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diff --git a/distrib/sdl-1.2.15/src/joystick/beos/SDL_bejoystick.cc b/distrib/sdl-1.2.15/src/joystick/beos/SDL_bejoystick.cc
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+/*
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 1997-2012 Sam Lantinga
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2.1 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with this library; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+
+ Sam Lantinga
+ slouken@libsdl.org
+*/
+#include "SDL_config.h"
+
+#ifdef SDL_JOYSTICK_BEOS
+
+/* This is the system specific header for the SDL joystick API */
+
+#include <be/support/String.h>
+#include <be/device/Joystick.h>
+
+extern "C" {
+
+#include "SDL_joystick.h"
+#include "../SDL_sysjoystick.h"
+#include "../SDL_joystick_c.h"
+
+
+/* The maximum number of joysticks we'll detect */
+#define MAX_JOYSTICKS 16
+
+/* A list of available joysticks */
+static char *SDL_joyport[MAX_JOYSTICKS];
+static char *SDL_joyname[MAX_JOYSTICKS];
+
+/* The private structure used to keep track of a joystick */
+struct joystick_hwdata {
+ BJoystick *stick;
+ uint8 *new_hats;
+ int16 *new_axes;
+};
+
+/* Function to scan the system for joysticks.
+ * This function should set SDL_numjoysticks to the number of available
+ * joysticks. Joystick 0 should be the system default joystick.
+ * It should return 0, or -1 on an unrecoverable fatal error.
+ */
+int SDL_SYS_JoystickInit(void)
+{
+ BJoystick joystick;
+ int numjoysticks;
+ int i;
+ int32 nports;
+ char name[B_OS_NAME_LENGTH];
+
+ /* Search for attached joysticks */
+ nports = joystick.CountDevices();
+ numjoysticks = 0;
+ SDL_memset(SDL_joyport, 0, (sizeof SDL_joyport));
+ SDL_memset(SDL_joyname, 0, (sizeof SDL_joyname));
+ for ( i=0; (SDL_numjoysticks < MAX_JOYSTICKS) && (i < nports); ++i ) {
+ if ( joystick.GetDeviceName(i, name) == B_OK ) {
+ if ( joystick.Open(name) != B_ERROR ) {
+ BString stick_name;
+ joystick.GetControllerName(&stick_name);
+ SDL_joyport[numjoysticks] = strdup(name);
+ SDL_joyname[numjoysticks] =
+ strdup(stick_name.String());
+ numjoysticks++;
+ joystick.Close();
+ }
+ }
+ }
+ return(numjoysticks);
+}
+
+/* Function to get the device-dependent name of a joystick */
+const char *SDL_SYS_JoystickName(int index)
+{
+ return SDL_joyname[index];
+}
+
+/* Function to open a joystick for use.
+ The joystick to open is specified by the index field of the joystick.
+ This should fill the nbuttons and naxes fields of the joystick structure.
+ It returns 0, or -1 if there is an error.
+ */
+int SDL_SYS_JoystickOpen(SDL_Joystick *joystick)
+{
+ BJoystick *stick;
+
+ /* Create the joystick data structure */
+ joystick->hwdata = (struct joystick_hwdata *)
+ SDL_malloc(sizeof(*joystick->hwdata));
+ if ( joystick->hwdata == NULL ) {
+ SDL_OutOfMemory();
+ return(-1);
+ }
+ SDL_memset(joystick->hwdata, 0, sizeof(*joystick->hwdata));
+ stick = new BJoystick;
+ joystick->hwdata->stick = stick;
+
+ /* Open the requested joystick for use */
+ if ( stick->Open(SDL_joyport[joystick->index]) == B_ERROR ) {
+ SDL_SetError("Unable to open joystick");
+ SDL_SYS_JoystickClose(joystick);
+ return(-1);
+ }
+
+ /* Set the joystick to calibrated mode */
+ stick->EnableCalibration();
+
+ /* Get the number of buttons, hats, and axes on the joystick */
+ joystick->nbuttons = stick->CountButtons();
+ joystick->naxes = stick->CountAxes();
+ joystick->nhats = stick->CountHats();
+
+ joystick->hwdata->new_axes = (int16 *)
+ SDL_malloc(joystick->naxes*sizeof(int16));
+ joystick->hwdata->new_hats = (uint8 *)
+ SDL_malloc(joystick->nhats*sizeof(uint8));
+ if ( ! joystick->hwdata->new_hats || ! joystick->hwdata->new_axes ) {
+ SDL_OutOfMemory();
+ SDL_SYS_JoystickClose(joystick);
+ return(-1);
+ }
+
+ /* We're done! */
+ return(0);
+}
+
+/* Function to update the state of a joystick - called as a device poll.
+ * This function shouldn't update the joystick structure directly,
+ * but instead should call SDL_PrivateJoystick*() to deliver events
+ * and update joystick device state.
+ */
+void SDL_SYS_JoystickUpdate(SDL_Joystick *joystick)
+{
+ static const Uint8 hat_map[9] = {
+ SDL_HAT_CENTERED,
+ SDL_HAT_UP,
+ SDL_HAT_RIGHTUP,
+ SDL_HAT_RIGHT,
+ SDL_HAT_RIGHTDOWN,
+ SDL_HAT_DOWN,
+ SDL_HAT_LEFTDOWN,
+ SDL_HAT_LEFT,
+ SDL_HAT_LEFTUP
+ };
+ const int JITTER = (32768/10); /* 10% jitter threshold (ok?) */
+
+ BJoystick *stick;
+ int i, change;
+ int16 *axes;
+ uint8 *hats;
+ uint32 buttons;
+
+ /* Set up data pointers */
+ stick = joystick->hwdata->stick;
+ axes = joystick->hwdata->new_axes;
+ hats = joystick->hwdata->new_hats;
+
+ /* Get the new joystick state */
+ stick->Update();
+ stick->GetAxisValues(axes);
+ stick->GetHatValues(hats);
+ buttons = stick->ButtonValues();
+
+ /* Generate axis motion events */
+ for ( i=0; i<joystick->naxes; ++i ) {
+ change = ((int32)axes[i] - joystick->axes[i]);
+ if ( (change > JITTER) || (change < -JITTER) ) {
+ SDL_PrivateJoystickAxis(joystick, i, axes[i]);
+ }
+ }
+
+ /* Generate hat change events */
+ for ( i=0; i<joystick->nhats; ++i ) {
+ if ( hats[i] != joystick->hats[i] ) {
+ SDL_PrivateJoystickHat(joystick, i, hat_map[hats[i]]);
+ }
+ }
+
+ /* Generate button events */
+ for ( i=0; i<joystick->nbuttons; ++i ) {
+ if ( (buttons&0x01) != joystick->buttons[i] ) {
+ SDL_PrivateJoystickButton(joystick, i, (buttons&0x01));
+ }
+ buttons >>= 1;
+ }
+}
+
+/* Function to close a joystick after use */
+void SDL_SYS_JoystickClose(SDL_Joystick *joystick)
+{
+ if ( joystick->hwdata ) {
+ joystick->hwdata->stick->Close();
+ delete joystick->hwdata->stick;
+ if ( joystick->hwdata->new_hats ) {
+ SDL_free(joystick->hwdata->new_hats);
+ }
+ if ( joystick->hwdata->new_axes ) {
+ SDL_free(joystick->hwdata->new_axes);
+ }
+ SDL_free(joystick->hwdata);
+ joystick->hwdata = NULL;
+ }
+}
+
+/* Function to perform any system-specific joystick related cleanup */
+void SDL_SYS_JoystickQuit(void)
+{
+ int i;
+
+ for ( i=0; SDL_joyport[i]; ++i ) {
+ SDL_free(SDL_joyport[i]);
+ }
+ SDL_joyport[0] = NULL;
+
+ for ( i=0; SDL_joyname[i]; ++i ) {
+ SDL_free(SDL_joyname[i]);
+ }
+ SDL_joyname[0] = NULL;
+}
+
+}; // extern "C"
+
+#endif /* SDL_JOYSTICK_BEOS */