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-rw-r--r--distrib/sdl-1.2.15/src/video/SDL_pixels_c.h46
1 files changed, 46 insertions, 0 deletions
diff --git a/distrib/sdl-1.2.15/src/video/SDL_pixels_c.h b/distrib/sdl-1.2.15/src/video/SDL_pixels_c.h
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+++ b/distrib/sdl-1.2.15/src/video/SDL_pixels_c.h
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+/*
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 1997-2012 Sam Lantinga
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2.1 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with this library; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+
+ Sam Lantinga
+ slouken@libsdl.org
+*/
+#include "SDL_config.h"
+
+/* Useful functions and variables from SDL_pixel.c */
+
+#include "SDL_blit.h"
+
+/* Pixel format functions */
+extern SDL_PixelFormat *SDL_AllocFormat(int bpp,
+ Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask);
+extern SDL_PixelFormat *SDL_ReallocFormat(SDL_Surface *surface, int bpp,
+ Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask);
+extern void SDL_FormatChanged(SDL_Surface *surface);
+extern void SDL_FreeFormat(SDL_PixelFormat *format);
+
+/* Blit mapping functions */
+extern SDL_BlitMap *SDL_AllocBlitMap(void);
+extern void SDL_InvalidateMap(SDL_BlitMap *map);
+extern int SDL_MapSurface (SDL_Surface *src, SDL_Surface *dst);
+extern void SDL_FreeBlitMap(SDL_BlitMap *map);
+
+/* Miscellaneous functions */
+extern Uint16 SDL_CalculatePitch(SDL_Surface *surface);
+extern void SDL_DitherColors(SDL_Color *colors, int bpp);
+extern Uint8 SDL_FindColor(SDL_Palette *pal, Uint8 r, Uint8 g, Uint8 b);
+extern void SDL_ApplyGamma(Uint16 *gamma, SDL_Color *colors, SDL_Color *output, int ncolors);