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Diffstat (limited to 'distrib/sdl-1.2.15/src/video/SDL_surface.c')
-rw-r--r--distrib/sdl-1.2.15/src/video/SDL_surface.c941
1 files changed, 941 insertions, 0 deletions
diff --git a/distrib/sdl-1.2.15/src/video/SDL_surface.c b/distrib/sdl-1.2.15/src/video/SDL_surface.c
new file mode 100644
index 0000000..0f3ad12
--- /dev/null
+++ b/distrib/sdl-1.2.15/src/video/SDL_surface.c
@@ -0,0 +1,941 @@
+/*
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 1997-2012 Sam Lantinga
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2.1 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with this library; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+
+ Sam Lantinga
+ slouken@libsdl.org
+*/
+#include "SDL_config.h"
+
+#include "SDL_video.h"
+#include "SDL_sysvideo.h"
+#include "SDL_cursor_c.h"
+#include "SDL_blit.h"
+#include "SDL_RLEaccel_c.h"
+#include "SDL_pixels_c.h"
+#include "SDL_leaks.h"
+
+
+/* Public routines */
+/*
+ * Create an empty RGB surface of the appropriate depth
+ */
+SDL_Surface * SDL_CreateRGBSurface (Uint32 flags,
+ int width, int height, int depth,
+ Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask)
+{
+ SDL_VideoDevice *video = current_video;
+ SDL_VideoDevice *this = current_video;
+ SDL_Surface *screen;
+ SDL_Surface *surface;
+
+ /* Make sure the size requested doesn't overflow our datatypes */
+ /* Next time I write a library like SDL, I'll use int for size. :) */
+ if ( width >= 16384 || height >= 65536 ) {
+ SDL_SetError("Width or height is too large");
+ return(NULL);
+ }
+
+ /* Check to see if we desire the surface in video memory */
+ if ( video ) {
+ screen = SDL_PublicSurface;
+ } else {
+ screen = NULL;
+ }
+ if ( screen && ((screen->flags&SDL_HWSURFACE) == SDL_HWSURFACE) ) {
+ if ( (flags&(SDL_SRCCOLORKEY|SDL_SRCALPHA)) != 0 ) {
+ flags |= SDL_HWSURFACE;
+ }
+ if ( (flags & SDL_SRCCOLORKEY) == SDL_SRCCOLORKEY ) {
+ if ( ! current_video->info.blit_hw_CC ) {
+ flags &= ~SDL_HWSURFACE;
+ }
+ }
+ if ( (flags & SDL_SRCALPHA) == SDL_SRCALPHA ) {
+ if ( ! current_video->info.blit_hw_A ) {
+ flags &= ~SDL_HWSURFACE;
+ }
+ }
+ } else {
+ flags &= ~SDL_HWSURFACE;
+ }
+
+ /* Allocate the surface */
+ surface = (SDL_Surface *)SDL_malloc(sizeof(*surface));
+ if ( surface == NULL ) {
+ SDL_OutOfMemory();
+ return(NULL);
+ }
+ surface->flags = SDL_SWSURFACE;
+ if ( (flags & SDL_HWSURFACE) == SDL_HWSURFACE ) {
+ if ((Amask) && (video->displayformatalphapixel))
+ {
+ depth = video->displayformatalphapixel->BitsPerPixel;
+ Rmask = video->displayformatalphapixel->Rmask;
+ Gmask = video->displayformatalphapixel->Gmask;
+ Bmask = video->displayformatalphapixel->Bmask;
+ Amask = video->displayformatalphapixel->Amask;
+ }
+ else
+ {
+ depth = screen->format->BitsPerPixel;
+ Rmask = screen->format->Rmask;
+ Gmask = screen->format->Gmask;
+ Bmask = screen->format->Bmask;
+ Amask = screen->format->Amask;
+ }
+ }
+ surface->format = SDL_AllocFormat(depth, Rmask, Gmask, Bmask, Amask);
+ if ( surface->format == NULL ) {
+ SDL_free(surface);
+ return(NULL);
+ }
+ if ( Amask ) {
+ surface->flags |= SDL_SRCALPHA;
+ }
+ surface->w = width;
+ surface->h = height;
+ surface->pitch = SDL_CalculatePitch(surface);
+ surface->pixels = NULL;
+ surface->offset = 0;
+ surface->hwdata = NULL;
+ surface->locked = 0;
+ surface->map = NULL;
+ surface->unused1 = 0;
+ SDL_SetClipRect(surface, NULL);
+ SDL_FormatChanged(surface);
+
+ /* Get the pixels */
+ if ( ((flags&SDL_HWSURFACE) == SDL_SWSURFACE) ||
+ (video->AllocHWSurface(this, surface) < 0) ) {
+ if ( surface->w && surface->h ) {
+ surface->pixels = SDL_malloc(surface->h*surface->pitch);
+ if ( surface->pixels == NULL ) {
+ SDL_FreeSurface(surface);
+ SDL_OutOfMemory();
+ return(NULL);
+ }
+ /* This is important for bitmaps */
+ SDL_memset(surface->pixels, 0, surface->h*surface->pitch);
+ }
+ }
+
+ /* Allocate an empty mapping */
+ surface->map = SDL_AllocBlitMap();
+ if ( surface->map == NULL ) {
+ SDL_FreeSurface(surface);
+ return(NULL);
+ }
+
+ /* The surface is ready to go */
+ surface->refcount = 1;
+#ifdef CHECK_LEAKS
+ ++surfaces_allocated;
+#endif
+ return(surface);
+}
+/*
+ * Create an RGB surface from an existing memory buffer
+ */
+SDL_Surface * SDL_CreateRGBSurfaceFrom (void *pixels,
+ int width, int height, int depth, int pitch,
+ Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask)
+{
+ SDL_Surface *surface;
+
+ surface = SDL_CreateRGBSurface(SDL_SWSURFACE, 0, 0, depth,
+ Rmask, Gmask, Bmask, Amask);
+ if ( surface != NULL ) {
+ surface->flags |= SDL_PREALLOC;
+ surface->pixels = pixels;
+ surface->w = width;
+ surface->h = height;
+ surface->pitch = pitch;
+ SDL_SetClipRect(surface, NULL);
+ }
+ return(surface);
+}
+/*
+ * Set the color key in a blittable surface
+ */
+int SDL_SetColorKey (SDL_Surface *surface, Uint32 flag, Uint32 key)
+{
+ /* Sanity check the flag as it gets passed in */
+ if ( flag & SDL_SRCCOLORKEY ) {
+ if ( flag & (SDL_RLEACCEL|SDL_RLEACCELOK) ) {
+ flag = (SDL_SRCCOLORKEY | SDL_RLEACCELOK);
+ } else {
+ flag = SDL_SRCCOLORKEY;
+ }
+ } else {
+ flag = 0;
+ }
+
+ /* Optimize away operations that don't change anything */
+ if ( (flag == (surface->flags & (SDL_SRCCOLORKEY|SDL_RLEACCELOK))) &&
+ (key == surface->format->colorkey) ) {
+ return(0);
+ }
+
+ /* UnRLE surfaces before we change the colorkey */
+ if ( surface->flags & SDL_RLEACCEL ) {
+ SDL_UnRLESurface(surface, 1);
+ }
+
+ if ( flag ) {
+ SDL_VideoDevice *video = current_video;
+ SDL_VideoDevice *this = current_video;
+
+
+ surface->flags |= SDL_SRCCOLORKEY;
+ surface->format->colorkey = key;
+ if ( (surface->flags & SDL_HWACCEL) == SDL_HWACCEL ) {
+ if ( (video->SetHWColorKey == NULL) ||
+ (video->SetHWColorKey(this, surface, key) < 0) ) {
+ surface->flags &= ~SDL_HWACCEL;
+ }
+ }
+ if ( flag & SDL_RLEACCELOK ) {
+ surface->flags |= SDL_RLEACCELOK;
+ } else {
+ surface->flags &= ~SDL_RLEACCELOK;
+ }
+ } else {
+ surface->flags &= ~(SDL_SRCCOLORKEY|SDL_RLEACCELOK);
+ surface->format->colorkey = 0;
+ }
+ SDL_InvalidateMap(surface->map);
+ return(0);
+}
+/* This function sets the alpha channel of a surface */
+int SDL_SetAlpha (SDL_Surface *surface, Uint32 flag, Uint8 value)
+{
+ Uint32 oldflags = surface->flags;
+ Uint32 oldalpha = surface->format->alpha;
+
+ /* Sanity check the flag as it gets passed in */
+ if ( flag & SDL_SRCALPHA ) {
+ if ( flag & (SDL_RLEACCEL|SDL_RLEACCELOK) ) {
+ flag = (SDL_SRCALPHA | SDL_RLEACCELOK);
+ } else {
+ flag = SDL_SRCALPHA;
+ }
+ } else {
+ flag = 0;
+ }
+
+ /* Optimize away operations that don't change anything */
+ if ( (flag == (surface->flags & (SDL_SRCALPHA|SDL_RLEACCELOK))) &&
+ (!flag || value == oldalpha) ) {
+ return(0);
+ }
+
+ if(!(flag & SDL_RLEACCELOK) && (surface->flags & SDL_RLEACCEL))
+ SDL_UnRLESurface(surface, 1);
+
+ if ( flag ) {
+ SDL_VideoDevice *video = current_video;
+ SDL_VideoDevice *this = current_video;
+
+ surface->flags |= SDL_SRCALPHA;
+ surface->format->alpha = value;
+ if ( (surface->flags & SDL_HWACCEL) == SDL_HWACCEL ) {
+ if ( (video->SetHWAlpha == NULL) ||
+ (video->SetHWAlpha(this, surface, value) < 0) ) {
+ surface->flags &= ~SDL_HWACCEL;
+ }
+ }
+ if ( flag & SDL_RLEACCELOK ) {
+ surface->flags |= SDL_RLEACCELOK;
+ } else {
+ surface->flags &= ~SDL_RLEACCELOK;
+ }
+ } else {
+ surface->flags &= ~SDL_SRCALPHA;
+ surface->format->alpha = SDL_ALPHA_OPAQUE;
+ }
+ /*
+ * The representation for software surfaces is independent of
+ * per-surface alpha, so no need to invalidate the blit mapping
+ * if just the alpha value was changed. (If either is 255, we still
+ * need to invalidate.)
+ */
+ if((surface->flags & SDL_HWACCEL) == SDL_HWACCEL
+ || oldflags != surface->flags
+ || (((oldalpha + 1) ^ (value + 1)) & 0x100))
+ SDL_InvalidateMap(surface->map);
+ return(0);
+}
+int SDL_SetAlphaChannel(SDL_Surface *surface, Uint8 value)
+{
+ int row, col;
+ int offset;
+ Uint8 *buf;
+
+ if ( (surface->format->Amask != 0xFF000000) &&
+ (surface->format->Amask != 0x000000FF) ) {
+ SDL_SetError("Unsupported surface alpha mask format");
+ return -1;
+ }
+
+#if SDL_BYTEORDER == SDL_LIL_ENDIAN
+ if ( surface->format->Amask == 0xFF000000 ) {
+ offset = 3;
+ } else {
+ offset = 0;
+ }
+#else
+ if ( surface->format->Amask == 0xFF000000 ) {
+ offset = 0;
+ } else {
+ offset = 3;
+ }
+#endif /* Byte ordering */
+
+ /* Quickly set the alpha channel of an RGBA or ARGB surface */
+ if ( SDL_MUSTLOCK(surface) ) {
+ if ( SDL_LockSurface(surface) < 0 ) {
+ return -1;
+ }
+ }
+ row = surface->h;
+ while (row--) {
+ col = surface->w;
+ buf = (Uint8 *)surface->pixels + row * surface->pitch + offset;
+ while(col--) {
+ *buf = value;
+ buf += 4;
+ }
+ }
+ if ( SDL_MUSTLOCK(surface) ) {
+ SDL_UnlockSurface(surface);
+ }
+ return 0;
+}
+
+/*
+ * A function to calculate the intersection of two rectangles:
+ * return true if the rectangles intersect, false otherwise
+ */
+static __inline__
+SDL_bool SDL_IntersectRect(const SDL_Rect *A, const SDL_Rect *B, SDL_Rect *intersection)
+{
+ int Amin, Amax, Bmin, Bmax;
+
+ /* Horizontal intersection */
+ Amin = A->x;
+ Amax = Amin + A->w;
+ Bmin = B->x;
+ Bmax = Bmin + B->w;
+ if(Bmin > Amin)
+ Amin = Bmin;
+ intersection->x = Amin;
+ if(Bmax < Amax)
+ Amax = Bmax;
+ intersection->w = Amax - Amin > 0 ? Amax - Amin : 0;
+
+ /* Vertical intersection */
+ Amin = A->y;
+ Amax = Amin + A->h;
+ Bmin = B->y;
+ Bmax = Bmin + B->h;
+ if(Bmin > Amin)
+ Amin = Bmin;
+ intersection->y = Amin;
+ if(Bmax < Amax)
+ Amax = Bmax;
+ intersection->h = Amax - Amin > 0 ? Amax - Amin : 0;
+
+ return (intersection->w && intersection->h);
+}
+/*
+ * Set the clipping rectangle for a blittable surface
+ */
+SDL_bool SDL_SetClipRect(SDL_Surface *surface, const SDL_Rect *rect)
+{
+ SDL_Rect full_rect;
+
+ /* Don't do anything if there's no surface to act on */
+ if ( ! surface ) {
+ return SDL_FALSE;
+ }
+
+ /* Set up the full surface rectangle */
+ full_rect.x = 0;
+ full_rect.y = 0;
+ full_rect.w = surface->w;
+ full_rect.h = surface->h;
+
+ /* Set the clipping rectangle */
+ if ( ! rect ) {
+ surface->clip_rect = full_rect;
+ return 1;
+ }
+ return SDL_IntersectRect(rect, &full_rect, &surface->clip_rect);
+}
+void SDL_GetClipRect(SDL_Surface *surface, SDL_Rect *rect)
+{
+ if ( surface && rect ) {
+ *rect = surface->clip_rect;
+ }
+}
+/*
+ * Set up a blit between two surfaces -- split into three parts:
+ * The upper part, SDL_UpperBlit(), performs clipping and rectangle
+ * verification. The lower part is a pointer to a low level
+ * accelerated blitting function.
+ *
+ * These parts are separated out and each used internally by this
+ * library in the optimimum places. They are exported so that if
+ * you know exactly what you are doing, you can optimize your code
+ * by calling the one(s) you need.
+ */
+int SDL_LowerBlit (SDL_Surface *src, SDL_Rect *srcrect,
+ SDL_Surface *dst, SDL_Rect *dstrect)
+{
+ SDL_blit do_blit;
+ SDL_Rect hw_srcrect;
+ SDL_Rect hw_dstrect;
+
+ /* Check to make sure the blit mapping is valid */
+ if ( (src->map->dst != dst) ||
+ (src->map->dst->format_version != src->map->format_version) ) {
+ if ( SDL_MapSurface(src, dst) < 0 ) {
+ return(-1);
+ }
+ }
+
+ /* Figure out which blitter to use */
+ if ( (src->flags & SDL_HWACCEL) == SDL_HWACCEL ) {
+ if ( src == SDL_VideoSurface ) {
+ hw_srcrect = *srcrect;
+ hw_srcrect.x += current_video->offset_x;
+ hw_srcrect.y += current_video->offset_y;
+ srcrect = &hw_srcrect;
+ }
+ if ( dst == SDL_VideoSurface ) {
+ hw_dstrect = *dstrect;
+ hw_dstrect.x += current_video->offset_x;
+ hw_dstrect.y += current_video->offset_y;
+ dstrect = &hw_dstrect;
+ }
+ do_blit = src->map->hw_blit;
+ } else {
+ do_blit = src->map->sw_blit;
+ }
+ return(do_blit(src, srcrect, dst, dstrect));
+}
+
+
+int SDL_UpperBlit (SDL_Surface *src, SDL_Rect *srcrect,
+ SDL_Surface *dst, SDL_Rect *dstrect)
+{
+ SDL_Rect fulldst;
+ int srcx, srcy, w, h;
+
+ /* Make sure the surfaces aren't locked */
+ if ( ! src || ! dst ) {
+ SDL_SetError("SDL_UpperBlit: passed a NULL surface");
+ return(-1);
+ }
+ if ( src->locked || dst->locked ) {
+ SDL_SetError("Surfaces must not be locked during blit");
+ return(-1);
+ }
+
+ /* If the destination rectangle is NULL, use the entire dest surface */
+ if ( dstrect == NULL ) {
+ fulldst.x = fulldst.y = 0;
+ dstrect = &fulldst;
+ }
+
+ /* clip the source rectangle to the source surface */
+ if(srcrect) {
+ int maxw, maxh;
+
+ srcx = srcrect->x;
+ w = srcrect->w;
+ if(srcx < 0) {
+ w += srcx;
+ dstrect->x -= srcx;
+ srcx = 0;
+ }
+ maxw = src->w - srcx;
+ if(maxw < w)
+ w = maxw;
+
+ srcy = srcrect->y;
+ h = srcrect->h;
+ if(srcy < 0) {
+ h += srcy;
+ dstrect->y -= srcy;
+ srcy = 0;
+ }
+ maxh = src->h - srcy;
+ if(maxh < h)
+ h = maxh;
+
+ } else {
+ srcx = srcy = 0;
+ w = src->w;
+ h = src->h;
+ }
+
+ /* clip the destination rectangle against the clip rectangle */
+ {
+ SDL_Rect *clip = &dst->clip_rect;
+ int dx, dy;
+
+ dx = clip->x - dstrect->x;
+ if(dx > 0) {
+ w -= dx;
+ dstrect->x += dx;
+ srcx += dx;
+ }
+ dx = dstrect->x + w - clip->x - clip->w;
+ if(dx > 0)
+ w -= dx;
+
+ dy = clip->y - dstrect->y;
+ if(dy > 0) {
+ h -= dy;
+ dstrect->y += dy;
+ srcy += dy;
+ }
+ dy = dstrect->y + h - clip->y - clip->h;
+ if(dy > 0)
+ h -= dy;
+ }
+
+ if(w > 0 && h > 0) {
+ SDL_Rect sr;
+ sr.x = srcx;
+ sr.y = srcy;
+ sr.w = dstrect->w = w;
+ sr.h = dstrect->h = h;
+ return SDL_LowerBlit(src, &sr, dst, dstrect);
+ }
+ dstrect->w = dstrect->h = 0;
+ return 0;
+}
+
+static int SDL_FillRect1(SDL_Surface *dst, SDL_Rect *dstrect, Uint32 color)
+{
+ /* FIXME: We have to worry about packing order.. *sigh* */
+ SDL_SetError("1-bpp rect fill not yet implemented");
+ return -1;
+}
+
+static int SDL_FillRect4(SDL_Surface *dst, SDL_Rect *dstrect, Uint32 color)
+{
+ /* FIXME: We have to worry about packing order.. *sigh* */
+ SDL_SetError("4-bpp rect fill not yet implemented");
+ return -1;
+}
+
+/*
+ * This function performs a fast fill of the given rectangle with 'color'
+ */
+int SDL_FillRect(SDL_Surface *dst, SDL_Rect *dstrect, Uint32 color)
+{
+ SDL_VideoDevice *video = current_video;
+ SDL_VideoDevice *this = current_video;
+ int x, y;
+ Uint8 *row;
+
+ /* This function doesn't work on surfaces < 8 bpp */
+ if ( dst->format->BitsPerPixel < 8 ) {
+ switch(dst->format->BitsPerPixel) {
+ case 1:
+ return SDL_FillRect1(dst, dstrect, color);
+ break;
+ case 4:
+ return SDL_FillRect4(dst, dstrect, color);
+ break;
+ default:
+ SDL_SetError("Fill rect on unsupported surface format");
+ return(-1);
+ break;
+ }
+ }
+
+ /* If 'dstrect' == NULL, then fill the whole surface */
+ if ( dstrect ) {
+ /* Perform clipping */
+ if ( !SDL_IntersectRect(dstrect, &dst->clip_rect, dstrect) ) {
+ return(0);
+ }
+ } else {
+ dstrect = &dst->clip_rect;
+ }
+
+ /* Check for hardware acceleration */
+ if ( ((dst->flags & SDL_HWSURFACE) == SDL_HWSURFACE) &&
+ video->info.blit_fill ) {
+ SDL_Rect hw_rect;
+ if ( dst == SDL_VideoSurface ) {
+ hw_rect = *dstrect;
+ hw_rect.x += current_video->offset_x;
+ hw_rect.y += current_video->offset_y;
+ dstrect = &hw_rect;
+ }
+ return(video->FillHWRect(this, dst, dstrect, color));
+ }
+
+ /* Perform software fill */
+ if ( SDL_LockSurface(dst) != 0 ) {
+ return(-1);
+ }
+ row = (Uint8 *)dst->pixels+dstrect->y*dst->pitch+
+ dstrect->x*dst->format->BytesPerPixel;
+ if ( dst->format->palette || (color == 0) ) {
+ x = dstrect->w*dst->format->BytesPerPixel;
+ if ( !color && !((uintptr_t)row&3) && !(x&3) && !(dst->pitch&3) ) {
+ int n = x >> 2;
+ for ( y=dstrect->h; y; --y ) {
+ SDL_memset4(row, 0, n);
+ row += dst->pitch;
+ }
+ } else {
+#ifdef __powerpc__
+ /*
+ * SDL_memset() on PPC (both glibc and codewarrior) uses
+ * the dcbz (Data Cache Block Zero) instruction, which
+ * causes an alignment exception if the destination is
+ * uncachable, so only use it on software surfaces
+ */
+ if((dst->flags & SDL_HWSURFACE) == SDL_HWSURFACE) {
+ if(dstrect->w >= 8) {
+ /*
+ * 64-bit stores are probably most
+ * efficient to uncached video memory
+ */
+ double fill;
+ SDL_memset(&fill, color, (sizeof fill));
+ for(y = dstrect->h; y; y--) {
+ Uint8 *d = row;
+ unsigned n = x;
+ unsigned nn;
+ Uint8 c = color;
+ double f = fill;
+ while((unsigned long)d
+ & (sizeof(double) - 1)) {
+ *d++ = c;
+ n--;
+ }
+ nn = n / (sizeof(double) * 4);
+ while(nn) {
+ ((double *)d)[0] = f;
+ ((double *)d)[1] = f;
+ ((double *)d)[2] = f;
+ ((double *)d)[3] = f;
+ d += 4*sizeof(double);
+ nn--;
+ }
+ n &= ~(sizeof(double) * 4 - 1);
+ nn = n / sizeof(double);
+ while(nn) {
+ *(double *)d = f;
+ d += sizeof(double);
+ nn--;
+ }
+ n &= ~(sizeof(double) - 1);
+ while(n) {
+ *d++ = c;
+ n--;
+ }
+ row += dst->pitch;
+ }
+ } else {
+ /* narrow boxes */
+ for(y = dstrect->h; y; y--) {
+ Uint8 *d = row;
+ Uint8 c = color;
+ int n = x;
+ while(n) {
+ *d++ = c;
+ n--;
+ }
+ row += dst->pitch;
+ }
+ }
+ } else
+#endif /* __powerpc__ */
+ {
+ for(y = dstrect->h; y; y--) {
+ SDL_memset(row, color, x);
+ row += dst->pitch;
+ }
+ }
+ }
+ } else {
+ switch (dst->format->BytesPerPixel) {
+ case 2:
+ for ( y=dstrect->h; y; --y ) {
+ Uint16 *pixels = (Uint16 *)row;
+ Uint16 c = (Uint16)color;
+ Uint32 cc = (Uint32)c << 16 | c;
+ int n = dstrect->w;
+ if((uintptr_t)pixels & 3) {
+ *pixels++ = c;
+ n--;
+ }
+ if(n >> 1)
+ SDL_memset4(pixels, cc, n >> 1);
+ if(n & 1)
+ pixels[n - 1] = c;
+ row += dst->pitch;
+ }
+ break;
+
+ case 3:
+ #if SDL_BYTEORDER == SDL_BIG_ENDIAN
+ color <<= 8;
+ #endif
+ for ( y=dstrect->h; y; --y ) {
+ Uint8 *pixels = row;
+ for ( x=dstrect->w; x; --x ) {
+ SDL_memcpy(pixels, &color, 3);
+ pixels += 3;
+ }
+ row += dst->pitch;
+ }
+ break;
+
+ case 4:
+ for(y = dstrect->h; y; --y) {
+ SDL_memset4(row, color, dstrect->w);
+ row += dst->pitch;
+ }
+ break;
+ }
+ }
+ SDL_UnlockSurface(dst);
+
+ /* We're done! */
+ return(0);
+}
+
+/*
+ * Lock a surface to directly access the pixels
+ */
+int SDL_LockSurface (SDL_Surface *surface)
+{
+ if ( ! surface->locked ) {
+ /* Perform the lock */
+ if ( surface->flags & (SDL_HWSURFACE|SDL_ASYNCBLIT) ) {
+ SDL_VideoDevice *video = current_video;
+ SDL_VideoDevice *this = current_video;
+ if ( video->LockHWSurface(this, surface) < 0 ) {
+ return(-1);
+ }
+ }
+ if ( surface->flags & SDL_RLEACCEL ) {
+ SDL_UnRLESurface(surface, 1);
+ surface->flags |= SDL_RLEACCEL; /* save accel'd state */
+ }
+ /* This needs to be done here in case pixels changes value */
+ surface->pixels = (Uint8 *)surface->pixels + surface->offset;
+ }
+
+ /* Increment the surface lock count, for recursive locks */
+ ++surface->locked;
+
+ /* Ready to go.. */
+ return(0);
+}
+/*
+ * Unlock a previously locked surface
+ */
+void SDL_UnlockSurface (SDL_Surface *surface)
+{
+ /* Only perform an unlock if we are locked */
+ if ( ! surface->locked || (--surface->locked > 0) ) {
+ return;
+ }
+
+ /* Perform the unlock */
+ surface->pixels = (Uint8 *)surface->pixels - surface->offset;
+
+ /* Unlock hardware or accelerated surfaces */
+ if ( surface->flags & (SDL_HWSURFACE|SDL_ASYNCBLIT) ) {
+ SDL_VideoDevice *video = current_video;
+ SDL_VideoDevice *this = current_video;
+ video->UnlockHWSurface(this, surface);
+ } else {
+ /* Update RLE encoded surface with new data */
+ if ( (surface->flags & SDL_RLEACCEL) == SDL_RLEACCEL ) {
+ surface->flags &= ~SDL_RLEACCEL; /* stop lying */
+ SDL_RLESurface(surface);
+ }
+ }
+}
+
+/*
+ * Convert a surface into the specified pixel format.
+ */
+SDL_Surface * SDL_ConvertSurface (SDL_Surface *surface,
+ SDL_PixelFormat *format, Uint32 flags)
+{
+ SDL_Surface *convert;
+ Uint32 colorkey = 0;
+ Uint8 alpha = 0;
+ Uint32 surface_flags;
+ SDL_Rect bounds;
+
+ /* Check for empty destination palette! (results in empty image) */
+ if ( format->palette != NULL ) {
+ int i;
+ for ( i=0; i<format->palette->ncolors; ++i ) {
+ if ( (format->palette->colors[i].r != 0) ||
+ (format->palette->colors[i].g != 0) ||
+ (format->palette->colors[i].b != 0) )
+ break;
+ }
+ if ( i == format->palette->ncolors ) {
+ SDL_SetError("Empty destination palette");
+ return(NULL);
+ }
+ }
+
+ /* Only create hw surfaces with alpha channel if hw alpha blits
+ are supported */
+ if(format->Amask != 0 && (flags & SDL_HWSURFACE)) {
+ const SDL_VideoInfo *vi = SDL_GetVideoInfo();
+ if(!vi || !vi->blit_hw_A)
+ flags &= ~SDL_HWSURFACE;
+ }
+
+ /* Create a new surface with the desired format */
+ convert = SDL_CreateRGBSurface(flags,
+ surface->w, surface->h, format->BitsPerPixel,
+ format->Rmask, format->Gmask, format->Bmask, format->Amask);
+ if ( convert == NULL ) {
+ return(NULL);
+ }
+
+ /* Copy the palette if any */
+ if ( format->palette && convert->format->palette ) {
+ SDL_memcpy(convert->format->palette->colors,
+ format->palette->colors,
+ format->palette->ncolors*sizeof(SDL_Color));
+ convert->format->palette->ncolors = format->palette->ncolors;
+ }
+
+ /* Save the original surface color key and alpha */
+ surface_flags = surface->flags;
+ if ( (surface_flags & SDL_SRCCOLORKEY) == SDL_SRCCOLORKEY ) {
+ /* Convert colourkeyed surfaces to RGBA if requested */
+ if((flags & SDL_SRCCOLORKEY) != SDL_SRCCOLORKEY
+ && format->Amask) {
+ surface_flags &= ~SDL_SRCCOLORKEY;
+ } else {
+ colorkey = surface->format->colorkey;
+ SDL_SetColorKey(surface, 0, 0);
+ }
+ }
+ if ( (surface_flags & SDL_SRCALPHA) == SDL_SRCALPHA ) {
+ /* Copy over the alpha channel to RGBA if requested */
+ if ( format->Amask ) {
+ surface->flags &= ~SDL_SRCALPHA;
+ } else {
+ alpha = surface->format->alpha;
+ SDL_SetAlpha(surface, 0, 0);
+ }
+ }
+
+ /* Copy over the image data */
+ bounds.x = 0;
+ bounds.y = 0;
+ bounds.w = surface->w;
+ bounds.h = surface->h;
+ SDL_LowerBlit(surface, &bounds, convert, &bounds);
+
+ /* Clean up the original surface, and update converted surface */
+ if ( convert != NULL ) {
+ SDL_SetClipRect(convert, &surface->clip_rect);
+ }
+ if ( (surface_flags & SDL_SRCCOLORKEY) == SDL_SRCCOLORKEY ) {
+ Uint32 cflags = surface_flags&(SDL_SRCCOLORKEY|SDL_RLEACCELOK);
+ if ( convert != NULL ) {
+ Uint8 keyR, keyG, keyB;
+
+ SDL_GetRGB(colorkey,surface->format,&keyR,&keyG,&keyB);
+ SDL_SetColorKey(convert, cflags|(flags&SDL_RLEACCELOK),
+ SDL_MapRGB(convert->format, keyR, keyG, keyB));
+ }
+ SDL_SetColorKey(surface, cflags, colorkey);
+ }
+ if ( (surface_flags & SDL_SRCALPHA) == SDL_SRCALPHA ) {
+ Uint32 aflags = surface_flags&(SDL_SRCALPHA|SDL_RLEACCELOK);
+ if ( convert != NULL ) {
+ SDL_SetAlpha(convert, aflags|(flags&SDL_RLEACCELOK),
+ alpha);
+ }
+ if ( format->Amask ) {
+ surface->flags |= SDL_SRCALPHA;
+ } else {
+ SDL_SetAlpha(surface, aflags, alpha);
+ }
+ }
+
+ /* We're ready to go! */
+ return(convert);
+}
+
+/*
+ * Free a surface created by the above function.
+ */
+void SDL_FreeSurface (SDL_Surface *surface)
+{
+ /* Free anything that's not NULL, and not the screen surface */
+ if ((surface == NULL) ||
+ (current_video &&
+ ((surface == SDL_ShadowSurface)||(surface == SDL_VideoSurface)))) {
+ return;
+ }
+ if ( --surface->refcount > 0 ) {
+ return;
+ }
+ while ( surface->locked > 0 ) {
+ SDL_UnlockSurface(surface);
+ }
+ if ( (surface->flags & SDL_RLEACCEL) == SDL_RLEACCEL ) {
+ SDL_UnRLESurface(surface, 0);
+ }
+ if ( surface->format ) {
+ SDL_FreeFormat(surface->format);
+ surface->format = NULL;
+ }
+ if ( surface->map != NULL ) {
+ SDL_FreeBlitMap(surface->map);
+ surface->map = NULL;
+ }
+ if ( surface->hwdata ) {
+ SDL_VideoDevice *video = current_video;
+ SDL_VideoDevice *this = current_video;
+ video->FreeHWSurface(this, surface);
+ }
+ if ( surface->pixels &&
+ ((surface->flags & SDL_PREALLOC) != SDL_PREALLOC) ) {
+ SDL_free(surface->pixels);
+ }
+ SDL_free(surface);
+#ifdef CHECK_LEAKS
+ --surfaces_allocated;
+#endif
+}