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diff --git a/distrib/sdl-1.2.15/src/video/bwindow/SDL_BView.h b/distrib/sdl-1.2.15/src/video/bwindow/SDL_BView.h
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+/*
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 1997-2012 Sam Lantinga
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2.1 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with this library; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+
+ Sam Lantinga
+ slouken@libsdl.org
+*/
+#include "SDL_config.h"
+
+#ifndef _SDL_BView_h
+#define _SDL_BView_h
+
+/* This is the event handling and graphics update portion of SDL_BWin */
+
+extern "C" {
+#include "../../events/SDL_events_c.h"
+};
+
+class SDL_BView : public BView
+{
+public:
+ SDL_BView(BRect frame) :
+ BView(frame, "SDL View", B_FOLLOW_ALL_SIDES,
+ (B_WILL_DRAW|B_FRAME_EVENTS)) {
+ image = NULL;
+ xoff = yoff = 0;
+ SetViewColor(0,0,0,0);
+ SetHighColor(0,0,0,0);
+ }
+ virtual ~SDL_BView() {
+ SetBitmap(NULL);
+ }
+ /* Set drawing offsets for fullscreen mode */
+ virtual void SetXYOffset(int x, int y) {
+ xoff = x;
+ yoff = y;
+ }
+ virtual void GetXYOffset(int &x, int &y) {
+ x = xoff;
+ y = yoff;
+ }
+ virtual void GetXYOffset(float &x, float &y) {
+ x = (float)xoff;
+ y = (float)yoff;
+ }
+ /* The view changed size. If it means we're in fullscreen, we
+ * draw a nice black box in the entire view to get black borders.
+ */
+ virtual void FrameResized(float width, float height) {
+ BRect bounds;
+ bounds.top = bounds.left = 0;
+ bounds.right = width;
+ bounds.bottom = height;
+ /* Fill the entire view with black */
+ FillRect(bounds, B_SOLID_HIGH);
+ /* And if there's an image, redraw it. */
+ if( image ) {
+ bounds = image->Bounds();
+ Draw(bounds);
+ }
+ }
+
+ /* Drawing portion of this complete breakfast. :) */
+ virtual void SetBitmap(BBitmap *bitmap) {
+ if ( image ) {
+ delete image;
+ }
+ image = bitmap;
+ }
+ virtual void Draw(BRect updateRect) {
+ if ( image ) {
+ if(xoff || yoff) {
+ BRect dest;
+ dest.top = updateRect.top + yoff;
+ dest.left = updateRect.left + xoff;
+ dest.bottom = updateRect.bottom + yoff;
+ dest.right = updateRect.right + xoff;
+ DrawBitmap(image, updateRect, dest);
+ } else {
+ DrawBitmap(image, updateRect, updateRect);
+ }
+ }
+ }
+ virtual void DrawAsync(BRect updateRect) {
+ if(xoff || yoff) {
+ BRect dest;
+ dest.top = updateRect.top + yoff;
+ dest.left = updateRect.left + xoff;
+ dest.bottom = updateRect.bottom + yoff;
+ dest.right = updateRect.right + xoff;;
+ DrawBitmapAsync(image, updateRect, dest);
+ } else {
+ DrawBitmapAsync(image, updateRect, updateRect);
+ }
+ }
+
+private:
+ BBitmap *image;
+ int xoff, yoff;
+};
+
+#endif /* _SDL_BView_h */