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-rw-r--r--distrib/sdl-1.2.15/src/video/SDL_pixels.c626
1 files changed, 626 insertions, 0 deletions
diff --git a/distrib/sdl-1.2.15/src/video/SDL_pixels.c b/distrib/sdl-1.2.15/src/video/SDL_pixels.c
new file mode 100644
index 0000000..1a7fd51
--- /dev/null
+++ b/distrib/sdl-1.2.15/src/video/SDL_pixels.c
@@ -0,0 +1,626 @@
+/*
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 1997-2012 Sam Lantinga
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2.1 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with this library; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+
+ Sam Lantinga
+ slouken@libsdl.org
+*/
+#include "SDL_config.h"
+
+/* General (mostly internal) pixel/color manipulation routines for SDL */
+
+#include "SDL_endian.h"
+#include "SDL_video.h"
+#include "SDL_sysvideo.h"
+#include "SDL_blit.h"
+#include "SDL_pixels_c.h"
+#include "SDL_RLEaccel_c.h"
+
+/* Helper functions */
+/*
+ * Allocate a pixel format structure and fill it according to the given info.
+ */
+SDL_PixelFormat *SDL_AllocFormat(int bpp,
+ Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask)
+{
+ SDL_PixelFormat *format;
+ Uint32 mask;
+
+ /* Allocate an empty pixel format structure */
+ format = SDL_malloc(sizeof(*format));
+ if ( format == NULL ) {
+ SDL_OutOfMemory();
+ return(NULL);
+ }
+ SDL_memset(format, 0, sizeof(*format));
+ format->alpha = SDL_ALPHA_OPAQUE;
+
+ /* Set up the format */
+ format->BitsPerPixel = bpp;
+ format->BytesPerPixel = (bpp+7)/8;
+ if ( Rmask || Bmask || Gmask ) { /* Packed pixels with custom mask */
+ format->palette = NULL;
+ format->Rshift = 0;
+ format->Rloss = 8;
+ if ( Rmask ) {
+ for ( mask = Rmask; !(mask&0x01); mask >>= 1 )
+ ++format->Rshift;
+ for ( ; (mask&0x01); mask >>= 1 )
+ --format->Rloss;
+ }
+ format->Gshift = 0;
+ format->Gloss = 8;
+ if ( Gmask ) {
+ for ( mask = Gmask; !(mask&0x01); mask >>= 1 )
+ ++format->Gshift;
+ for ( ; (mask&0x01); mask >>= 1 )
+ --format->Gloss;
+ }
+ format->Bshift = 0;
+ format->Bloss = 8;
+ if ( Bmask ) {
+ for ( mask = Bmask; !(mask&0x01); mask >>= 1 )
+ ++format->Bshift;
+ for ( ; (mask&0x01); mask >>= 1 )
+ --format->Bloss;
+ }
+ format->Ashift = 0;
+ format->Aloss = 8;
+ if ( Amask ) {
+ for ( mask = Amask; !(mask&0x01); mask >>= 1 )
+ ++format->Ashift;
+ for ( ; (mask&0x01); mask >>= 1 )
+ --format->Aloss;
+ }
+ format->Rmask = Rmask;
+ format->Gmask = Gmask;
+ format->Bmask = Bmask;
+ format->Amask = Amask;
+ } else if ( bpp > 8 ) { /* Packed pixels with standard mask */
+ /* R-G-B */
+ if ( bpp > 24 )
+ bpp = 24;
+ format->Rloss = 8-(bpp/3);
+ format->Gloss = 8-(bpp/3)-(bpp%3);
+ format->Bloss = 8-(bpp/3);
+ format->Rshift = ((bpp/3)+(bpp%3))+(bpp/3);
+ format->Gshift = (bpp/3);
+ format->Bshift = 0;
+ format->Rmask = ((0xFF>>format->Rloss)<<format->Rshift);
+ format->Gmask = ((0xFF>>format->Gloss)<<format->Gshift);
+ format->Bmask = ((0xFF>>format->Bloss)<<format->Bshift);
+ } else {
+ /* Palettized formats have no mask info */
+ format->Rloss = 8;
+ format->Gloss = 8;
+ format->Bloss = 8;
+ format->Aloss = 8;
+ format->Rshift = 0;
+ format->Gshift = 0;
+ format->Bshift = 0;
+ format->Ashift = 0;
+ format->Rmask = 0;
+ format->Gmask = 0;
+ format->Bmask = 0;
+ format->Amask = 0;
+ }
+ if ( bpp <= 8 ) { /* Palettized mode */
+ int ncolors = 1<<bpp;
+#ifdef DEBUG_PALETTE
+ fprintf(stderr,"bpp=%d ncolors=%d\n",bpp,ncolors);
+#endif
+ format->palette = (SDL_Palette *)SDL_malloc(sizeof(SDL_Palette));
+ if ( format->palette == NULL ) {
+ SDL_FreeFormat(format);
+ SDL_OutOfMemory();
+ return(NULL);
+ }
+ (format->palette)->ncolors = ncolors;
+ (format->palette)->colors = (SDL_Color *)SDL_malloc(
+ (format->palette)->ncolors*sizeof(SDL_Color));
+ if ( (format->palette)->colors == NULL ) {
+ SDL_FreeFormat(format);
+ SDL_OutOfMemory();
+ return(NULL);
+ }
+ if ( Rmask || Bmask || Gmask ) {
+ /* create palette according to masks */
+ int i;
+ int Rm=0,Gm=0,Bm=0;
+ int Rw=0,Gw=0,Bw=0;
+#ifdef ENABLE_PALETTE_ALPHA
+ int Am=0,Aw=0;
+#endif
+ if(Rmask)
+ {
+ Rw=8-format->Rloss;
+ for(i=format->Rloss;i>0;i-=Rw)
+ Rm|=1<<i;
+ }
+#ifdef DEBUG_PALETTE
+ fprintf(stderr,"Rw=%d Rm=0x%02X\n",Rw,Rm);
+#endif
+ if(Gmask)
+ {
+ Gw=8-format->Gloss;
+ for(i=format->Gloss;i>0;i-=Gw)
+ Gm|=1<<i;
+ }
+#ifdef DEBUG_PALETTE
+ fprintf(stderr,"Gw=%d Gm=0x%02X\n",Gw,Gm);
+#endif
+ if(Bmask)
+ {
+ Bw=8-format->Bloss;
+ for(i=format->Bloss;i>0;i-=Bw)
+ Bm|=1<<i;
+ }
+#ifdef DEBUG_PALETTE
+ fprintf(stderr,"Bw=%d Bm=0x%02X\n",Bw,Bm);
+#endif
+#ifdef ENABLE_PALETTE_ALPHA
+ if(Amask)
+ {
+ Aw=8-format->Aloss;
+ for(i=format->Aloss;i>0;i-=Aw)
+ Am|=1<<i;
+ }
+# ifdef DEBUG_PALETTE
+ fprintf(stderr,"Aw=%d Am=0x%02X\n",Aw,Am);
+# endif
+#endif
+ for(i=0; i < ncolors; ++i) {
+ int r,g,b;
+ r=(i&Rmask)>>format->Rshift;
+ r=(r<<format->Rloss)|((r*Rm)>>Rw);
+ format->palette->colors[i].r=r;
+
+ g=(i&Gmask)>>format->Gshift;
+ g=(g<<format->Gloss)|((g*Gm)>>Gw);
+ format->palette->colors[i].g=g;
+
+ b=(i&Bmask)>>format->Bshift;
+ b=(b<<format->Bloss)|((b*Bm)>>Bw);
+ format->palette->colors[i].b=b;
+
+#ifdef ENABLE_PALETTE_ALPHA
+ a=(i&Amask)>>format->Ashift;
+ a=(a<<format->Aloss)|((a*Am)>>Aw);
+ format->palette->colors[i].unused=a;
+#else
+ format->palette->colors[i].unused=0;
+#endif
+ }
+ } else if ( ncolors == 2 ) {
+ /* Create a black and white bitmap palette */
+ format->palette->colors[0].r = 0xFF;
+ format->palette->colors[0].g = 0xFF;
+ format->palette->colors[0].b = 0xFF;
+ format->palette->colors[1].r = 0x00;
+ format->palette->colors[1].g = 0x00;
+ format->palette->colors[1].b = 0x00;
+ } else {
+ /* Create an empty palette */
+ SDL_memset((format->palette)->colors, 0,
+ (format->palette)->ncolors*sizeof(SDL_Color));
+ }
+ }
+ return(format);
+}
+SDL_PixelFormat *SDL_ReallocFormat(SDL_Surface *surface, int bpp,
+ Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask)
+{
+ if ( surface->format ) {
+ SDL_FreeFormat(surface->format);
+ SDL_FormatChanged(surface);
+ }
+ surface->format = SDL_AllocFormat(bpp, Rmask, Gmask, Bmask, Amask);
+ return surface->format;
+}
+
+/*
+ * Change any previous mappings from/to the new surface format
+ */
+void SDL_FormatChanged(SDL_Surface *surface)
+{
+ static int format_version = 0;
+ ++format_version;
+ if ( format_version < 0 ) { /* It wrapped... */
+ format_version = 1;
+ }
+ surface->format_version = format_version;
+ SDL_InvalidateMap(surface->map);
+}
+/*
+ * Free a previously allocated format structure
+ */
+void SDL_FreeFormat(SDL_PixelFormat *format)
+{
+ if ( format ) {
+ if ( format->palette ) {
+ if ( format->palette->colors ) {
+ SDL_free(format->palette->colors);
+ }
+ SDL_free(format->palette);
+ }
+ SDL_free(format);
+ }
+}
+/*
+ * Calculate an 8-bit (3 red, 3 green, 2 blue) dithered palette of colors
+ */
+void SDL_DitherColors(SDL_Color *colors, int bpp)
+{
+ int i;
+ if(bpp != 8)
+ return; /* only 8bpp supported right now */
+
+ for(i = 0; i < 256; i++) {
+ int r, g, b;
+ /* map each bit field to the full [0, 255] interval,
+ so 0 is mapped to (0, 0, 0) and 255 to (255, 255, 255) */
+ r = i & 0xe0;
+ r |= r >> 3 | r >> 6;
+ colors[i].r = r;
+ g = (i << 3) & 0xe0;
+ g |= g >> 3 | g >> 6;
+ colors[i].g = g;
+ b = i & 0x3;
+ b |= b << 2;
+ b |= b << 4;
+ colors[i].b = b;
+ }
+}
+/*
+ * Calculate the pad-aligned scanline width of a surface
+ */
+Uint16 SDL_CalculatePitch(SDL_Surface *surface)
+{
+ Uint16 pitch;
+
+ /* Surface should be 4-byte aligned for speed */
+ pitch = surface->w*surface->format->BytesPerPixel;
+ switch (surface->format->BitsPerPixel) {
+ case 1:
+ pitch = (pitch+7)/8;
+ break;
+ case 4:
+ pitch = (pitch+1)/2;
+ break;
+ default:
+ break;
+ }
+ pitch = (pitch + 3) & ~3; /* 4-byte aligning */
+ return(pitch);
+}
+/*
+ * Match an RGB value to a particular palette index
+ */
+Uint8 SDL_FindColor(SDL_Palette *pal, Uint8 r, Uint8 g, Uint8 b)
+{
+ /* Do colorspace distance matching */
+ unsigned int smallest;
+ unsigned int distance;
+ int rd, gd, bd;
+ int i;
+ Uint8 pixel=0;
+
+ smallest = ~0;
+ for ( i=0; i<pal->ncolors; ++i ) {
+ rd = pal->colors[i].r - r;
+ gd = pal->colors[i].g - g;
+ bd = pal->colors[i].b - b;
+ distance = (rd*rd)+(gd*gd)+(bd*bd);
+ if ( distance < smallest ) {
+ pixel = i;
+ if ( distance == 0 ) { /* Perfect match! */
+ break;
+ }
+ smallest = distance;
+ }
+ }
+ return(pixel);
+}
+
+/* Find the opaque pixel value corresponding to an RGB triple */
+Uint32 SDL_MapRGB
+(const SDL_PixelFormat * const format,
+ const Uint8 r, const Uint8 g, const Uint8 b)
+{
+ if ( format->palette == NULL ) {
+ return (r >> format->Rloss) << format->Rshift
+ | (g >> format->Gloss) << format->Gshift
+ | (b >> format->Bloss) << format->Bshift
+ | format->Amask;
+ } else {
+ return SDL_FindColor(format->palette, r, g, b);
+ }
+}
+
+/* Find the pixel value corresponding to an RGBA quadruple */
+Uint32 SDL_MapRGBA
+(const SDL_PixelFormat * const format,
+ const Uint8 r, const Uint8 g, const Uint8 b, const Uint8 a)
+{
+ if ( format->palette == NULL ) {
+ return (r >> format->Rloss) << format->Rshift
+ | (g >> format->Gloss) << format->Gshift
+ | (b >> format->Bloss) << format->Bshift
+ | ((a >> format->Aloss) << format->Ashift & format->Amask);
+ } else {
+ return SDL_FindColor(format->palette, r, g, b);
+ }
+}
+
+void SDL_GetRGBA(Uint32 pixel, const SDL_PixelFormat * const fmt,
+ Uint8 *r, Uint8 *g, Uint8 *b, Uint8 *a)
+{
+ if ( fmt->palette == NULL ) {
+ /*
+ * This makes sure that the result is mapped to the
+ * interval [0..255], and the maximum value for each
+ * component is 255. This is important to make sure
+ * that white is indeed reported as (255, 255, 255),
+ * and that opaque alpha is 255.
+ * This only works for RGB bit fields at least 4 bit
+ * wide, which is almost always the case.
+ */
+ unsigned v;
+ v = (pixel & fmt->Rmask) >> fmt->Rshift;
+ *r = (v << fmt->Rloss) + (v >> (8 - (fmt->Rloss << 1)));
+ v = (pixel & fmt->Gmask) >> fmt->Gshift;
+ *g = (v << fmt->Gloss) + (v >> (8 - (fmt->Gloss << 1)));
+ v = (pixel & fmt->Bmask) >> fmt->Bshift;
+ *b = (v << fmt->Bloss) + (v >> (8 - (fmt->Bloss << 1)));
+ if(fmt->Amask) {
+ v = (pixel & fmt->Amask) >> fmt->Ashift;
+ *a = (v << fmt->Aloss) + (v >> (8 - (fmt->Aloss << 1)));
+ } else {
+ *a = SDL_ALPHA_OPAQUE;
+ }
+ } else {
+ *r = fmt->palette->colors[pixel].r;
+ *g = fmt->palette->colors[pixel].g;
+ *b = fmt->palette->colors[pixel].b;
+ *a = SDL_ALPHA_OPAQUE;
+ }
+}
+
+void SDL_GetRGB(Uint32 pixel, const SDL_PixelFormat * const fmt,
+ Uint8 *r,Uint8 *g,Uint8 *b)
+{
+ if ( fmt->palette == NULL ) {
+ /* the note for SDL_GetRGBA above applies here too */
+ unsigned v;
+ v = (pixel & fmt->Rmask) >> fmt->Rshift;
+ *r = (v << fmt->Rloss) + (v >> (8 - (fmt->Rloss << 1)));
+ v = (pixel & fmt->Gmask) >> fmt->Gshift;
+ *g = (v << fmt->Gloss) + (v >> (8 - (fmt->Gloss << 1)));
+ v = (pixel & fmt->Bmask) >> fmt->Bshift;
+ *b = (v << fmt->Bloss) + (v >> (8 - (fmt->Bloss << 1)));
+ } else {
+ *r = fmt->palette->colors[pixel].r;
+ *g = fmt->palette->colors[pixel].g;
+ *b = fmt->palette->colors[pixel].b;
+ }
+}
+
+/* Apply gamma to a set of colors - this is easy. :) */
+void SDL_ApplyGamma(Uint16 *gamma, SDL_Color *colors, SDL_Color *output,
+ int ncolors)
+{
+ int i;
+
+ for ( i=0; i<ncolors; ++i ) {
+ output[i].r = gamma[0*256 + colors[i].r] >> 8;
+ output[i].g = gamma[1*256 + colors[i].g] >> 8;
+ output[i].b = gamma[2*256 + colors[i].b] >> 8;
+ }
+}
+
+/* Map from Palette to Palette */
+static Uint8 *Map1to1(SDL_Palette *src, SDL_Palette *dst, int *identical)
+{
+ Uint8 *map;
+ int i;
+
+ if ( identical ) {
+ if ( src->ncolors <= dst->ncolors ) {
+ /* If an identical palette, no need to map */
+ if ( SDL_memcmp(src->colors, dst->colors, src->ncolors*
+ sizeof(SDL_Color)) == 0 ) {
+ *identical = 1;
+ return(NULL);
+ }
+ }
+ *identical = 0;
+ }
+ map = (Uint8 *)SDL_malloc(src->ncolors);
+ if ( map == NULL ) {
+ SDL_OutOfMemory();
+ return(NULL);
+ }
+ for ( i=0; i<src->ncolors; ++i ) {
+ map[i] = SDL_FindColor(dst,
+ src->colors[i].r, src->colors[i].g, src->colors[i].b);
+ }
+ return(map);
+}
+/* Map from Palette to BitField */
+static Uint8 *Map1toN(SDL_PixelFormat *src, SDL_PixelFormat *dst)
+{
+ Uint8 *map;
+ int i;
+ int bpp;
+ unsigned alpha;
+ SDL_Palette *pal = src->palette;
+
+ bpp = ((dst->BytesPerPixel == 3) ? 4 : dst->BytesPerPixel);
+ map = (Uint8 *)SDL_malloc(pal->ncolors*bpp);
+ if ( map == NULL ) {
+ SDL_OutOfMemory();
+ return(NULL);
+ }
+
+ alpha = dst->Amask ? src->alpha : 0;
+ /* We memory copy to the pixel map so the endianness is preserved */
+ for ( i=0; i<pal->ncolors; ++i ) {
+ ASSEMBLE_RGBA(&map[i*bpp], dst->BytesPerPixel, dst,
+ pal->colors[i].r, pal->colors[i].g,
+ pal->colors[i].b, alpha);
+ }
+ return(map);
+}
+/* Map from BitField to Dithered-Palette to Palette */
+static Uint8 *MapNto1(SDL_PixelFormat *src, SDL_PixelFormat *dst, int *identical)
+{
+ /* Generate a 256 color dither palette */
+ SDL_Palette dithered;
+ SDL_Color colors[256];
+ SDL_Palette *pal = dst->palette;
+
+ /* SDL_DitherColors does not initialize the 'unused' component of colors,
+ but Map1to1 compares it against pal, so we should initialize it. */
+ SDL_memset(colors, 0, sizeof(colors));
+
+ dithered.ncolors = 256;
+ SDL_DitherColors(colors, 8);
+ dithered.colors = colors;
+ return(Map1to1(&dithered, pal, identical));
+}
+
+SDL_BlitMap *SDL_AllocBlitMap(void)
+{
+ SDL_BlitMap *map;
+
+ /* Allocate the empty map */
+ map = (SDL_BlitMap *)SDL_malloc(sizeof(*map));
+ if ( map == NULL ) {
+ SDL_OutOfMemory();
+ return(NULL);
+ }
+ SDL_memset(map, 0, sizeof(*map));
+
+ /* Allocate the software blit data */
+ map->sw_data = (struct private_swaccel *)SDL_malloc(sizeof(*map->sw_data));
+ if ( map->sw_data == NULL ) {
+ SDL_FreeBlitMap(map);
+ SDL_OutOfMemory();
+ return(NULL);
+ }
+ SDL_memset(map->sw_data, 0, sizeof(*map->sw_data));
+
+ /* It's ready to go */
+ return(map);
+}
+void SDL_InvalidateMap(SDL_BlitMap *map)
+{
+ if ( ! map ) {
+ return;
+ }
+ map->dst = NULL;
+ map->format_version = (unsigned int)-1;
+ if ( map->table ) {
+ SDL_free(map->table);
+ map->table = NULL;
+ }
+}
+int SDL_MapSurface (SDL_Surface *src, SDL_Surface *dst)
+{
+ SDL_PixelFormat *srcfmt;
+ SDL_PixelFormat *dstfmt;
+ SDL_BlitMap *map;
+
+ /* Clear out any previous mapping */
+ map = src->map;
+ if ( (src->flags & SDL_RLEACCEL) == SDL_RLEACCEL ) {
+ SDL_UnRLESurface(src, 1);
+ }
+ SDL_InvalidateMap(map);
+
+ /* Figure out what kind of mapping we're doing */
+ map->identity = 0;
+ srcfmt = src->format;
+ dstfmt = dst->format;
+ switch (srcfmt->BytesPerPixel) {
+ case 1:
+ switch (dstfmt->BytesPerPixel) {
+ case 1:
+ /* Palette --> Palette */
+ /* If both SDL_HWSURFACE, assume have same palette */
+ if ( ((src->flags & SDL_HWSURFACE) == SDL_HWSURFACE) &&
+ ((dst->flags & SDL_HWSURFACE) == SDL_HWSURFACE) ) {
+ map->identity = 1;
+ } else {
+ map->table = Map1to1(srcfmt->palette,
+ dstfmt->palette, &map->identity);
+ }
+ if ( ! map->identity ) {
+ if ( map->table == NULL ) {
+ return(-1);
+ }
+ }
+ if (srcfmt->BitsPerPixel!=dstfmt->BitsPerPixel)
+ map->identity = 0;
+ break;
+
+ default:
+ /* Palette --> BitField */
+ map->table = Map1toN(srcfmt, dstfmt);
+ if ( map->table == NULL ) {
+ return(-1);
+ }
+ break;
+ }
+ break;
+ default:
+ switch (dstfmt->BytesPerPixel) {
+ case 1:
+ /* BitField --> Palette */
+ map->table = MapNto1(srcfmt, dstfmt, &map->identity);
+ if ( ! map->identity ) {
+ if ( map->table == NULL ) {
+ return(-1);
+ }
+ }
+ map->identity = 0; /* Don't optimize to copy */
+ break;
+ default:
+ /* BitField --> BitField */
+ if ( FORMAT_EQUAL(srcfmt, dstfmt) )
+ map->identity = 1;
+ break;
+ }
+ break;
+ }
+
+ map->dst = dst;
+ map->format_version = dst->format_version;
+
+ /* Choose your blitters wisely */
+ return(SDL_CalculateBlit(src));
+}
+void SDL_FreeBlitMap(SDL_BlitMap *map)
+{
+ if ( map ) {
+ SDL_InvalidateMap(map);
+ if ( map->sw_data != NULL ) {
+ SDL_free(map->sw_data);
+ }
+ SDL_free(map);
+ }
+}