diff options
Diffstat (limited to 'distrib/sdl-1.2.15/src/video/SDL_bmp.c')
-rw-r--r-- | distrib/sdl-1.2.15/src/video/SDL_bmp.c | 549 |
1 files changed, 549 insertions, 0 deletions
diff --git a/distrib/sdl-1.2.15/src/video/SDL_bmp.c b/distrib/sdl-1.2.15/src/video/SDL_bmp.c new file mode 100644 index 0000000..d56cfd8 --- /dev/null +++ b/distrib/sdl-1.2.15/src/video/SDL_bmp.c @@ -0,0 +1,549 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2012 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ +#include "SDL_config.h" + +/* + Code to load and save surfaces in Windows BMP format. + + Why support BMP format? Well, it's a native format for Windows, and + most image processing programs can read and write it. It would be nice + to be able to have at least one image format that we can natively load + and save, and since PNG is so complex that it would bloat the library, + BMP is a good alternative. + + This code currently supports Win32 DIBs in uncompressed 8 and 24 bpp. +*/ + +#include "SDL_video.h" +#include "SDL_endian.h" + +/* Compression encodings for BMP files */ +#ifndef BI_RGB +#define BI_RGB 0 +#define BI_RLE8 1 +#define BI_RLE4 2 +#define BI_BITFIELDS 3 +#endif + + +SDL_Surface * SDL_LoadBMP_RW (SDL_RWops *src, int freesrc) +{ + SDL_bool was_error; + long fp_offset = 0; + int bmpPitch; + int i, pad; + SDL_Surface *surface; + Uint32 Rmask; + Uint32 Gmask; + Uint32 Bmask; + SDL_Palette *palette; + Uint8 *bits; + Uint8 *top, *end; + SDL_bool topDown; + int ExpandBMP; + + /* The Win32 BMP file header (14 bytes) */ + char magic[2]; + Uint32 bfSize; + Uint16 bfReserved1; + Uint16 bfReserved2; + Uint32 bfOffBits; + + /* The Win32 BITMAPINFOHEADER struct (40 bytes) */ + Uint32 biSize; + Sint32 biWidth; + Sint32 biHeight; + Uint16 biPlanes; + Uint16 biBitCount; + Uint32 biCompression; + Uint32 biSizeImage; + Sint32 biXPelsPerMeter; + Sint32 biYPelsPerMeter; + Uint32 biClrUsed; + Uint32 biClrImportant; + + /* Make sure we are passed a valid data source */ + surface = NULL; + was_error = SDL_FALSE; + if ( src == NULL ) { + was_error = SDL_TRUE; + goto done; + } + + /* Read in the BMP file header */ + fp_offset = SDL_RWtell(src); + SDL_ClearError(); + if ( SDL_RWread(src, magic, 1, 2) != 2 ) { + SDL_Error(SDL_EFREAD); + was_error = SDL_TRUE; + goto done; + } + if ( SDL_strncmp(magic, "BM", 2) != 0 ) { + SDL_SetError("File is not a Windows BMP file"); + was_error = SDL_TRUE; + goto done; + } + bfSize = SDL_ReadLE32(src); + bfReserved1 = SDL_ReadLE16(src); + bfReserved2 = SDL_ReadLE16(src); + bfOffBits = SDL_ReadLE32(src); + + /* Read the Win32 BITMAPINFOHEADER */ + biSize = SDL_ReadLE32(src); + if ( biSize == 12 ) { + biWidth = (Uint32)SDL_ReadLE16(src); + biHeight = (Uint32)SDL_ReadLE16(src); + biPlanes = SDL_ReadLE16(src); + biBitCount = SDL_ReadLE16(src); + biCompression = BI_RGB; + biSizeImage = 0; + biXPelsPerMeter = 0; + biYPelsPerMeter = 0; + biClrUsed = 0; + biClrImportant = 0; + } else { + biWidth = SDL_ReadLE32(src); + biHeight = SDL_ReadLE32(src); + biPlanes = SDL_ReadLE16(src); + biBitCount = SDL_ReadLE16(src); + biCompression = SDL_ReadLE32(src); + biSizeImage = SDL_ReadLE32(src); + biXPelsPerMeter = SDL_ReadLE32(src); + biYPelsPerMeter = SDL_ReadLE32(src); + biClrUsed = SDL_ReadLE32(src); + biClrImportant = SDL_ReadLE32(src); + } + + /* stop some compiler warnings. */ + (void) bfSize; + (void) bfReserved1; + (void) bfReserved2; + (void) biPlanes; + (void) biSizeImage; + (void) biXPelsPerMeter; + (void) biYPelsPerMeter; + (void) biClrImportant; + + if (biHeight < 0) { + topDown = SDL_TRUE; + biHeight = -biHeight; + } else { + topDown = SDL_FALSE; + } + + /* Check for read error */ + if ( SDL_strcmp(SDL_GetError(), "") != 0 ) { + was_error = SDL_TRUE; + goto done; + } + + /* Expand 1 and 4 bit bitmaps to 8 bits per pixel */ + switch (biBitCount) { + case 1: + case 4: + ExpandBMP = biBitCount; + biBitCount = 8; + break; + default: + ExpandBMP = 0; + break; + } + + /* We don't support any BMP compression right now */ + Rmask = Gmask = Bmask = 0; + switch (biCompression) { + case BI_RGB: + /* If there are no masks, use the defaults */ + if ( bfOffBits == (14+biSize) ) { + /* Default values for the BMP format */ + switch (biBitCount) { + case 15: + case 16: + Rmask = 0x7C00; + Gmask = 0x03E0; + Bmask = 0x001F; + break; + case 24: +#if SDL_BYTEORDER == SDL_BIG_ENDIAN + Rmask = 0x000000FF; + Gmask = 0x0000FF00; + Bmask = 0x00FF0000; + break; +#endif + case 32: + Rmask = 0x00FF0000; + Gmask = 0x0000FF00; + Bmask = 0x000000FF; + break; + default: + break; + } + break; + } + /* Fall through -- read the RGB masks */ + + case BI_BITFIELDS: + switch (biBitCount) { + case 15: + case 16: + case 32: + Rmask = SDL_ReadLE32(src); + Gmask = SDL_ReadLE32(src); + Bmask = SDL_ReadLE32(src); + break; + default: + break; + } + break; + default: + SDL_SetError("Compressed BMP files not supported"); + was_error = SDL_TRUE; + goto done; + } + + /* Create a compatible surface, note that the colors are RGB ordered */ + surface = SDL_CreateRGBSurface(SDL_SWSURFACE, + biWidth, biHeight, biBitCount, Rmask, Gmask, Bmask, 0); + if ( surface == NULL ) { + was_error = SDL_TRUE; + goto done; + } + + /* Load the palette, if any */ + palette = (surface->format)->palette; + if ( palette ) { + if ( biClrUsed == 0 ) { + biClrUsed = 1 << biBitCount; + } + if ( biSize == 12 ) { + for ( i = 0; i < (int)biClrUsed; ++i ) { + SDL_RWread(src, &palette->colors[i].b, 1, 1); + SDL_RWread(src, &palette->colors[i].g, 1, 1); + SDL_RWread(src, &palette->colors[i].r, 1, 1); + palette->colors[i].unused = 0; + } + } else { + for ( i = 0; i < (int)biClrUsed; ++i ) { + SDL_RWread(src, &palette->colors[i].b, 1, 1); + SDL_RWread(src, &palette->colors[i].g, 1, 1); + SDL_RWread(src, &palette->colors[i].r, 1, 1); + SDL_RWread(src, &palette->colors[i].unused, 1, 1); + } + } + palette->ncolors = biClrUsed; + } + + /* Read the surface pixels. Note that the bmp image is upside down */ + if ( SDL_RWseek(src, fp_offset+bfOffBits, RW_SEEK_SET) < 0 ) { + SDL_Error(SDL_EFSEEK); + was_error = SDL_TRUE; + goto done; + } + top = (Uint8 *)surface->pixels; + end = (Uint8 *)surface->pixels+(surface->h*surface->pitch); + switch (ExpandBMP) { + case 1: + bmpPitch = (biWidth + 7) >> 3; + pad = (((bmpPitch)%4) ? (4-((bmpPitch)%4)) : 0); + break; + case 4: + bmpPitch = (biWidth + 1) >> 1; + pad = (((bmpPitch)%4) ? (4-((bmpPitch)%4)) : 0); + break; + default: + pad = ((surface->pitch%4) ? + (4-(surface->pitch%4)) : 0); + break; + } + if ( topDown ) { + bits = top; + } else { + bits = end - surface->pitch; + } + while ( bits >= top && bits < end ) { + switch (ExpandBMP) { + case 1: + case 4: { + Uint8 pixel = 0; + int shift = (8-ExpandBMP); + for ( i=0; i<surface->w; ++i ) { + if ( i%(8/ExpandBMP) == 0 ) { + if ( !SDL_RWread(src, &pixel, 1, 1) ) { + SDL_SetError( + "Error reading from BMP"); + was_error = SDL_TRUE; + goto done; + } + } + *(bits+i) = (pixel>>shift); + pixel <<= ExpandBMP; + } } + break; + + default: + if ( SDL_RWread(src, bits, 1, surface->pitch) + != surface->pitch ) { + SDL_Error(SDL_EFREAD); + was_error = SDL_TRUE; + goto done; + } +#if SDL_BYTEORDER == SDL_BIG_ENDIAN + /* Byte-swap the pixels if needed. Note that the 24bpp + case has already been taken care of above. */ + switch(biBitCount) { + case 15: + case 16: { + Uint16 *pix = (Uint16 *)bits; + for(i = 0; i < surface->w; i++) + pix[i] = SDL_Swap16(pix[i]); + break; + } + + case 32: { + Uint32 *pix = (Uint32 *)bits; + for(i = 0; i < surface->w; i++) + pix[i] = SDL_Swap32(pix[i]); + break; + } + } +#endif + break; + } + /* Skip padding bytes, ugh */ + if ( pad ) { + Uint8 padbyte; + for ( i=0; i<pad; ++i ) { + SDL_RWread(src, &padbyte, 1, 1); + } + } + if ( topDown ) { + bits += surface->pitch; + } else { + bits -= surface->pitch; + } + } +done: + if ( was_error ) { + if ( src ) { + SDL_RWseek(src, fp_offset, RW_SEEK_SET); + } + if ( surface ) { + SDL_FreeSurface(surface); + } + surface = NULL; + } + if ( freesrc && src ) { + SDL_RWclose(src); + } + return(surface); +} + +int SDL_SaveBMP_RW (SDL_Surface *saveme, SDL_RWops *dst, int freedst) +{ + long fp_offset; + int i, pad; + SDL_Surface *surface; + Uint8 *bits; + + /* The Win32 BMP file header (14 bytes) */ + char magic[2] = { 'B', 'M' }; + Uint32 bfSize; + Uint16 bfReserved1; + Uint16 bfReserved2; + Uint32 bfOffBits; + + /* The Win32 BITMAPINFOHEADER struct (40 bytes) */ + Uint32 biSize; + Sint32 biWidth; + Sint32 biHeight; + Uint16 biPlanes; + Uint16 biBitCount; + Uint32 biCompression; + Uint32 biSizeImage; + Sint32 biXPelsPerMeter; + Sint32 biYPelsPerMeter; + Uint32 biClrUsed; + Uint32 biClrImportant; + + /* Make sure we have somewhere to save */ + surface = NULL; + if ( dst ) { + if ( saveme->format->palette ) { + if ( saveme->format->BitsPerPixel == 8 ) { + surface = saveme; + } else { + SDL_SetError("%d bpp BMP files not supported", + saveme->format->BitsPerPixel); + } + } + else if ( (saveme->format->BitsPerPixel == 24) && +#if SDL_BYTEORDER == SDL_LIL_ENDIAN + (saveme->format->Rmask == 0x00FF0000) && + (saveme->format->Gmask == 0x0000FF00) && + (saveme->format->Bmask == 0x000000FF) +#else + (saveme->format->Rmask == 0x000000FF) && + (saveme->format->Gmask == 0x0000FF00) && + (saveme->format->Bmask == 0x00FF0000) +#endif + ) { + surface = saveme; + } else { + SDL_Rect bounds; + + /* Convert to 24 bits per pixel */ + surface = SDL_CreateRGBSurface(SDL_SWSURFACE, + saveme->w, saveme->h, 24, +#if SDL_BYTEORDER == SDL_LIL_ENDIAN + 0x00FF0000, 0x0000FF00, 0x000000FF, +#else + 0x000000FF, 0x0000FF00, 0x00FF0000, +#endif + 0); + if ( surface != NULL ) { + bounds.x = 0; + bounds.y = 0; + bounds.w = saveme->w; + bounds.h = saveme->h; + if ( SDL_LowerBlit(saveme, &bounds, surface, + &bounds) < 0 ) { + SDL_FreeSurface(surface); + SDL_SetError( + "Couldn't convert image to 24 bpp"); + surface = NULL; + } + } + } + } + + if ( surface && (SDL_LockSurface(surface) == 0) ) { + const int bw = surface->w*surface->format->BytesPerPixel; + + /* Set the BMP file header values */ + bfSize = 0; /* We'll write this when we're done */ + bfReserved1 = 0; + bfReserved2 = 0; + bfOffBits = 0; /* We'll write this when we're done */ + + /* Write the BMP file header values */ + fp_offset = SDL_RWtell(dst); + SDL_ClearError(); + SDL_RWwrite(dst, magic, 2, 1); + SDL_WriteLE32(dst, bfSize); + SDL_WriteLE16(dst, bfReserved1); + SDL_WriteLE16(dst, bfReserved2); + SDL_WriteLE32(dst, bfOffBits); + + /* Set the BMP info values */ + biSize = 40; + biWidth = surface->w; + biHeight = surface->h; + biPlanes = 1; + biBitCount = surface->format->BitsPerPixel; + biCompression = BI_RGB; + biSizeImage = surface->h*surface->pitch; + biXPelsPerMeter = 0; + biYPelsPerMeter = 0; + if ( surface->format->palette ) { + biClrUsed = surface->format->palette->ncolors; + } else { + biClrUsed = 0; + } + biClrImportant = 0; + + /* Write the BMP info values */ + SDL_WriteLE32(dst, biSize); + SDL_WriteLE32(dst, biWidth); + SDL_WriteLE32(dst, biHeight); + SDL_WriteLE16(dst, biPlanes); + SDL_WriteLE16(dst, biBitCount); + SDL_WriteLE32(dst, biCompression); + SDL_WriteLE32(dst, biSizeImage); + SDL_WriteLE32(dst, biXPelsPerMeter); + SDL_WriteLE32(dst, biYPelsPerMeter); + SDL_WriteLE32(dst, biClrUsed); + SDL_WriteLE32(dst, biClrImportant); + + /* Write the palette (in BGR color order) */ + if ( surface->format->palette ) { + SDL_Color *colors; + int ncolors; + + colors = surface->format->palette->colors; + ncolors = surface->format->palette->ncolors; + for ( i=0; i<ncolors; ++i ) { + SDL_RWwrite(dst, &colors[i].b, 1, 1); + SDL_RWwrite(dst, &colors[i].g, 1, 1); + SDL_RWwrite(dst, &colors[i].r, 1, 1); + SDL_RWwrite(dst, &colors[i].unused, 1, 1); + } + } + + /* Write the bitmap offset */ + bfOffBits = SDL_RWtell(dst)-fp_offset; + if ( SDL_RWseek(dst, fp_offset+10, RW_SEEK_SET) < 0 ) { + SDL_Error(SDL_EFSEEK); + } + SDL_WriteLE32(dst, bfOffBits); + if ( SDL_RWseek(dst, fp_offset+bfOffBits, RW_SEEK_SET) < 0 ) { + SDL_Error(SDL_EFSEEK); + } + + /* Write the bitmap image upside down */ + bits = (Uint8 *)surface->pixels+(surface->h*surface->pitch); + pad = ((bw%4) ? (4-(bw%4)) : 0); + while ( bits > (Uint8 *)surface->pixels ) { + bits -= surface->pitch; + if ( SDL_RWwrite(dst, bits, 1, bw) != bw) { + SDL_Error(SDL_EFWRITE); + break; + } + if ( pad ) { + const Uint8 padbyte = 0; + for ( i=0; i<pad; ++i ) { + SDL_RWwrite(dst, &padbyte, 1, 1); + } + } + } + + /* Write the BMP file size */ + bfSize = SDL_RWtell(dst)-fp_offset; + if ( SDL_RWseek(dst, fp_offset+2, RW_SEEK_SET) < 0 ) { + SDL_Error(SDL_EFSEEK); + } + SDL_WriteLE32(dst, bfSize); + if ( SDL_RWseek(dst, fp_offset+bfSize, RW_SEEK_SET) < 0 ) { + SDL_Error(SDL_EFSEEK); + } + + /* Close it up.. */ + SDL_UnlockSurface(surface); + if ( surface != saveme ) { + SDL_FreeSurface(surface); + } + } + + if ( freedst && dst ) { + SDL_RWclose(dst); + } + return((SDL_strcmp(SDL_GetError(), "") == 0) ? 0 : -1); +} |