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Diffstat (limited to 'distrib/sdl-1.2.15/src/audio/disk/SDL_diskaudio.c')
-rw-r--r--distrib/sdl-1.2.15/src/audio/disk/SDL_diskaudio.c186
1 files changed, 186 insertions, 0 deletions
diff --git a/distrib/sdl-1.2.15/src/audio/disk/SDL_diskaudio.c b/distrib/sdl-1.2.15/src/audio/disk/SDL_diskaudio.c
new file mode 100644
index 0000000..47c1009
--- /dev/null
+++ b/distrib/sdl-1.2.15/src/audio/disk/SDL_diskaudio.c
@@ -0,0 +1,186 @@
+/*
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 1997-2012 Sam Lantinga
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2.1 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with this library; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+
+ Sam Lantinga
+ slouken@libsdl.org
+
+ This file written by Ryan C. Gordon (icculus@icculus.org)
+*/
+#include "SDL_config.h"
+
+/* Output raw audio data to a file. */
+
+#if HAVE_STDIO_H
+#include <stdio.h>
+#endif
+
+#include "SDL_rwops.h"
+#include "SDL_timer.h"
+#include "SDL_audio.h"
+#include "../SDL_audiomem.h"
+#include "../SDL_audio_c.h"
+#include "../SDL_audiodev_c.h"
+#include "SDL_diskaudio.h"
+
+/* The tag name used by DISK audio */
+#define DISKAUD_DRIVER_NAME "disk"
+
+/* environment variables and defaults. */
+#define DISKENVR_OUTFILE "SDL_DISKAUDIOFILE"
+#define DISKDEFAULT_OUTFILE "sdlaudio.raw"
+#define DISKENVR_WRITEDELAY "SDL_DISKAUDIODELAY"
+#define DISKDEFAULT_WRITEDELAY 150
+
+/* Audio driver functions */
+static int DISKAUD_OpenAudio(_THIS, SDL_AudioSpec *spec);
+static void DISKAUD_WaitAudio(_THIS);
+static void DISKAUD_PlayAudio(_THIS);
+static Uint8 *DISKAUD_GetAudioBuf(_THIS);
+static void DISKAUD_CloseAudio(_THIS);
+
+static const char *DISKAUD_GetOutputFilename(void)
+{
+ const char *envr = SDL_getenv(DISKENVR_OUTFILE);
+ return((envr != NULL) ? envr : DISKDEFAULT_OUTFILE);
+}
+
+/* Audio driver bootstrap functions */
+static int DISKAUD_Available(void)
+{
+ const char *envr = SDL_getenv("SDL_AUDIODRIVER");
+ if (envr && (SDL_strcmp(envr, DISKAUD_DRIVER_NAME) == 0)) {
+ return(1);
+ }
+ return(0);
+}
+
+static void DISKAUD_DeleteDevice(SDL_AudioDevice *device)
+{
+ SDL_free(device->hidden);
+ SDL_free(device);
+}
+
+static SDL_AudioDevice *DISKAUD_CreateDevice(int devindex)
+{
+ SDL_AudioDevice *this;
+ const char *envr;
+
+ /* Initialize all variables that we clean on shutdown */
+ this = (SDL_AudioDevice *)SDL_malloc(sizeof(SDL_AudioDevice));
+ if ( this ) {
+ SDL_memset(this, 0, (sizeof *this));
+ this->hidden = (struct SDL_PrivateAudioData *)
+ SDL_malloc((sizeof *this->hidden));
+ }
+ if ( (this == NULL) || (this->hidden == NULL) ) {
+ SDL_OutOfMemory();
+ if ( this ) {
+ SDL_free(this);
+ }
+ return(0);
+ }
+ SDL_memset(this->hidden, 0, (sizeof *this->hidden));
+
+ envr = SDL_getenv(DISKENVR_WRITEDELAY);
+ this->hidden->write_delay = (envr) ? SDL_atoi(envr) : DISKDEFAULT_WRITEDELAY;
+
+ /* Set the function pointers */
+ this->OpenAudio = DISKAUD_OpenAudio;
+ this->WaitAudio = DISKAUD_WaitAudio;
+ this->PlayAudio = DISKAUD_PlayAudio;
+ this->GetAudioBuf = DISKAUD_GetAudioBuf;
+ this->CloseAudio = DISKAUD_CloseAudio;
+
+ this->free = DISKAUD_DeleteDevice;
+
+ return this;
+}
+
+AudioBootStrap DISKAUD_bootstrap = {
+ DISKAUD_DRIVER_NAME, "direct-to-disk audio",
+ DISKAUD_Available, DISKAUD_CreateDevice
+};
+
+/* This function waits until it is possible to write a full sound buffer */
+static void DISKAUD_WaitAudio(_THIS)
+{
+ SDL_Delay(this->hidden->write_delay);
+}
+
+static void DISKAUD_PlayAudio(_THIS)
+{
+ int written;
+
+ /* Write the audio data */
+ written = SDL_RWwrite(this->hidden->output,
+ this->hidden->mixbuf, 1,
+ this->hidden->mixlen);
+
+ /* If we couldn't write, assume fatal error for now */
+ if ( (Uint32)written != this->hidden->mixlen ) {
+ this->enabled = 0;
+ }
+#ifdef DEBUG_AUDIO
+ fprintf(stderr, "Wrote %d bytes of audio data\n", written);
+#endif
+}
+
+static Uint8 *DISKAUD_GetAudioBuf(_THIS)
+{
+ return(this->hidden->mixbuf);
+}
+
+static void DISKAUD_CloseAudio(_THIS)
+{
+ if ( this->hidden->mixbuf != NULL ) {
+ SDL_FreeAudioMem(this->hidden->mixbuf);
+ this->hidden->mixbuf = NULL;
+ }
+ if ( this->hidden->output != NULL ) {
+ SDL_RWclose(this->hidden->output);
+ this->hidden->output = NULL;
+ }
+}
+
+static int DISKAUD_OpenAudio(_THIS, SDL_AudioSpec *spec)
+{
+ const char *fname = DISKAUD_GetOutputFilename();
+
+ /* Open the audio device */
+ this->hidden->output = SDL_RWFromFile(fname, "wb");
+ if ( this->hidden->output == NULL ) {
+ return(-1);
+ }
+
+#if HAVE_STDIO_H
+ fprintf(stderr, "WARNING: You are using the SDL disk writer"
+ " audio driver!\n Writing to file [%s].\n", fname);
+#endif
+
+ /* Allocate mixing buffer */
+ this->hidden->mixlen = spec->size;
+ this->hidden->mixbuf = (Uint8 *) SDL_AllocAudioMem(this->hidden->mixlen);
+ if ( this->hidden->mixbuf == NULL ) {
+ return(-1);
+ }
+ SDL_memset(this->hidden->mixbuf, spec->silence, spec->size);
+
+ /* We're ready to rock and roll. :-) */
+ return(0);
+}
+