aboutsummaryrefslogtreecommitdiffstats
path: root/distrib/sdl-1.2.15/src/video/ataricommon/SDL_atarigl_c.h
diff options
context:
space:
mode:
Diffstat (limited to 'distrib/sdl-1.2.15/src/video/ataricommon/SDL_atarigl_c.h')
-rw-r--r--distrib/sdl-1.2.15/src/video/ataricommon/SDL_atarigl_c.h109
1 files changed, 109 insertions, 0 deletions
diff --git a/distrib/sdl-1.2.15/src/video/ataricommon/SDL_atarigl_c.h b/distrib/sdl-1.2.15/src/video/ataricommon/SDL_atarigl_c.h
new file mode 100644
index 0000000..5adcf2a
--- /dev/null
+++ b/distrib/sdl-1.2.15/src/video/ataricommon/SDL_atarigl_c.h
@@ -0,0 +1,109 @@
+/*
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 1997-2012 Sam Lantinga
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Library General Public
+ License as published by the Free Software Foundation; either
+ version 2 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Library General Public License for more details.
+
+ You should have received a copy of the GNU Library General Public
+ License along with this library; if not, write to the Free
+ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+
+ Sam Lantinga
+ slouken@libsdl.org
+*/
+#include "SDL_config.h"
+
+/* Atari OSMesa.ldg implementation of SDL OpenGL support */
+
+#ifndef _SDL_ATARIGL_H_
+#define _SDL_ATARIGL_H_
+
+#if SDL_VIDEO_OPENGL
+#include <GL/osmesa.h>
+#endif
+
+#include "../SDL_sysvideo.h"
+
+/* Hidden "this" pointer for the video functions */
+#define _THIS SDL_VideoDevice *this
+
+struct SDL_PrivateGLData {
+
+ int gl_active; /* to stop switching drivers while we have a valid context */
+
+ int gl_oldmesa; /* Old OpenGL support ? */
+
+ int gl_pixelsize; /* for CopyShadow functions */
+
+ SDL_bool gl_upsidedown; /* Some implementations draw upside down */
+
+ Uint8 *gl_shadow; /* Shadow buffer for old implementations */
+
+ /* for unsupported OSMesa buffer formats */
+ void (*ConvertSurface)(_THIS, SDL_Surface *surface);
+
+ /* to convert the shadow buffer to the screen format */
+ void (*CopyShadow)(_THIS, SDL_Surface *surface);
+
+#if SDL_VIDEO_OPENGL
+ OSMesaContext ctx;
+
+ /* OpenGL functions */
+ void (*glGetIntegerv)( GLenum pname, GLint *value );
+ void (*glFinish)(void);
+ void (*glFlush)(void);
+
+ /* osmesa.ldg */
+ OSMesaContext (*OSMesaCreateContextExt)( GLenum format, GLint depthBits, GLint stencilBits, GLint accumBits, OSMesaContext sharelist);
+ void (*OSMesaDestroyContext)( OSMesaContext ctx );
+ GLboolean (*OSMesaMakeCurrent)( OSMesaContext ctx, void *buffer, GLenum type, GLsizei width, GLsizei height );
+ void (*OSMesaPixelStore)( GLint pname, GLint value );
+ void * (*OSMesaGetProcAddress)( const char *funcName );
+
+ /* mesa_gl.ldg, tiny_gl.ldg */
+ void *(*OSMesaCreateLDG)( long format, long type, long width, long height );
+ void (*OSMesaDestroyLDG)(void);
+
+ /* Info needed to compare existing context with new asked one */
+ int width, height;
+ GLenum format;
+ GLint depth,stencil,accum;
+#endif
+};
+
+/* Variable names */
+#define gl_active (this->gl_data->gl_active)
+#define gl_ctx (this->gl_data->ctx)
+#define gl_oldmesa (this->gl_data->gl_oldmesa)
+#define gl_pixelsize (this->gl_data->gl_pixelsize)
+#define gl_upsidedown (this->gl_data->gl_upsidedown)
+#define gl_shadow (this->gl_data->gl_shadow)
+#define gl_convert (this->gl_data->ConvertSurface)
+#define gl_copyshadow (this->gl_data->CopyShadow)
+#define gl_curformat (this->gl_data->format)
+#define gl_curdepth (this->gl_data->depth)
+#define gl_curstencil (this->gl_data->stencil)
+#define gl_curaccum (this->gl_data->accum)
+#define gl_curwidth (this->gl_data->width)
+#define gl_curheight (this->gl_data->height)
+
+/* OpenGL functions */
+extern int SDL_AtariGL_Init(_THIS, SDL_Surface *current);
+extern void SDL_AtariGL_Quit(_THIS, SDL_bool unload);
+extern void SDL_AtariGL_InitPointers(_THIS);
+
+extern int SDL_AtariGL_LoadLibrary(_THIS, const char *path);
+extern void *SDL_AtariGL_GetProcAddress(_THIS, const char *proc);
+extern int SDL_AtariGL_GetAttribute(_THIS, SDL_GLattr attrib, int* value);
+extern int SDL_AtariGL_MakeCurrent(_THIS);
+extern void SDL_AtariGL_SwapBuffers(_THIS);
+
+#endif /* _SDL_ATARIGL_H_ */