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Diffstat (limited to 'distrib/sdl-1.2.15/src/video/bwindow/SDL_sysevents.cc')
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diff --git a/distrib/sdl-1.2.15/src/video/bwindow/SDL_sysevents.cc b/distrib/sdl-1.2.15/src/video/bwindow/SDL_sysevents.cc
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+++ b/distrib/sdl-1.2.15/src/video/bwindow/SDL_sysevents.cc
@@ -0,0 +1,415 @@
+/*
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 1997-2012 Sam Lantinga
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2.1 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with this library; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+
+ Sam Lantinga
+ slouken@libsdl.org
+*/
+#include "SDL_config.h"
+
+#include <support/UTF8.h>
+#include <stdio.h>
+#include <string.h>
+#include "SDL_error.h"
+#include "SDL_events.h"
+#include "SDL_BWin.h"
+#include "SDL_lowvideo.h"
+
+static SDLKey keymap[128];
+int mouse_relative = 0;
+extern "C" {
+
+#include "../../events/SDL_sysevents.h"
+#include "../../events/SDL_events_c.h"
+#include "SDL_sysevents_c.h"
+#include "../SDL_cursor_c.h"
+
+void BE_PumpEvents(_THIS)
+{
+}
+
+void BE_InitOSKeymap(_THIS)
+{
+ for ( uint i=0; i<SDL_TABLESIZE(keymap); ++i )
+ keymap[i] = SDLK_UNKNOWN;
+
+ keymap[0x01] = SDLK_ESCAPE;
+ keymap[B_F1_KEY] = SDLK_F1;
+ keymap[B_F2_KEY] = SDLK_F2;
+ keymap[B_F3_KEY] = SDLK_F3;
+ keymap[B_F4_KEY] = SDLK_F4;
+ keymap[B_F5_KEY] = SDLK_F5;
+ keymap[B_F6_KEY] = SDLK_F6;
+ keymap[B_F7_KEY] = SDLK_F7;
+ keymap[B_F8_KEY] = SDLK_F8;
+ keymap[B_F9_KEY] = SDLK_F9;
+ keymap[B_F10_KEY] = SDLK_F10;
+ keymap[B_F11_KEY] = SDLK_F11;
+ keymap[B_F12_KEY] = SDLK_F12;
+ keymap[B_PRINT_KEY] = SDLK_PRINT;
+ keymap[B_SCROLL_KEY] = SDLK_SCROLLOCK;
+ keymap[B_PAUSE_KEY] = SDLK_PAUSE;
+ keymap[0x11] = SDLK_BACKQUOTE;
+ keymap[0x12] = SDLK_1;
+ keymap[0x13] = SDLK_2;
+ keymap[0x14] = SDLK_3;
+ keymap[0x15] = SDLK_4;
+ keymap[0x16] = SDLK_5;
+ keymap[0x17] = SDLK_6;
+ keymap[0x18] = SDLK_7;
+ keymap[0x19] = SDLK_8;
+ keymap[0x1a] = SDLK_9;
+ keymap[0x1b] = SDLK_0;
+ keymap[0x1c] = SDLK_MINUS;
+ keymap[0x1d] = SDLK_EQUALS;
+ keymap[0x1e] = SDLK_BACKSPACE;
+ keymap[0x1f] = SDLK_INSERT;
+ keymap[0x20] = SDLK_HOME;
+ keymap[0x21] = SDLK_PAGEUP;
+ keymap[0x22] = SDLK_NUMLOCK;
+ keymap[0x23] = SDLK_KP_DIVIDE;
+ keymap[0x24] = SDLK_KP_MULTIPLY;
+ keymap[0x25] = SDLK_KP_MINUS;
+ keymap[0x26] = SDLK_TAB;
+ keymap[0x27] = SDLK_q;
+ keymap[0x28] = SDLK_w;
+ keymap[0x29] = SDLK_e;
+ keymap[0x2a] = SDLK_r;
+ keymap[0x2b] = SDLK_t;
+ keymap[0x2c] = SDLK_y;
+ keymap[0x2d] = SDLK_u;
+ keymap[0x2e] = SDLK_i;
+ keymap[0x2f] = SDLK_o;
+ keymap[0x30] = SDLK_p;
+ keymap[0x31] = SDLK_LEFTBRACKET;
+ keymap[0x32] = SDLK_RIGHTBRACKET;
+ keymap[0x33] = SDLK_BACKSLASH;
+ keymap[0x34] = SDLK_DELETE;
+ keymap[0x35] = SDLK_END;
+ keymap[0x36] = SDLK_PAGEDOWN;
+ keymap[0x37] = SDLK_KP7;
+ keymap[0x38] = SDLK_KP8;
+ keymap[0x39] = SDLK_KP9;
+ keymap[0x3a] = SDLK_KP_PLUS;
+ keymap[0x3b] = SDLK_CAPSLOCK;
+ keymap[0x3c] = SDLK_a;
+ keymap[0x3d] = SDLK_s;
+ keymap[0x3e] = SDLK_d;
+ keymap[0x3f] = SDLK_f;
+ keymap[0x40] = SDLK_g;
+ keymap[0x41] = SDLK_h;
+ keymap[0x42] = SDLK_j;
+ keymap[0x43] = SDLK_k;
+ keymap[0x44] = SDLK_l;
+ keymap[0x45] = SDLK_SEMICOLON;
+ keymap[0x46] = SDLK_QUOTE;
+ keymap[0x47] = SDLK_RETURN;
+ keymap[0x48] = SDLK_KP4;
+ keymap[0x49] = SDLK_KP5;
+ keymap[0x4a] = SDLK_KP6;
+ keymap[0x4b] = SDLK_LSHIFT;
+ keymap[0x4c] = SDLK_z;
+ keymap[0x4d] = SDLK_x;
+ keymap[0x4e] = SDLK_c;
+ keymap[0x4f] = SDLK_v;
+ keymap[0x50] = SDLK_b;
+ keymap[0x51] = SDLK_n;
+ keymap[0x52] = SDLK_m;
+ keymap[0x53] = SDLK_COMMA;
+ keymap[0x54] = SDLK_PERIOD;
+ keymap[0x55] = SDLK_SLASH;
+ keymap[0x56] = SDLK_RSHIFT;
+ keymap[0x57] = SDLK_UP;
+ keymap[0x58] = SDLK_KP1;
+ keymap[0x59] = SDLK_KP2;
+ keymap[0x5a] = SDLK_KP3;
+ keymap[0x5b] = SDLK_KP_ENTER;
+ keymap[0x5c] = SDLK_LCTRL;
+ keymap[0x5d] = SDLK_LALT;
+ keymap[0x5e] = SDLK_SPACE;
+ keymap[0x5f] = SDLK_RALT;
+ keymap[0x60] = SDLK_RCTRL;
+ keymap[0x61] = SDLK_LEFT;
+ keymap[0x62] = SDLK_DOWN;
+ keymap[0x63] = SDLK_RIGHT;
+ keymap[0x64] = SDLK_KP0;
+ keymap[0x65] = SDLK_KP_PERIOD;
+ keymap[0x66] = SDLK_LMETA;
+ keymap[0x67] = SDLK_RMETA;
+ keymap[0x68] = SDLK_MENU;
+ keymap[0x69] = SDLK_EURO;
+ keymap[0x6a] = SDLK_KP_EQUALS;
+ keymap[0x6b] = SDLK_POWER;
+}
+
+}; /* Extern C */
+
+void SDL_BWin::DispatchMessage(BMessage *msg, BHandler *target)
+{
+ switch (msg->what) {
+ case B_MOUSE_MOVED:
+ {
+ SDL_VideoDevice *view = current_video;
+ BPoint where;
+ int32 transit;
+ if (msg->FindPoint("where", &where) == B_OK && msg->FindInt32("be:transit", &transit) == B_OK) {
+ int x, y;
+
+ GetXYOffset(x, y);
+ x = (int)where.x - x;
+ y = (int)where.y - y;
+
+ //BeSman: I need another method for cursor catching !!!
+ if (view->input_grab != SDL_GRAB_OFF)
+ {
+ bool clipped = false;
+ if ( x < 0 ) {
+ x = 0;
+ clipped = true;
+ } else if ( x >= SDL_VideoSurface->w ) {
+ x = (SDL_VideoSurface->w-1);
+ clipped = true;
+ }
+ if ( y < 0 ) {
+ y = 0;
+ clipped = true;
+ } else if ( y >= SDL_VideoSurface->h ) {
+ y = (SDL_VideoSurface->h-1);
+ clipped = true;
+ }
+ if ( clipped ) {
+ BPoint edge;
+ GetXYOffset(edge.x, edge.y);
+ edge.x += x;
+ edge.y += y;
+ ConvertToScreen(&edge);
+ set_mouse_position((int)edge.x, (int)edge.y);
+ }
+ transit = B_INSIDE_VIEW;
+ }
+ if (transit == B_EXITED_VIEW) {
+ if ( SDL_GetAppState() & SDL_APPMOUSEFOCUS ) {
+ SDL_PrivateAppActive(0, SDL_APPMOUSEFOCUS);
+#if SDL_VIDEO_OPENGL
+ // for some reason, SDL_EraseCursor fails for OpenGL
+ if (this->the_view != this->SDL_GLView)
+#endif
+ SDL_EraseCursor(SDL_VideoSurface);
+ be_app->SetCursor(B_HAND_CURSOR);
+ }
+ } else {
+ if ( !(SDL_GetAppState() & SDL_APPMOUSEFOCUS) ) {
+ SDL_PrivateAppActive(1, SDL_APPMOUSEFOCUS);
+#if SDL_VIDEO_OPENGL
+ // for some reason, SDL_EraseCursor fails for OpenGL
+ if (this->the_view != this->SDL_GLView)
+#endif
+ SDL_EraseCursor(SDL_VideoSurface);
+ SDL_SetCursor(NULL);
+ }
+
+ if ( mouse_relative ) {
+ int half_w = (SDL_VideoSurface->w/2);
+ int half_h = (SDL_VideoSurface->h/2);
+ x -= half_w;
+ y -= half_h;
+ if ( x || y ) {
+ BPoint center;
+ GetXYOffset(center.x, center.y);
+ center.x += half_w;
+ center.y += half_h;
+ ConvertToScreen(&center);
+ set_mouse_position((int)center.x, (int)center.y);
+ SDL_PrivateMouseMotion(0, 1, x, y);
+ }
+ } else {
+ SDL_PrivateMouseMotion(0, 0, x, y);
+ }
+ }
+ }
+ break;
+ }
+
+ case B_MOUSE_DOWN:
+ {
+ /* it looks like mouse down is send only for first clicked
+ button, each next is not send while last one is holded */
+ int32 buttons;
+ int sdl_buttons = 0;
+ if (msg->FindInt32("buttons", &buttons) == B_OK) {
+ /* Add any mouse button events */
+ if (buttons & B_PRIMARY_MOUSE_BUTTON) {
+ sdl_buttons |= SDL_BUTTON_LEFT;
+ }
+ if (buttons & B_SECONDARY_MOUSE_BUTTON) {
+ sdl_buttons |= SDL_BUTTON_RIGHT;
+ }
+ if (buttons & B_TERTIARY_MOUSE_BUTTON) {
+ sdl_buttons |= SDL_BUTTON_MIDDLE;
+ }
+ SDL_PrivateMouseButton(SDL_PRESSED, sdl_buttons, 0, 0);
+
+ last_buttons = buttons;
+ }
+ break;
+ }
+
+ case B_MOUSE_UP:
+ {
+ /* mouse up doesn't give which button was released,
+ only state of buttons (after release, so it's always = 0),
+ which is not what we need ;]
+ So we need to store button in mouse down, and restore
+ in mouse up :(
+ mouse up is (similarly to mouse down) send only for
+ first button down (ie. it's no send if we click another button
+ without releasing previous one first) - but that's probably
+ because of how drivers are written?, not BeOS itself. */
+ int32 buttons;
+ int sdl_buttons = 0;
+ if (msg->FindInt32("buttons", &buttons) == B_OK) {
+ /* Add any mouse button events */
+ if ((buttons ^ B_PRIMARY_MOUSE_BUTTON) & last_buttons) {
+ sdl_buttons |= SDL_BUTTON_LEFT;
+ }
+ if ((buttons ^ B_SECONDARY_MOUSE_BUTTON) & last_buttons) {
+ sdl_buttons |= SDL_BUTTON_RIGHT;
+ }
+ if ((buttons ^ B_TERTIARY_MOUSE_BUTTON) & last_buttons) {
+ sdl_buttons |= SDL_BUTTON_MIDDLE;
+ }
+ SDL_PrivateMouseButton(SDL_RELEASED, sdl_buttons, 0, 0);
+
+ last_buttons = buttons;
+ }
+ break;
+ }
+
+ case B_MOUSE_WHEEL_CHANGED:
+ {
+ float x, y;
+ x = y = 0;
+ if (msg->FindFloat("be:wheel_delta_x", &x) == B_OK && msg->FindFloat("be:wheel_delta_y", &y) == B_OK) {
+ if (x < 0 || y < 0) {
+ SDL_PrivateMouseButton(SDL_PRESSED, SDL_BUTTON_WHEELDOWN, 0, 0);
+ SDL_PrivateMouseButton(SDL_RELEASED, SDL_BUTTON_WHEELDOWN, 0, 0);
+ } else if (x > 0 || y > 0) {
+ SDL_PrivateMouseButton(SDL_PRESSED, SDL_BUTTON_WHEELUP, 0, 0);
+ SDL_PrivateMouseButton(SDL_RELEASED, SDL_BUTTON_WHEELUP, 0, 0);
+ }
+ }
+ break;
+ }
+
+ case B_KEY_DOWN:
+ case B_UNMAPPED_KEY_DOWN: /* modifier keys are unmapped */
+ {
+ int32 key;
+ int32 modifiers;
+ int32 key_repeat;
+ /* Workaround for SDL message queue being filled too fast because of BeOS own key-repeat mechanism */
+ if (msg->FindInt32("be:key_repeat", &key_repeat) == B_OK && key_repeat > 0)
+ break;
+
+ if (msg->FindInt32("key", &key) == B_OK && msg->FindInt32("modifiers", &modifiers) == B_OK) {
+ SDL_keysym keysym;
+ keysym.scancode = key;
+ if (key < 128) {
+ keysym.sym = keymap[key];
+ } else {
+ keysym.sym = SDLK_UNKNOWN;
+ }
+ /* FIX THIS?
+ it seems SDL_PrivateKeyboard() changes mod value
+ anyway, and doesn't care about what we setup here */
+ keysym.mod = KMOD_NONE;
+ keysym.unicode = 0;
+ if (SDL_TranslateUNICODE) {
+ const char *bytes;
+ if (msg->FindString("bytes", &bytes) == B_OK) {
+ /* FIX THIS?
+ this cares only about first "letter",
+ so if someone maps some key to print
+ "BeOS rulez!" only "B" will be used. */
+ keysym.unicode = Translate2Unicode(bytes);
+ }
+ }
+ SDL_PrivateKeyboard(SDL_PRESSED, &keysym);
+ }
+ break;
+ }
+
+ case B_KEY_UP:
+ case B_UNMAPPED_KEY_UP: /* modifier keys are unmapped */
+ {
+ int32 key;
+ int32 modifiers;
+ if (msg->FindInt32("key", &key) == B_OK && msg->FindInt32("modifiers", &modifiers) == B_OK) {
+ SDL_keysym keysym;
+ keysym.scancode = key;
+ if (key < 128) {
+ keysym.sym = keymap[key];
+ } else {
+ keysym.sym = SDLK_UNKNOWN;
+ }
+ keysym.mod = KMOD_NONE; /* FIX THIS? */
+ keysym.unicode = 0;
+ if (SDL_TranslateUNICODE) {
+ const char *bytes;
+ if (msg->FindString("bytes", &bytes) == B_OK) {
+ keysym.unicode = Translate2Unicode(bytes);
+ }
+ }
+ SDL_PrivateKeyboard(SDL_RELEASED, &keysym);
+ }
+ break;
+ }
+
+ default:
+ /* move it after switch{} so it's always handled
+ that way we keep BeOS feautures like:
+ - CTRL+Q to close window (and other shortcuts)
+ - PrintScreen to make screenshot into /boot/home
+ - etc.. */
+ //BDirectWindow::DispatchMessage(msg, target);
+ break;
+ }
+ BDirectWindow::DispatchMessage(msg, target);
+}
+
+void SDL_BWin::DirectConnected(direct_buffer_info *info) {
+ switch (info->buffer_state & B_DIRECT_MODE_MASK) {
+ case B_DIRECT_START:
+ case B_DIRECT_MODIFY:
+ {
+ int32 width = info->window_bounds.right -
+ info->window_bounds.left;
+ int32 height = info->window_bounds.bottom -
+ info->window_bounds.top;
+ SDL_PrivateResize(width, height);
+ break;
+ }
+ default:
+ break;
+ }
+#if SDL_VIDEO_OPENGL
+ // If it is a BGLView, it is apparently required to
+ // call DirectConnected() on it as well
+ if (this->the_view == this->SDL_GLView)
+ this->SDL_GLView->DirectConnected(info);
+#endif
+}