diff options
Diffstat (limited to 'distrib/sdl-1.2.15/src/timer/os2')
-rw-r--r-- | distrib/sdl-1.2.15/src/timer/os2/SDL_systimer.c | 227 |
1 files changed, 227 insertions, 0 deletions
diff --git a/distrib/sdl-1.2.15/src/timer/os2/SDL_systimer.c b/distrib/sdl-1.2.15/src/timer/os2/SDL_systimer.c new file mode 100644 index 0000000..c82d531 --- /dev/null +++ b/distrib/sdl-1.2.15/src/timer/os2/SDL_systimer.c @@ -0,0 +1,227 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2012 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ +#include "SDL_config.h" + +#ifdef SDL_TIMER_OS2 + +#define INCL_DOSMISC +#define INCL_DOSERRORS +#define INCL_DOSSEMAPHORES +#define INCL_DOSDATETIME +#define INCL_DOSPROCESS +#define INCL_DOSPROFILE +#define INCL_DOSEXCEPTIONS +#include <os2.h> + +#include "SDL_thread.h" +#include "SDL_timer.h" +#include "../SDL_timer_c.h" + + +#define TIME_WRAP_VALUE (~(DWORD)0) + +/* The first high-resolution ticks value of the application */ +static long long hires_start_ticks; +/* The number of ticks per second of the high-resolution performance counter */ +static ULONG hires_ticks_per_second; + +void SDL_StartTicks(void) +{ + DosTmrQueryFreq(&hires_ticks_per_second); + DosTmrQueryTime((PQWORD)&hires_start_ticks); +} + +DECLSPEC Uint32 SDLCALL SDL_GetTicks(void) +{ + long long hires_now; + ULONG ticks = ticks; + + DosTmrQueryTime((PQWORD)&hires_now); +/* + hires_now -= hires_start_ticks; + hires_now *= 1000; + hires_now /= hires_ticks_per_second; +*/ + /* inline asm to avoid runtime inclusion */ + _asm { + push edx + push eax + mov eax, dword ptr hires_now + mov edx, dword ptr hires_now+4 + sub eax, dword ptr hires_start_ticks + sbb edx, dword ptr hires_start_ticks+4 + mov ebx,1000 + mov ecx,edx + mul ebx + push eax + push edx + mov eax,ecx + mul ebx + pop eax + add edx,eax + pop eax + mov ebx, dword ptr hires_ticks_per_second + div ebx + mov dword ptr ticks, eax + pop edx + pop eax + } + + return ticks; + +} + +/* High resolution sleep, originally made by Ilya Zakharevich */ +DECLSPEC void SDLCALL SDL_Delay(Uint32 ms) +{ + /* This is similar to DosSleep(), but has 8ms granularity in time-critical + threads even on Warp3. */ + HEV hevEvent1 = 0; /* Event semaphore handle */ + HTIMER htimerEvent1 = 0; /* Timer handle */ + APIRET rc = NO_ERROR; /* Return code */ + int ret = 1; + ULONG priority = 0, nesting; /* Shut down the warnings */ + PPIB pib; + PTIB tib; + char *e = NULL; + APIRET badrc; + int switch_priority = 50; + + DosCreateEventSem(NULL, /* Unnamed */ + &hevEvent1, /* Handle of semaphore returned */ + DC_SEM_SHARED, /* Shared needed for DosAsyncTimer */ + FALSE); /* Semaphore is in RESET state */ + + if (ms >= switch_priority) + switch_priority = 0; + if (switch_priority) + { + if (DosGetInfoBlocks(&tib, &pib)!=NO_ERROR) + switch_priority = 0; + else + { + /* In Warp3, to switch scheduling to 8ms step, one needs to do + DosAsyncTimer() in time-critical thread. On laters versions, + more and more cases of wait-for-something are covered. + + It turns out that on Warp3fp42 it is the priority at the time + of DosAsyncTimer() which matters. Let's hope that this works + with later versions too... XXXX + */ + priority = (tib->tib_ptib2->tib2_ulpri); + if ((priority & 0xFF00) == 0x0300) /* already time-critical */ + switch_priority = 0; + /* Make us time-critical. Just modifying TIB is not enough... */ + /* tib->tib_ptib2->tib2_ulpri = 0x0300;*/ + /* We do not want to run at high priority if a signal causes us + to longjmp() out of this section... */ + if (DosEnterMustComplete(&nesting)) + switch_priority = 0; + else + DosSetPriority(PRTYS_THREAD, PRTYC_TIMECRITICAL, 0, 0); + } + } + + if ((badrc = DosAsyncTimer(ms, + (HSEM) hevEvent1, /* Semaphore to post */ + &htimerEvent1))) /* Timer handler (returned) */ + e = "DosAsyncTimer"; + + if (switch_priority && tib->tib_ptib2->tib2_ulpri == 0x0300) + { + /* Nobody switched priority while we slept... Ignore errors... */ + /* tib->tib_ptib2->tib2_ulpri = priority; */ /* Get back... */ + if (!(rc = DosSetPriority(PRTYS_THREAD, (priority>>8) & 0xFF, 0, 0))) + rc = DosSetPriority(PRTYS_THREAD, 0, priority & 0xFF, 0); + } + if (switch_priority) + rc = DosExitMustComplete(&nesting); /* Ignore errors */ + + /* The actual blocking call is made with "normal" priority. This way we + should not bother with DosSleep(0) etc. to compensate for us interrupting + higher-priority threads. The goal is to prohibit the system spending too + much time halt()ing, not to run us "no matter what". */ + if (!e) /* Wait for AsyncTimer event */ + badrc = DosWaitEventSem(hevEvent1, SEM_INDEFINITE_WAIT); + + if (e) ; /* Do nothing */ + else if (badrc == ERROR_INTERRUPT) + ret = 0; + else if (badrc) + e = "DosWaitEventSem"; + if ((rc = DosCloseEventSem(hevEvent1)) && !e) { /* Get rid of semaphore */ + e = "DosCloseEventSem"; + badrc = rc; + } + if (e) + { + SDL_SetError("[SDL_Delay] : Had error in %s(), rc is 0x%x\n", e, badrc); + } +} + +/* Data to handle a single periodic alarm */ +static int timer_alive = 0; +static SDL_Thread *timer = NULL; + +static int SDLCALL RunTimer(void *unused) +{ + DosSetPriority(PRTYS_THREAD, PRTYC_TIMECRITICAL, 0, 0); + while ( timer_alive ) { + if ( SDL_timer_running ) { + SDL_ThreadedTimerCheck(); + } + SDL_Delay(10); + } + return(0); +} + +/* This is only called if the event thread is not running */ +int SDL_SYS_TimerInit(void) +{ + timer_alive = 1; + timer = SDL_CreateThread(RunTimer, NULL); + if ( timer == NULL ) + return(-1); + return(SDL_SetTimerThreaded(1)); +} + +void SDL_SYS_TimerQuit(void) +{ + timer_alive = 0; + if ( timer ) { + SDL_WaitThread(timer, NULL); + timer = NULL; + } +} + +int SDL_SYS_StartTimer(void) +{ + SDL_SetError("Internal logic error: OS/2 uses threaded timer"); + return(-1); +} + +void SDL_SYS_StopTimer(void) +{ + return; +} + +#endif /* SDL_TIMER_OS2 */ |