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Diffstat (limited to 'distrib/sdl-1.2.15/src/video/SDL_cursor.c')
-rw-r--r--distrib/sdl-1.2.15/src/video/SDL_cursor.c758
1 files changed, 758 insertions, 0 deletions
diff --git a/distrib/sdl-1.2.15/src/video/SDL_cursor.c b/distrib/sdl-1.2.15/src/video/SDL_cursor.c
new file mode 100644
index 0000000..5d747d3
--- /dev/null
+++ b/distrib/sdl-1.2.15/src/video/SDL_cursor.c
@@ -0,0 +1,758 @@
+/*
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 1997-2012 Sam Lantinga
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2.1 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with this library; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+
+ Sam Lantinga
+ slouken@libsdl.org
+*/
+#include "SDL_config.h"
+
+/* General cursor handling code for SDL */
+
+#include "SDL_mutex.h"
+#include "SDL_video.h"
+#include "SDL_mouse.h"
+#include "SDL_blit.h"
+#include "SDL_sysvideo.h"
+#include "SDL_cursor_c.h"
+#include "SDL_pixels_c.h"
+#include "default_cursor.h"
+#include "../events/SDL_sysevents.h"
+#include "../events/SDL_events_c.h"
+
+/* These are static for our cursor handling code */
+volatile int SDL_cursorstate = CURSOR_VISIBLE;
+SDL_Cursor *SDL_cursor = NULL;
+static SDL_Cursor *SDL_defcursor = NULL;
+SDL_mutex *SDL_cursorlock = NULL;
+
+/* Public functions */
+void SDL_CursorQuit(void)
+{
+ if ( SDL_cursor != NULL ) {
+ SDL_Cursor *cursor;
+
+ SDL_cursorstate &= ~CURSOR_VISIBLE;
+ if ( SDL_cursor != SDL_defcursor ) {
+ SDL_FreeCursor(SDL_cursor);
+ }
+ SDL_cursor = NULL;
+ if ( SDL_defcursor != NULL ) {
+ cursor = SDL_defcursor;
+ SDL_defcursor = NULL;
+ SDL_FreeCursor(cursor);
+ }
+ }
+ if ( SDL_cursorlock != NULL ) {
+ SDL_DestroyMutex(SDL_cursorlock);
+ SDL_cursorlock = NULL;
+ }
+}
+int SDL_CursorInit(Uint32 multithreaded)
+{
+ /* We don't have mouse focus, and the cursor isn't drawn yet */
+#ifndef IPOD
+ SDL_cursorstate = CURSOR_VISIBLE;
+#endif
+
+ /* Create the default cursor */
+ if ( SDL_defcursor == NULL ) {
+ SDL_defcursor = SDL_CreateCursor(default_cdata, default_cmask,
+ DEFAULT_CWIDTH, DEFAULT_CHEIGHT,
+ DEFAULT_CHOTX, DEFAULT_CHOTY);
+ SDL_SetCursor(SDL_defcursor);
+ }
+
+ /* Create a lock if necessary */
+ if ( multithreaded ) {
+ SDL_cursorlock = SDL_CreateMutex();
+ }
+
+ /* That's it! */
+ return(0);
+}
+
+/* Multi-thread support for cursors */
+#ifndef SDL_LockCursor
+void SDL_LockCursor(void)
+{
+ if ( SDL_cursorlock ) {
+ SDL_mutexP(SDL_cursorlock);
+ }
+}
+#endif
+#ifndef SDL_UnlockCursor
+void SDL_UnlockCursor(void)
+{
+ if ( SDL_cursorlock ) {
+ SDL_mutexV(SDL_cursorlock);
+ }
+}
+#endif
+
+/* Software cursor drawing support */
+SDL_Cursor * SDL_CreateCursor (Uint8 *data, Uint8 *mask,
+ int w, int h, int hot_x, int hot_y)
+{
+ SDL_VideoDevice *video = current_video;
+ int savelen;
+ int i;
+ SDL_Cursor *cursor;
+
+ /* Make sure the width is a multiple of 8 */
+ w = ((w+7)&~7);
+
+ /* Sanity check the hot spot */
+ if ( (hot_x < 0) || (hot_y < 0) || (hot_x >= w) || (hot_y >= h) ) {
+ SDL_SetError("Cursor hot spot doesn't lie within cursor");
+ return(NULL);
+ }
+
+ /* Allocate memory for the cursor */
+ cursor = (SDL_Cursor *)SDL_malloc(sizeof *cursor);
+ if ( cursor == NULL ) {
+ SDL_OutOfMemory();
+ return(NULL);
+ }
+ savelen = (w*4)*h;
+ cursor->area.x = 0;
+ cursor->area.y = 0;
+ cursor->area.w = w;
+ cursor->area.h = h;
+ cursor->hot_x = hot_x;
+ cursor->hot_y = hot_y;
+ cursor->data = (Uint8 *)SDL_malloc((w/8)*h*2);
+ cursor->mask = cursor->data+((w/8)*h);
+ cursor->save[0] = (Uint8 *)SDL_malloc(savelen*2);
+ cursor->save[1] = cursor->save[0] + savelen;
+ cursor->wm_cursor = NULL;
+ if ( ! cursor->data || ! cursor->save[0] ) {
+ SDL_FreeCursor(cursor);
+ SDL_OutOfMemory();
+ return(NULL);
+ }
+ for ( i=((w/8)*h)-1; i>=0; --i ) {
+ cursor->data[i] = data[i];
+ cursor->mask[i] = mask[i] | data[i];
+ }
+ SDL_memset(cursor->save[0], 0, savelen*2);
+
+ /* If the window manager gives us a good cursor, we're done! */
+ if ( video->CreateWMCursor ) {
+ cursor->wm_cursor = video->CreateWMCursor(video, data, mask,
+ w, h, hot_x, hot_y);
+ } else {
+ cursor->wm_cursor = NULL;
+ }
+ return(cursor);
+}
+
+/* SDL_SetCursor(NULL) can be used to force the cursor redraw,
+ if this is desired for any reason. This is used when setting
+ the video mode and when the SDL window gains the mouse focus.
+ */
+void SDL_SetCursor (SDL_Cursor *cursor)
+{
+ SDL_VideoDevice *video = current_video;
+ SDL_VideoDevice *this = current_video;
+
+ /* Make sure that the video subsystem has been initialized */
+ if ( ! video ) {
+ return;
+ }
+
+ /* Prevent the event thread from moving the mouse */
+ SDL_LockCursor();
+
+ /* Set the new cursor */
+ if ( cursor && (cursor != SDL_cursor) ) {
+ /* Erase the current mouse position */
+ if ( SHOULD_DRAWCURSOR(SDL_cursorstate) ) {
+ SDL_EraseCursor(SDL_VideoSurface);
+ } else if ( video->MoveWMCursor ) {
+ /* If the video driver is moving the cursor directly,
+ it needs to hide the old cursor before (possibly)
+ showing the new one. (But don't erase NULL cursor)
+ */
+ if ( SDL_cursor && video->ShowWMCursor ) {
+ video->ShowWMCursor(this, NULL);
+ }
+ }
+ SDL_cursor = cursor;
+ }
+
+ /* Draw the new mouse cursor */
+ if ( SDL_cursor && (SDL_cursorstate&CURSOR_VISIBLE) ) {
+ /* Use window manager cursor if possible */
+ int show_wm_cursor = 0;
+ if ( SDL_cursor->wm_cursor && video->ShowWMCursor ) {
+ show_wm_cursor = video->ShowWMCursor(this, SDL_cursor->wm_cursor);
+ }
+ if ( show_wm_cursor ) {
+ SDL_cursorstate &= ~CURSOR_USINGSW;
+ } else {
+ SDL_cursorstate |= CURSOR_USINGSW;
+ if ( video->ShowWMCursor ) {
+ video->ShowWMCursor(this, NULL);
+ }
+ { int x, y;
+ SDL_GetMouseState(&x, &y);
+ SDL_cursor->area.x = (x - SDL_cursor->hot_x);
+ SDL_cursor->area.y = (y - SDL_cursor->hot_y);
+ }
+ SDL_DrawCursor(SDL_VideoSurface);
+ }
+ } else {
+ /* Erase window manager mouse (cursor not visible) */
+ if ( SDL_cursor && (SDL_cursorstate & CURSOR_USINGSW) ) {
+ SDL_EraseCursor(SDL_VideoSurface);
+ } else {
+ if ( video ) {
+ if ( video->ShowWMCursor ) {
+ video->ShowWMCursor(this, NULL);
+ }
+ }
+ }
+ }
+ SDL_UnlockCursor();
+}
+
+SDL_Cursor * SDL_GetCursor (void)
+{
+ return(SDL_cursor);
+}
+
+void SDL_FreeCursor (SDL_Cursor *cursor)
+{
+ if ( cursor ) {
+ if ( cursor == SDL_cursor ) {
+ SDL_SetCursor(SDL_defcursor);
+ }
+ if ( cursor != SDL_defcursor ) {
+ SDL_VideoDevice *video = current_video;
+ SDL_VideoDevice *this = current_video;
+
+ if ( cursor->data ) {
+ SDL_free(cursor->data);
+ }
+ if ( cursor->save[0] ) {
+ SDL_free(cursor->save[0]);
+ }
+ if ( video && cursor->wm_cursor ) {
+ if ( video->FreeWMCursor ) {
+ video->FreeWMCursor(this, cursor->wm_cursor);
+ }
+ }
+ SDL_free(cursor);
+ }
+ }
+}
+
+int SDL_ShowCursor (int toggle)
+{
+ int showing;
+
+ showing = (SDL_cursorstate & CURSOR_VISIBLE);
+ if ( toggle >= 0 ) {
+ SDL_LockCursor();
+ if ( toggle ) {
+ SDL_cursorstate |= CURSOR_VISIBLE;
+ } else {
+ SDL_cursorstate &= ~CURSOR_VISIBLE;
+ }
+ SDL_UnlockCursor();
+ if ( (SDL_cursorstate & CURSOR_VISIBLE) != showing ) {
+ SDL_VideoDevice *video = current_video;
+ SDL_VideoDevice *this = current_video;
+
+ SDL_SetCursor(NULL);
+ if ( video && video->CheckMouseMode ) {
+ video->CheckMouseMode(this);
+ }
+ }
+ } else {
+ /* Query current state */ ;
+ }
+ return(showing ? 1 : 0);
+}
+
+void SDL_WarpMouse (Uint16 x, Uint16 y)
+{
+ SDL_VideoDevice *video = current_video;
+ SDL_VideoDevice *this = current_video;
+
+ if ( !video || !SDL_PublicSurface ) {
+ SDL_SetError("A video mode must be set before warping mouse");
+ return;
+ }
+
+ /* If we have an offset video mode, offset the mouse coordinates */
+ if (this->screen->pitch == 0) {
+ x += this->screen->offset / this->screen->format->BytesPerPixel;
+ y += this->screen->offset;
+ } else {
+ x += (this->screen->offset % this->screen->pitch) /
+ this->screen->format->BytesPerPixel;
+ y += (this->screen->offset / this->screen->pitch);
+ }
+
+ /* This generates a mouse motion event */
+ if ( video->WarpWMCursor ) {
+ video->WarpWMCursor(this, x, y);
+ } else {
+ SDL_PrivateMouseMotion(0, 0, x, y);
+ }
+}
+
+void SDL_MoveCursor(int x, int y)
+{
+ SDL_VideoDevice *video = current_video;
+
+ /* Erase and update the current mouse position */
+ if ( SHOULD_DRAWCURSOR(SDL_cursorstate) ) {
+ /* Erase and redraw mouse cursor in new position */
+ SDL_LockCursor();
+ SDL_EraseCursor(SDL_VideoSurface);
+ SDL_cursor->area.x = (x - SDL_cursor->hot_x);
+ SDL_cursor->area.y = (y - SDL_cursor->hot_y);
+ SDL_DrawCursor(SDL_VideoSurface);
+ SDL_UnlockCursor();
+ } else if ( video->MoveWMCursor ) {
+ video->MoveWMCursor(video, x, y);
+ }
+}
+
+/* Keep track of the current cursor colors */
+static int palette_changed = 1;
+static Uint8 pixels8[2];
+
+void SDL_CursorPaletteChanged(void)
+{
+ palette_changed = 1;
+}
+
+void SDL_MouseRect(SDL_Rect *area)
+{
+ int clip_diff;
+
+ *area = SDL_cursor->area;
+ if ( area->x < 0 ) {
+ area->w += area->x;
+ area->x = 0;
+ }
+ if ( area->y < 0 ) {
+ area->h += area->y;
+ area->y = 0;
+ }
+ clip_diff = (area->x+area->w)-SDL_VideoSurface->w;
+ if ( clip_diff > 0 ) {
+ area->w = area->w < clip_diff ? 0 : area->w-clip_diff;
+ }
+ clip_diff = (area->y+area->h)-SDL_VideoSurface->h;
+ if ( clip_diff > 0 ) {
+ area->h = area->h < clip_diff ? 0 : area->h-clip_diff;
+ }
+}
+
+static void SDL_DrawCursorFast(SDL_Surface *screen, SDL_Rect *area)
+{
+ const Uint32 pixels[2] = { 0xFFFFFFFF, 0x00000000 };
+ int i, w, h;
+ Uint8 *data, datab;
+ Uint8 *mask, maskb;
+
+ data = SDL_cursor->data + area->y * SDL_cursor->area.w/8;
+ mask = SDL_cursor->mask + area->y * SDL_cursor->area.w/8;
+ switch (screen->format->BytesPerPixel) {
+
+ case 1: {
+ Uint8 *dst;
+ int dstskip;
+
+ if ( palette_changed ) {
+ pixels8[0] = (Uint8)SDL_MapRGB(screen->format, 255, 255, 255);
+ pixels8[1] = (Uint8)SDL_MapRGB(screen->format, 0, 0, 0);
+ palette_changed = 0;
+ }
+ dst = (Uint8 *)screen->pixels +
+ (SDL_cursor->area.y+area->y)*screen->pitch +
+ SDL_cursor->area.x;
+ dstskip = screen->pitch-area->w;
+
+ for ( h=area->h; h; h-- ) {
+ for ( w=area->w/8; w; w-- ) {
+ maskb = *mask++;
+ datab = *data++;
+ for ( i=0; i<8; ++i ) {
+ if ( maskb & 0x80 ) {
+ *dst = pixels8[datab>>7];
+ }
+ maskb <<= 1;
+ datab <<= 1;
+ dst++;
+ }
+ }
+ dst += dstskip;
+ }
+ }
+ break;
+
+ case 2: {
+ Uint16 *dst;
+ int dstskip;
+
+ dst = (Uint16 *)screen->pixels +
+ (SDL_cursor->area.y+area->y)*screen->pitch/2 +
+ SDL_cursor->area.x;
+ dstskip = (screen->pitch/2)-area->w;
+
+ for ( h=area->h; h; h-- ) {
+ for ( w=area->w/8; w; w-- ) {
+ maskb = *mask++;
+ datab = *data++;
+ for ( i=0; i<8; ++i ) {
+ if ( maskb & 0x80 ) {
+ *dst = (Uint16)pixels[datab>>7];
+ }
+ maskb <<= 1;
+ datab <<= 1;
+ dst++;
+ }
+ }
+ dst += dstskip;
+ }
+ }
+ break;
+
+ case 3: {
+ Uint8 *dst;
+ int dstskip;
+
+ dst = (Uint8 *)screen->pixels +
+ (SDL_cursor->area.y+area->y)*screen->pitch +
+ SDL_cursor->area.x*3;
+ dstskip = screen->pitch-area->w*3;
+
+ for ( h=area->h; h; h-- ) {
+ for ( w=area->w/8; w; w-- ) {
+ maskb = *mask++;
+ datab = *data++;
+ for ( i=0; i<8; ++i ) {
+ if ( maskb & 0x80 ) {
+ SDL_memset(dst,pixels[datab>>7],3);
+ }
+ maskb <<= 1;
+ datab <<= 1;
+ dst += 3;
+ }
+ }
+ dst += dstskip;
+ }
+ }
+ break;
+
+ case 4: {
+ Uint32 *dst;
+ int dstskip;
+
+ dst = (Uint32 *)screen->pixels +
+ (SDL_cursor->area.y+area->y)*screen->pitch/4 +
+ SDL_cursor->area.x;
+ dstskip = (screen->pitch/4)-area->w;
+
+ for ( h=area->h; h; h-- ) {
+ for ( w=area->w/8; w; w-- ) {
+ maskb = *mask++;
+ datab = *data++;
+ for ( i=0; i<8; ++i ) {
+ if ( maskb & 0x80 ) {
+ *dst = pixels[datab>>7];
+ }
+ maskb <<= 1;
+ datab <<= 1;
+ dst++;
+ }
+ }
+ dst += dstskip;
+ }
+ }
+ break;
+ }
+}
+
+static void SDL_DrawCursorSlow(SDL_Surface *screen, SDL_Rect *area)
+{
+ const Uint32 pixels[2] = { 0xFFFFFF, 0x000000 };
+ int h;
+ int x, minx, maxx;
+ Uint8 *data, datab = 0;
+ Uint8 *mask, maskb = 0;
+ Uint8 *dst;
+ int dstbpp, dstskip;
+
+ data = SDL_cursor->data + area->y * SDL_cursor->area.w/8;
+ mask = SDL_cursor->mask + area->y * SDL_cursor->area.w/8;
+ dstbpp = screen->format->BytesPerPixel;
+ dst = (Uint8 *)screen->pixels +
+ (SDL_cursor->area.y+area->y)*screen->pitch +
+ SDL_cursor->area.x*dstbpp;
+ dstskip = screen->pitch-SDL_cursor->area.w*dstbpp;
+
+ minx = area->x;
+ maxx = area->x+area->w;
+ if ( screen->format->BytesPerPixel == 1 ) {
+ if ( palette_changed ) {
+ pixels8[0] = (Uint8)SDL_MapRGB(screen->format, 255, 255, 255);
+ pixels8[1] = (Uint8)SDL_MapRGB(screen->format, 0, 0, 0);
+ palette_changed = 0;
+ }
+ for ( h=area->h; h; h-- ) {
+ for ( x=0; x<SDL_cursor->area.w; ++x ) {
+ if ( (x%8) == 0 ) {
+ maskb = *mask++;
+ datab = *data++;
+ }
+ if ( (x >= minx) && (x < maxx) ) {
+ if ( maskb & 0x80 ) {
+ SDL_memset(dst, pixels8[datab>>7], dstbpp);
+ }
+ }
+ maskb <<= 1;
+ datab <<= 1;
+ dst += dstbpp;
+ }
+ dst += dstskip;
+ }
+ } else {
+ for ( h=area->h; h; h-- ) {
+ for ( x=0; x<SDL_cursor->area.w; ++x ) {
+ if ( (x%8) == 0 ) {
+ maskb = *mask++;
+ datab = *data++;
+ }
+ if ( (x >= minx) && (x < maxx) ) {
+ if ( maskb & 0x80 ) {
+ SDL_memset(dst, pixels[datab>>7], dstbpp);
+ }
+ }
+ maskb <<= 1;
+ datab <<= 1;
+ dst += dstbpp;
+ }
+ dst += dstskip;
+ }
+ }
+}
+
+/* This handles the ugly work of converting the saved cursor background from
+ the pixel format of the shadow surface to that of the video surface.
+ This is only necessary when blitting from a shadow surface of a different
+ pixel format than the video surface, and using a software rendered cursor.
+*/
+static void SDL_ConvertCursorSave(SDL_Surface *screen, int w, int h)
+{
+ SDL_BlitInfo info;
+ SDL_loblit RunBlit;
+
+ /* Make sure we can steal the blit mapping */
+ if ( screen->map->dst != SDL_VideoSurface ) {
+ return;
+ }
+
+ /* Set up the blit information */
+ info.s_pixels = SDL_cursor->save[1];
+ info.s_width = w;
+ info.s_height = h;
+ info.s_skip = 0;
+ info.d_pixels = SDL_cursor->save[0];
+ info.d_width = w;
+ info.d_height = h;
+ info.d_skip = 0;
+ info.aux_data = screen->map->sw_data->aux_data;
+ info.src = screen->format;
+ info.table = screen->map->table;
+ info.dst = SDL_VideoSurface->format;
+ RunBlit = screen->map->sw_data->blit;
+
+ /* Run the actual software blit */
+ RunBlit(&info);
+}
+
+void SDL_DrawCursorNoLock(SDL_Surface *screen)
+{
+ SDL_Rect area;
+
+ /* Get the mouse rectangle, clipped to the screen */
+ SDL_MouseRect(&area);
+ if ( (area.w == 0) || (area.h == 0) ) {
+ return;
+ }
+
+ /* Copy mouse background */
+ { int w, h, screenbpp;
+ Uint8 *src, *dst;
+
+ /* Set up the copy pointers */
+ screenbpp = screen->format->BytesPerPixel;
+ if ( (screen == SDL_VideoSurface) ||
+ FORMAT_EQUAL(screen->format, SDL_VideoSurface->format) ) {
+ dst = SDL_cursor->save[0];
+ } else {
+ dst = SDL_cursor->save[1];
+ }
+ src = (Uint8 *)screen->pixels + area.y * screen->pitch +
+ area.x * screenbpp;
+
+ /* Perform the copy */
+ w = area.w*screenbpp;
+ h = area.h;
+ while ( h-- ) {
+ SDL_memcpy(dst, src, w);
+ dst += w;
+ src += screen->pitch;
+ }
+ }
+
+ /* Draw the mouse cursor */
+ area.x -= SDL_cursor->area.x;
+ area.y -= SDL_cursor->area.y;
+ if ( (area.x == 0) && (area.w == SDL_cursor->area.w) ) {
+ SDL_DrawCursorFast(screen, &area);
+ } else {
+ SDL_DrawCursorSlow(screen, &area);
+ }
+}
+
+void SDL_DrawCursor(SDL_Surface *screen)
+{
+ /* Lock the screen if necessary */
+ if ( screen == NULL ) {
+ return;
+ }
+ if ( SDL_MUSTLOCK(screen) ) {
+ if ( SDL_LockSurface(screen) < 0 ) {
+ return;
+ }
+ }
+
+ SDL_DrawCursorNoLock(screen);
+
+ /* Unlock the screen and update if necessary */
+ if ( SDL_MUSTLOCK(screen) ) {
+ SDL_UnlockSurface(screen);
+ }
+ if ( (screen == SDL_VideoSurface) &&
+ ((screen->flags & SDL_HWSURFACE) != SDL_HWSURFACE) ) {
+ SDL_VideoDevice *video = current_video;
+ SDL_VideoDevice *this = current_video;
+ SDL_Rect area;
+
+ SDL_MouseRect(&area);
+
+ /* This can be called before a video mode is set */
+ if ( video->UpdateRects ) {
+ video->UpdateRects(this, 1, &area);
+ }
+ }
+}
+
+void SDL_EraseCursorNoLock(SDL_Surface *screen)
+{
+ SDL_Rect area;
+
+ /* Get the mouse rectangle, clipped to the screen */
+ SDL_MouseRect(&area);
+ if ( (area.w == 0) || (area.h == 0) ) {
+ return;
+ }
+
+ /* Copy mouse background */
+ { int w, h, screenbpp;
+ Uint8 *src, *dst;
+
+ /* Set up the copy pointers */
+ screenbpp = screen->format->BytesPerPixel;
+ if ( (screen == SDL_VideoSurface) ||
+ FORMAT_EQUAL(screen->format, SDL_VideoSurface->format) ) {
+ src = SDL_cursor->save[0];
+ } else {
+ src = SDL_cursor->save[1];
+ }
+ dst = (Uint8 *)screen->pixels + area.y * screen->pitch +
+ area.x * screenbpp;
+
+ /* Perform the copy */
+ w = area.w*screenbpp;
+ h = area.h;
+ while ( h-- ) {
+ SDL_memcpy(dst, src, w);
+ src += w;
+ dst += screen->pitch;
+ }
+
+ /* Perform pixel conversion on cursor background */
+ if ( src > SDL_cursor->save[1] ) {
+ SDL_ConvertCursorSave(screen, area.w, area.h);
+ }
+ }
+}
+
+void SDL_EraseCursor(SDL_Surface *screen)
+{
+ /* Lock the screen if necessary */
+ if ( screen == NULL ) {
+ return;
+ }
+ if ( SDL_MUSTLOCK(screen) ) {
+ if ( SDL_LockSurface(screen) < 0 ) {
+ return;
+ }
+ }
+
+ SDL_EraseCursorNoLock(screen);
+
+ /* Unlock the screen and update if necessary */
+ if ( SDL_MUSTLOCK(screen) ) {
+ SDL_UnlockSurface(screen);
+ }
+ if ( (screen == SDL_VideoSurface) &&
+ ((screen->flags & SDL_HWSURFACE) != SDL_HWSURFACE) ) {
+ SDL_VideoDevice *video = current_video;
+ SDL_VideoDevice *this = current_video;
+ SDL_Rect area;
+
+ SDL_MouseRect(&area);
+ if ( video->UpdateRects ) {
+ video->UpdateRects(this, 1, &area);
+ }
+ }
+}
+
+/* Reset the cursor on video mode change
+ FIXME: Keep track of all cursors, and reset them all.
+ */
+void SDL_ResetCursor(void)
+{
+ int savelen;
+
+ if ( SDL_cursor ) {
+ savelen = SDL_cursor->area.w*4*SDL_cursor->area.h;
+ SDL_cursor->area.x = 0;
+ SDL_cursor->area.y = 0;
+ SDL_memset(SDL_cursor->save[0], 0, savelen);
+ }
+}