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-rw-r--r--distrib/sdl-1.2.15/src/audio/macosx/SDL_coreaudio.c291
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diff --git a/distrib/sdl-1.2.15/src/audio/macosx/SDL_coreaudio.c b/distrib/sdl-1.2.15/src/audio/macosx/SDL_coreaudio.c
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+++ b/distrib/sdl-1.2.15/src/audio/macosx/SDL_coreaudio.c
@@ -0,0 +1,291 @@
+/*
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 1997-2012 Sam Lantinga
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2.1 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with this library; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+
+ Sam Lantinga
+ slouken@libsdl.org
+*/
+#include "SDL_config.h"
+
+#include <CoreAudio/CoreAudio.h>
+#include <CoreServices/CoreServices.h>
+#include <AudioUnit/AudioUnit.h>
+#if MAC_OS_X_VERSION_MAX_ALLOWED <= 1050
+#include <AudioUnit/AUNTComponent.h>
+#endif
+
+#include "SDL_audio.h"
+#include "../SDL_audio_c.h"
+#include "../SDL_sysaudio.h"
+#include "SDL_coreaudio.h"
+
+
+/* Audio driver functions */
+
+static int Core_OpenAudio(_THIS, SDL_AudioSpec *spec);
+static void Core_WaitAudio(_THIS);
+static void Core_PlayAudio(_THIS);
+static Uint8 *Core_GetAudioBuf(_THIS);
+static void Core_CloseAudio(_THIS);
+
+/* Audio driver bootstrap functions */
+
+static int Audio_Available(void)
+{
+ return(1);
+}
+
+static void Audio_DeleteDevice(SDL_AudioDevice *device)
+{
+ SDL_free(device->hidden);
+ SDL_free(device);
+}
+
+static SDL_AudioDevice *Audio_CreateDevice(int devindex)
+{
+ SDL_AudioDevice *this;
+
+ /* Initialize all variables that we clean on shutdown */
+ this = (SDL_AudioDevice *)SDL_malloc(sizeof(SDL_AudioDevice));
+ if ( this ) {
+ SDL_memset(this, 0, (sizeof *this));
+ this->hidden = (struct SDL_PrivateAudioData *)
+ SDL_malloc((sizeof *this->hidden));
+ }
+ if ( (this == NULL) || (this->hidden == NULL) ) {
+ SDL_OutOfMemory();
+ if ( this ) {
+ SDL_free(this);
+ }
+ return(0);
+ }
+ SDL_memset(this->hidden, 0, (sizeof *this->hidden));
+
+ /* Set the function pointers */
+ this->OpenAudio = Core_OpenAudio;
+ this->WaitAudio = Core_WaitAudio;
+ this->PlayAudio = Core_PlayAudio;
+ this->GetAudioBuf = Core_GetAudioBuf;
+ this->CloseAudio = Core_CloseAudio;
+
+ this->free = Audio_DeleteDevice;
+
+ return this;
+}
+
+AudioBootStrap COREAUDIO_bootstrap = {
+ "coreaudio", "Mac OS X CoreAudio",
+ Audio_Available, Audio_CreateDevice
+};
+
+/* The CoreAudio callback */
+static OSStatus audioCallback (void *inRefCon,
+ AudioUnitRenderActionFlags *ioActionFlags,
+ const AudioTimeStamp *inTimeStamp,
+ UInt32 inBusNumber,
+ UInt32 inNumberFrames,
+ AudioBufferList *ioData)
+{
+ SDL_AudioDevice *this = (SDL_AudioDevice *)inRefCon;
+ UInt32 remaining, len;
+ AudioBuffer *abuf;
+ void *ptr;
+ UInt32 i;
+
+ /* Only do anything if audio is enabled and not paused */
+ if ( ! this->enabled || this->paused ) {
+ for (i = 0; i < ioData->mNumberBuffers; i++) {
+ abuf = &ioData->mBuffers[i];
+ SDL_memset(abuf->mData, this->spec.silence, abuf->mDataByteSize);
+ }
+ return 0;
+ }
+
+ /* No SDL conversion should be needed here, ever, since we accept
+ any input format in OpenAudio, and leave the conversion to CoreAudio.
+ */
+ /*
+ assert(!this->convert.needed);
+ assert(this->spec.channels == ioData->mNumberChannels);
+ */
+
+ for (i = 0; i < ioData->mNumberBuffers; i++) {
+ abuf = &ioData->mBuffers[i];
+ remaining = abuf->mDataByteSize;
+ ptr = abuf->mData;
+ while (remaining > 0) {
+ if (bufferOffset >= bufferSize) {
+ /* Generate the data */
+ SDL_memset(buffer, this->spec.silence, bufferSize);
+ SDL_mutexP(this->mixer_lock);
+ (*this->spec.callback)(this->spec.userdata,
+ buffer, bufferSize);
+ SDL_mutexV(this->mixer_lock);
+ bufferOffset = 0;
+ }
+
+ len = bufferSize - bufferOffset;
+ if (len > remaining)
+ len = remaining;
+ SDL_memcpy(ptr, (char *)buffer + bufferOffset, len);
+ ptr = (char *)ptr + len;
+ remaining -= len;
+ bufferOffset += len;
+ }
+ }
+
+ return 0;
+}
+
+/* Dummy functions -- we don't use thread-based audio */
+void Core_WaitAudio(_THIS)
+{
+ return;
+}
+
+void Core_PlayAudio(_THIS)
+{
+ return;
+}
+
+Uint8 *Core_GetAudioBuf(_THIS)
+{
+ return(NULL);
+}
+
+void Core_CloseAudio(_THIS)
+{
+ OSStatus result;
+ struct AURenderCallbackStruct callback;
+
+ /* stop processing the audio unit */
+ result = AudioOutputUnitStop (outputAudioUnit);
+ if (result != noErr) {
+ SDL_SetError("Core_CloseAudio: AudioOutputUnitStop");
+ return;
+ }
+
+ /* Remove the input callback */
+ callback.inputProc = 0;
+ callback.inputProcRefCon = 0;
+ result = AudioUnitSetProperty (outputAudioUnit,
+ kAudioUnitProperty_SetRenderCallback,
+ kAudioUnitScope_Input,
+ 0,
+ &callback,
+ sizeof(callback));
+ if (result != noErr) {
+ SDL_SetError("Core_CloseAudio: AudioUnitSetProperty (kAudioUnitProperty_SetInputCallback)");
+ return;
+ }
+
+ result = CloseComponent(outputAudioUnit);
+ if (result != noErr) {
+ SDL_SetError("Core_CloseAudio: CloseComponent");
+ return;
+ }
+
+ SDL_free(buffer);
+}
+
+#define CHECK_RESULT(msg) \
+ if (result != noErr) { \
+ SDL_SetError("Failed to start CoreAudio: " msg); \
+ return -1; \
+ }
+
+
+int Core_OpenAudio(_THIS, SDL_AudioSpec *spec)
+{
+ OSStatus result = noErr;
+ Component comp;
+ ComponentDescription desc;
+ struct AURenderCallbackStruct callback;
+ AudioStreamBasicDescription requestedDesc;
+
+ /* Setup a AudioStreamBasicDescription with the requested format */
+ requestedDesc.mFormatID = kAudioFormatLinearPCM;
+ requestedDesc.mFormatFlags = kLinearPCMFormatFlagIsPacked;
+ requestedDesc.mChannelsPerFrame = spec->channels;
+ requestedDesc.mSampleRate = spec->freq;
+
+ requestedDesc.mBitsPerChannel = spec->format & 0xFF;
+ if (spec->format & 0x8000)
+ requestedDesc.mFormatFlags |= kLinearPCMFormatFlagIsSignedInteger;
+ if (spec->format & 0x1000)
+ requestedDesc.mFormatFlags |= kLinearPCMFormatFlagIsBigEndian;
+
+ requestedDesc.mFramesPerPacket = 1;
+ requestedDesc.mBytesPerFrame = requestedDesc.mBitsPerChannel * requestedDesc.mChannelsPerFrame / 8;
+ requestedDesc.mBytesPerPacket = requestedDesc.mBytesPerFrame * requestedDesc.mFramesPerPacket;
+
+
+ /* Locate the default output audio unit */
+ desc.componentType = kAudioUnitType_Output;
+ desc.componentSubType = kAudioUnitSubType_DefaultOutput;
+ desc.componentManufacturer = kAudioUnitManufacturer_Apple;
+ desc.componentFlags = 0;
+ desc.componentFlagsMask = 0;
+
+ comp = FindNextComponent (NULL, &desc);
+ if (comp == NULL) {
+ SDL_SetError ("Failed to start CoreAudio: FindNextComponent returned NULL");
+ return -1;
+ }
+
+ /* Open & initialize the default output audio unit */
+ result = OpenAComponent (comp, &outputAudioUnit);
+ CHECK_RESULT("OpenAComponent")
+
+ result = AudioUnitInitialize (outputAudioUnit);
+ CHECK_RESULT("AudioUnitInitialize")
+
+ /* Set the input format of the audio unit. */
+ result = AudioUnitSetProperty (outputAudioUnit,
+ kAudioUnitProperty_StreamFormat,
+ kAudioUnitScope_Input,
+ 0,
+ &requestedDesc,
+ sizeof (requestedDesc));
+ CHECK_RESULT("AudioUnitSetProperty (kAudioUnitProperty_StreamFormat)")
+
+ /* Set the audio callback */
+ callback.inputProc = audioCallback;
+ callback.inputProcRefCon = this;
+ result = AudioUnitSetProperty (outputAudioUnit,
+ kAudioUnitProperty_SetRenderCallback,
+ kAudioUnitScope_Input,
+ 0,
+ &callback,
+ sizeof(callback));
+ CHECK_RESULT("AudioUnitSetProperty (kAudioUnitProperty_SetInputCallback)")
+
+ /* Calculate the final parameters for this audio specification */
+ SDL_CalculateAudioSpec(spec);
+
+ /* Allocate a sample buffer */
+ bufferOffset = bufferSize = this->spec.size;
+ buffer = SDL_malloc(bufferSize);
+
+ /* Finally, start processing of the audio unit */
+ result = AudioOutputUnitStart (outputAudioUnit);
+ CHECK_RESULT("AudioOutputUnitStart")
+
+
+ /* We're running! */
+ return(1);
+}