw mixing buffer */ + +#include "SDL.h" +#include "SDL_audio_c.h" +#include "SDL_audiomem.h" +#include "SDL_sysaudio.h" + +#ifdef __OS2__ +/* We'll need the DosSetPriority() API! */ +#define INCL_DOSPROCESS +#include <os2.h> +#endif + +/* Available audio drivers */ +static AudioBootStrap *bootstrap[] = { +#if SDL_AUDIO_DRIVER_PULSE + &PULSE_bootstrap, +#endif +#if SDL_AUDIO_DRIVER_ALSA + &ALSA_bootstrap, +#endif +#if SDL_AUDIO_DRIVER_BSD + &BSD_AUDIO_bootstrap, +#endif +#if SDL_AUDIO_DRIVER_OSS + &DSP_bootstrap, + &DMA_bootstrap, +#endif +#if SDL_AUDIO_DRIVER_QNXNTO + &QNXNTOAUDIO_bootstrap, +#endif +#if SDL_AUDIO_DRIVER_SUNAUDIO + &SUNAUDIO_bootstrap, +#endif +#if SDL_AUDIO_DRIVER_DMEDIA + &DMEDIA_bootstrap, +#endif +#if SDL_AUDIO_DRIVER_ARTS + &ARTS_bootstrap, +#endif +#if SDL_AUDIO_DRIVER_ESD + &ESD_bootstrap, +#endif +#if SDL_AUDIO_DRIVER_NAS + &NAS_bootstrap, +#endif +#if SDL_AUDIO_DRIVER_DSOUND + &DSOUND_bootstrap, +#endif +#if SDL_AUDIO_DRIVER_WAVEOUT + &WAVEOUT_bootstrap, +#endif +#if SDL_AUDIO_DRIVER_PAUD + &Paud_bootstrap, +#endif +#if SDL_AUDIO_DRIVER_BAUDIO + &BAUDIO_bootstrap, +#endif +#if SDL_AUDIO_DRIVER_COREAUDIO + &COREAUDIO_bootstrap, +#endif +#if SDL_AUDIO_DRIVER_SNDMGR + &SNDMGR_bootstrap, +#endif +#if SDL_AUDIO_DRIVER_MINT + &MINTAUDIO_GSXB_bootstrap, + &MINTAUDIO_MCSN_bootstrap, + &MINTAUDIO_STFA_bootstrap, + &MINTAUDIO_XBIOS_bootstrap, + &MINTAUDIO_DMA8_bootstrap, +#endif +#if SDL_AUDIO_DRIVER_DISK + &DISKAUD_bootstrap, +#endif +#if SDL_AUDIO_DRIVER_DUMMY + &DUMMYAUD_bootstrap, +#endif +#if SDL_AUDIO_DRIVER_DC + &DCAUD_bootstrap, +#endif +#if SDL_AUDIO_DRIVER_NDS + &NDSAUD_bootstrap, +#endif +#if SDL_AUDIO_DRIVER_MMEAUDIO + &MMEAUDIO_bootstrap, +#endif +#if SDL_AUDIO_DRIVER_DART + &DART_bootstrap, +#endif +#if SDL_AUDIO_DRIVER_EPOCAUDIO + &EPOCAudio_bootstrap, +#endif + NULL +}; +SDL_AudioDevice *current_audio = NULL; + +/* Various local functions */ +int SDL_AudioInit(const char *driver_name); +void SDL_AudioQuit(void); + +/* The general mixing thread function */ +int SDLCALL SDL_RunAudio(void *audiop) +{ + SDL_AudioDevice *audio = (SDL_AudioDevice *)audiop; + Uint8 *stream; + int stream_len; + void *udata; + void (SDLCALL *fill)(void *userdata,Uint8 *stream, int len); + int silence; + + /* Perform any thread setup */ + if ( audio->ThreadInit ) { + audio->ThreadInit(audio); + } + audio->threadid = SDL_ThreadID(); + + /* Set up the mixing function */ + fill = audio->spec.callback; + udata = audio->spec.userdata; + + if ( audio->convert.needed ) { + if ( audio->convert.src_format == AUDIO_U8 ) { + silence = 0x80; + } else { + silence = 0; + } + stream_len = audio->convert.len; + } else { + silence = audio->spec.silence; + stream_len = audio->spec.size; + } + +#ifdef __OS2__ + /* Increase the priority of this thread to make sure that + the audio will be continuous all the time! */ +#ifdef USE_DOSSETPRIORITY + if (SDL_getenv("SDL_USE_TIMECRITICAL_AUDIO")) + { +#ifdef DEBUG_BUILD + printf("[SDL_RunAudio] : Setting priority to TimeCritical+0! (TID%d)\n", SDL_ThreadID()); +#endif + DosSetPriority(PRTYS_THREAD, PRTYC_TIMECRITICAL, 0, 0); + } + else + { +#ifdef DEBUG_BUILD + printf("[SDL_RunAudio] : Setting priority to ForegroundServer+0! (TID%d)\n", SDL_ThreadID()); +#endif + DosSetPriority(PRTYS_THREAD, PRTYC_FOREGROUNDSERVER, 0, 0); + } +#endif +#endif + + /* Loop, filling the audio buffers */ + while ( audio->enabled ) { + + /* Fill the current buffer with sound */ + if ( audio->convert.needed ) { + if ( audio->convert.buf ) { + stream = audio->convert.buf; + } else { + continue; + } + } else { + stream = audio->GetAudioBuf(audio); + if ( stream == NULL ) { + stream = audio->fake_stream; + } + } + + SDL_memset(stream, silence, stream_len); + + if ( ! audio->paused ) { + SDL_mutexP(audio->mixer_lock); + (*fill)(udata, stream, stream_len); + SDL_mutexV(audio->mixer_lock); + } + + /* Convert the audio if necessary */ + if ( audio->convert.needed ) { + SDL_ConvertAudio(&audio->convert); + stream = audio->GetAudioBuf(audio); + if ( stream == NULL ) { + stream = audio->fake_stream; + } + SDL_memcpy(stream, audio->convert.buf, + audio->convert.len_cvt); + } + + /* Ready current buffer for play and change current buffer */ + if ( stream != audio->fake_stream ) { + audio->PlayAudio(audio); + } + + /* Wait for an audio buffer to become available */ + if ( stream == audio->fake_stream ) { + SDL_Delay((audio->spec.samples*1000)/audio->spec.freq); + } else { + audio->WaitAudio(audio); + } + } + + /* Wait for the audio to drain.. */ + if ( audio->WaitDone ) { + audio->WaitDone(audio); + } + +#ifdef __OS2__ +#ifdef DEBUG_BUILD + printf("[SDL_RunAudio] : Task exiting. (TID%d)\n", SDL_ThreadID()); +#endif +#endif + return(0); +} + +static void SDL_LockAudio_Default(SDL_AudioDevice *audio) +{ + if ( audio->thread && (SDL_ThreadID() == audio->threadid) ) { + return; + } + SDL_mutexP(audio->mixer_lock); +} + +static void SDL_UnlockAudio_Default(SDL_AudioDevice *audio) +{ + if ( audio->thread && (SDL_ThreadID() == audio->threadid) ) { + return; + } + SDL_mutexV(audio->mixer_lock); +} + +static Uint16 SDL_ParseAudioFormat(const char *string) +{ + Uint16 format = 0; + + switch (*string) { + case 'U': + ++string; + format |= 0x0000; + break; + case 'S': + ++string; + format |= 0x8000; + break; + default: + return 0; + } + switch (SDL_atoi(string)) { + case 8: + string += 1; + format |= 8; + break; + case 16: + string += 2; + format |= 16; + if ( SDL_strcmp(string, "LSB") == 0 +#if SDL_BYTEORDER == SDL_LIL_ENDIAN + || SDL_strcmp(string, "SYS") == 0 +#endif + ) { + format |= 0x0000; + } + if ( SDL_strcmp(string, "MSB") == 0 +#if SDL_BYTEORDER == SDL_BIG_ENDIAN + || SDL_strcmp(string, "SYS") == 0 +#endif + ) { + format |= 0x1000; + } + break; + default: + return 0; + } + return format; +} + +int SDL_AudioInit(const char *driver_name) +{ + SDL_AudioDevice *audio; + int i = 0, idx; + + /* Check to make sure we don't overwrite 'current_audio' */ + if ( current_audio != NULL ) { + SDL_AudioQuit(); + } + + /* Select the proper audio driver */ + audio = NULL; + idx = 0; +#if SDL_AUDIO_DRIVER_ESD + if ( (driver_name == NULL) && (SDL_getenv("ESPEAKER") != NULL) ) { + /* Ahem, we know that if ESPEAKER is set, user probably wants + to use ESD, but don't start it if it's not already running. + This probably isn't the place to do this, but... Shh! :) + */ + for ( i=0; bootstrap[i]; ++i ) { + if ( SDL_strcasecmp(bootstrap[i]->name, "esd") == 0 ) { +#ifdef HAVE_PUTENV + const char *esd_no_spawn; + + /* Don't start ESD if it's not running */ + esd_no_spawn = getenv("ESD_NO_SPAWN"); + if ( esd_no_spawn == NULL ) { + putenv("ESD_NO_SPAWN=1"); + } +#endif + if ( bootstrap[i]->available() ) { + audio = bootstrap[i]->create(0); + break; + } +#ifdef HAVE_UNSETENV + if ( esd_no_spawn == NULL ) { + unsetenv("ESD_NO_SPAWN"); + } +#endif + } + } + } +#endif /* SDL_AUDIO_DRIVER_ESD */ + if ( audio == NULL ) { + if ( driver_name != NULL ) { +#if 0 /* This will be replaced with a better driver selection API */ + if ( SDL_strrchr(driver_name, ':') != NULL ) { + idx = atoi(SDL_strrchr(driver_name, ':')+1); + } +#endif + for ( i=0; bootstrap[i]; ++i ) { + if (SDL_strcasecmp(bootstrap[i]->name, driver_name) == 0) { + if ( bootstrap[i]->available() ) { + audio=bootstrap[i]->create(idx); + break; + } + } + } + } else { + for ( i=0; bootstrap[i]; ++i ) { + if ( bootstrap[i]->available() ) { + audio = bootstrap[i]->create(idx); + if ( audio != NULL ) { + break; + } + } + } + } + if ( audio == NULL ) { + SDL_SetError("No available audio device"); +#if 0 /* Don't fail SDL_Init() if audio isn't available. + SDL_OpenAudio() will handle it at that point. *sigh* + */ + return(-1); +#endif + } + } + current_audio = audio; + if ( current_audio ) { + current_audio->name = bootstrap[i]->name; + if ( !current_audio->LockAudio && !current_audio->UnlockAudio ) { + current_audio->LockAudio = SDL_LockAudio_Default; + current_audio->UnlockAudio = SDL_UnlockAudio_Default; + } + } + return(0); +} + +char *SDL_AudioDriverName(char *namebuf, int maxlen) +{ + if ( current_audio != NULL ) { + SDL_strlcpy(namebuf, current_audio->name, maxlen); + return(namebuf); + } + return(NULL); +} + +int SDL_OpenAudio(SDL_AudioSpec *desired, SDL_AudioSpec *obtained) +{ + SDL_AudioDevice *audio; + const char *env; + + /* Start up the audio driver, if necessary */ + if ( ! current_audio ) { + if ( (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0) || + (current_audio == NULL) ) { + return(-1); + } + } + audio = current_audio; + + if (audio->opened) { + SDL_SetError("Audio device is already opened"); + return(-1); + } + + /* Verify some parameters */ + if ( desired->freq == 0 ) { + env = SDL_getenv("SDL_AUDIO_FREQUENCY"); + if ( env ) { + desired->freq = SDL_atoi(env); + } + } + if ( desired->freq == 0 ) { + /* Pick some default audio frequency */ + desired->freq = 22050; + } + if ( desired->format == 0 ) { + env = SDL_getenv("SDL_AUDIO_FORMAT"); + if ( env ) { + desired->format = SDL_ParseAudioFormat(env); + } + } + if ( desired->format == 0 ) { + /* Pick some default audio format */ + desired->format = AUDIO_S16; + } + if ( desired->channels == 0 ) { + env = SDL_getenv("SDL_AUDIO_CHANNELS"); + if ( env ) { + desired->channels = (Uint8)SDL_atoi(env); + } + } + if ( desired->channels == 0 ) { + /* Pick a default number of channels */ + desired->channels = 2; + } + switch ( desired->channels ) { + case 1: /* Mono */ + case 2: /* Stereo */ + case 4: /* surround */ + case 6: /* surround with center and lfe */ + break; + default: + SDL_SetError("1 (mono) and 2 (stereo) channels supported"); + return(-1); + } + if ( desired->samples == 0 ) { + env = SDL_getenv("SDL_AUDIO_SAMPLES"); + if ( env ) { + desired->samples = (Uint16)SDL_atoi(env); + } + } + if ( desired->samples == 0 ) { + /* Pick a default of ~46 ms at desired frequency */ + int samples = (desired->freq / 1000) * 46; + int power2 = 1; + while ( power2 < samples ) { + power2 *= 2; + } + desired->samples = power2; + } + if ( desired->callback == NULL ) { + SDL_SetError("SDL_OpenAudio() passed a NULL callback"); + return(-1); + } + +#if SDL_THREADS_DISABLED + /* Uses interrupt driven audio, without thread */ +#else + /* Create a semaphore for locking the sound buffers */ + audio->mixer_lock = SDL_CreateMutex(); + if ( audio->mixer_lock == NULL ) { + SDL_SetError("Couldn't create mixer lock"); + SDL_CloseAudio(); + return(-1); + } +#endif /* SDL_THREADS_DISABLED */ + + /* Calculate the silence and size of the audio specification */ + SDL_CalculateAudioSpec(desired); + + /* Open the audio subsystem */ + SDL_memcpy(&audio->spec, desired, sizeof(audio->spec)); + audio->convert.needed = 0; + audio->enabled = 1; + audio->paused = 1; + + audio->opened = audio->OpenAudio(audio, &audio->spec)+1; + + if ( ! audio->opened ) { + SDL_CloseAudio(); + return(-1); + } + + /* If the audio driver changes the buffer size, accept it */ + if ( audio->spec.samples != desired->samples ) { + desired->samples = audio->spec.samples; + SDL_CalculateAudioSpec(desired); + } + + /* Allocate a fake audio memory buffer */ + audio->fake_stream = SDL_AllocAudioMem(audio->spec.size); + if ( audio->fake_stream == NULL ) { + SDL_CloseAudio(); + SDL_OutOfMemory(); + return(-1); + } + + /* See if we need to do any conversion */ + if ( obtained != NULL ) { + SDL_memcpy(obtained, &audio->spec, sizeof(audio->spec)); + } else if ( desired->freq != audio->spec.freq || + desired->format != audio->spec.format || + desired->channels != audio->spec.channels ) { + /* Build an audio conversion block */ + if ( SDL_BuildAudioCVT(&audio->convert, + desired->format, desired->channels, + desired->freq, + audio->spec.format, audio->spec.channels, + audio->spec.freq) < 0 ) { + SDL_CloseAudio(); + return(-1); + } + if ( audio->convert.needed ) { + audio->convert.len = (int) ( ((double) audio->spec.size) / + audio->convert.len_ratio ); + audio->convert.buf =(Uint8 *)SDL_AllocAudioMem( + audio->convert.len*audio->convert.len_mult); + if ( audio->convert.buf == NULL ) { + SDL_CloseAudio(); + SDL_OutOfMemory(); + return(-1); + } + } + } + + /* Start the audio thread if necessary */ + switch (audio->opened) { + case 1: + /* Start the audio thread */ +#if (defined(__WIN32__) && !defined(_WIN32_WCE)) && !defined(HAVE_LIBC) && !defined(__SYMBIAN32__) +#undef SDL_CreateThread + audio->thread = SDL_CreateThread(SDL_RunAudio, audio, NULL, NULL); +#else + audio->thread = SDL_CreateThread(SDL_RunAudio, audio); +#endif + if ( audio->thread == NULL ) { + SDL_CloseAudio(); + SDL_SetError("Couldn't create audio thread"); + return(-1); + } + break; + + default: + /* The audio is now playing */ + break; + } + + return(0); +} + +SDL_audiostatus SDL_GetAudioStatus(void) +{ + SDL_AudioDevice *audio = current_audio; + SDL_audiostatus status; + + status = SDL_AUDIO_STOPPED; + if ( audio && audio->enabled ) { + if ( audio->paused ) { + status = SDL_AUDIO_PAUSED; + } else { + status = SDL_AUDIO_PLAYING; + } + } + return(status); +} + +void SDL_PauseAudio (int pause_on) +{ + SDL_AudioDevice *audio = current_audio; + + if ( audio ) { + audio->paused = pause_on; + } +} + +void SDL_LockAudio (void) +{ + SDL_AudioDevice *audio = current_audio; + + /* Obtain a lock on the mixing buffers */ + if ( audio && audio->LockAudio ) { + audio->LockAudio(audio); + } +} + +void SDL_UnlockAudio (void) +{ + SDL_AudioDevice *audio = current_audio; + + /* Release lock on the mixing buffers */ + if ( audio && audio->UnlockAudio ) { + audio->UnlockAudio(audio); + } +} + +void SDL_CloseAudio (void) +{ + SDL_QuitSubSystem(SDL_INIT_AUDIO); +} + +void SDL_AudioQuit(void) +{ + SDL_AudioDevice *audio = current_audio; + + if ( audio ) { + audio->enabled = 0; + if ( audio->thread != NULL ) { + SDL_WaitThread(audio->thread, NULL); + } + if ( audio->mixer_lock != NULL ) { + SDL_DestroyMutex(audio->mixer_lock); + } + if ( audio->fake_stream != NULL ) { + SDL_FreeAudioMem(audio->fake_stream); + } + if ( audio->convert.needed ) { + SDL_FreeAudioMem(audio->convert.buf); + + } + if ( audio->opened ) { + audio->CloseAudio(audio); + audio->opened = 0; + } + /* Free the driver data */ + audio->free(audio); + current_audio = NULL; + } +} + +#define NUM_FORMATS 6 +static int format_idx; +static int format_idx_sub; +static Uint16 format_list[NUM_FORMATS][NUM_FORMATS] = { + { AUDIO_U8, AUDIO_S8, AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_U16LSB, AUDIO_U16MSB }, + { AUDIO_S8, AUDIO_U8, AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_U16LSB, AUDIO_U16MSB }, + { AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_U16LSB, AUDIO_U16MSB, AUDIO_U8, AUDIO_S8 }, + { AUDIO_S16MSB, AUDIO_S16LSB, AUDIO_U16MSB, AUDIO_U16LSB, AUDIO_U8, AUDIO_S8 }, + { AUDIO_U16LSB, AUDIO_U16MSB, AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_U8, AUDIO_S8 }, + { AUDIO_U16MSB, AUDIO_U16LSB, AUDIO_S16MSB, AUDIO_S16LSB, AUDIO_U8, AUDIO_S8 }, +}; + +Uint16 SDL_FirstAudioFormat(Uint16 format) +{ + for ( format_idx=0; format_idx < NUM_FORMATS; ++format_idx ) { + if ( format_list[format_idx][0] == format ) { + break; + } + } + format_idx_sub = 0; + return(SDL_NextAudioFormat()); +} + +Uint16 SDL_NextAudioFormat(void) +{ + if ( (format_idx == NUM_FORMATS) || (format_idx_sub == NUM_FORMATS) ) { + return(0); + } + return(format_list[format_idx][format_idx_sub++]); +} + +void SDL_CalculateAudioSpec(SDL_AudioSpec *spec) +{ + switch (spec->format) { + case AUDIO_U8: + spec->silence = 0x80; + break; + default: + spec->silence = 0x00; + break; + } + spec->size = (spec->format&0xFF)/8; + spec->size *= spec->channels; + spec->size *= spec->samples; +} + +void SDL_Audio_SetCaption(const char *caption) +{ + if ((current_audio) && (current_audio->SetCaption)) { + current_audio->SetCaption(current_audio, caption); + } +} + |