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Diffstat (limited to 'distrib/sdl-1.2.15/src/audio/windib/SDL_dibaudio.c')
-rw-r--r--distrib/sdl-1.2.15/src/audio/windib/SDL_dibaudio.c343
1 files changed, 343 insertions, 0 deletions
diff --git a/distrib/sdl-1.2.15/src/audio/windib/SDL_dibaudio.c b/distrib/sdl-1.2.15/src/audio/windib/SDL_dibaudio.c
new file mode 100644
index 0000000..b218ff9
--- /dev/null
+++ b/distrib/sdl-1.2.15/src/audio/windib/SDL_dibaudio.c
@@ -0,0 +1,343 @@
+/*
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 1997-2012 Sam Lantinga
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2.1 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with this library; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+
+ Sam Lantinga
+ slouken@libsdl.org
+*/
+#include "SDL_config.h"
+
+/* Allow access to a raw mixing buffer */
+
+#define WIN32_LEAN_AND_MEAN
+#include <windows.h>
+#include <mmsystem.h>
+
+#include "SDL_timer.h"
+#include "SDL_audio.h"
+#include "../SDL_audio_c.h"
+#include "SDL_dibaudio.h"
+#if defined(_WIN32_WCE) && (_WIN32_WCE < 300)
+#include "win_ce_semaphore.h"
+#endif
+
+
+/* Audio driver functions */
+static int DIB_OpenAudio(_THIS, SDL_AudioSpec *spec);
+static void DIB_ThreadInit(_THIS);
+static void DIB_WaitAudio(_THIS);
+static Uint8 *DIB_GetAudioBuf(_THIS);
+static void DIB_PlayAudio(_THIS);
+static void DIB_WaitDone(_THIS);
+static void DIB_CloseAudio(_THIS);
+
+int volatile dibaudio_thread_debug = 0;
+int volatile dibaudio_cb_debug = 0;
+int volatile dibaudio_main_debug = 0;
+
+/* Audio driver bootstrap functions */
+
+static int Audio_Available(void)
+{
+ return(1);
+}
+
+static void Audio_DeleteDevice(SDL_AudioDevice *device)
+{
+ SDL_free(device->hidden);
+ SDL_free(device);
+}
+
+static SDL_AudioDevice *Audio_CreateDevice(int devindex)
+{
+ SDL_AudioDevice *this;
+
+ /* Initialize all variables that we clean on shutdown */
+ this = (SDL_AudioDevice *)SDL_malloc(sizeof(SDL_AudioDevice));
+ if ( this ) {
+ SDL_memset(this, 0, (sizeof *this));
+ this->hidden = (struct SDL_PrivateAudioData *)
+ SDL_malloc((sizeof *this->hidden));
+ }
+ if ( (this == NULL) || (this->hidden == NULL) ) {
+ SDL_OutOfMemory();
+ if ( this ) {
+ SDL_free(this);
+ }
+ return(0);
+ }
+ SDL_memset(this->hidden, 0, (sizeof *this->hidden));
+
+ /* Set the function pointers */
+ this->OpenAudio = DIB_OpenAudio;
+ this->ThreadInit = DIB_ThreadInit;
+ this->WaitAudio = DIB_WaitAudio;
+ this->PlayAudio = DIB_PlayAudio;
+ this->GetAudioBuf = DIB_GetAudioBuf;
+ this->WaitDone = DIB_WaitDone;
+ this->CloseAudio = DIB_CloseAudio;
+
+ this->free = Audio_DeleteDevice;
+
+ return this;
+}
+
+AudioBootStrap WAVEOUT_bootstrap = {
+ "waveout", "Win95/98/NT/2000 WaveOut",
+ Audio_Available, Audio_CreateDevice
+};
+
+
+/* The Win32 callback for filling the WAVE device */
+static void CALLBACK FillSound(HWAVEOUT hwo, UINT uMsg, DWORD_PTR dwInstance,
+ DWORD dwParam1, DWORD dwParam2)
+{
+ SDL_AudioDevice *this = (SDL_AudioDevice *)dwInstance;
+
+ /* Only service "buffer done playing" messages */
+ if ( uMsg != WOM_DONE )
+ return;
+
+ /* Signal that we are done playing a buffer */
+ dibaudio_cb_debug = 1;
+ EnterCriticalSection(&audio_cs);
+ dibaudio_cb_debug = 2;
+ SetEvent(audio_event);
+ dibaudio_cb_debug = 3;
+ LeaveCriticalSection(&audio_cs);
+ dibaudio_cb_debug = 4;
+}
+
+static void SetMMerror(char *function, MMRESULT code)
+{
+ size_t len;
+ char errbuf[MAXERRORLENGTH];
+#ifdef _WIN32_WCE
+ wchar_t werrbuf[MAXERRORLENGTH];
+#endif
+
+ SDL_snprintf(errbuf, SDL_arraysize(errbuf), "%s: ", function);
+ len = SDL_strlen(errbuf);
+
+#ifdef _WIN32_WCE
+ /* UNICODE version */
+ waveOutGetErrorText(code, werrbuf, MAXERRORLENGTH-len);
+ WideCharToMultiByte(CP_ACP,0,werrbuf,-1,errbuf+len,MAXERRORLENGTH-len,NULL,NULL);
+#else
+ waveOutGetErrorText(code, errbuf+len, (UINT)(MAXERRORLENGTH-len));
+#endif
+
+ SDL_SetError("%s",errbuf);
+}
+
+/* Set high priority for the audio thread */
+static void DIB_ThreadInit(_THIS)
+{
+ SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_HIGHEST);
+}
+
+void DIB_WaitAudio(_THIS)
+{
+ /* Wait for an audio chunk to finish */
+ dibaudio_thread_debug = 1;
+ WaitForSingleObject(audio_event, INFINITE);
+ dibaudio_thread_debug = 2;
+ ResetEvent(audio_event);
+ dibaudio_thread_debug = 3;
+}
+
+Uint8 *DIB_GetAudioBuf(_THIS)
+{
+ Uint8 *retval;
+
+ dibaudio_thread_debug = 4;
+ EnterCriticalSection(&audio_cs);
+ dibaudio_thread_debug = 5;
+ retval = (Uint8 *)(wavebuf[next_buffer].lpData);
+ return retval;
+}
+
+void DIB_PlayAudio(_THIS)
+{
+ /* Queue it up */
+ dibaudio_thread_debug = 6;
+ waveOutWrite(sound, &wavebuf[next_buffer], sizeof(wavebuf[0]));
+ dibaudio_thread_debug = 7;
+ next_buffer = (next_buffer+1)%NUM_BUFFERS;
+ LeaveCriticalSection(&audio_cs);
+ dibaudio_thread_debug = 8;
+}
+
+void DIB_WaitDone(_THIS)
+{
+ int i, left, tries = 5;
+
+ dibaudio_thread_debug = 9;
+
+ /* give some time for the wave output to send the last buffer,
+ but don't hang if one was cancelled
+ */
+ do {
+ left = NUM_BUFFERS;
+ for ( i=0; i<NUM_BUFFERS; ++i ) {
+ if ( wavebuf[i].dwFlags & WHDR_DONE ) {
+ --left;
+ }
+ }
+ if ( left == 0 )
+ break;
+
+ SDL_Delay(100);
+ } while ( --tries > 0 );
+
+ dibaudio_thread_debug = 10;
+}
+
+void DIB_CloseAudio(_THIS)
+{
+ int i;
+
+ /* Close up audio */
+ if (audio_event != INVALID_HANDLE_VALUE ) {
+#if defined(_WIN32_WCE) && (_WIN32_WCE < 300)
+ CloseSynchHandle(audio_event);
+#else
+ CloseHandle(audio_event);
+#endif
+ }
+ if ( sound ) {
+ waveOutReset(sound);
+ }
+
+ /* Clean up mixing buffers */
+ for ( i=0; i<NUM_BUFFERS; ++i ) {
+ if ( wavebuf[i].dwUser != 0xFFFF ) {
+ waveOutUnprepareHeader(sound, &wavebuf[i],
+ sizeof(wavebuf[i]));
+ wavebuf[i].dwUser = 0xFFFF;
+ }
+ }
+ /* Free raw mixing buffer */
+ if ( mixbuf != NULL ) {
+ SDL_free(mixbuf);
+ mixbuf = NULL;
+ }
+
+ if ( sound )
+ waveOutClose(sound);
+}
+
+int DIB_OpenAudio(_THIS, SDL_AudioSpec *spec)
+{
+ MMRESULT result;
+ int i;
+ WAVEFORMATEX waveformat;
+
+ /* Initialize the wavebuf structures for closing */
+ sound = NULL;
+ InitializeCriticalSection(&audio_cs);
+ audio_event = INVALID_HANDLE_VALUE;
+ for ( i = 0; i < NUM_BUFFERS; ++i )
+ wavebuf[i].dwUser = 0xFFFF;
+ mixbuf = NULL;
+
+ /* Set basic WAVE format parameters */
+ SDL_memset(&waveformat, 0, sizeof(waveformat));
+ waveformat.wFormatTag = WAVE_FORMAT_PCM;
+
+ /* Determine the audio parameters from the AudioSpec */
+ switch ( spec->format & 0xFF ) {
+ case 8:
+ /* Unsigned 8 bit audio data */
+ spec->format = AUDIO_U8;
+ waveformat.wBitsPerSample = 8;
+ break;
+ case 16:
+ /* Signed 16 bit audio data */
+ spec->format = AUDIO_S16;
+ waveformat.wBitsPerSample = 16;
+ break;
+ default:
+ SDL_SetError("Unsupported audio format");
+ return(-1);
+ }
+ waveformat.nChannels = spec->channels;
+ waveformat.nSamplesPerSec = spec->freq;
+ waveformat.nBlockAlign =
+ waveformat.nChannels * (waveformat.wBitsPerSample/8);
+ waveformat.nAvgBytesPerSec =
+ waveformat.nSamplesPerSec * waveformat.nBlockAlign;
+
+ /* Check the buffer size -- minimum of 1/4 second (word aligned) */
+ if ( spec->samples < (spec->freq/4) )
+ spec->samples = ((spec->freq/4)+3)&~3;
+
+ /* Update the fragment size as size in bytes */
+ SDL_CalculateAudioSpec(spec);
+
+ /* Open the audio device */
+ result = waveOutOpen(&sound, WAVE_MAPPER, &waveformat,
+ (DWORD_PTR)FillSound, (DWORD_PTR)this, CALLBACK_FUNCTION);
+ if ( result != MMSYSERR_NOERROR ) {
+ SetMMerror("waveOutOpen()", result);
+ return(-1);
+ }
+
+#ifdef SOUND_DEBUG
+ /* Check the sound device we retrieved */
+ {
+ WAVEOUTCAPS caps;
+
+ result = waveOutGetDevCaps((UINT)sound, &caps, sizeof(caps));
+ if ( result != MMSYSERR_NOERROR ) {
+ SetMMerror("waveOutGetDevCaps()", result);
+ return(-1);
+ }
+ printf("Audio device: %s\n", caps.szPname);
+ }
+#endif
+
+ /* Create the audio buffer semaphore */
+ audio_event = CreateEvent( NULL, TRUE, FALSE, NULL );
+ if (audio_event == NULL) {
+ SDL_SetError("Couldn't create semaphore");
+ return(-1);
+ }
+
+ /* Create the sound buffers */
+ mixbuf = (Uint8 *)SDL_malloc(NUM_BUFFERS*spec->size);
+ if ( mixbuf == NULL ) {
+ SDL_SetError("Out of memory");
+ return(-1);
+ }
+ for ( i = 0; i < NUM_BUFFERS; ++i ) {
+ SDL_memset(&wavebuf[i], 0, sizeof(wavebuf[i]));
+ wavebuf[i].lpData = (LPSTR) &mixbuf[i*spec->size];
+ wavebuf[i].dwBufferLength = spec->size;
+ wavebuf[i].dwFlags = WHDR_DONE;
+ result = waveOutPrepareHeader(sound, &wavebuf[i],
+ sizeof(wavebuf[i]));
+ if ( result != MMSYSERR_NOERROR ) {
+ SetMMerror("waveOutPrepareHeader()", result);
+ return(-1);
+ }
+ }
+
+ /* Ready to go! */
+ next_buffer = 0;
+ return(0);
+}