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diff --git a/distrib/sdl-1.2.15/src/video/bwindow/SDL_BWin.h b/distrib/sdl-1.2.15/src/video/bwindow/SDL_BWin.h
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+/*
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 1997-2012 Sam Lantinga
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2.1 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with this library; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+
+ Sam Lantinga
+ slouken@libsdl.org
+*/
+
+#ifndef _SDL_BWin_h
+#define _SDL_BWin_h
+
+#include "SDL_config.h"
+
+#include <stdio.h>
+#include <AppKit.h>
+#include <InterfaceKit.h>
+#include <be/game/DirectWindow.h>
+#if SDL_VIDEO_OPENGL
+#include "SDL_opengl.h"
+#include <be/opengl/GLView.h>
+#endif
+#include <support/UTF8.h>
+
+#include "../../main/beos/SDL_BeApp.h"
+#include "SDL_events.h"
+#include "SDL_BView.h"
+
+extern "C" {
+#include "../../events/SDL_events_c.h"
+
+extern int mouse_relative;
+};
+
+class SDL_BWin : public BDirectWindow
+{
+public:
+ SDL_BWin(BRect bounds) :
+ BDirectWindow(bounds, "Untitled", B_TITLED_WINDOW, 0) {
+ last_buttons = 0;
+ the_view = NULL;
+#if SDL_VIDEO_OPENGL
+ SDL_GLView = NULL;
+#endif
+ SDL_View = NULL;
+ Unlock();
+ shown = false;
+ inhibit_resize = false;
+ }
+
+ virtual ~SDL_BWin() {
+ Lock();
+ if ( the_view ) {
+#if SDL_VIDEO_OPENGL
+ if ( the_view == SDL_GLView ) {
+ SDL_GLView->UnlockGL();
+ }
+#endif
+ RemoveChild(the_view);
+ the_view = NULL;
+ }
+ Unlock();
+#if SDL_VIDEO_OPENGL
+ if ( SDL_GLView ) {
+ delete SDL_GLView;
+ }
+#endif
+ if ( SDL_View ) {
+ delete SDL_View;
+ }
+ }
+
+
+ /* Override the Show() method so we can tell when we've been shown */
+ virtual void Show(void) {
+ BWindow::Show();
+ shown = true;
+ }
+ virtual bool Shown(void) {
+ return (shown);
+ }
+ /* If called, the next resize event will not be forwarded to SDL. */
+ virtual void InhibitResize(void) {
+ inhibit_resize=true;
+ }
+ /* Handle resizing of the window */
+ virtual void FrameResized(float width, float height) {
+ if(inhibit_resize)
+ inhibit_resize = false;
+ else
+ SDL_PrivateResize((int)width, (int)height);
+ }
+ virtual int CreateView(Uint32 flags, Uint32 gl_flags) {
+ int retval;
+
+ retval = 0;
+ Lock();
+ if ( flags & SDL_OPENGL ) {
+#if SDL_VIDEO_OPENGL
+ if ( SDL_GLView == NULL ) {
+ SDL_GLView = new BGLView(Bounds(), "SDL GLView",
+ B_FOLLOW_ALL_SIDES, (B_WILL_DRAW|B_FRAME_EVENTS),
+ gl_flags|BGL_DOUBLE);
+ SDL_GLView->EnableDirectMode(true);
+ }
+ if ( the_view != SDL_GLView ) {
+ if ( the_view ) {
+ RemoveChild(the_view);
+ }
+ AddChild(SDL_GLView);
+ SDL_GLView->LockGL();
+ the_view = SDL_GLView;
+ }
+#else
+ SDL_SetError("OpenGL support not enabled");
+ retval = -1;
+#endif
+ } else {
+ if ( SDL_View == NULL ) {
+ SDL_View = new SDL_BView(Bounds());
+ }
+ if ( the_view != SDL_View ) {
+ if ( the_view ) {
+ RemoveChild(the_view);
+ }
+ AddChild(SDL_View);
+ the_view = SDL_View;
+ }
+ }
+#if SDL_VIDEO_OPENGL
+ if ( the_view == SDL_GLView ) {
+ SDL_GLView->UnlockGL();
+ }
+#endif
+ Unlock();
+ return(retval);
+ }
+ virtual void SetBitmap(BBitmap *bitmap) {
+ SDL_View->SetBitmap(bitmap);
+ }
+ virtual void SetXYOffset(int x, int y) {
+#if SDL_VIDEO_OPENGL
+ if ( the_view == SDL_GLView ) {
+ return;
+ }
+#endif
+ SDL_View->SetXYOffset(x, y);
+ }
+ virtual void GetXYOffset(int &x, int &y) {
+#if SDL_VIDEO_OPENGL
+ if ( the_view == SDL_GLView ) {
+ x = 0;
+ y = 0;
+ return;
+ }
+#endif
+ SDL_View->GetXYOffset(x, y);
+ }
+ virtual void GetXYOffset(float &x, float &y) {
+#if SDL_VIDEO_OPENGL
+ if ( the_view == SDL_GLView ) {
+ x = 0.0f;
+ y = 0.0f;
+ return;
+ }
+#endif
+ SDL_View->GetXYOffset(x, y);
+ }
+ virtual bool BeginDraw(void) {
+ return(Lock());
+ }
+ virtual void DrawAsync(BRect updateRect) {
+ SDL_View->DrawAsync(updateRect);
+ }
+ virtual void EndDraw(void) {
+ SDL_View->Sync();
+ Unlock();
+ }
+#if SDL_VIDEO_OPENGL
+ virtual void SwapBuffers(void) {
+ SDL_GLView->UnlockGL();
+ SDL_GLView->SwapBuffers();
+ SDL_GLView->LockGL();
+ }
+#endif
+ virtual BView *View(void) {
+ return(the_view);
+ }
+
+ /* Hook functions -- overridden */
+ virtual void Minimize(bool minimize) {
+ /* This is only called when mimimized, not when restored */
+ //SDL_PrivateAppActive(minimize, SDL_APPACTIVE);
+ BWindow::Minimize(minimize);
+ }
+ virtual void WindowActivated(bool active) {
+ SDL_PrivateAppActive(active, SDL_APPINPUTFOCUS);
+ }
+ virtual bool QuitRequested(void) {
+ if ( SDL_BeAppActive > 0 ) {
+ SDL_PrivateQuit();
+ /* We don't ever actually close the window here because
+ the application should respond to the quit request,
+ or ignore it as desired.
+ */
+#if SDL_VIDEO_OPENGL
+ if ( SDL_GLView != NULL ) {
+ SDL_GLView->EnableDirectMode(false);
+ }
+#endif
+ return(false);
+ }
+ return(true); /* Close the app window */
+ }
+ virtual void Quit() {
+ if (!IsLocked())
+ Lock();
+ BDirectWindow::Quit();
+ }
+
+ virtual int16 Translate2Unicode(const char *buf) {
+ int32 state, srclen, dstlen;
+ unsigned char destbuf[2];
+ Uint16 unicode = 0;
+
+ if ((uchar)buf[0] > 127) {
+ state = 0;
+ srclen = SDL_strlen(buf);
+ dstlen = sizeof(destbuf);
+ convert_from_utf8(B_UNICODE_CONVERSION, buf, &srclen, (char *)destbuf, &dstlen, &state);
+ unicode = destbuf[0];
+ unicode <<= 8;
+ unicode |= destbuf[1];
+ } else
+ unicode = buf[0];
+
+ /* For some reason function keys map to control characters */
+# define CTRL(X) ((X)-'@')
+ switch (unicode) {
+ case CTRL('A'):
+ case CTRL('B'):
+ case CTRL('C'):
+ case CTRL('D'):
+ case CTRL('E'):
+ case CTRL('K'):
+ case CTRL('L'):
+ case CTRL('P'):
+ if ( ! (SDL_GetModState() & KMOD_CTRL) )
+ unicode = 0;
+ break;
+ /* Keyboard input maps newline to carriage return */
+ case '\n':
+ unicode = '\r';
+ break;
+ default:
+ break;
+ }
+
+ return unicode;
+ }
+
+ virtual void DispatchMessage(BMessage *msg, BHandler *target);
+
+ virtual void DirectConnected(direct_buffer_info *info);
+
+private:
+#if SDL_VIDEO_OPENGL
+ BGLView *SDL_GLView;
+#endif
+ SDL_BView *SDL_View;
+ BView *the_view;
+ bool shown;
+ bool inhibit_resize;
+ int32 last_buttons;
+};
+
+#endif /* _SDL_BWin_h */