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Diffstat (limited to 'distrib/sdl-1.2.15/src/video/SDL_yuv.c')
-rw-r--r--distrib/sdl-1.2.15/src/video/SDL_yuv.c150
1 files changed, 150 insertions, 0 deletions
diff --git a/distrib/sdl-1.2.15/src/video/SDL_yuv.c b/distrib/sdl-1.2.15/src/video/SDL_yuv.c
new file mode 100644
index 0000000..eea3347
--- /dev/null
+++ b/distrib/sdl-1.2.15/src/video/SDL_yuv.c
@@ -0,0 +1,150 @@
+/*
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 1997-2012 Sam Lantinga
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2.1 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with this library; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+
+ Sam Lantinga
+ slouken@libsdl.org
+*/
+#include "SDL_config.h"
+
+/* This is the implementation of the YUV video surface support */
+
+#include "SDL_video.h"
+#include "SDL_sysvideo.h"
+#include "SDL_yuvfuncs.h"
+#include "SDL_yuv_sw_c.h"
+
+
+SDL_Overlay *SDL_CreateYUVOverlay(int w, int h, Uint32 format,
+ SDL_Surface *display)
+{
+ SDL_VideoDevice *video = current_video;
+ SDL_VideoDevice *this = current_video;
+ const char *yuv_hwaccel;
+ SDL_Overlay *overlay;
+
+ if ( (display->flags & SDL_OPENGL) == SDL_OPENGL ) {
+ SDL_SetError("YUV overlays are not supported in OpenGL mode");
+ return NULL;
+ }
+
+ /* Display directly on video surface, if possible */
+ if ( SDL_getenv("SDL_VIDEO_YUV_DIRECT") ) {
+ if ( (display == SDL_PublicSurface) &&
+ ((SDL_VideoSurface->format->BytesPerPixel == 2) ||
+ (SDL_VideoSurface->format->BytesPerPixel == 4)) ) {
+ display = SDL_VideoSurface;
+ }
+ }
+ overlay = NULL;
+ yuv_hwaccel = SDL_getenv("SDL_VIDEO_YUV_HWACCEL");
+ if ( ((display == SDL_VideoSurface) && video->CreateYUVOverlay) &&
+ (!yuv_hwaccel || (SDL_atoi(yuv_hwaccel) > 0)) ) {
+ overlay = video->CreateYUVOverlay(this, w, h, format, display);
+ }
+ /* If hardware YUV overlay failed ... */
+ if ( overlay == NULL ) {
+ overlay = SDL_CreateYUV_SW(this, w, h, format, display);
+ }
+ return overlay;
+}
+
+int SDL_LockYUVOverlay(SDL_Overlay *overlay)
+{
+ if ( overlay == NULL ) {
+ SDL_SetError("Passed NULL overlay");
+ return -1;
+ }
+ return overlay->hwfuncs->Lock(current_video, overlay);
+}
+
+void SDL_UnlockYUVOverlay(SDL_Overlay *overlay)
+{
+ if ( overlay == NULL ) {
+ return;
+ }
+ overlay->hwfuncs->Unlock(current_video, overlay);
+}
+
+int SDL_DisplayYUVOverlay(SDL_Overlay *overlay, SDL_Rect *dstrect)
+{
+ SDL_Rect src, dst;
+ int srcx, srcy, srcw, srch;
+ int dstx, dsty, dstw, dsth;
+
+ if ( overlay == NULL || dstrect == NULL ) {
+ SDL_SetError("Passed NULL overlay or dstrect");
+ return -1;
+ }
+
+ /* Clip the rectangle to the screen area */
+ srcx = 0;
+ srcy = 0;
+ srcw = overlay->w;
+ srch = overlay->h;
+ dstx = dstrect->x;
+ dsty = dstrect->y;
+ dstw = dstrect->w;
+ dsth = dstrect->h;
+ if ( dstx < 0 ) {
+ srcw += (dstx * overlay->w) / dstrect->w;
+ dstw += dstx;
+ srcx -= (dstx * overlay->w) / dstrect->w;
+ dstx = 0;
+ }
+ if ( (dstx+dstw) > current_video->screen->w ) {
+ int extra = (dstx+dstw - current_video->screen->w);
+ srcw -= (extra * overlay->w) / dstrect->w;
+ dstw -= extra;
+ }
+ if ( dsty < 0 ) {
+ srch += (dsty * overlay->h) / dstrect->h;
+ dsth += dsty;
+ srcy -= (dsty * overlay->h) / dstrect->h;
+ dsty = 0;
+ }
+ if ( (dsty+dsth) > current_video->screen->h ) {
+ int extra = (dsty+dsth - current_video->screen->h);
+ srch -= (extra * overlay->h) / dstrect->h;
+ dsth -= extra;
+ }
+ if ( srcw <= 0 || srch <= 0 ||
+ srch <= 0 || dsth <= 0 ) {
+ return 0;
+ }
+ /* Ugh, I can't wait for SDL_Rect to be int values */
+ src.x = srcx;
+ src.y = srcy;
+ src.w = srcw;
+ src.h = srch;
+ dst.x = dstx;
+ dst.y = dsty;
+ dst.w = dstw;
+ dst.h = dsth;
+ return overlay->hwfuncs->Display(current_video, overlay, &src, &dst);
+}
+
+void SDL_FreeYUVOverlay(SDL_Overlay *overlay)
+{
+ if ( overlay == NULL ) {
+ return;
+ }
+ if ( overlay->hwfuncs ) {
+ overlay->hwfuncs->FreeHW(current_video, overlay);
+ }
+ SDL_free(overlay);
+}