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-rw-r--r--distrib/sdl-1.2.15/src/audio/arts/SDL_artsaudio.c362
-rw-r--r--distrib/sdl-1.2.15/src/audio/arts/SDL_artsaudio.h60
2 files changed, 422 insertions, 0 deletions
diff --git a/distrib/sdl-1.2.15/src/audio/arts/SDL_artsaudio.c b/distrib/sdl-1.2.15/src/audio/arts/SDL_artsaudio.c
new file mode 100644
index 0000000..373f8c1
--- /dev/null
+++ b/distrib/sdl-1.2.15/src/audio/arts/SDL_artsaudio.c
@@ -0,0 +1,362 @@
+/*
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 1997-2012 Sam Lantinga
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2.1 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with this library; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+
+ Sam Lantinga
+ slouken@libsdl.org
+*/
+#include "SDL_config.h"
+
+/* Allow access to a raw mixing buffer */
+
+#ifdef HAVE_SIGNAL_H
+#include <signal.h>
+#endif
+#include <unistd.h>
+
+#include "SDL_timer.h"
+#include "SDL_audio.h"
+#include "../SDL_audiomem.h"
+#include "../SDL_audio_c.h"
+#include "../SDL_audiodev_c.h"
+#include "SDL_artsaudio.h"
+
+#ifdef SDL_AUDIO_DRIVER_ARTS_DYNAMIC
+#include "SDL_name.h"
+#include "SDL_loadso.h"
+#else
+#define SDL_NAME(X) X
+#endif
+
+/* The tag name used by artsc audio */
+#define ARTS_DRIVER_NAME "arts"
+
+/* Audio driver functions */
+static int ARTS_OpenAudio(_THIS, SDL_AudioSpec *spec);
+static void ARTS_WaitAudio(_THIS);
+static void ARTS_PlayAudio(_THIS);
+static Uint8 *ARTS_GetAudioBuf(_THIS);
+static void ARTS_CloseAudio(_THIS);
+
+#ifdef SDL_AUDIO_DRIVER_ARTS_DYNAMIC
+
+static const char *arts_library = SDL_AUDIO_DRIVER_ARTS_DYNAMIC;
+static void *arts_handle = NULL;
+static int arts_loaded = 0;
+
+static int (*SDL_NAME(arts_init))(void);
+static void (*SDL_NAME(arts_free))(void);
+static arts_stream_t (*SDL_NAME(arts_play_stream))(int rate, int bits, int channels, const char *name);
+static int (*SDL_NAME(arts_stream_set))(arts_stream_t s, arts_parameter_t param, int value);
+static int (*SDL_NAME(arts_stream_get))(arts_stream_t s, arts_parameter_t param);
+static int (*SDL_NAME(arts_write))(arts_stream_t s, const void *buffer, int count);
+static void (*SDL_NAME(arts_close_stream))(arts_stream_t s);
+static int (*SDL_NAME(arts_suspend))(void);
+static int (*SDL_NAME(arts_suspended))(void);
+static const char *(*SDL_NAME(arts_error_text))(int errorcode);
+
+static struct {
+ const char *name;
+ void **func;
+} arts_functions[] = {
+ { "arts_init", (void **)&SDL_NAME(arts_init) },
+ { "arts_free", (void **)&SDL_NAME(arts_free) },
+ { "arts_play_stream", (void **)&SDL_NAME(arts_play_stream) },
+ { "arts_stream_set", (void **)&SDL_NAME(arts_stream_set) },
+ { "arts_stream_get", (void **)&SDL_NAME(arts_stream_get) },
+ { "arts_write", (void **)&SDL_NAME(arts_write) },
+ { "arts_close_stream", (void **)&SDL_NAME(arts_close_stream) },
+ { "arts_suspend", (void **)&SDL_NAME(arts_suspend) },
+ { "arts_suspended", (void **)&SDL_NAME(arts_suspended) },
+ { "arts_error_text", (void **)&SDL_NAME(arts_error_text) },
+};
+
+static void UnloadARTSLibrary()
+{
+ if ( arts_loaded ) {
+ SDL_UnloadObject(arts_handle);
+ arts_handle = NULL;
+ arts_loaded = 0;
+ }
+}
+
+static int LoadARTSLibrary(void)
+{
+ int i, retval = -1;
+
+ arts_handle = SDL_LoadObject(arts_library);
+ if ( arts_handle ) {
+ arts_loaded = 1;
+ retval = 0;
+ for ( i=0; i<SDL_arraysize(arts_functions); ++i ) {
+ *arts_functions[i].func = SDL_LoadFunction(arts_handle, arts_functions[i].name);
+ if ( !*arts_functions[i].func ) {
+ retval = -1;
+ UnloadARTSLibrary();
+ break;
+ }
+ }
+ }
+ return retval;
+}
+
+#else
+
+static void UnloadARTSLibrary()
+{
+ return;
+}
+
+static int LoadARTSLibrary(void)
+{
+ return 0;
+}
+
+#endif /* SDL_AUDIO_DRIVER_ARTS_DYNAMIC */
+
+/* Audio driver bootstrap functions */
+
+static int ARTS_Suspend(void)
+{
+ const Uint32 abortms = SDL_GetTicks() + 3000; /* give up after 3 secs */
+ while ( (!SDL_NAME(arts_suspended)()) && (SDL_GetTicks() < abortms) ) {
+ if ( SDL_NAME(arts_suspend)() ) {
+ break;
+ }
+ }
+
+ return SDL_NAME(arts_suspended)();
+}
+
+static int Audio_Available(void)
+{
+ int available = 0;
+
+ if ( LoadARTSLibrary() < 0 ) {
+ return available;
+ }
+ if ( SDL_NAME(arts_init)() == 0 ) {
+ if ( ARTS_Suspend() ) {
+ /* Play a stream so aRts doesn't crash */
+ arts_stream_t stream2;
+ stream2=SDL_NAME(arts_play_stream)(44100, 16, 2, "SDL");
+ SDL_NAME(arts_write)(stream2, "", 0);
+ SDL_NAME(arts_close_stream)(stream2);
+ available = 1;
+ }
+ SDL_NAME(arts_free)();
+ }
+ UnloadARTSLibrary();
+
+ return available;
+}
+
+static void Audio_DeleteDevice(SDL_AudioDevice *device)
+{
+ SDL_free(device->hidden);
+ SDL_free(device);
+ UnloadARTSLibrary();
+}
+
+static SDL_AudioDevice *Audio_CreateDevice(int devindex)
+{
+ SDL_AudioDevice *this;
+
+ /* Initialize all variables that we clean on shutdown */
+ LoadARTSLibrary();
+ this = (SDL_AudioDevice *)SDL_malloc(sizeof(SDL_AudioDevice));
+ if ( this ) {
+ SDL_memset(this, 0, (sizeof *this));
+ this->hidden = (struct SDL_PrivateAudioData *)
+ SDL_malloc((sizeof *this->hidden));
+ }
+ if ( (this == NULL) || (this->hidden == NULL) ) {
+ SDL_OutOfMemory();
+ if ( this ) {
+ SDL_free(this);
+ }
+ return(0);
+ }
+ SDL_memset(this->hidden, 0, (sizeof *this->hidden));
+ stream = 0;
+
+ /* Set the function pointers */
+ this->OpenAudio = ARTS_OpenAudio;
+ this->WaitAudio = ARTS_WaitAudio;
+ this->PlayAudio = ARTS_PlayAudio;
+ this->GetAudioBuf = ARTS_GetAudioBuf;
+ this->CloseAudio = ARTS_CloseAudio;
+
+ this->free = Audio_DeleteDevice;
+
+ return this;
+}
+
+AudioBootStrap ARTS_bootstrap = {
+ ARTS_DRIVER_NAME, "Analog Realtime Synthesizer",
+ Audio_Available, Audio_CreateDevice
+};
+
+/* This function waits until it is possible to write a full sound buffer */
+static void ARTS_WaitAudio(_THIS)
+{
+ Sint32 ticks;
+
+ /* Check to see if the thread-parent process is still alive */
+ { static int cnt = 0;
+ /* Note that this only works with thread implementations
+ that use a different process id for each thread.
+ */
+ if (parent && (((++cnt)%10) == 0)) { /* Check every 10 loops */
+ if ( kill(parent, 0) < 0 ) {
+ this->enabled = 0;
+ }
+ }
+ }
+
+ /* Use timer for general audio synchronization */
+ ticks = ((Sint32)(next_frame - SDL_GetTicks()))-FUDGE_TICKS;
+ if ( ticks > 0 ) {
+ SDL_Delay(ticks);
+ }
+}
+
+static void ARTS_PlayAudio(_THIS)
+{
+ int written;
+
+ /* Write the audio data */
+ written = SDL_NAME(arts_write)(stream, mixbuf, mixlen);
+
+ /* If timer synchronization is enabled, set the next write frame */
+ if ( frame_ticks ) {
+ next_frame += frame_ticks;
+ }
+
+ /* If we couldn't write, assume fatal error for now */
+ if ( written < 0 ) {
+ this->enabled = 0;
+ }
+#ifdef DEBUG_AUDIO
+ fprintf(stderr, "Wrote %d bytes of audio data\n", written);
+#endif
+}
+
+static Uint8 *ARTS_GetAudioBuf(_THIS)
+{
+ return(mixbuf);
+}
+
+static void ARTS_CloseAudio(_THIS)
+{
+ if ( mixbuf != NULL ) {
+ SDL_FreeAudioMem(mixbuf);
+ mixbuf = NULL;
+ }
+ if ( stream ) {
+ SDL_NAME(arts_close_stream)(stream);
+ stream = 0;
+ }
+ SDL_NAME(arts_free)();
+}
+
+static int ARTS_OpenAudio(_THIS, SDL_AudioSpec *spec)
+{
+ int bits, frag_spec;
+ Uint16 test_format, format;
+ int error_code;
+
+ /* Reset the timer synchronization flag */
+ frame_ticks = 0.0;
+
+ mixbuf = NULL;
+
+ /* Try for a closest match on audio format */
+ format = 0;
+ bits = 0;
+ for ( test_format = SDL_FirstAudioFormat(spec->format);
+ ! format && test_format; ) {
+#ifdef DEBUG_AUDIO
+ fprintf(stderr, "Trying format 0x%4.4x\n", test_format);
+#endif
+ switch ( test_format ) {
+ case AUDIO_U8:
+ bits = 8;
+ format = 1;
+ break;
+ case AUDIO_S16LSB:
+ bits = 16;
+ format = 1;
+ break;
+ default:
+ format = 0;
+ break;
+ }
+ if ( ! format ) {
+ test_format = SDL_NextAudioFormat();
+ }
+ }
+ if ( format == 0 ) {
+ SDL_SetError("Couldn't find any hardware audio formats");
+ return(-1);
+ }
+ spec->format = test_format;
+
+ error_code = SDL_NAME(arts_init)();
+ if ( error_code != 0 ) {
+ SDL_SetError("Unable to initialize ARTS: %s", SDL_NAME(arts_error_text)(error_code));
+ return(-1);
+ }
+ if ( ! ARTS_Suspend() ) {
+ SDL_SetError("ARTS can not open audio device");
+ return(-1);
+ }
+ stream = SDL_NAME(arts_play_stream)(spec->freq, bits, spec->channels, "SDL");
+
+ /* Calculate the final parameters for this audio specification */
+ SDL_CalculateAudioSpec(spec);
+
+ /* Determine the power of two of the fragment size */
+ for ( frag_spec = 0; (0x01<<frag_spec) < spec->size; ++frag_spec );
+ if ( (0x01<<frag_spec) != spec->size ) {
+ SDL_SetError("Fragment size must be a power of two");
+ return(-1);
+ }
+ frag_spec |= 0x00020000; /* two fragments, for low latency */
+
+#ifdef ARTS_P_PACKET_SETTINGS
+ SDL_NAME(arts_stream_set)(stream, ARTS_P_PACKET_SETTINGS, frag_spec);
+#else
+ SDL_NAME(arts_stream_set)(stream, ARTS_P_PACKET_SIZE, frag_spec&0xffff);
+ SDL_NAME(arts_stream_set)(stream, ARTS_P_PACKET_COUNT, frag_spec>>16);
+#endif
+ spec->size = SDL_NAME(arts_stream_get)(stream, ARTS_P_PACKET_SIZE);
+
+ /* Allocate mixing buffer */
+ mixlen = spec->size;
+ mixbuf = (Uint8 *)SDL_AllocAudioMem(mixlen);
+ if ( mixbuf == NULL ) {
+ return(-1);
+ }
+ SDL_memset(mixbuf, spec->silence, spec->size);
+
+ /* Get the parent process id (we're the parent of the audio thread) */
+ parent = getpid();
+
+ /* We're ready to rock and roll. :-) */
+ return(0);
+}
diff --git a/distrib/sdl-1.2.15/src/audio/arts/SDL_artsaudio.h b/distrib/sdl-1.2.15/src/audio/arts/SDL_artsaudio.h
new file mode 100644
index 0000000..de3b228
--- /dev/null
+++ b/distrib/sdl-1.2.15/src/audio/arts/SDL_artsaudio.h
@@ -0,0 +1,60 @@
+/*
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 1997-2012 Sam Lantinga
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2.1 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with this library; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+
+ Sam Lantinga
+ slouken@libsdl.org
+*/
+#include "SDL_config.h"
+
+#ifndef _SDL_artscaudio_h
+#define _SDL_artscaudio_h
+
+#include <artsc.h>
+
+#include "../SDL_sysaudio.h"
+
+/* Hidden "this" pointer for the video functions */
+#define _THIS SDL_AudioDevice *this
+
+struct SDL_PrivateAudioData {
+ /* The stream descriptor for the audio device */
+ arts_stream_t stream;
+
+ /* The parent process id, to detect when application quits */
+ pid_t parent;
+
+ /* Raw mixing buffer */
+ Uint8 *mixbuf;
+ int mixlen;
+
+ /* Support for audio timing using a timer, in addition to select() */
+ float frame_ticks;
+ float next_frame;
+};
+#define FUDGE_TICKS 10 /* The scheduler overhead ticks per frame */
+
+/* Old variable names */
+#define stream (this->hidden->stream)
+#define parent (this->hidden->parent)
+#define mixbuf (this->hidden->mixbuf)
+#define mixlen (this->hidden->mixlen)
+#define frame_ticks (this->hidden->frame_ticks)
+#define next_frame (this->hidden->next_frame)
+
+#endif /* _SDL_artscaudio_h */
+