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diff --git a/distrib/sdl-1.2.15/src/joystick/macos/SDL_sysjoystick.c b/distrib/sdl-1.2.15/src/joystick/macos/SDL_sysjoystick.c
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+/*
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 1997-2012 Sam Lantinga
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2.1 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with this library; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+
+ Sam Lantinga
+ slouken@libsdl.org
+*/
+#include "SDL_config.h"
+
+#ifdef SDL_JOYSTICK_MACOS
+
+/* SDL stuff -- "SDL_sysjoystick.c"
+ MacOS joystick functions by Frederick Reitberger
+
+ The code that follows is meant for SDL. Use at your own risk.
+*/
+
+#include <InputSprocket.h>
+
+#include "SDL_joystick.h"
+#include "../SDL_sysjoystick.h"
+#include "../SDL_joystick_c.h"
+
+
+/* The max number of joysticks we will detect */
+#define MAX_JOYSTICKS 16
+/* Limit ourselves to 32 elements per device */
+#define kMaxReferences 32
+
+#define ISpSymmetricAxisToFloat(axis) ((((float) axis) - kISpAxisMiddle) / (kISpAxisMaximum-kISpAxisMiddle))
+#define ISpAsymmetricAxisToFloat(axis) (((float) axis) / (kISpAxisMaximum))
+
+
+static ISpDeviceReference SYS_Joysticks[MAX_JOYSTICKS];
+static ISpElementListReference SYS_Elements[MAX_JOYSTICKS];
+static ISpDeviceDefinition SYS_DevDef[MAX_JOYSTICKS];
+
+struct joystick_hwdata
+{
+ char name[64];
+/* Uint8 id;*/
+ ISpElementReference refs[kMaxReferences];
+ /* gonna need some sort of mapping info */
+};
+
+
+/* Function to scan the system for joysticks.
+ * Joystick 0 should be the system default joystick.
+ * This function should return the number of available joysticks, or -1
+ * on an unrecoverable fatal error.
+ */
+int SDL_SYS_JoystickInit(void)
+{
+ static ISpDeviceClass classes[4] = {
+ kISpDeviceClass_Joystick,
+ #if kISpDeviceClass_Gamepad
+ kISpDeviceClass_Gamepad,
+ #endif
+ kISpDeviceClass_Wheel,
+ 0
+ };
+ OSErr err;
+ int i;
+ UInt32 count, numJoysticks;
+
+ if ( (Ptr)0 == (Ptr)ISpStartup ) {
+ SDL_SetError("InputSprocket not installed");
+ return -1; // InputSprocket not installed
+ }
+
+ if( (Ptr)0 == (Ptr)ISpGetVersion ) {
+ SDL_SetError("InputSprocket not version 1.1 or newer");
+ return -1; // old version of ISp (not at least 1.1)
+ }
+
+ ISpStartup();
+
+ /* Get all the joysticks */
+ numJoysticks = 0;
+ for ( i=0; classes[i]; ++i ) {
+ count = 0;
+ err = ISpDevices_ExtractByClass(
+ classes[i],
+ MAX_JOYSTICKS-numJoysticks,
+ &count,
+ &SYS_Joysticks[numJoysticks]);
+ numJoysticks += count;
+ }
+
+ for(i = 0; i < numJoysticks; i++)
+ {
+ ISpDevice_GetDefinition(
+ SYS_Joysticks[i], sizeof(ISpDeviceDefinition),
+ &SYS_DevDef[i]);
+
+ err = ISpElementList_New(
+ 0, NULL,
+ &SYS_Elements[i], 0);
+
+ if (err) {
+ SDL_OutOfMemory();
+ return -1;
+ }
+
+ ISpDevice_GetElementList(
+ SYS_Joysticks[i],
+ &SYS_Elements[i]);
+ }
+
+ ISpDevices_Deactivate(numJoysticks, SYS_Joysticks);
+
+ return numJoysticks;
+}
+
+/* Function to get the device-dependent name of a joystick */
+const char *SDL_SYS_JoystickName(int index)
+{
+ static char name[64];
+ int len;
+
+ /* convert pascal string to c-string */
+ len = SYS_DevDef[index].deviceName[0];
+ if ( len >= sizeof(name) ) {
+ len = (sizeof(name) - 1);
+ }
+ SDL_memcpy(name, &SYS_DevDef[index].deviceName[1], len);
+ name[len] = '\0';
+
+ return name;
+}
+
+/* Function to open a joystick for use.
+ The joystick to open is specified by the index field of the joystick.
+ This should fill the nbuttons and naxes fields of the joystick structure.
+ It returns 0, or -1 if there is an error.
+ */
+int SDL_SYS_JoystickOpen(SDL_Joystick *joystick)
+{
+ int index;
+ UInt32 count, gotCount, count2;
+ long numAxis, numButtons, numHats, numBalls;
+
+ count = kMaxReferences;
+ count2 = 0;
+ numAxis = numButtons = numHats = numBalls = 0;
+
+ index = joystick->index;
+
+ /* allocate memory for system specific hardware data */
+ joystick->hwdata = (struct joystick_hwdata *) SDL_malloc(sizeof(*joystick->hwdata));
+ if (joystick->hwdata == NULL)
+ {
+ SDL_OutOfMemory();
+ return(-1);
+ }
+ SDL_memset(joystick->hwdata, 0, sizeof(*joystick->hwdata));
+ SDL_strlcpy(joystick->hwdata->name, SDL_SYS_JoystickName(index), SDL_arraysize(joystick->hwdata->name));
+ joystick->name = joystick->hwdata->name;
+
+ ISpElementList_ExtractByKind(
+ SYS_Elements[index],
+ kISpElementKind_Axis,
+ count,
+ &gotCount,
+ joystick->hwdata->refs);
+
+ numAxis = gotCount;
+ count -= gotCount;
+ count2 += gotCount;
+
+ ISpElementList_ExtractByKind(
+ SYS_Elements[index],
+ kISpElementKind_DPad,
+ count,
+ &gotCount,
+ &(joystick->hwdata->refs[count2]));
+
+ numHats = gotCount;
+ count -= gotCount;
+ count2 += gotCount;
+
+ ISpElementList_ExtractByKind(
+ SYS_Elements[index],
+ kISpElementKind_Button,
+ count,
+ &gotCount,
+ &(joystick->hwdata->refs[count2]));
+
+ numButtons = gotCount;
+ count -= gotCount;
+ count2 += gotCount;
+
+ joystick->naxes = numAxis;
+ joystick->nhats = numHats;
+ joystick->nballs = numBalls;
+ joystick->nbuttons = numButtons;
+
+ ISpDevices_Activate(
+ 1,
+ &SYS_Joysticks[index]);
+
+ return 0;
+}
+
+/* Function to update the state of a joystick - called as a device poll.
+ * This function shouldn't update the joystick structure directly,
+ * but instead should call SDL_PrivateJoystick*() to deliver events
+ * and update joystick device state.
+ */
+void SDL_SYS_JoystickUpdate(SDL_Joystick *joystick)
+{
+ int i, j;
+ ISpAxisData a;
+ ISpDPadData b;
+ //ISpDeltaData c;
+ ISpButtonData d;
+
+ for(i = 0, j = 0; i < joystick->naxes; i++, j++)
+ {
+ Sint16 value;
+
+ ISpElement_GetSimpleState(
+ joystick->hwdata->refs[j],
+ &a);
+ value = (ISpSymmetricAxisToFloat(a)* 32767.0);
+ if ( value != joystick->axes[i] ) {
+ SDL_PrivateJoystickAxis(joystick, i, value);
+ }
+ }
+
+ for(i = 0; i < joystick->nhats; i++, j++)
+ {
+ Uint8 pos;
+
+ ISpElement_GetSimpleState(
+ joystick->hwdata->refs[j],
+ &b);
+ switch(b) {
+ case kISpPadIdle:
+ pos = SDL_HAT_CENTERED;
+ break;
+ case kISpPadLeft:
+ pos = SDL_HAT_LEFT;
+ break;
+ case kISpPadUpLeft:
+ pos = SDL_HAT_LEFTUP;
+ break;
+ case kISpPadUp:
+ pos = SDL_HAT_UP;
+ break;
+ case kISpPadUpRight:
+ pos = SDL_HAT_RIGHTUP;
+ break;
+ case kISpPadRight:
+ pos = SDL_HAT_RIGHT;
+ break;
+ case kISpPadDownRight:
+ pos = SDL_HAT_RIGHTDOWN;
+ break;
+ case kISpPadDown:
+ pos = SDL_HAT_DOWN;
+ break;
+ case kISpPadDownLeft:
+ pos = SDL_HAT_LEFTDOWN;
+ break;
+ }
+ if ( pos != joystick->hats[i] ) {
+ SDL_PrivateJoystickHat(joystick, i, pos);
+ }
+ }
+
+ for(i = 0; i < joystick->nballs; i++, j++)
+ {
+ /* ignore balls right now */
+ }
+
+ for(i = 0; i < joystick->nbuttons; i++, j++)
+ {
+ ISpElement_GetSimpleState(
+ joystick->hwdata->refs[j],
+ &d);
+ if ( d != joystick->buttons[i] ) {
+ SDL_PrivateJoystickButton(joystick, i, d);
+ }
+ }
+}
+
+/* Function to close a joystick after use */
+void SDL_SYS_JoystickClose(SDL_Joystick *joystick)
+{
+ int index;
+
+ index = joystick->index;
+
+ ISpDevices_Deactivate(
+ 1,
+ &SYS_Joysticks[index]);
+}
+
+/* Function to perform any system-specific joystick related cleanup */
+void SDL_SYS_JoystickQuit(void)
+{
+ ISpShutdown();
+}
+
+#endif /* SDL_JOYSTICK_MACOS */