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-rw-r--r--distrib/sdl-1.2.15/src/video/aalib/SDL_aavideo.c388
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diff --git a/distrib/sdl-1.2.15/src/video/aalib/SDL_aavideo.c b/distrib/sdl-1.2.15/src/video/aalib/SDL_aavideo.c
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index 0000000..e6d5d3e
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+++ b/distrib/sdl-1.2.15/src/video/aalib/SDL_aavideo.c
@@ -0,0 +1,388 @@
+/*
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 1997-2012 Sam Lantinga
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2.1 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with this library; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+
+ Sam Lantinga
+ slouken@libsdl.org
+*/
+#include "SDL_config.h"
+
+/* AAlib based SDL video driver implementation.
+*/
+
+#include <unistd.h>
+#include <sys/stat.h>
+
+
+#include "SDL_video.h"
+#include "SDL_mouse.h"
+#include "../SDL_sysvideo.h"
+#include "../SDL_pixels_c.h"
+#include "../../events/SDL_events_c.h"
+
+#include "SDL_aavideo.h"
+#include "SDL_aaevents_c.h"
+#include "SDL_aamouse_c.h"
+
+#include <aalib.h>
+
+/* Initialization/Query functions */
+static int AA_VideoInit(_THIS, SDL_PixelFormat *vformat);
+static SDL_Rect **AA_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags);
+static SDL_Surface *AA_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags);
+static int AA_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors);
+static void AA_VideoQuit(_THIS);
+
+/* Hardware surface functions */
+static int AA_AllocHWSurface(_THIS, SDL_Surface *surface);
+static int AA_LockHWSurface(_THIS, SDL_Surface *surface);
+static int AA_FlipHWSurface(_THIS, SDL_Surface *surface);
+static void AA_UnlockHWSurface(_THIS, SDL_Surface *surface);
+static void AA_FreeHWSurface(_THIS, SDL_Surface *surface);
+
+/* Cache the VideoDevice struct */
+static struct SDL_VideoDevice *local_this;
+
+/* AAlib driver bootstrap functions */
+
+static int AA_Available(void)
+{
+ return 1; /* Always available ! */
+}
+
+static void AA_DeleteDevice(SDL_VideoDevice *device)
+{
+ SDL_free(device->hidden);
+ SDL_free(device);
+}
+
+static SDL_VideoDevice *AA_CreateDevice(int devindex)
+{
+ SDL_VideoDevice *device;
+
+ /* Initialize all variables that we clean on shutdown */
+ device = (SDL_VideoDevice *)SDL_malloc(sizeof(SDL_VideoDevice));
+ if ( device ) {
+ SDL_memset(device, 0, (sizeof *device));
+ device->hidden = (struct SDL_PrivateVideoData *)
+ SDL_malloc((sizeof *device->hidden));
+ }
+ if ( (device == NULL) || (device->hidden == NULL) ) {
+ SDL_OutOfMemory();
+ if ( device ) {
+ SDL_free(device);
+ }
+ return(0);
+ }
+ SDL_memset(device->hidden, 0, (sizeof *device->hidden));
+
+ /* Set the function pointers */
+ device->VideoInit = AA_VideoInit;
+ device->ListModes = AA_ListModes;
+ device->SetVideoMode = AA_SetVideoMode;
+ device->CreateYUVOverlay = NULL;
+ device->SetColors = AA_SetColors;
+ device->UpdateRects = NULL;
+ device->VideoQuit = AA_VideoQuit;
+ device->AllocHWSurface = AA_AllocHWSurface;
+ device->CheckHWBlit = NULL;
+ device->FillHWRect = NULL;
+ device->SetHWColorKey = NULL;
+ device->SetHWAlpha = NULL;
+ device->LockHWSurface = AA_LockHWSurface;
+ device->UnlockHWSurface = AA_UnlockHWSurface;
+ device->FlipHWSurface = NULL;
+ device->FreeHWSurface = AA_FreeHWSurface;
+ device->SetCaption = NULL;
+ device->SetIcon = NULL;
+ device->IconifyWindow = NULL;
+ device->GrabInput = NULL;
+ device->GetWMInfo = NULL;
+ device->InitOSKeymap = AA_InitOSKeymap;
+ device->PumpEvents = AA_PumpEvents;
+
+ device->free = AA_DeleteDevice;
+
+ return device;
+}
+
+VideoBootStrap AALIB_bootstrap = {
+ "aalib", "ASCII Art Library",
+ AA_Available, AA_CreateDevice
+};
+
+static void AA_ResizeHandler(aa_context *);
+
+int AA_VideoInit(_THIS, SDL_PixelFormat *vformat)
+{
+ int keyboard;
+ int i;
+
+ /* Initialize all variables that we clean on shutdown */
+ for ( i=0; i<SDL_NUMMODES; ++i ) {
+ SDL_modelist[i] = SDL_malloc(sizeof(SDL_Rect));
+ SDL_modelist[i]->x = SDL_modelist[i]->y = 0;
+ }
+ /* Modes sorted largest to smallest */
+ SDL_modelist[0]->w = 1024; SDL_modelist[0]->h = 768;
+ SDL_modelist[1]->w = 800; SDL_modelist[1]->h = 600;
+ SDL_modelist[2]->w = 640; SDL_modelist[2]->h = 480;
+ SDL_modelist[3]->w = 320; SDL_modelist[3]->h = 400;
+ SDL_modelist[4]->w = 320; SDL_modelist[4]->h = 240;
+ SDL_modelist[5]->w = 320; SDL_modelist[5]->h = 200;
+ SDL_modelist[6] = NULL;
+
+ /* Initialize the library */
+
+ AA_mutex = SDL_CreateMutex();
+
+ aa_parseoptions (NULL, NULL, NULL, NULL);
+
+ AA_context = aa_autoinit(&aa_defparams);
+ if ( ! AA_context ) {
+ SDL_SetError("Unable to initialize AAlib");
+ return(-1);
+ }
+
+ /* Enable mouse and keyboard support */
+
+ if ( ! aa_autoinitkbd (AA_context, AA_SENDRELEASE) ) {
+ SDL_SetError("Unable to initialize AAlib keyboard");
+ return(-1);
+ }
+ if ( ! aa_autoinitmouse (AA_context, AA_SENDRELEASE) ) {
+ fprintf(stderr,"Warning: Unable to initialize AAlib mouse");
+ }
+ AA_rparams = aa_getrenderparams();
+
+ local_this = this;
+
+ aa_resizehandler(AA_context, AA_ResizeHandler);
+
+ fprintf(stderr,"Using AAlib driver: %s (%s)\n", AA_context->driver->name, AA_context->driver->shortname);
+
+ AA_in_x11 = (SDL_strcmp(AA_context->driver->shortname,"X11") == 0);
+ /* Determine the screen depth (use default 8-bit depth) */
+ vformat->BitsPerPixel = 8;
+ vformat->BytesPerPixel = 1;
+
+ /* We're done! */
+ return(0);
+}
+
+SDL_Rect **AA_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags)
+{
+ if(format->BitsPerPixel != 8)
+ return NULL;
+
+ if ( flags & SDL_FULLSCREEN ) {
+ return SDL_modelist;
+ } else {
+ return (SDL_Rect **) -1;
+ }
+}
+
+/* From aavga.c
+ AAlib does not give us the choice of the actual resolution, thus we have to simulate additional
+ resolution by scaling down manually each frame
+*/
+static void fastscale (register char *b1, register char *b2, int x1, int x2, int y1, int y2)
+{
+ register int ex, spx = 0, ddx, ddx1;
+ int ddy1, ddy, spy = 0, ey;
+ int x;
+ char *bb1 = b1;
+ if (!x1 || !x2 || !y1 || !y2)
+ return;
+ ddx = x1 + x1;
+ ddx1 = x2 + x2;
+ if (ddx1 < ddx)
+ spx = ddx / ddx1, ddx %= ddx1;
+ ddy = y1 + y1;
+ ddy1 = y2 + y2;
+ if (ddy1 < ddy)
+ spy = (ddy / ddy1) * x1, ddy %= ddy1;
+ ey = -ddy1;
+ for (; y2; y2--) {
+ ex = -ddx1;
+ for (x = x2; x; x--) {
+ *b2 = *b1;
+ b2++;
+ b1 += spx;
+ ex += ddx;
+ if (ex > 0) {
+ b1++;
+ ex -= ddx1;
+ }
+ }
+ bb1 += spy;
+ ey += ddy;
+ if (ey > 0) {
+ bb1 += x1;
+ ey -= ddy1;
+ }
+ b1 = bb1;
+ }
+}
+
+/* Various screen update functions available */
+static void AA_DirectUpdate(_THIS, int numrects, SDL_Rect *rects);
+
+SDL_Surface *AA_SetVideoMode(_THIS, SDL_Surface *current,
+ int width, int height, int bpp, Uint32 flags)
+{
+ int mode;
+
+ if ( AA_buffer ) {
+ SDL_free( AA_buffer );
+ }
+
+ AA_buffer = SDL_malloc(width * height);
+ if ( ! AA_buffer ) {
+ SDL_SetError("Couldn't allocate buffer for requested mode");
+ return(NULL);
+ }
+
+/* printf("Setting mode %dx%d\n", width, height); */
+
+ SDL_memset(aa_image(AA_context), 0, aa_imgwidth(AA_context) * aa_imgheight(AA_context));
+ SDL_memset(AA_buffer, 0, width * height);
+
+ /* Allocate the new pixel format for the screen */
+ if ( ! SDL_ReallocFormat(current, 8, 0, 0, 0, 0) ) {
+ return(NULL);
+ }
+
+ /* Set up the new mode framebuffer */
+ current->flags = SDL_FULLSCREEN;
+ AA_w = current->w = width;
+ AA_h = current->h = height;
+ current->pitch = current->w;
+ current->pixels = AA_buffer;
+
+ AA_x_ratio = ((double)aa_imgwidth(AA_context)) / ((double)width);
+ AA_y_ratio = ((double)aa_imgheight(AA_context)) / ((double)height);
+
+ /* Set the blit function */
+ this->UpdateRects = AA_DirectUpdate;
+
+ /* We're done */
+ return(current);
+}
+
+static void AA_ResizeHandler(aa_context *context)
+{
+ aa_resize(context);
+ local_this->hidden->x_ratio = ((double)aa_imgwidth(context)) / ((double)local_this->screen->w);
+ local_this->hidden->y_ratio = ((double)aa_imgheight(context)) / ((double)local_this->screen->h);
+
+ fastscale (local_this->hidden->buffer, aa_image(context), local_this->hidden->w, aa_imgwidth (context), local_this->hidden->h, aa_imgheight (context));
+ aa_renderpalette(context, local_this->hidden->palette, local_this->hidden->rparams, 0, 0, aa_scrwidth(context), aa_scrheight(context));
+ aa_flush(context);
+}
+
+/* We don't actually allow hardware surfaces other than the main one */
+static int AA_AllocHWSurface(_THIS, SDL_Surface *surface)
+{
+ return(-1);
+}
+static void AA_FreeHWSurface(_THIS, SDL_Surface *surface)
+{
+ return;
+}
+
+/* We need to wait for vertical retrace on page flipped displays */
+static int AA_LockHWSurface(_THIS, SDL_Surface *surface)
+{
+ /* TODO ? */
+ return(0);
+}
+static void AA_UnlockHWSurface(_THIS, SDL_Surface *surface)
+{
+ return;
+}
+
+/* FIXME: How is this done with AAlib? */
+static int AA_FlipHWSurface(_THIS, SDL_Surface *surface)
+{
+ SDL_mutexP(AA_mutex);
+ aa_flush(AA_context);
+ SDL_mutexV(AA_mutex);
+ return(0);
+}
+
+static void AA_DirectUpdate(_THIS, int numrects, SDL_Rect *rects)
+{
+ int i;
+ SDL_Rect *rect;
+
+ fastscale (AA_buffer, aa_image(AA_context), AA_w, aa_imgwidth (AA_context), AA_h, aa_imgheight (AA_context));
+#if 1
+ aa_renderpalette(AA_context, AA_palette, AA_rparams, 0, 0, aa_scrwidth(AA_context), aa_scrheight(AA_context));
+#else
+ /* Render only the rectangles in the list */
+ printf("Update rects : ");
+ for ( i=0; i < numrects; ++i ) {
+ rect = &rects[i];
+ printf("(%d,%d-%d,%d)", rect->x, rect->y, rect->w, rect->h);
+ aa_renderpalette(AA_context, AA_palette, AA_rparams, rect->x * AA_x_ratio, rect->y * AA_y_ratio, rect->w * AA_x_ratio, rect->h * AA_y_ratio);
+ }
+ printf("\n");
+#endif
+ SDL_mutexP(AA_mutex);
+ aa_flush(AA_context);
+ SDL_mutexV(AA_mutex);
+ return;
+}
+
+int AA_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors)
+{
+ int i;
+
+ for ( i=0; i < ncolors; i++ ) {
+ aa_setpalette(AA_palette, firstcolor + i,
+ colors[i].r>>2,
+ colors[i].g>>2,
+ colors[i].b>>2);
+ }
+ return(1);
+}
+
+/* Note: If we are terminated, this could be called in the middle of
+ another SDL video routine -- notably UpdateRects.
+*/
+void AA_VideoQuit(_THIS)
+{
+ int i;
+
+ aa_uninitkbd(AA_context);
+ aa_uninitmouse(AA_context);
+
+ /* Free video mode lists */
+ for ( i=0; i<SDL_NUMMODES; ++i ) {
+ if ( SDL_modelist[i] != NULL ) {
+ SDL_free(SDL_modelist[i]);
+ SDL_modelist[i] = NULL;
+ }
+ }
+
+ aa_close(AA_context);
+
+ SDL_DestroyMutex(AA_mutex);
+
+ this->screen->pixels = NULL;
+}