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-rw-r--r--distrib/sdl-1.2.15/src/audio/esd/SDL_esdaudio.c323
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diff --git a/distrib/sdl-1.2.15/src/audio/esd/SDL_esdaudio.c b/distrib/sdl-1.2.15/src/audio/esd/SDL_esdaudio.c
new file mode 100644
index 0000000..f54b0ea
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+++ b/distrib/sdl-1.2.15/src/audio/esd/SDL_esdaudio.c
@@ -0,0 +1,323 @@
+/*
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 1997-2012 Sam Lantinga
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2.1 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with this library; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+
+ Sam Lantinga
+ slouken@libsdl.org
+*/
+#include "SDL_config.h"
+
+/* Allow access to an ESD network stream mixing buffer */
+
+#include <sys/types.h>
+#include <unistd.h>
+#include <signal.h>
+#include <errno.h>
+#include <esd.h>
+
+#include "SDL_timer.h"
+#include "SDL_audio.h"
+#include "../SDL_audiomem.h"
+#include "../SDL_audio_c.h"
+#include "../SDL_audiodev_c.h"
+#include "SDL_esdaudio.h"
+
+#ifdef SDL_AUDIO_DRIVER_ESD_DYNAMIC
+#include "SDL_name.h"
+#include "SDL_loadso.h"
+#else
+#define SDL_NAME(X) X
+#endif
+
+/* The tag name used by ESD audio */
+#define ESD_DRIVER_NAME "esd"
+
+/* Audio driver functions */
+static int ESD_OpenAudio(_THIS, SDL_AudioSpec *spec);
+static void ESD_WaitAudio(_THIS);
+static void ESD_PlayAudio(_THIS);
+static Uint8 *ESD_GetAudioBuf(_THIS);
+static void ESD_CloseAudio(_THIS);
+
+#ifdef SDL_AUDIO_DRIVER_ESD_DYNAMIC
+
+static const char *esd_library = SDL_AUDIO_DRIVER_ESD_DYNAMIC;
+static void *esd_handle = NULL;
+static int esd_loaded = 0;
+
+static int (*SDL_NAME(esd_open_sound))( const char *host );
+static int (*SDL_NAME(esd_close))( int esd );
+static int (*SDL_NAME(esd_play_stream))( esd_format_t format, int rate,
+ const char *host, const char *name );
+static struct {
+ const char *name;
+ void **func;
+} esd_functions[] = {
+ { "esd_open_sound", (void **)&SDL_NAME(esd_open_sound) },
+ { "esd_close", (void **)&SDL_NAME(esd_close) },
+ { "esd_play_stream", (void **)&SDL_NAME(esd_play_stream) },
+};
+
+static void UnloadESDLibrary()
+{
+ if ( esd_loaded ) {
+ SDL_UnloadObject(esd_handle);
+ esd_handle = NULL;
+ esd_loaded = 0;
+ }
+}
+
+static int LoadESDLibrary(void)
+{
+ int i, retval = -1;
+
+ esd_handle = SDL_LoadObject(esd_library);
+ if ( esd_handle ) {
+ esd_loaded = 1;
+ retval = 0;
+ for ( i=0; i<SDL_arraysize(esd_functions); ++i ) {
+ *esd_functions[i].func = SDL_LoadFunction(esd_handle, esd_functions[i].name);
+ if ( !*esd_functions[i].func ) {
+ retval = -1;
+ UnloadESDLibrary();
+ break;
+ }
+ }
+ }
+ return retval;
+}
+
+#else
+
+static void UnloadESDLibrary()
+{
+ return;
+}
+
+static int LoadESDLibrary(void)
+{
+ return 0;
+}
+
+#endif /* SDL_AUDIO_DRIVER_ESD_DYNAMIC */
+
+/* Audio driver bootstrap functions */
+
+static int Audio_Available(void)
+{
+ int connection;
+ int available;
+
+ available = 0;
+ if ( LoadESDLibrary() < 0 ) {
+ return available;
+ }
+ connection = SDL_NAME(esd_open_sound)(NULL);
+ if ( connection >= 0 ) {
+ available = 1;
+ SDL_NAME(esd_close)(connection);
+ }
+ UnloadESDLibrary();
+ return(available);
+}
+
+static void Audio_DeleteDevice(SDL_AudioDevice *device)
+{
+ SDL_free(device->hidden);
+ SDL_free(device);
+ UnloadESDLibrary();
+}
+
+static SDL_AudioDevice *Audio_CreateDevice(int devindex)
+{
+ SDL_AudioDevice *this;
+
+ /* Initialize all variables that we clean on shutdown */
+ LoadESDLibrary();
+ this = (SDL_AudioDevice *)SDL_malloc(sizeof(SDL_AudioDevice));
+ if ( this ) {
+ SDL_memset(this, 0, (sizeof *this));
+ this->hidden = (struct SDL_PrivateAudioData *)
+ SDL_malloc((sizeof *this->hidden));
+ }
+ if ( (this == NULL) || (this->hidden == NULL) ) {
+ SDL_OutOfMemory();
+ if ( this ) {
+ SDL_free(this);
+ }
+ return(0);
+ }
+ SDL_memset(this->hidden, 0, (sizeof *this->hidden));
+ audio_fd = -1;
+
+ /* Set the function pointers */
+ this->OpenAudio = ESD_OpenAudio;
+ this->WaitAudio = ESD_WaitAudio;
+ this->PlayAudio = ESD_PlayAudio;
+ this->GetAudioBuf = ESD_GetAudioBuf;
+ this->CloseAudio = ESD_CloseAudio;
+
+ this->free = Audio_DeleteDevice;
+
+ return this;
+}
+
+AudioBootStrap ESD_bootstrap = {
+ ESD_DRIVER_NAME, "Enlightened Sound Daemon",
+ Audio_Available, Audio_CreateDevice
+};
+
+/* This function waits until it is possible to write a full sound buffer */
+static void ESD_WaitAudio(_THIS)
+{
+ Sint32 ticks;
+
+ /* Check to see if the thread-parent process is still alive */
+ { static int cnt = 0;
+ /* Note that this only works with thread implementations
+ that use a different process id for each thread.
+ */
+ if (parent && (((++cnt)%10) == 0)) { /* Check every 10 loops */
+ if ( kill(parent, 0) < 0 ) {
+ this->enabled = 0;
+ }
+ }
+ }
+
+ /* Use timer for general audio synchronization */
+ ticks = ((Sint32)(next_frame - SDL_GetTicks()))-FUDGE_TICKS;
+ if ( ticks > 0 ) {
+ SDL_Delay(ticks);
+ }
+}
+
+static void ESD_PlayAudio(_THIS)
+{
+ int written;
+
+ /* Write the audio data, checking for EAGAIN on broken audio drivers */
+ do {
+ written = write(audio_fd, mixbuf, mixlen);
+ if ( (written < 0) && ((errno == 0) || (errno == EAGAIN)) ) {
+ SDL_Delay(1); /* Let a little CPU time go by */
+ }
+ } while ( (written < 0) &&
+ ((errno == 0) || (errno == EAGAIN) || (errno == EINTR)) );
+
+ /* Set the next write frame */
+ next_frame += frame_ticks;
+
+ /* If we couldn't write, assume fatal error for now */
+ if ( written < 0 ) {
+ this->enabled = 0;
+ }
+}
+
+static Uint8 *ESD_GetAudioBuf(_THIS)
+{
+ return(mixbuf);
+}
+
+static void ESD_CloseAudio(_THIS)
+{
+ if ( mixbuf != NULL ) {
+ SDL_FreeAudioMem(mixbuf);
+ mixbuf = NULL;
+ }
+ if ( audio_fd >= 0 ) {
+ SDL_NAME(esd_close)(audio_fd);
+ audio_fd = -1;
+ }
+}
+
+/* Try to get the name of the program */
+static char *get_progname(void)
+{
+ char *progname = NULL;
+#ifdef __LINUX__
+ FILE *fp;
+ static char temp[BUFSIZ];
+
+ SDL_snprintf(temp, SDL_arraysize(temp), "/proc/%d/cmdline", getpid());
+ fp = fopen(temp, "r");
+ if ( fp != NULL ) {
+ if ( fgets(temp, sizeof(temp)-1, fp) ) {
+ progname = SDL_strrchr(temp, '/');
+ if ( progname == NULL ) {
+ progname = temp;
+ } else {
+ progname = progname+1;
+ }
+ }
+ fclose(fp);
+ }
+#endif
+ return(progname);
+}
+
+static int ESD_OpenAudio(_THIS, SDL_AudioSpec *spec)
+{
+ esd_format_t format;
+
+ /* Convert audio spec to the ESD audio format */
+ format = (ESD_STREAM | ESD_PLAY);
+ switch ( spec->format & 0xFF ) {
+ case 8:
+ format |= ESD_BITS8;
+ break;
+ case 16:
+ format |= ESD_BITS16;
+ break;
+ default:
+ SDL_SetError("Unsupported ESD audio format");
+ return(-1);
+ }
+ if ( spec->channels == 1 ) {
+ format |= ESD_MONO;
+ } else {
+ format |= ESD_STEREO;
+ }
+#if 0
+ spec->samples = ESD_BUF_SIZE; /* Darn, no way to change this yet */
+#endif
+
+ /* Open a connection to the ESD audio server */
+ audio_fd = SDL_NAME(esd_play_stream)(format, spec->freq, NULL, get_progname());
+ if ( audio_fd < 0 ) {
+ SDL_SetError("Couldn't open ESD connection");
+ return(-1);
+ }
+
+ /* Calculate the final parameters for this audio specification */
+ SDL_CalculateAudioSpec(spec);
+ frame_ticks = (float)(spec->samples*1000)/spec->freq;
+ next_frame = SDL_GetTicks()+frame_ticks;
+
+ /* Allocate mixing buffer */
+ mixlen = spec->size;
+ mixbuf = (Uint8 *)SDL_AllocAudioMem(mixlen);
+ if ( mixbuf == NULL ) {
+ return(-1);
+ }
+ SDL_memset(mixbuf, spec->silence, spec->size);
+
+ /* Get the parent process id (we're the parent of the audio thread) */
+ parent = getpid();
+
+ /* We're ready to rock and roll. :-) */
+ return(0);
+}