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diff --git a/distrib/sdl-1.2.15/src/audio/macrom/SDL_romaudio.h b/distrib/sdl-1.2.15/src/audio/macrom/SDL_romaudio.h
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+++ b/distrib/sdl-1.2.15/src/audio/macrom/SDL_romaudio.h
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+/*
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 1997-2012 Sam Lantinga
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2.1 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with this library; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+
+ Sam Lantinga
+ slouken@libsdl.org
+*/
+#include "SDL_config.h"
+
+#ifndef _SDL_romaudio_h
+#define _SDL_romaudio_h
+
+#include "../SDL_sysaudio.h"
+
+/* This is Ryan's improved MacOS sound code, with locking support */
+#define USE_RYANS_SOUNDCODE
+
+/* Hidden "this" pointer for the video functions */
+#define _THIS SDL_AudioDevice *this
+
+struct SDL_PrivateAudioData {
+ /* Sound manager audio channel */
+ SndChannelPtr channel;
+#if defined(TARGET_API_MAC_CARBON) || defined(USE_RYANS_SOUNDCODE)
+ /* FIXME: Add Ryan's static data here */
+#else
+ /* Double buffering variables */
+ SndDoubleBufferPtr audio_buf[2];
+#endif
+};
+
+/* Old variable names */
+#define channel (this->hidden->channel)
+#define audio_buf (this->hidden->audio_buf)
+
+#endif /* _SDL_romaudio_h */