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-rw-r--r--distrib/sdl-1.2.15/src/timer/os2/SDL_systimer.c227
1 files changed, 227 insertions, 0 deletions
diff --git a/distrib/sdl-1.2.15/src/timer/os2/SDL_systimer.c b/distrib/sdl-1.2.15/src/timer/os2/SDL_systimer.c
new file mode 100644
index 0000000..c82d531
--- /dev/null
+++ b/distrib/sdl-1.2.15/src/timer/os2/SDL_systimer.c
@@ -0,0 +1,227 @@
+/*
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 1997-2012 Sam Lantinga
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2.1 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with this library; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+
+ Sam Lantinga
+ slouken@libsdl.org
+*/
+#include "SDL_config.h"
+
+#ifdef SDL_TIMER_OS2
+
+#define INCL_DOSMISC
+#define INCL_DOSERRORS
+#define INCL_DOSSEMAPHORES
+#define INCL_DOSDATETIME
+#define INCL_DOSPROCESS
+#define INCL_DOSPROFILE
+#define INCL_DOSEXCEPTIONS
+#include <os2.h>
+
+#include "SDL_thread.h"
+#include "SDL_timer.h"
+#include "../SDL_timer_c.h"
+
+
+#define TIME_WRAP_VALUE (~(DWORD)0)
+
+/* The first high-resolution ticks value of the application */
+static long long hires_start_ticks;
+/* The number of ticks per second of the high-resolution performance counter */
+static ULONG hires_ticks_per_second;
+
+void SDL_StartTicks(void)
+{
+ DosTmrQueryFreq(&hires_ticks_per_second);
+ DosTmrQueryTime((PQWORD)&hires_start_ticks);
+}
+
+DECLSPEC Uint32 SDLCALL SDL_GetTicks(void)
+{
+ long long hires_now;
+ ULONG ticks = ticks;
+
+ DosTmrQueryTime((PQWORD)&hires_now);
+/*
+ hires_now -= hires_start_ticks;
+ hires_now *= 1000;
+ hires_now /= hires_ticks_per_second;
+*/
+ /* inline asm to avoid runtime inclusion */
+ _asm {
+ push edx
+ push eax
+ mov eax, dword ptr hires_now
+ mov edx, dword ptr hires_now+4
+ sub eax, dword ptr hires_start_ticks
+ sbb edx, dword ptr hires_start_ticks+4
+ mov ebx,1000
+ mov ecx,edx
+ mul ebx
+ push eax
+ push edx
+ mov eax,ecx
+ mul ebx
+ pop eax
+ add edx,eax
+ pop eax
+ mov ebx, dword ptr hires_ticks_per_second
+ div ebx
+ mov dword ptr ticks, eax
+ pop edx
+ pop eax
+ }
+
+ return ticks;
+
+}
+
+/* High resolution sleep, originally made by Ilya Zakharevich */
+DECLSPEC void SDLCALL SDL_Delay(Uint32 ms)
+{
+ /* This is similar to DosSleep(), but has 8ms granularity in time-critical
+ threads even on Warp3. */
+ HEV hevEvent1 = 0; /* Event semaphore handle */
+ HTIMER htimerEvent1 = 0; /* Timer handle */
+ APIRET rc = NO_ERROR; /* Return code */
+ int ret = 1;
+ ULONG priority = 0, nesting; /* Shut down the warnings */
+ PPIB pib;
+ PTIB tib;
+ char *e = NULL;
+ APIRET badrc;
+ int switch_priority = 50;
+
+ DosCreateEventSem(NULL, /* Unnamed */
+ &hevEvent1, /* Handle of semaphore returned */
+ DC_SEM_SHARED, /* Shared needed for DosAsyncTimer */
+ FALSE); /* Semaphore is in RESET state */
+
+ if (ms >= switch_priority)
+ switch_priority = 0;
+ if (switch_priority)
+ {
+ if (DosGetInfoBlocks(&tib, &pib)!=NO_ERROR)
+ switch_priority = 0;
+ else
+ {
+ /* In Warp3, to switch scheduling to 8ms step, one needs to do
+ DosAsyncTimer() in time-critical thread. On laters versions,
+ more and more cases of wait-for-something are covered.
+
+ It turns out that on Warp3fp42 it is the priority at the time
+ of DosAsyncTimer() which matters. Let's hope that this works
+ with later versions too... XXXX
+ */
+ priority = (tib->tib_ptib2->tib2_ulpri);
+ if ((priority & 0xFF00) == 0x0300) /* already time-critical */
+ switch_priority = 0;
+ /* Make us time-critical. Just modifying TIB is not enough... */
+ /* tib->tib_ptib2->tib2_ulpri = 0x0300;*/
+ /* We do not want to run at high priority if a signal causes us
+ to longjmp() out of this section... */
+ if (DosEnterMustComplete(&nesting))
+ switch_priority = 0;
+ else
+ DosSetPriority(PRTYS_THREAD, PRTYC_TIMECRITICAL, 0, 0);
+ }
+ }
+
+ if ((badrc = DosAsyncTimer(ms,
+ (HSEM) hevEvent1, /* Semaphore to post */
+ &htimerEvent1))) /* Timer handler (returned) */
+ e = "DosAsyncTimer";
+
+ if (switch_priority && tib->tib_ptib2->tib2_ulpri == 0x0300)
+ {
+ /* Nobody switched priority while we slept... Ignore errors... */
+ /* tib->tib_ptib2->tib2_ulpri = priority; */ /* Get back... */
+ if (!(rc = DosSetPriority(PRTYS_THREAD, (priority>>8) & 0xFF, 0, 0)))
+ rc = DosSetPriority(PRTYS_THREAD, 0, priority & 0xFF, 0);
+ }
+ if (switch_priority)
+ rc = DosExitMustComplete(&nesting); /* Ignore errors */
+
+ /* The actual blocking call is made with "normal" priority. This way we
+ should not bother with DosSleep(0) etc. to compensate for us interrupting
+ higher-priority threads. The goal is to prohibit the system spending too
+ much time halt()ing, not to run us "no matter what". */
+ if (!e) /* Wait for AsyncTimer event */
+ badrc = DosWaitEventSem(hevEvent1, SEM_INDEFINITE_WAIT);
+
+ if (e) ; /* Do nothing */
+ else if (badrc == ERROR_INTERRUPT)
+ ret = 0;
+ else if (badrc)
+ e = "DosWaitEventSem";
+ if ((rc = DosCloseEventSem(hevEvent1)) && !e) { /* Get rid of semaphore */
+ e = "DosCloseEventSem";
+ badrc = rc;
+ }
+ if (e)
+ {
+ SDL_SetError("[SDL_Delay] : Had error in %s(), rc is 0x%x\n", e, badrc);
+ }
+}
+
+/* Data to handle a single periodic alarm */
+static int timer_alive = 0;
+static SDL_Thread *timer = NULL;
+
+static int SDLCALL RunTimer(void *unused)
+{
+ DosSetPriority(PRTYS_THREAD, PRTYC_TIMECRITICAL, 0, 0);
+ while ( timer_alive ) {
+ if ( SDL_timer_running ) {
+ SDL_ThreadedTimerCheck();
+ }
+ SDL_Delay(10);
+ }
+ return(0);
+}
+
+/* This is only called if the event thread is not running */
+int SDL_SYS_TimerInit(void)
+{
+ timer_alive = 1;
+ timer = SDL_CreateThread(RunTimer, NULL);
+ if ( timer == NULL )
+ return(-1);
+ return(SDL_SetTimerThreaded(1));
+}
+
+void SDL_SYS_TimerQuit(void)
+{
+ timer_alive = 0;
+ if ( timer ) {
+ SDL_WaitThread(timer, NULL);
+ timer = NULL;
+ }
+}
+
+int SDL_SYS_StartTimer(void)
+{
+ SDL_SetError("Internal logic error: OS/2 uses threaded timer");
+ return(-1);
+}
+
+void SDL_SYS_StopTimer(void)
+{
+ return;
+}
+
+#endif /* SDL_TIMER_OS2 */