diff options
Diffstat (limited to 'distrib/sdl-1.2.15/src/audio/windx5/SDL_dx5audio.c')
-rw-r--r-- | distrib/sdl-1.2.15/src/audio/windx5/SDL_dx5audio.c | 705 |
1 files changed, 705 insertions, 0 deletions
diff --git a/distrib/sdl-1.2.15/src/audio/windx5/SDL_dx5audio.c b/distrib/sdl-1.2.15/src/audio/windx5/SDL_dx5audio.c new file mode 100644 index 0000000..c3d42ae --- /dev/null +++ b/distrib/sdl-1.2.15/src/audio/windx5/SDL_dx5audio.c @@ -0,0 +1,705 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2012 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ +#include "SDL_config.h" + +/* Allow access to a raw mixing buffer */ + +#include "SDL_timer.h" +#include "SDL_audio.h" +#include "../SDL_audio_c.h" +#include "SDL_dx5audio.h" + +/* Define this if you want to use DirectX 6 DirectSoundNotify interface */ +//#define USE_POSITION_NOTIFY + +/* DirectX function pointers for audio */ +HRESULT (WINAPI *DSoundCreate)(LPGUID, LPDIRECTSOUND *, LPUNKNOWN); + +/* Audio driver functions */ +static int DX5_OpenAudio(_THIS, SDL_AudioSpec *spec); +static void DX5_ThreadInit(_THIS); +static void DX5_WaitAudio_BusyWait(_THIS); +#ifdef USE_POSITION_NOTIFY +static void DX6_WaitAudio_EventWait(_THIS); +#endif +static void DX5_PlayAudio(_THIS); +static Uint8 *DX5_GetAudioBuf(_THIS); +static void DX5_WaitDone(_THIS); +static void DX5_CloseAudio(_THIS); + +/* Audio driver bootstrap functions */ + +static int Audio_Available(void) +{ + HINSTANCE DSoundDLL; + int dsound_ok; + + /* Version check DSOUND.DLL (Is DirectX okay?) */ + dsound_ok = 0; + DSoundDLL = LoadLibrary(TEXT("DSOUND.DLL")); + if ( DSoundDLL != NULL ) { + /* We just use basic DirectSound, we're okay */ + /* Yay! */ + /* Unfortunately, the sound drivers on NT have + higher latencies than the audio buffers used + by many SDL applications, so there are gaps + in the audio - it sounds terrible. Punt for now. + */ + OSVERSIONINFO ver; + ver.dwOSVersionInfoSize = sizeof (OSVERSIONINFO); + GetVersionEx(&ver); + switch (ver.dwPlatformId) { + case VER_PLATFORM_WIN32_NT: + if ( ver.dwMajorVersion > 4 ) { + /* Win2K */ + dsound_ok = 1; + } else { + /* WinNT */ + dsound_ok = 0; + } + break; + default: + /* Win95 or Win98 */ + dsound_ok = 1; + break; + } + /* Now check for DirectX 5 or better - otherwise + * we will fail later in DX5_OpenAudio without a chance + * to fall back to the DIB driver. */ + if (dsound_ok) { + /* DirectSoundCaptureCreate was added in DX5 */ + if (!GetProcAddress(DSoundDLL, TEXT("DirectSoundCaptureCreate"))) + dsound_ok = 0; + + } + /* Clean up.. */ + FreeLibrary(DSoundDLL); + } + return(dsound_ok); +} + +/* Functions for loading the DirectX functions dynamically */ +static HINSTANCE DSoundDLL = NULL; + +static void DX5_Unload(void) +{ + if ( DSoundDLL != NULL ) { + FreeLibrary(DSoundDLL); + DSoundCreate = NULL; + DSoundDLL = NULL; + } +} +static int DX5_Load(void) +{ + int status; + + DX5_Unload(); + DSoundDLL = LoadLibrary(TEXT("DSOUND.DLL")); + if ( DSoundDLL != NULL ) { + DSoundCreate = (void *)GetProcAddress(DSoundDLL, + TEXT("DirectSoundCreate")); + } + if ( DSoundDLL && DSoundCreate ) { + status = 0; + } else { + DX5_Unload(); + status = -1; + } + return status; +} + +static void Audio_DeleteDevice(SDL_AudioDevice *device) +{ + DX5_Unload(); + SDL_free(device->hidden); + SDL_free(device); +} + +static SDL_AudioDevice *Audio_CreateDevice(int devindex) +{ + SDL_AudioDevice *this; + + /* Load DirectX */ + if ( DX5_Load() < 0 ) { + return(NULL); + } + + /* Initialize all variables that we clean on shutdown */ + this = (SDL_AudioDevice *)SDL_malloc(sizeof(SDL_AudioDevice)); + if ( this ) { + SDL_memset(this, 0, (sizeof *this)); + this->hidden = (struct SDL_PrivateAudioData *) + SDL_malloc((sizeof *this->hidden)); + } + if ( (this == NULL) || (this->hidden == NULL) ) { + SDL_OutOfMemory(); + if ( this ) { + SDL_free(this); + } + return(0); + } + SDL_memset(this->hidden, 0, (sizeof *this->hidden)); + + /* Set the function pointers */ + this->OpenAudio = DX5_OpenAudio; + this->ThreadInit = DX5_ThreadInit; + this->WaitAudio = DX5_WaitAudio_BusyWait; + this->PlayAudio = DX5_PlayAudio; + this->GetAudioBuf = DX5_GetAudioBuf; + this->WaitDone = DX5_WaitDone; + this->CloseAudio = DX5_CloseAudio; + + this->free = Audio_DeleteDevice; + + return this; +} + +AudioBootStrap DSOUND_bootstrap = { + "dsound", "Win95/98/2000 DirectSound", + Audio_Available, Audio_CreateDevice +}; + +static void SetDSerror(const char *function, int code) +{ + static const char *error; + static char errbuf[1024]; + + errbuf[0] = 0; + switch (code) { + case E_NOINTERFACE: + error = + "Unsupported interface\n-- Is DirectX 5.0 or later installed?"; + break; + case DSERR_ALLOCATED: + error = "Audio device in use"; + break; + case DSERR_BADFORMAT: + error = "Unsupported audio format"; + break; + case DSERR_BUFFERLOST: + error = "Mixing buffer was lost"; + break; + case DSERR_CONTROLUNAVAIL: + error = "Control requested is not available"; + break; + case DSERR_INVALIDCALL: + error = "Invalid call for the current state"; + break; + case DSERR_INVALIDPARAM: + error = "Invalid parameter"; + break; + case DSERR_NODRIVER: + error = "No audio device found"; + break; + case DSERR_OUTOFMEMORY: + error = "Out of memory"; + break; + case DSERR_PRIOLEVELNEEDED: + error = "Caller doesn't have priority"; + break; + case DSERR_UNSUPPORTED: + error = "Function not supported"; + break; + default: + SDL_snprintf(errbuf, SDL_arraysize(errbuf), + "%s: Unknown DirectSound error: 0x%x", + function, code); + break; + } + if ( ! errbuf[0] ) { + SDL_snprintf(errbuf, SDL_arraysize(errbuf), "%s: %s", function, error); + } + SDL_SetError("%s", errbuf); + return; +} + +/* DirectSound needs to be associated with a window */ +static HWND mainwin = NULL; +/* */ +void DX5_SoundFocus(HWND hwnd) +{ + mainwin = hwnd; +} + +static void DX5_ThreadInit(_THIS) +{ + SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_HIGHEST); +} + +static void DX5_WaitAudio_BusyWait(_THIS) +{ + DWORD status; + DWORD cursor, junk; + HRESULT result; + + /* Semi-busy wait, since we have no way of getting play notification + on a primary mixing buffer located in hardware (DirectX 5.0) + */ + result = IDirectSoundBuffer_GetCurrentPosition(mixbuf, &junk, &cursor); + if ( result != DS_OK ) { + if ( result == DSERR_BUFFERLOST ) { + IDirectSoundBuffer_Restore(mixbuf); + } +#ifdef DEBUG_SOUND + SetDSerror("DirectSound GetCurrentPosition", result); +#endif + return; + } + + while ( (cursor/mixlen) == lastchunk ) { + /* FIXME: find out how much time is left and sleep that long */ + SDL_Delay(1); + + /* Try to restore a lost sound buffer */ + IDirectSoundBuffer_GetStatus(mixbuf, &status); + if ( (status&DSBSTATUS_BUFFERLOST) ) { + IDirectSoundBuffer_Restore(mixbuf); + IDirectSoundBuffer_GetStatus(mixbuf, &status); + if ( (status&DSBSTATUS_BUFFERLOST) ) { + break; + } + } + if ( ! (status&DSBSTATUS_PLAYING) ) { + result = IDirectSoundBuffer_Play(mixbuf, 0, 0, DSBPLAY_LOOPING); + if ( result == DS_OK ) { + continue; + } +#ifdef DEBUG_SOUND + SetDSerror("DirectSound Play", result); +#endif + return; + } + + /* Find out where we are playing */ + result = IDirectSoundBuffer_GetCurrentPosition(mixbuf, + &junk, &cursor); + if ( result != DS_OK ) { + SetDSerror("DirectSound GetCurrentPosition", result); + return; + } + } +} + +#ifdef USE_POSITION_NOTIFY +static void DX6_WaitAudio_EventWait(_THIS) +{ + DWORD status; + HRESULT result; + + /* Try to restore a lost sound buffer */ + IDirectSoundBuffer_GetStatus(mixbuf, &status); + if ( (status&DSBSTATUS_BUFFERLOST) ) { + IDirectSoundBuffer_Restore(mixbuf); + IDirectSoundBuffer_GetStatus(mixbuf, &status); + if ( (status&DSBSTATUS_BUFFERLOST) ) { + return; + } + } + if ( ! (status&DSBSTATUS_PLAYING) ) { + result = IDirectSoundBuffer_Play(mixbuf, 0, 0, DSBPLAY_LOOPING); + if ( result != DS_OK ) { +#ifdef DEBUG_SOUND + SetDSerror("DirectSound Play", result); +#endif + return; + } + } + WaitForSingleObject(audio_event, INFINITE); +} +#endif /* USE_POSITION_NOTIFY */ + +static void DX5_PlayAudio(_THIS) +{ + /* Unlock the buffer, allowing it to play */ + if ( locked_buf ) { + IDirectSoundBuffer_Unlock(mixbuf, locked_buf, mixlen, NULL, 0); + } + +} + +static Uint8 *DX5_GetAudioBuf(_THIS) +{ + DWORD cursor, junk; + HRESULT result; + DWORD rawlen; + + /* Figure out which blocks to fill next */ + locked_buf = NULL; + result = IDirectSoundBuffer_GetCurrentPosition(mixbuf, &junk, &cursor); + if ( result == DSERR_BUFFERLOST ) { + IDirectSoundBuffer_Restore(mixbuf); + result = IDirectSoundBuffer_GetCurrentPosition(mixbuf, + &junk, &cursor); + } + if ( result != DS_OK ) { + SetDSerror("DirectSound GetCurrentPosition", result); + return(NULL); + } + cursor /= mixlen; +#ifdef DEBUG_SOUND + /* Detect audio dropouts */ + { DWORD spot = cursor; + if ( spot < lastchunk ) { + spot += NUM_BUFFERS; + } + if ( spot > lastchunk+1 ) { + fprintf(stderr, "Audio dropout, missed %d fragments\n", + (spot - (lastchunk+1))); + } + } +#endif + lastchunk = cursor; + cursor = (cursor+1)%NUM_BUFFERS; + cursor *= mixlen; + + /* Lock the audio buffer */ + result = IDirectSoundBuffer_Lock(mixbuf, cursor, mixlen, + (LPVOID *)&locked_buf, &rawlen, NULL, &junk, 0); + if ( result == DSERR_BUFFERLOST ) { + IDirectSoundBuffer_Restore(mixbuf); + result = IDirectSoundBuffer_Lock(mixbuf, cursor, mixlen, + (LPVOID *)&locked_buf, &rawlen, NULL, &junk, 0); + } + if ( result != DS_OK ) { + SetDSerror("DirectSound Lock", result); + return(NULL); + } + return(locked_buf); +} + +static void DX5_WaitDone(_THIS) +{ + Uint8 *stream; + + /* Wait for the playing chunk to finish */ + stream = this->GetAudioBuf(this); + if ( stream != NULL ) { + SDL_memset(stream, silence, mixlen); + this->PlayAudio(this); + } + this->WaitAudio(this); + + /* Stop the looping sound buffer */ + IDirectSoundBuffer_Stop(mixbuf); +} + +static void DX5_CloseAudio(_THIS) +{ + if ( sound != NULL ) { + if ( mixbuf != NULL ) { + /* Clean up the audio buffer */ + IDirectSoundBuffer_Release(mixbuf); + mixbuf = NULL; + } + if ( audio_event != NULL ) { + CloseHandle(audio_event); + audio_event = NULL; + } + IDirectSound_Release(sound); + sound = NULL; + } +} + +#ifdef USE_PRIMARY_BUFFER +/* This function tries to create a primary audio buffer, and returns the + number of audio chunks available in the created buffer. +*/ +static int CreatePrimary(LPDIRECTSOUND sndObj, HWND focus, + LPDIRECTSOUNDBUFFER *sndbuf, WAVEFORMATEX *wavefmt, Uint32 chunksize) +{ + HRESULT result; + DSBUFFERDESC format; + DSBCAPS caps; + int numchunks; + + /* Try to set primary mixing privileges */ + result = IDirectSound_SetCooperativeLevel(sndObj, focus, + DSSCL_WRITEPRIMARY); + if ( result != DS_OK ) { +#ifdef DEBUG_SOUND + SetDSerror("DirectSound SetCooperativeLevel", result); +#endif + return(-1); + } + + /* Try to create the primary buffer */ + SDL_memset(&format, 0, sizeof(format)); + format.dwSize = sizeof(format); + format.dwFlags=(DSBCAPS_PRIMARYBUFFER|DSBCAPS_GETCURRENTPOSITION2); + format.dwFlags |= DSBCAPS_STICKYFOCUS; +#ifdef USE_POSITION_NOTIFY + format.dwFlags |= DSBCAPS_CTRLPOSITIONNOTIFY; +#endif + result = IDirectSound_CreateSoundBuffer(sndObj, &format, sndbuf, NULL); + if ( result != DS_OK ) { +#ifdef DEBUG_SOUND + SetDSerror("DirectSound CreateSoundBuffer", result); +#endif + return(-1); + } + + /* Check the size of the fragment buffer */ + SDL_memset(&caps, 0, sizeof(caps)); + caps.dwSize = sizeof(caps); + result = IDirectSoundBuffer_GetCaps(*sndbuf, &caps); + if ( result != DS_OK ) { +#ifdef DEBUG_SOUND + SetDSerror("DirectSound GetCaps", result); +#endif + IDirectSoundBuffer_Release(*sndbuf); + return(-1); + } + if ( (chunksize > caps.dwBufferBytes) || + ((caps.dwBufferBytes%chunksize) != 0) ) { + /* The primary buffer size is not a multiple of 'chunksize' + -- this hopefully doesn't happen when 'chunksize' is a + power of 2. + */ + IDirectSoundBuffer_Release(*sndbuf); + SDL_SetError( +"Primary buffer size is: %d, cannot break it into chunks of %d bytes\n", + caps.dwBufferBytes, chunksize); + return(-1); + } + numchunks = (caps.dwBufferBytes/chunksize); + + /* Set the primary audio format */ + result = IDirectSoundBuffer_SetFormat(*sndbuf, wavefmt); + if ( result != DS_OK ) { +#ifdef DEBUG_SOUND + SetDSerror("DirectSound SetFormat", result); +#endif + IDirectSoundBuffer_Release(*sndbuf); + return(-1); + } + return(numchunks); +} +#endif /* USE_PRIMARY_BUFFER */ + +/* This function tries to create a secondary audio buffer, and returns the + number of audio chunks available in the created buffer. +*/ +static int CreateSecondary(LPDIRECTSOUND sndObj, HWND focus, + LPDIRECTSOUNDBUFFER *sndbuf, WAVEFORMATEX *wavefmt, Uint32 chunksize) +{ + const int numchunks = 8; + HRESULT result; + DSBUFFERDESC format; + LPVOID pvAudioPtr1, pvAudioPtr2; + DWORD dwAudioBytes1, dwAudioBytes2; + + /* Try to set primary mixing privileges */ + if ( focus ) { + result = IDirectSound_SetCooperativeLevel(sndObj, + focus, DSSCL_PRIORITY); + } else { + result = IDirectSound_SetCooperativeLevel(sndObj, + GetDesktopWindow(), DSSCL_NORMAL); + } + if ( result != DS_OK ) { +#ifdef DEBUG_SOUND + SetDSerror("DirectSound SetCooperativeLevel", result); +#endif + return(-1); + } + + /* Try to create the secondary buffer */ + SDL_memset(&format, 0, sizeof(format)); + format.dwSize = sizeof(format); + format.dwFlags = DSBCAPS_GETCURRENTPOSITION2; +#ifdef USE_POSITION_NOTIFY + format.dwFlags |= DSBCAPS_CTRLPOSITIONNOTIFY; +#endif + if ( ! focus ) { + format.dwFlags |= DSBCAPS_GLOBALFOCUS; + } else { + format.dwFlags |= DSBCAPS_STICKYFOCUS; + } + format.dwBufferBytes = numchunks*chunksize; + if ( (format.dwBufferBytes < DSBSIZE_MIN) || + (format.dwBufferBytes > DSBSIZE_MAX) ) { + SDL_SetError("Sound buffer size must be between %d and %d", + DSBSIZE_MIN/numchunks, DSBSIZE_MAX/numchunks); + return(-1); + } + format.dwReserved = 0; + format.lpwfxFormat = wavefmt; + result = IDirectSound_CreateSoundBuffer(sndObj, &format, sndbuf, NULL); + if ( result != DS_OK ) { + SetDSerror("DirectSound CreateSoundBuffer", result); + return(-1); + } + IDirectSoundBuffer_SetFormat(*sndbuf, wavefmt); + + /* Silence the initial audio buffer */ + result = IDirectSoundBuffer_Lock(*sndbuf, 0, format.dwBufferBytes, + (LPVOID *)&pvAudioPtr1, &dwAudioBytes1, + (LPVOID *)&pvAudioPtr2, &dwAudioBytes2, + DSBLOCK_ENTIREBUFFER); + if ( result == DS_OK ) { + if ( wavefmt->wBitsPerSample == 8 ) { + SDL_memset(pvAudioPtr1, 0x80, dwAudioBytes1); + } else { + SDL_memset(pvAudioPtr1, 0x00, dwAudioBytes1); + } + IDirectSoundBuffer_Unlock(*sndbuf, + (LPVOID)pvAudioPtr1, dwAudioBytes1, + (LPVOID)pvAudioPtr2, dwAudioBytes2); + } + + /* We're ready to go */ + return(numchunks); +} + +/* This function tries to set position notify events on the mixing buffer */ +#ifdef USE_POSITION_NOTIFY +static int CreateAudioEvent(_THIS) +{ + LPDIRECTSOUNDNOTIFY notify; + DSBPOSITIONNOTIFY *notify_positions; + int i, retval; + HRESULT result; + + /* Default to fail on exit */ + retval = -1; + notify = NULL; + + /* Query for the interface */ + result = IDirectSoundBuffer_QueryInterface(mixbuf, + &IID_IDirectSoundNotify, (void *)¬ify); + if ( result != DS_OK ) { + goto done; + } + + /* Allocate the notify structures */ + notify_positions = (DSBPOSITIONNOTIFY *)SDL_malloc(NUM_BUFFERS* + sizeof(*notify_positions)); + if ( notify_positions == NULL ) { + goto done; + } + + /* Create the notify event */ + audio_event = CreateEvent(NULL, FALSE, FALSE, NULL); + if ( audio_event == NULL ) { + goto done; + } + + /* Set up the notify structures */ + for ( i=0; i<NUM_BUFFERS; ++i ) { + notify_positions[i].dwOffset = i*mixlen; + notify_positions[i].hEventNotify = audio_event; + } + result = IDirectSoundNotify_SetNotificationPositions(notify, + NUM_BUFFERS, notify_positions); + if ( result == DS_OK ) { + retval = 0; + } +done: + if ( notify != NULL ) { + IDirectSoundNotify_Release(notify); + } + return(retval); +} +#endif /* USE_POSITION_NOTIFY */ + +static int DX5_OpenAudio(_THIS, SDL_AudioSpec *spec) +{ + HRESULT result; + WAVEFORMATEX waveformat; + + /* Set basic WAVE format parameters */ + SDL_memset(&waveformat, 0, sizeof(waveformat)); + waveformat.wFormatTag = WAVE_FORMAT_PCM; + + /* Determine the audio parameters from the AudioSpec */ + switch ( spec->format & 0xFF ) { + case 8: + /* Unsigned 8 bit audio data */ + spec->format = AUDIO_U8; + silence = 0x80; + waveformat.wBitsPerSample = 8; + break; + case 16: + /* Signed 16 bit audio data */ + spec->format = AUDIO_S16; + silence = 0x00; + waveformat.wBitsPerSample = 16; + break; + default: + SDL_SetError("Unsupported audio format"); + return(-1); + } + waveformat.nChannels = spec->channels; + waveformat.nSamplesPerSec = spec->freq; + waveformat.nBlockAlign = + waveformat.nChannels * (waveformat.wBitsPerSample/8); + waveformat.nAvgBytesPerSec = + waveformat.nSamplesPerSec * waveformat.nBlockAlign; + + /* Update the fragment size as size in bytes */ + SDL_CalculateAudioSpec(spec); + + /* Open the audio device */ + result = DSoundCreate(NULL, &sound, NULL); + if ( result != DS_OK ) { + SetDSerror("DirectSoundCreate", result); + return(-1); + } + + /* Create the audio buffer to which we write */ + NUM_BUFFERS = -1; +#ifdef USE_PRIMARY_BUFFER + if ( mainwin ) { + NUM_BUFFERS = CreatePrimary(sound, mainwin, &mixbuf, + &waveformat, spec->size); + } +#endif /* USE_PRIMARY_BUFFER */ + if ( NUM_BUFFERS < 0 ) { + NUM_BUFFERS = CreateSecondary(sound, mainwin, &mixbuf, + &waveformat, spec->size); + if ( NUM_BUFFERS < 0 ) { + return(-1); + } +#ifdef DEBUG_SOUND + fprintf(stderr, "Using secondary audio buffer\n"); +#endif + } +#ifdef DEBUG_SOUND + else + fprintf(stderr, "Using primary audio buffer\n"); +#endif + + /* The buffer will auto-start playing in DX5_WaitAudio() */ + lastchunk = 0; + mixlen = spec->size; + +#ifdef USE_POSITION_NOTIFY + /* See if we can use DirectX 6 event notification */ + if ( CreateAudioEvent(this) == 0 ) { + this->WaitAudio = DX6_WaitAudio_EventWait; + } else { + this->WaitAudio = DX5_WaitAudio_BusyWait; + } +#endif + return(0); +} + |