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Diffstat (limited to 'distrib/sdl-1.2.15/src/video/SDL_cursor_c.h')
-rw-r--r--distrib/sdl-1.2.15/src/video/SDL_cursor_c.h73
1 files changed, 73 insertions, 0 deletions
diff --git a/distrib/sdl-1.2.15/src/video/SDL_cursor_c.h b/distrib/sdl-1.2.15/src/video/SDL_cursor_c.h
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+++ b/distrib/sdl-1.2.15/src/video/SDL_cursor_c.h
@@ -0,0 +1,73 @@
+/*
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 1997-2012 Sam Lantinga
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2.1 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with this library; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+
+ Sam Lantinga
+ slouken@libsdl.org
+*/
+#include "SDL_config.h"
+
+/* Useful variables and functions from SDL_cursor.c */
+#include "SDL_mouse.h"
+
+extern int SDL_CursorInit(Uint32 flags);
+extern void SDL_CursorPaletteChanged(void);
+extern void SDL_DrawCursor(SDL_Surface *screen);
+extern void SDL_DrawCursorNoLock(SDL_Surface *screen);
+extern void SDL_EraseCursor(SDL_Surface *screen);
+extern void SDL_EraseCursorNoLock(SDL_Surface *screen);
+extern void SDL_UpdateCursor(SDL_Surface *screen);
+extern void SDL_ResetCursor(void);
+extern void SDL_MoveCursor(int x, int y);
+extern void SDL_CursorQuit(void);
+
+#define INLINE_MOUSELOCK
+#ifdef INLINE_MOUSELOCK
+/* Inline (macro) versions of the mouse lock functions */
+#include "SDL_mutex.h"
+
+extern SDL_mutex *SDL_cursorlock;
+
+#define SDL_LockCursor() \
+ do { \
+ if ( SDL_cursorlock ) { \
+ SDL_mutexP(SDL_cursorlock); \
+ } \
+ } while ( 0 )
+#define SDL_UnlockCursor() \
+ do { \
+ if ( SDL_cursorlock ) { \
+ SDL_mutexV(SDL_cursorlock); \
+ } \
+ } while ( 0 )
+#else
+extern void SDL_LockCursor(void);
+extern void SDL_UnlockCursor(void);
+#endif /* INLINE_MOUSELOCK */
+
+/* Only for low-level mouse cursor drawing */
+extern SDL_Cursor *SDL_cursor;
+extern void SDL_MouseRect(SDL_Rect *area);
+
+/* State definitions for the SDL cursor */
+#define CURSOR_VISIBLE 0x01
+#define CURSOR_USINGSW 0x10
+#define SHOULD_DRAWCURSOR(X) \
+ (((X)&(CURSOR_VISIBLE|CURSOR_USINGSW)) == \
+ (CURSOR_VISIBLE|CURSOR_USINGSW))
+
+extern volatile int SDL_cursorstate;