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Diffstat (limited to 'distrib/sdl-1.2.15/src/video/aalib/SDL_aaevents.c')
-rw-r--r--distrib/sdl-1.2.15/src/video/aalib/SDL_aaevents.c202
1 files changed, 202 insertions, 0 deletions
diff --git a/distrib/sdl-1.2.15/src/video/aalib/SDL_aaevents.c b/distrib/sdl-1.2.15/src/video/aalib/SDL_aaevents.c
new file mode 100644
index 0000000..a26ab2d
--- /dev/null
+++ b/distrib/sdl-1.2.15/src/video/aalib/SDL_aaevents.c
@@ -0,0 +1,202 @@
+/*
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 1997-2012 Sam Lantinga
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2.1 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with this library; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+
+ Sam Lantinga
+ slouken@libsdl.org
+*/
+#include "SDL_config.h"
+
+/* Handle the event stream, converting AA events into SDL events */
+
+#include <stdio.h>
+
+#include <aalib.h>
+
+#include "SDL.h"
+#include "../../events/SDL_sysevents.h"
+#include "../../events/SDL_events_c.h"
+#include "SDL_aavideo.h"
+#include "SDL_aaevents_c.h"
+
+/* The translation tables from a console scancode to a SDL keysym */
+static SDLKey keymap[401];
+
+static SDL_keysym *TranslateKey(int scancode, SDL_keysym *keysym);
+
+
+void AA_PumpEvents(_THIS)
+{
+ int posted = 0;
+ int mouse_button, mouse_x, mouse_y;
+ int evt;
+ SDL_keysym keysym;
+
+ static int prev_button = -1, prev_x = -1, prev_y = -1;
+
+ if( ! this->screen ) /* Wait till we got the screen initialized */
+ return;
+
+ do {
+ posted = 0;
+ /* Gather events */
+
+ /* Get mouse status */
+ SDL_mutexP(AA_mutex);
+ aa_getmouse (AA_context, &mouse_x, &mouse_y, &mouse_button);
+ SDL_mutexV(AA_mutex);
+ mouse_x = mouse_x * this->screen->w / aa_scrwidth (AA_context);
+ mouse_y = mouse_y * this->screen->h / aa_scrheight (AA_context);
+
+ /* Compare against previous state and generate events */
+ if( prev_button != mouse_button ) {
+ if( mouse_button & AA_BUTTON1 ) {
+ if ( ! (prev_button & AA_BUTTON1) ) {
+ posted += SDL_PrivateMouseButton(SDL_PRESSED, 1, 0, 0);
+ }
+ } else {
+ if ( prev_button & AA_BUTTON1 ) {
+ posted += SDL_PrivateMouseButton(SDL_RELEASED, 1, 0, 0);
+ }
+ }
+ if( mouse_button & AA_BUTTON2 ) {
+ if ( ! (prev_button & AA_BUTTON2) ) {
+ posted += SDL_PrivateMouseButton(SDL_PRESSED, 2, 0, 0);
+ }
+ } else {
+ if ( prev_button & AA_BUTTON2 ) {
+ posted += SDL_PrivateMouseButton(SDL_RELEASED, 2, 0, 0);
+ }
+ }
+ if( mouse_button & AA_BUTTON3 ) {
+ if ( ! (prev_button & AA_BUTTON3) ) {
+ posted += SDL_PrivateMouseButton(SDL_PRESSED, 3, 0, 0);
+ }
+ } else {
+ if ( prev_button & AA_BUTTON3 ) {
+ posted += SDL_PrivateMouseButton(SDL_RELEASED, 3, 0, 0);
+ }
+ }
+ }
+ if ( prev_x != mouse_x || prev_y != mouse_y ) {
+ posted += SDL_PrivateMouseMotion(0, 0, mouse_x, mouse_y);
+ }
+
+ prev_button = mouse_button;
+ prev_x = mouse_x; prev_y = mouse_y;
+
+ /* Get keyboard event */
+ SDL_mutexP(AA_mutex);
+ evt = aa_getevent(AA_context, 0);
+ SDL_mutexV(AA_mutex);
+ if ( (evt > AA_NONE) && (evt < AA_RELEASE) && (evt != AA_MOUSE) && (evt != AA_RESIZE) ) {
+ /* Key pressed */
+/* printf("Key pressed: %d (%c)\n", evt, evt); */
+ posted += SDL_PrivateKeyboard(SDL_PRESSED, TranslateKey(evt, &keysym));
+ } else if ( evt >= AA_RELEASE ) {
+ /* Key released */
+ evt &= ~AA_RELEASE;
+/* printf("Key released: %d (%c)\n", evt, evt); */
+ posted += SDL_PrivateKeyboard(SDL_RELEASED, TranslateKey(evt, &keysym));
+ }
+ } while ( posted );
+}
+
+void AA_InitOSKeymap(_THIS)
+{
+ int i;
+ static const char *std_keys = " 01234567890&#'()_-|$*+-=/\\:;.,!?<>{}[]@~%^\x9";
+ const char *std;
+
+ /* Initialize the AAlib key translation table */
+ for ( i=0; i<SDL_arraysize(keymap); ++i )
+ keymap[i] = SDLK_UNKNOWN;
+
+ /* Alphabet keys */
+ for ( i = 0; i<26; ++i ){
+ keymap['a' + i] = SDLK_a+i;
+ keymap['A' + i] = SDLK_a+i;
+ }
+ /* Function keys */
+ for ( i = 0; i<12; ++i ){
+ keymap[334 + i] = SDLK_F1+i;
+ }
+ /* Keys that have the same symbols and don't have to be translated */
+ for( std = std_keys; *std; std ++ ) {
+ keymap[*std] = *std;
+ }
+
+ keymap[13] = SDLK_RETURN;
+ keymap[AA_BACKSPACE] = SDLK_BACKSPACE;
+
+ keymap[369] = SDLK_LSHIFT;
+ keymap[370] = SDLK_RSHIFT;
+ keymap[371] = SDLK_LCTRL;
+ keymap[372] = SDLK_RCTRL;
+ keymap[377] = SDLK_LALT;
+ keymap[270] = SDLK_RALT;
+ keymap[271] = SDLK_NUMLOCK;
+ keymap[373] = SDLK_CAPSLOCK;
+ keymap[164] = SDLK_SCROLLOCK;
+
+ keymap[243] = SDLK_INSERT;
+ keymap[304] = SDLK_DELETE;
+ keymap[224] = SDLK_HOME;
+ keymap[231] = SDLK_END;
+ keymap[229] = SDLK_PAGEUP;
+ keymap[230] = SDLK_PAGEDOWN;
+
+ keymap[241] = SDLK_PRINT;
+ keymap[163] = SDLK_BREAK;
+
+ keymap[302] = SDLK_KP0;
+ keymap[300] = SDLK_KP1;
+ keymap[297] = SDLK_KP2;
+ keymap[299] = SDLK_KP3;
+ keymap[294] = SDLK_KP4;
+ keymap[301] = SDLK_KP5;
+ keymap[296] = SDLK_KP6;
+ keymap[293] = SDLK_KP7;
+ keymap[295] = SDLK_KP8;
+ keymap[298] = SDLK_KP9;
+
+ keymap[AA_ESC] = SDLK_ESCAPE;
+ keymap[AA_UP] = SDLK_UP;
+ keymap[AA_DOWN] = SDLK_DOWN;
+ keymap[AA_LEFT] = SDLK_LEFT;
+ keymap[AA_RIGHT] = SDLK_RIGHT;
+}
+
+static SDL_keysym *TranslateKey(int scancode, SDL_keysym *keysym)
+{
+ /* Sanity check */
+ if ( scancode >= SDL_arraysize(keymap) )
+ scancode = AA_UNKNOWN;
+
+ /* Set the keysym information */
+ keysym->scancode = scancode;
+ keysym->sym = keymap[scancode];
+ keysym->mod = KMOD_NONE;
+
+ /* If UNICODE is on, get the UNICODE value for the key */
+ keysym->unicode = 0;
+ if ( SDL_TranslateUNICODE ) {
+ /* Populate the unicode field with the ASCII value */
+ keysym->unicode = scancode;
+ }
+ return(keysym);
+}