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Diffstat (limited to 'distrib/sdl-1.2.15/src/audio/SDL_audio.c')
-rw-r--r--distrib/sdl-1.2.15/src/audio/SDL_audio.c703
1 files changed, 703 insertions, 0 deletions
diff --git a/distrib/sdl-1.2.15/src/audio/SDL_audio.c b/distrib/sdl-1.2.15/src/audio/SDL_audio.c
new file mode 100644
index 0000000..beb26e0
--- /dev/null
+++ b/distrib/sdl-1.2.15/src/audio/SDL_audio.c
@@ -0,0 +1,703 @@
+/*
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 1997-2012 Sam Lantinga
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2.1 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with this library; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+
+ Sam Lantinga
+ slouken@libsdl.org
+*/
+#include "SDL_config.h"
+
+/* Allow access to a raw mixing buffer */
+
+#include "SDL.h"
+#include "SDL_audio_c.h"
+#include "SDL_audiomem.h"
+#include "SDL_sysaudio.h"
+
+#ifdef __OS2__
+/* We'll need the DosSetPriority() API! */
+#define INCL_DOSPROCESS
+#include <os2.h>
+#endif
+
+/* Available audio drivers */
+static AudioBootStrap *bootstrap[] = {
+#if SDL_AUDIO_DRIVER_PULSE
+ &PULSE_bootstrap,
+#endif
+#if SDL_AUDIO_DRIVER_ALSA
+ &ALSA_bootstrap,
+#endif
+#if SDL_AUDIO_DRIVER_BSD
+ &BSD_AUDIO_bootstrap,
+#endif
+#if SDL_AUDIO_DRIVER_OSS
+ &DSP_bootstrap,
+ &DMA_bootstrap,
+#endif
+#if SDL_AUDIO_DRIVER_QNXNTO
+ &QNXNTOAUDIO_bootstrap,
+#endif
+#if SDL_AUDIO_DRIVER_SUNAUDIO
+ &SUNAUDIO_bootstrap,
+#endif
+#if SDL_AUDIO_DRIVER_DMEDIA
+ &DMEDIA_bootstrap,
+#endif
+#if SDL_AUDIO_DRIVER_ARTS
+ &ARTS_bootstrap,
+#endif
+#if SDL_AUDIO_DRIVER_ESD
+ &ESD_bootstrap,
+#endif
+#if SDL_AUDIO_DRIVER_NAS
+ &NAS_bootstrap,
+#endif
+#if SDL_AUDIO_DRIVER_DSOUND
+ &DSOUND_bootstrap,
+#endif
+#if SDL_AUDIO_DRIVER_WAVEOUT
+ &WAVEOUT_bootstrap,
+#endif
+#if SDL_AUDIO_DRIVER_PAUD
+ &Paud_bootstrap,
+#endif
+#if SDL_AUDIO_DRIVER_BAUDIO
+ &BAUDIO_bootstrap,
+#endif
+#if SDL_AUDIO_DRIVER_COREAUDIO
+ &COREAUDIO_bootstrap,
+#endif
+#if SDL_AUDIO_DRIVER_SNDMGR
+ &SNDMGR_bootstrap,
+#endif
+#if SDL_AUDIO_DRIVER_MINT
+ &MINTAUDIO_GSXB_bootstrap,
+ &MINTAUDIO_MCSN_bootstrap,
+ &MINTAUDIO_STFA_bootstrap,
+ &MINTAUDIO_XBIOS_bootstrap,
+ &MINTAUDIO_DMA8_bootstrap,
+#endif
+#if SDL_AUDIO_DRIVER_DISK
+ &DISKAUD_bootstrap,
+#endif
+#if SDL_AUDIO_DRIVER_DUMMY
+ &DUMMYAUD_bootstrap,
+#endif
+#if SDL_AUDIO_DRIVER_DC
+ &DCAUD_bootstrap,
+#endif
+#if SDL_AUDIO_DRIVER_NDS
+ &NDSAUD_bootstrap,
+#endif
+#if SDL_AUDIO_DRIVER_MMEAUDIO
+ &MMEAUDIO_bootstrap,
+#endif
+#if SDL_AUDIO_DRIVER_DART
+ &DART_bootstrap,
+#endif
+#if SDL_AUDIO_DRIVER_EPOCAUDIO
+ &EPOCAudio_bootstrap,
+#endif
+ NULL
+};
+SDL_AudioDevice *current_audio = NULL;
+
+/* Various local functions */
+int SDL_AudioInit(const char *driver_name);
+void SDL_AudioQuit(void);
+
+/* The general mixing thread function */
+int SDLCALL SDL_RunAudio(void *audiop)
+{
+ SDL_AudioDevice *audio = (SDL_AudioDevice *)audiop;
+ Uint8 *stream;
+ int stream_len;
+ void *udata;
+ void (SDLCALL *fill)(void *userdata,Uint8 *stream, int len);
+ int silence;
+
+ /* Perform any thread setup */
+ if ( audio->ThreadInit ) {
+ audio->ThreadInit(audio);
+ }
+ audio->threadid = SDL_ThreadID();
+
+ /* Set up the mixing function */
+ fill = audio->spec.callback;
+ udata = audio->spec.userdata;
+
+ if ( audio->convert.needed ) {
+ if ( audio->convert.src_format == AUDIO_U8 ) {
+ silence = 0x80;
+ } else {
+ silence = 0;
+ }
+ stream_len = audio->convert.len;
+ } else {
+ silence = audio->spec.silence;
+ stream_len = audio->spec.size;
+ }
+
+#ifdef __OS2__
+ /* Increase the priority of this thread to make sure that
+ the audio will be continuous all the time! */
+#ifdef USE_DOSSETPRIORITY
+ if (SDL_getenv("SDL_USE_TIMECRITICAL_AUDIO"))
+ {
+#ifdef DEBUG_BUILD
+ printf("[SDL_RunAudio] : Setting priority to TimeCritical+0! (TID%d)\n", SDL_ThreadID());
+#endif
+ DosSetPriority(PRTYS_THREAD, PRTYC_TIMECRITICAL, 0, 0);
+ }
+ else
+ {
+#ifdef DEBUG_BUILD
+ printf("[SDL_RunAudio] : Setting priority to ForegroundServer+0! (TID%d)\n", SDL_ThreadID());
+#endif
+ DosSetPriority(PRTYS_THREAD, PRTYC_FOREGROUNDSERVER, 0, 0);
+ }
+#endif
+#endif
+
+ /* Loop, filling the audio buffers */
+ while ( audio->enabled ) {
+
+ /* Fill the current buffer with sound */
+ if ( audio->convert.needed ) {
+ if ( audio->convert.buf ) {
+ stream = audio->convert.buf;
+ } else {
+ continue;
+ }
+ } else {
+ stream = audio->GetAudioBuf(audio);
+ if ( stream == NULL ) {
+ stream = audio->fake_stream;
+ }
+ }
+
+ SDL_memset(stream, silence, stream_len);
+
+ if ( ! audio->paused ) {
+ SDL_mutexP(audio->mixer_lock);
+ (*fill)(udata, stream, stream_len);
+ SDL_mutexV(audio->mixer_lock);
+ }
+
+ /* Convert the audio if necessary */
+ if ( audio->convert.needed ) {
+ SDL_ConvertAudio(&audio->convert);
+ stream = audio->GetAudioBuf(audio);
+ if ( stream == NULL ) {
+ stream = audio->fake_stream;
+ }
+ SDL_memcpy(stream, audio->convert.buf,
+ audio->convert.len_cvt);
+ }
+
+ /* Ready current buffer for play and change current buffer */
+ if ( stream != audio->fake_stream ) {
+ audio->PlayAudio(audio);
+ }
+
+ /* Wait for an audio buffer to become available */
+ if ( stream == audio->fake_stream ) {
+ SDL_Delay((audio->spec.samples*1000)/audio->spec.freq);
+ } else {
+ audio->WaitAudio(audio);
+ }
+ }
+
+ /* Wait for the audio to drain.. */
+ if ( audio->WaitDone ) {
+ audio->WaitDone(audio);
+ }
+
+#ifdef __OS2__
+#ifdef DEBUG_BUILD
+ printf("[SDL_RunAudio] : Task exiting. (TID%d)\n", SDL_ThreadID());
+#endif
+#endif
+ return(0);
+}
+
+static void SDL_LockAudio_Default(SDL_AudioDevice *audio)
+{
+ if ( audio->thread && (SDL_ThreadID() == audio->threadid) ) {
+ return;
+ }
+ SDL_mutexP(audio->mixer_lock);
+}
+
+static void SDL_UnlockAudio_Default(SDL_AudioDevice *audio)
+{
+ if ( audio->thread && (SDL_ThreadID() == audio->threadid) ) {
+ return;
+ }
+ SDL_mutexV(audio->mixer_lock);
+}
+
+static Uint16 SDL_ParseAudioFormat(const char *string)
+{
+ Uint16 format = 0;
+
+ switch (*string) {
+ case 'U':
+ ++string;
+ format |= 0x0000;
+ break;
+ case 'S':
+ ++string;
+ format |= 0x8000;
+ break;
+ default:
+ return 0;
+ }
+ switch (SDL_atoi(string)) {
+ case 8:
+ string += 1;
+ format |= 8;
+ break;
+ case 16:
+ string += 2;
+ format |= 16;
+ if ( SDL_strcmp(string, "LSB") == 0
+#if SDL_BYTEORDER == SDL_LIL_ENDIAN
+ || SDL_strcmp(string, "SYS") == 0
+#endif
+ ) {
+ format |= 0x0000;
+ }
+ if ( SDL_strcmp(string, "MSB") == 0
+#if SDL_BYTEORDER == SDL_BIG_ENDIAN
+ || SDL_strcmp(string, "SYS") == 0
+#endif
+ ) {
+ format |= 0x1000;
+ }
+ break;
+ default:
+ return 0;
+ }
+ return format;
+}
+
+int SDL_AudioInit(const char *driver_name)
+{
+ SDL_AudioDevice *audio;
+ int i = 0, idx;
+
+ /* Check to make sure we don't overwrite 'current_audio' */
+ if ( current_audio != NULL ) {
+ SDL_AudioQuit();
+ }
+
+ /* Select the proper audio driver */
+ audio = NULL;
+ idx = 0;
+#if SDL_AUDIO_DRIVER_ESD
+ if ( (driver_name == NULL) && (SDL_getenv("ESPEAKER") != NULL) ) {
+ /* Ahem, we know that if ESPEAKER is set, user probably wants
+ to use ESD, but don't start it if it's not already running.
+ This probably isn't the place to do this, but... Shh! :)
+ */
+ for ( i=0; bootstrap[i]; ++i ) {
+ if ( SDL_strcasecmp(bootstrap[i]->name, "esd") == 0 ) {
+#ifdef HAVE_PUTENV
+ const char *esd_no_spawn;
+
+ /* Don't start ESD if it's not running */
+ esd_no_spawn = getenv("ESD_NO_SPAWN");
+ if ( esd_no_spawn == NULL ) {
+ putenv("ESD_NO_SPAWN=1");
+ }
+#endif
+ if ( bootstrap[i]->available() ) {
+ audio = bootstrap[i]->create(0);
+ break;
+ }
+#ifdef HAVE_UNSETENV
+ if ( esd_no_spawn == NULL ) {
+ unsetenv("ESD_NO_SPAWN");
+ }
+#endif
+ }
+ }
+ }
+#endif /* SDL_AUDIO_DRIVER_ESD */
+ if ( audio == NULL ) {
+ if ( driver_name != NULL ) {
+#if 0 /* This will be replaced with a better driver selection API */
+ if ( SDL_strrchr(driver_name, ':') != NULL ) {
+ idx = atoi(SDL_strrchr(driver_name, ':')+1);
+ }
+#endif
+ for ( i=0; bootstrap[i]; ++i ) {
+ if (SDL_strcasecmp(bootstrap[i]->name, driver_name) == 0) {
+ if ( bootstrap[i]->available() ) {
+ audio=bootstrap[i]->create(idx);
+ break;
+ }
+ }
+ }
+ } else {
+ for ( i=0; bootstrap[i]; ++i ) {
+ if ( bootstrap[i]->available() ) {
+ audio = bootstrap[i]->create(idx);
+ if ( audio != NULL ) {
+ break;
+ }
+ }
+ }
+ }
+ if ( audio == NULL ) {
+ SDL_SetError("No available audio device");
+#if 0 /* Don't fail SDL_Init() if audio isn't available.
+ SDL_OpenAudio() will handle it at that point. *sigh*
+ */
+ return(-1);
+#endif
+ }
+ }
+ current_audio = audio;
+ if ( current_audio ) {
+ current_audio->name = bootstrap[i]->name;
+ if ( !current_audio->LockAudio && !current_audio->UnlockAudio ) {
+ current_audio->LockAudio = SDL_LockAudio_Default;
+ current_audio->UnlockAudio = SDL_UnlockAudio_Default;
+ }
+ }
+ return(0);
+}
+
+char *SDL_AudioDriverName(char *namebuf, int maxlen)
+{
+ if ( current_audio != NULL ) {
+ SDL_strlcpy(namebuf, current_audio->name, maxlen);
+ return(namebuf);
+ }
+ return(NULL);
+}
+
+int SDL_OpenAudio(SDL_AudioSpec *desired, SDL_AudioSpec *obtained)
+{
+ SDL_AudioDevice *audio;
+ const char *env;
+
+ /* Start up the audio driver, if necessary */
+ if ( ! current_audio ) {
+ if ( (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0) ||
+ (current_audio == NULL) ) {
+ return(-1);
+ }
+ }
+ audio = current_audio;
+
+ if (audio->opened) {
+ SDL_SetError("Audio device is already opened");
+ return(-1);
+ }
+
+ /* Verify some parameters */
+ if ( desired->freq == 0 ) {
+ env = SDL_getenv("SDL_AUDIO_FREQUENCY");
+ if ( env ) {
+ desired->freq = SDL_atoi(env);
+ }
+ }
+ if ( desired->freq == 0 ) {
+ /* Pick some default audio frequency */
+ desired->freq = 22050;
+ }
+ if ( desired->format == 0 ) {
+ env = SDL_getenv("SDL_AUDIO_FORMAT");
+ if ( env ) {
+ desired->format = SDL_ParseAudioFormat(env);
+ }
+ }
+ if ( desired->format == 0 ) {
+ /* Pick some default audio format */
+ desired->format = AUDIO_S16;
+ }
+ if ( desired->channels == 0 ) {
+ env = SDL_getenv("SDL_AUDIO_CHANNELS");
+ if ( env ) {
+ desired->channels = (Uint8)SDL_atoi(env);
+ }
+ }
+ if ( desired->channels == 0 ) {
+ /* Pick a default number of channels */
+ desired->channels = 2;
+ }
+ switch ( desired->channels ) {
+ case 1: /* Mono */
+ case 2: /* Stereo */
+ case 4: /* surround */
+ case 6: /* surround with center and lfe */
+ break;
+ default:
+ SDL_SetError("1 (mono) and 2 (stereo) channels supported");
+ return(-1);
+ }
+ if ( desired->samples == 0 ) {
+ env = SDL_getenv("SDL_AUDIO_SAMPLES");
+ if ( env ) {
+ desired->samples = (Uint16)SDL_atoi(env);
+ }
+ }
+ if ( desired->samples == 0 ) {
+ /* Pick a default of ~46 ms at desired frequency */
+ int samples = (desired->freq / 1000) * 46;
+ int power2 = 1;
+ while ( power2 < samples ) {
+ power2 *= 2;
+ }
+ desired->samples = power2;
+ }
+ if ( desired->callback == NULL ) {
+ SDL_SetError("SDL_OpenAudio() passed a NULL callback");
+ return(-1);
+ }
+
+#if SDL_THREADS_DISABLED
+ /* Uses interrupt driven audio, without thread */
+#else
+ /* Create a semaphore for locking the sound buffers */
+ audio->mixer_lock = SDL_CreateMutex();
+ if ( audio->mixer_lock == NULL ) {
+ SDL_SetError("Couldn't create mixer lock");
+ SDL_CloseAudio();
+ return(-1);
+ }
+#endif /* SDL_THREADS_DISABLED */
+
+ /* Calculate the silence and size of the audio specification */
+ SDL_CalculateAudioSpec(desired);
+
+ /* Open the audio subsystem */
+ SDL_memcpy(&audio->spec, desired, sizeof(audio->spec));
+ audio->convert.needed = 0;
+ audio->enabled = 1;
+ audio->paused = 1;
+
+ audio->opened = audio->OpenAudio(audio, &audio->spec)+1;
+
+ if ( ! audio->opened ) {
+ SDL_CloseAudio();
+ return(-1);
+ }
+
+ /* If the audio driver changes the buffer size, accept it */
+ if ( audio->spec.samples != desired->samples ) {
+ desired->samples = audio->spec.samples;
+ SDL_CalculateAudioSpec(desired);
+ }
+
+ /* Allocate a fake audio memory buffer */
+ audio->fake_stream = SDL_AllocAudioMem(audio->spec.size);
+ if ( audio->fake_stream == NULL ) {
+ SDL_CloseAudio();
+ SDL_OutOfMemory();
+ return(-1);
+ }
+
+ /* See if we need to do any conversion */
+ if ( obtained != NULL ) {
+ SDL_memcpy(obtained, &audio->spec, sizeof(audio->spec));
+ } else if ( desired->freq != audio->spec.freq ||
+ desired->format != audio->spec.format ||
+ desired->channels != audio->spec.channels ) {
+ /* Build an audio conversion block */
+ if ( SDL_BuildAudioCVT(&audio->convert,
+ desired->format, desired->channels,
+ desired->freq,
+ audio->spec.format, audio->spec.channels,
+ audio->spec.freq) < 0 ) {
+ SDL_CloseAudio();
+ return(-1);
+ }
+ if ( audio->convert.needed ) {
+ audio->convert.len = (int) ( ((double) audio->spec.size) /
+ audio->convert.len_ratio );
+ audio->convert.buf =(Uint8 *)SDL_AllocAudioMem(
+ audio->convert.len*audio->convert.len_mult);
+ if ( audio->convert.buf == NULL ) {
+ SDL_CloseAudio();
+ SDL_OutOfMemory();
+ return(-1);
+ }
+ }
+ }
+
+ /* Start the audio thread if necessary */
+ switch (audio->opened) {
+ case 1:
+ /* Start the audio thread */
+#if (defined(__WIN32__) && !defined(_WIN32_WCE)) && !defined(HAVE_LIBC) && !defined(__SYMBIAN32__)
+#undef SDL_CreateThread
+ audio->thread = SDL_CreateThread(SDL_RunAudio, audio, NULL, NULL);
+#else
+ audio->thread = SDL_CreateThread(SDL_RunAudio, audio);
+#endif
+ if ( audio->thread == NULL ) {
+ SDL_CloseAudio();
+ SDL_SetError("Couldn't create audio thread");
+ return(-1);
+ }
+ break;
+
+ default:
+ /* The audio is now playing */
+ break;
+ }
+
+ return(0);
+}
+
+SDL_audiostatus SDL_GetAudioStatus(void)
+{
+ SDL_AudioDevice *audio = current_audio;
+ SDL_audiostatus status;
+
+ status = SDL_AUDIO_STOPPED;
+ if ( audio && audio->enabled ) {
+ if ( audio->paused ) {
+ status = SDL_AUDIO_PAUSED;
+ } else {
+ status = SDL_AUDIO_PLAYING;
+ }
+ }
+ return(status);
+}
+
+void SDL_PauseAudio (int pause_on)
+{
+ SDL_AudioDevice *audio = current_audio;
+
+ if ( audio ) {
+ audio->paused = pause_on;
+ }
+}
+
+void SDL_LockAudio (void)
+{
+ SDL_AudioDevice *audio = current_audio;
+
+ /* Obtain a lock on the mixing buffers */
+ if ( audio && audio->LockAudio ) {
+ audio->LockAudio(audio);
+ }
+}
+
+void SDL_UnlockAudio (void)
+{
+ SDL_AudioDevice *audio = current_audio;
+
+ /* Release lock on the mixing buffers */
+ if ( audio && audio->UnlockAudio ) {
+ audio->UnlockAudio(audio);
+ }
+}
+
+void SDL_CloseAudio (void)
+{
+ SDL_QuitSubSystem(SDL_INIT_AUDIO);
+}
+
+void SDL_AudioQuit(void)
+{
+ SDL_AudioDevice *audio = current_audio;
+
+ if ( audio ) {
+ audio->enabled = 0;
+ if ( audio->thread != NULL ) {
+ SDL_WaitThread(audio->thread, NULL);
+ }
+ if ( audio->mixer_lock != NULL ) {
+ SDL_DestroyMutex(audio->mixer_lock);
+ }
+ if ( audio->fake_stream != NULL ) {
+ SDL_FreeAudioMem(audio->fake_stream);
+ }
+ if ( audio->convert.needed ) {
+ SDL_FreeAudioMem(audio->convert.buf);
+
+ }
+ if ( audio->opened ) {
+ audio->CloseAudio(audio);
+ audio->opened = 0;
+ }
+ /* Free the driver data */
+ audio->free(audio);
+ current_audio = NULL;
+ }
+}
+
+#define NUM_FORMATS 6
+static int format_idx;
+static int format_idx_sub;
+static Uint16 format_list[NUM_FORMATS][NUM_FORMATS] = {
+ { AUDIO_U8, AUDIO_S8, AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_U16LSB, AUDIO_U16MSB },
+ { AUDIO_S8, AUDIO_U8, AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_U16LSB, AUDIO_U16MSB },
+ { AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_U16LSB, AUDIO_U16MSB, AUDIO_U8, AUDIO_S8 },
+ { AUDIO_S16MSB, AUDIO_S16LSB, AUDIO_U16MSB, AUDIO_U16LSB, AUDIO_U8, AUDIO_S8 },
+ { AUDIO_U16LSB, AUDIO_U16MSB, AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_U8, AUDIO_S8 },
+ { AUDIO_U16MSB, AUDIO_U16LSB, AUDIO_S16MSB, AUDIO_S16LSB, AUDIO_U8, AUDIO_S8 },
+};
+
+Uint16 SDL_FirstAudioFormat(Uint16 format)
+{
+ for ( format_idx=0; format_idx < NUM_FORMATS; ++format_idx ) {
+ if ( format_list[format_idx][0] == format ) {
+ break;
+ }
+ }
+ format_idx_sub = 0;
+ return(SDL_NextAudioFormat());
+}
+
+Uint16 SDL_NextAudioFormat(void)
+{
+ if ( (format_idx == NUM_FORMATS) || (format_idx_sub == NUM_FORMATS) ) {
+ return(0);
+ }
+ return(format_list[format_idx][format_idx_sub++]);
+}
+
+void SDL_CalculateAudioSpec(SDL_AudioSpec *spec)
+{
+ switch (spec->format) {
+ case AUDIO_U8:
+ spec->silence = 0x80;
+ break;
+ default:
+ spec->silence = 0x00;
+ break;
+ }
+ spec->size = (spec->format&0xFF)/8;
+ spec->size *= spec->channels;
+ spec->size *= spec->samples;
+}
+
+void SDL_Audio_SetCaption(const char *caption)
+{
+ if ((current_audio) && (current_audio->SetCaption)) {
+ current_audio->SetCaption(current_audio, caption);
+ }
+}
+