diff options
Diffstat (limited to 'distrib/sdl-1.2.15/src/video/bwindow')
-rw-r--r-- | distrib/sdl-1.2.15/src/video/bwindow/SDL_BView.h | 116 | ||||
-rw-r--r-- | distrib/sdl-1.2.15/src/video/bwindow/SDL_BWin.h | 290 | ||||
-rw-r--r-- | distrib/sdl-1.2.15/src/video/bwindow/SDL_lowvideo.h | 58 | ||||
-rw-r--r-- | distrib/sdl-1.2.15/src/video/bwindow/SDL_sysevents.cc | 415 | ||||
-rw-r--r-- | distrib/sdl-1.2.15/src/video/bwindow/SDL_sysevents_c.h | 31 | ||||
-rw-r--r-- | distrib/sdl-1.2.15/src/video/bwindow/SDL_sysmouse.cc | 153 | ||||
-rw-r--r-- | distrib/sdl-1.2.15/src/video/bwindow/SDL_sysmouse_c.h | 33 | ||||
-rw-r--r-- | distrib/sdl-1.2.15/src/video/bwindow/SDL_sysvideo.cc | 841 | ||||
-rw-r--r-- | distrib/sdl-1.2.15/src/video/bwindow/SDL_syswm.cc | 92 | ||||
-rw-r--r-- | distrib/sdl-1.2.15/src/video/bwindow/SDL_syswm_c.h | 32 | ||||
-rw-r--r-- | distrib/sdl-1.2.15/src/video/bwindow/SDL_sysyuv.cc | 314 | ||||
-rw-r--r-- | distrib/sdl-1.2.15/src/video/bwindow/SDL_sysyuv.h | 73 |
12 files changed, 2448 insertions, 0 deletions
diff --git a/distrib/sdl-1.2.15/src/video/bwindow/SDL_BView.h b/distrib/sdl-1.2.15/src/video/bwindow/SDL_BView.h new file mode 100644 index 0000000..bfa2c89 --- /dev/null +++ b/distrib/sdl-1.2.15/src/video/bwindow/SDL_BView.h @@ -0,0 +1,116 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2012 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ +#include "SDL_config.h" + +#ifndef _SDL_BView_h +#define _SDL_BView_h + +/* This is the event handling and graphics update portion of SDL_BWin */ + +extern "C" { +#include "../../events/SDL_events_c.h" +}; + +class SDL_BView : public BView +{ +public: + SDL_BView(BRect frame) : + BView(frame, "SDL View", B_FOLLOW_ALL_SIDES, + (B_WILL_DRAW|B_FRAME_EVENTS)) { + image = NULL; + xoff = yoff = 0; + SetViewColor(0,0,0,0); + SetHighColor(0,0,0,0); + } + virtual ~SDL_BView() { + SetBitmap(NULL); + } + /* Set drawing offsets for fullscreen mode */ + virtual void SetXYOffset(int x, int y) { + xoff = x; + yoff = y; + } + virtual void GetXYOffset(int &x, int &y) { + x = xoff; + y = yoff; + } + virtual void GetXYOffset(float &x, float &y) { + x = (float)xoff; + y = (float)yoff; + } + /* The view changed size. If it means we're in fullscreen, we + * draw a nice black box in the entire view to get black borders. + */ + virtual void FrameResized(float width, float height) { + BRect bounds; + bounds.top = bounds.left = 0; + bounds.right = width; + bounds.bottom = height; + /* Fill the entire view with black */ + FillRect(bounds, B_SOLID_HIGH); + /* And if there's an image, redraw it. */ + if( image ) { + bounds = image->Bounds(); + Draw(bounds); + } + } + + /* Drawing portion of this complete breakfast. :) */ + virtual void SetBitmap(BBitmap *bitmap) { + if ( image ) { + delete image; + } + image = bitmap; + } + virtual void Draw(BRect updateRect) { + if ( image ) { + if(xoff || yoff) { + BRect dest; + dest.top = updateRect.top + yoff; + dest.left = updateRect.left + xoff; + dest.bottom = updateRect.bottom + yoff; + dest.right = updateRect.right + xoff; + DrawBitmap(image, updateRect, dest); + } else { + DrawBitmap(image, updateRect, updateRect); + } + } + } + virtual void DrawAsync(BRect updateRect) { + if(xoff || yoff) { + BRect dest; + dest.top = updateRect.top + yoff; + dest.left = updateRect.left + xoff; + dest.bottom = updateRect.bottom + yoff; + dest.right = updateRect.right + xoff;; + DrawBitmapAsync(image, updateRect, dest); + } else { + DrawBitmapAsync(image, updateRect, updateRect); + } + } + +private: + BBitmap *image; + int xoff, yoff; +}; + +#endif /* _SDL_BView_h */ diff --git a/distrib/sdl-1.2.15/src/video/bwindow/SDL_BWin.h b/distrib/sdl-1.2.15/src/video/bwindow/SDL_BWin.h new file mode 100644 index 0000000..f2b19a2 --- /dev/null +++ b/distrib/sdl-1.2.15/src/video/bwindow/SDL_BWin.h @@ -0,0 +1,290 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2012 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +#ifndef _SDL_BWin_h +#define _SDL_BWin_h + +#include "SDL_config.h" + +#include <stdio.h> +#include <AppKit.h> +#include <InterfaceKit.h> +#include <be/game/DirectWindow.h> +#if SDL_VIDEO_OPENGL +#include "SDL_opengl.h" +#include <be/opengl/GLView.h> +#endif +#include <support/UTF8.h> + +#include "../../main/beos/SDL_BeApp.h" +#include "SDL_events.h" +#include "SDL_BView.h" + +extern "C" { +#include "../../events/SDL_events_c.h" + +extern int mouse_relative; +}; + +class SDL_BWin : public BDirectWindow +{ +public: + SDL_BWin(BRect bounds) : + BDirectWindow(bounds, "Untitled", B_TITLED_WINDOW, 0) { + last_buttons = 0; + the_view = NULL; +#if SDL_VIDEO_OPENGL + SDL_GLView = NULL; +#endif + SDL_View = NULL; + Unlock(); + shown = false; + inhibit_resize = false; + } + + virtual ~SDL_BWin() { + Lock(); + if ( the_view ) { +#if SDL_VIDEO_OPENGL + if ( the_view == SDL_GLView ) { + SDL_GLView->UnlockGL(); + } +#endif + RemoveChild(the_view); + the_view = NULL; + } + Unlock(); +#if SDL_VIDEO_OPENGL + if ( SDL_GLView ) { + delete SDL_GLView; + } +#endif + if ( SDL_View ) { + delete SDL_View; + } + } + + + /* Override the Show() method so we can tell when we've been shown */ + virtual void Show(void) { + BWindow::Show(); + shown = true; + } + virtual bool Shown(void) { + return (shown); + } + /* If called, the next resize event will not be forwarded to SDL. */ + virtual void InhibitResize(void) { + inhibit_resize=true; + } + /* Handle resizing of the window */ + virtual void FrameResized(float width, float height) { + if(inhibit_resize) + inhibit_resize = false; + else + SDL_PrivateResize((int)width, (int)height); + } + virtual int CreateView(Uint32 flags, Uint32 gl_flags) { + int retval; + + retval = 0; + Lock(); + if ( flags & SDL_OPENGL ) { +#if SDL_VIDEO_OPENGL + if ( SDL_GLView == NULL ) { + SDL_GLView = new BGLView(Bounds(), "SDL GLView", + B_FOLLOW_ALL_SIDES, (B_WILL_DRAW|B_FRAME_EVENTS), + gl_flags|BGL_DOUBLE); + SDL_GLView->EnableDirectMode(true); + } + if ( the_view != SDL_GLView ) { + if ( the_view ) { + RemoveChild(the_view); + } + AddChild(SDL_GLView); + SDL_GLView->LockGL(); + the_view = SDL_GLView; + } +#else + SDL_SetError("OpenGL support not enabled"); + retval = -1; +#endif + } else { + if ( SDL_View == NULL ) { + SDL_View = new SDL_BView(Bounds()); + } + if ( the_view != SDL_View ) { + if ( the_view ) { + RemoveChild(the_view); + } + AddChild(SDL_View); + the_view = SDL_View; + } + } +#if SDL_VIDEO_OPENGL + if ( the_view == SDL_GLView ) { + SDL_GLView->UnlockGL(); + } +#endif + Unlock(); + return(retval); + } + virtual void SetBitmap(BBitmap *bitmap) { + SDL_View->SetBitmap(bitmap); + } + virtual void SetXYOffset(int x, int y) { +#if SDL_VIDEO_OPENGL + if ( the_view == SDL_GLView ) { + return; + } +#endif + SDL_View->SetXYOffset(x, y); + } + virtual void GetXYOffset(int &x, int &y) { +#if SDL_VIDEO_OPENGL + if ( the_view == SDL_GLView ) { + x = 0; + y = 0; + return; + } +#endif + SDL_View->GetXYOffset(x, y); + } + virtual void GetXYOffset(float &x, float &y) { +#if SDL_VIDEO_OPENGL + if ( the_view == SDL_GLView ) { + x = 0.0f; + y = 0.0f; + return; + } +#endif + SDL_View->GetXYOffset(x, y); + } + virtual bool BeginDraw(void) { + return(Lock()); + } + virtual void DrawAsync(BRect updateRect) { + SDL_View->DrawAsync(updateRect); + } + virtual void EndDraw(void) { + SDL_View->Sync(); + Unlock(); + } +#if SDL_VIDEO_OPENGL + virtual void SwapBuffers(void) { + SDL_GLView->UnlockGL(); + SDL_GLView->SwapBuffers(); + SDL_GLView->LockGL(); + } +#endif + virtual BView *View(void) { + return(the_view); + } + + /* Hook functions -- overridden */ + virtual void Minimize(bool minimize) { + /* This is only called when mimimized, not when restored */ + //SDL_PrivateAppActive(minimize, SDL_APPACTIVE); + BWindow::Minimize(minimize); + } + virtual void WindowActivated(bool active) { + SDL_PrivateAppActive(active, SDL_APPINPUTFOCUS); + } + virtual bool QuitRequested(void) { + if ( SDL_BeAppActive > 0 ) { + SDL_PrivateQuit(); + /* We don't ever actually close the window here because + the application should respond to the quit request, + or ignore it as desired. + */ +#if SDL_VIDEO_OPENGL + if ( SDL_GLView != NULL ) { + SDL_GLView->EnableDirectMode(false); + } +#endif + return(false); + } + return(true); /* Close the app window */ + } + virtual void Quit() { + if (!IsLocked()) + Lock(); + BDirectWindow::Quit(); + } + + virtual int16 Translate2Unicode(const char *buf) { + int32 state, srclen, dstlen; + unsigned char destbuf[2]; + Uint16 unicode = 0; + + if ((uchar)buf[0] > 127) { + state = 0; + srclen = SDL_strlen(buf); + dstlen = sizeof(destbuf); + convert_from_utf8(B_UNICODE_CONVERSION, buf, &srclen, (char *)destbuf, &dstlen, &state); + unicode = destbuf[0]; + unicode <<= 8; + unicode |= destbuf[1]; + } else + unicode = buf[0]; + + /* For some reason function keys map to control characters */ +# define CTRL(X) ((X)-'@') + switch (unicode) { + case CTRL('A'): + case CTRL('B'): + case CTRL('C'): + case CTRL('D'): + case CTRL('E'): + case CTRL('K'): + case CTRL('L'): + case CTRL('P'): + if ( ! (SDL_GetModState() & KMOD_CTRL) ) + unicode = 0; + break; + /* Keyboard input maps newline to carriage return */ + case '\n': + unicode = '\r'; + break; + default: + break; + } + + return unicode; + } + + virtual void DispatchMessage(BMessage *msg, BHandler *target); + + virtual void DirectConnected(direct_buffer_info *info); + +private: +#if SDL_VIDEO_OPENGL + BGLView *SDL_GLView; +#endif + SDL_BView *SDL_View; + BView *the_view; + bool shown; + bool inhibit_resize; + int32 last_buttons; +}; + +#endif /* _SDL_BWin_h */ diff --git a/distrib/sdl-1.2.15/src/video/bwindow/SDL_lowvideo.h b/distrib/sdl-1.2.15/src/video/bwindow/SDL_lowvideo.h new file mode 100644 index 0000000..0513b2d --- /dev/null +++ b/distrib/sdl-1.2.15/src/video/bwindow/SDL_lowvideo.h @@ -0,0 +1,58 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2012 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ +#include "SDL_config.h" + +#ifndef _SDL_lowvideo_h +#define _SDL_lowvideo_h + +#include "SDL_BWin.h" +#include "SDL_mouse.h" +#include "../SDL_sysvideo.h" + +/* Hidden "this" pointer for the video functions */ +#define _THIS SDL_VideoDevice *_this + +/* Private display data */ +struct SDL_PrivateVideoData { + /* The main window */ + SDL_BWin *SDL_Win; + + /* The fullscreen mode list */ + display_mode saved_mode; +#define NUM_MODELISTS 4 /* 8, 16, 24, and 32 bits-per-pixel */ + int SDL_nummodes[NUM_MODELISTS]; + SDL_Rect **SDL_modelist[NUM_MODELISTS]; + + /* A completely clear cursor */ + WMcursor *BlankCursor; + + SDL_Overlay *overlay; +}; +/* Old variable names */ +#define SDL_Win (_this->hidden->SDL_Win) +#define saved_mode (_this->hidden->saved_mode) +#define SDL_nummodes (_this->hidden->SDL_nummodes) +#define SDL_modelist (_this->hidden->SDL_modelist) +#define SDL_BlankCursor (_this->hidden->BlankCursor) +#define current_overlay (_this->hidden->overlay) + +#endif /* _SDL_lowvideo_h */ diff --git a/distrib/sdl-1.2.15/src/video/bwindow/SDL_sysevents.cc b/distrib/sdl-1.2.15/src/video/bwindow/SDL_sysevents.cc new file mode 100644 index 0000000..9e12750 --- /dev/null +++ b/distrib/sdl-1.2.15/src/video/bwindow/SDL_sysevents.cc @@ -0,0 +1,415 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2012 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ +#include "SDL_config.h" + +#include <support/UTF8.h> +#include <stdio.h> +#include <string.h> +#include "SDL_error.h" +#include "SDL_events.h" +#include "SDL_BWin.h" +#include "SDL_lowvideo.h" + +static SDLKey keymap[128]; +int mouse_relative = 0; +extern "C" { + +#include "../../events/SDL_sysevents.h" +#include "../../events/SDL_events_c.h" +#include "SDL_sysevents_c.h" +#include "../SDL_cursor_c.h" + +void BE_PumpEvents(_THIS) +{ +} + +void BE_InitOSKeymap(_THIS) +{ + for ( uint i=0; i<SDL_TABLESIZE(keymap); ++i ) + keymap[i] = SDLK_UNKNOWN; + + keymap[0x01] = SDLK_ESCAPE; + keymap[B_F1_KEY] = SDLK_F1; + keymap[B_F2_KEY] = SDLK_F2; + keymap[B_F3_KEY] = SDLK_F3; + keymap[B_F4_KEY] = SDLK_F4; + keymap[B_F5_KEY] = SDLK_F5; + keymap[B_F6_KEY] = SDLK_F6; + keymap[B_F7_KEY] = SDLK_F7; + keymap[B_F8_KEY] = SDLK_F8; + keymap[B_F9_KEY] = SDLK_F9; + keymap[B_F10_KEY] = SDLK_F10; + keymap[B_F11_KEY] = SDLK_F11; + keymap[B_F12_KEY] = SDLK_F12; + keymap[B_PRINT_KEY] = SDLK_PRINT; + keymap[B_SCROLL_KEY] = SDLK_SCROLLOCK; + keymap[B_PAUSE_KEY] = SDLK_PAUSE; + keymap[0x11] = SDLK_BACKQUOTE; + keymap[0x12] = SDLK_1; + keymap[0x13] = SDLK_2; + keymap[0x14] = SDLK_3; + keymap[0x15] = SDLK_4; + keymap[0x16] = SDLK_5; + keymap[0x17] = SDLK_6; + keymap[0x18] = SDLK_7; + keymap[0x19] = SDLK_8; + keymap[0x1a] = SDLK_9; + keymap[0x1b] = SDLK_0; + keymap[0x1c] = SDLK_MINUS; + keymap[0x1d] = SDLK_EQUALS; + keymap[0x1e] = SDLK_BACKSPACE; + keymap[0x1f] = SDLK_INSERT; + keymap[0x20] = SDLK_HOME; + keymap[0x21] = SDLK_PAGEUP; + keymap[0x22] = SDLK_NUMLOCK; + keymap[0x23] = SDLK_KP_DIVIDE; + keymap[0x24] = SDLK_KP_MULTIPLY; + keymap[0x25] = SDLK_KP_MINUS; + keymap[0x26] = SDLK_TAB; + keymap[0x27] = SDLK_q; + keymap[0x28] = SDLK_w; + keymap[0x29] = SDLK_e; + keymap[0x2a] = SDLK_r; + keymap[0x2b] = SDLK_t; + keymap[0x2c] = SDLK_y; + keymap[0x2d] = SDLK_u; + keymap[0x2e] = SDLK_i; + keymap[0x2f] = SDLK_o; + keymap[0x30] = SDLK_p; + keymap[0x31] = SDLK_LEFTBRACKET; + keymap[0x32] = SDLK_RIGHTBRACKET; + keymap[0x33] = SDLK_BACKSLASH; + keymap[0x34] = SDLK_DELETE; + keymap[0x35] = SDLK_END; + keymap[0x36] = SDLK_PAGEDOWN; + keymap[0x37] = SDLK_KP7; + keymap[0x38] = SDLK_KP8; + keymap[0x39] = SDLK_KP9; + keymap[0x3a] = SDLK_KP_PLUS; + keymap[0x3b] = SDLK_CAPSLOCK; + keymap[0x3c] = SDLK_a; + keymap[0x3d] = SDLK_s; + keymap[0x3e] = SDLK_d; + keymap[0x3f] = SDLK_f; + keymap[0x40] = SDLK_g; + keymap[0x41] = SDLK_h; + keymap[0x42] = SDLK_j; + keymap[0x43] = SDLK_k; + keymap[0x44] = SDLK_l; + keymap[0x45] = SDLK_SEMICOLON; + keymap[0x46] = SDLK_QUOTE; + keymap[0x47] = SDLK_RETURN; + keymap[0x48] = SDLK_KP4; + keymap[0x49] = SDLK_KP5; + keymap[0x4a] = SDLK_KP6; + keymap[0x4b] = SDLK_LSHIFT; + keymap[0x4c] = SDLK_z; + keymap[0x4d] = SDLK_x; + keymap[0x4e] = SDLK_c; + keymap[0x4f] = SDLK_v; + keymap[0x50] = SDLK_b; + keymap[0x51] = SDLK_n; + keymap[0x52] = SDLK_m; + keymap[0x53] = SDLK_COMMA; + keymap[0x54] = SDLK_PERIOD; + keymap[0x55] = SDLK_SLASH; + keymap[0x56] = SDLK_RSHIFT; + keymap[0x57] = SDLK_UP; + keymap[0x58] = SDLK_KP1; + keymap[0x59] = SDLK_KP2; + keymap[0x5a] = SDLK_KP3; + keymap[0x5b] = SDLK_KP_ENTER; + keymap[0x5c] = SDLK_LCTRL; + keymap[0x5d] = SDLK_LALT; + keymap[0x5e] = SDLK_SPACE; + keymap[0x5f] = SDLK_RALT; + keymap[0x60] = SDLK_RCTRL; + keymap[0x61] = SDLK_LEFT; + keymap[0x62] = SDLK_DOWN; + keymap[0x63] = SDLK_RIGHT; + keymap[0x64] = SDLK_KP0; + keymap[0x65] = SDLK_KP_PERIOD; + keymap[0x66] = SDLK_LMETA; + keymap[0x67] = SDLK_RMETA; + keymap[0x68] = SDLK_MENU; + keymap[0x69] = SDLK_EURO; + keymap[0x6a] = SDLK_KP_EQUALS; + keymap[0x6b] = SDLK_POWER; +} + +}; /* Extern C */ + +void SDL_BWin::DispatchMessage(BMessage *msg, BHandler *target) +{ + switch (msg->what) { + case B_MOUSE_MOVED: + { + SDL_VideoDevice *view = current_video; + BPoint where; + int32 transit; + if (msg->FindPoint("where", &where) == B_OK && msg->FindInt32("be:transit", &transit) == B_OK) { + int x, y; + + GetXYOffset(x, y); + x = (int)where.x - x; + y = (int)where.y - y; + + //BeSman: I need another method for cursor catching !!! + if (view->input_grab != SDL_GRAB_OFF) + { + bool clipped = false; + if ( x < 0 ) { + x = 0; + clipped = true; + } else if ( x >= SDL_VideoSurface->w ) { + x = (SDL_VideoSurface->w-1); + clipped = true; + } + if ( y < 0 ) { + y = 0; + clipped = true; + } else if ( y >= SDL_VideoSurface->h ) { + y = (SDL_VideoSurface->h-1); + clipped = true; + } + if ( clipped ) { + BPoint edge; + GetXYOffset(edge.x, edge.y); + edge.x += x; + edge.y += y; + ConvertToScreen(&edge); + set_mouse_position((int)edge.x, (int)edge.y); + } + transit = B_INSIDE_VIEW; + } + if (transit == B_EXITED_VIEW) { + if ( SDL_GetAppState() & SDL_APPMOUSEFOCUS ) { + SDL_PrivateAppActive(0, SDL_APPMOUSEFOCUS); +#if SDL_VIDEO_OPENGL + // for some reason, SDL_EraseCursor fails for OpenGL + if (this->the_view != this->SDL_GLView) +#endif + SDL_EraseCursor(SDL_VideoSurface); + be_app->SetCursor(B_HAND_CURSOR); + } + } else { + if ( !(SDL_GetAppState() & SDL_APPMOUSEFOCUS) ) { + SDL_PrivateAppActive(1, SDL_APPMOUSEFOCUS); +#if SDL_VIDEO_OPENGL + // for some reason, SDL_EraseCursor fails for OpenGL + if (this->the_view != this->SDL_GLView) +#endif + SDL_EraseCursor(SDL_VideoSurface); + SDL_SetCursor(NULL); + } + + if ( mouse_relative ) { + int half_w = (SDL_VideoSurface->w/2); + int half_h = (SDL_VideoSurface->h/2); + x -= half_w; + y -= half_h; + if ( x || y ) { + BPoint center; + GetXYOffset(center.x, center.y); + center.x += half_w; + center.y += half_h; + ConvertToScreen(¢er); + set_mouse_position((int)center.x, (int)center.y); + SDL_PrivateMouseMotion(0, 1, x, y); + } + } else { + SDL_PrivateMouseMotion(0, 0, x, y); + } + } + } + break; + } + + case B_MOUSE_DOWN: + { + /* it looks like mouse down is send only for first clicked + button, each next is not send while last one is holded */ + int32 buttons; + int sdl_buttons = 0; + if (msg->FindInt32("buttons", &buttons) == B_OK) { + /* Add any mouse button events */ + if (buttons & B_PRIMARY_MOUSE_BUTTON) { + sdl_buttons |= SDL_BUTTON_LEFT; + } + if (buttons & B_SECONDARY_MOUSE_BUTTON) { + sdl_buttons |= SDL_BUTTON_RIGHT; + } + if (buttons & B_TERTIARY_MOUSE_BUTTON) { + sdl_buttons |= SDL_BUTTON_MIDDLE; + } + SDL_PrivateMouseButton(SDL_PRESSED, sdl_buttons, 0, 0); + + last_buttons = buttons; + } + break; + } + + case B_MOUSE_UP: + { + /* mouse up doesn't give which button was released, + only state of buttons (after release, so it's always = 0), + which is not what we need ;] + So we need to store button in mouse down, and restore + in mouse up :( + mouse up is (similarly to mouse down) send only for + first button down (ie. it's no send if we click another button + without releasing previous one first) - but that's probably + because of how drivers are written?, not BeOS itself. */ + int32 buttons; + int sdl_buttons = 0; + if (msg->FindInt32("buttons", &buttons) == B_OK) { + /* Add any mouse button events */ + if ((buttons ^ B_PRIMARY_MOUSE_BUTTON) & last_buttons) { + sdl_buttons |= SDL_BUTTON_LEFT; + } + if ((buttons ^ B_SECONDARY_MOUSE_BUTTON) & last_buttons) { + sdl_buttons |= SDL_BUTTON_RIGHT; + } + if ((buttons ^ B_TERTIARY_MOUSE_BUTTON) & last_buttons) { + sdl_buttons |= SDL_BUTTON_MIDDLE; + } + SDL_PrivateMouseButton(SDL_RELEASED, sdl_buttons, 0, 0); + + last_buttons = buttons; + } + break; + } + + case B_MOUSE_WHEEL_CHANGED: + { + float x, y; + x = y = 0; + if (msg->FindFloat("be:wheel_delta_x", &x) == B_OK && msg->FindFloat("be:wheel_delta_y", &y) == B_OK) { + if (x < 0 || y < 0) { + SDL_PrivateMouseButton(SDL_PRESSED, SDL_BUTTON_WHEELDOWN, 0, 0); + SDL_PrivateMouseButton(SDL_RELEASED, SDL_BUTTON_WHEELDOWN, 0, 0); + } else if (x > 0 || y > 0) { + SDL_PrivateMouseButton(SDL_PRESSED, SDL_BUTTON_WHEELUP, 0, 0); + SDL_PrivateMouseButton(SDL_RELEASED, SDL_BUTTON_WHEELUP, 0, 0); + } + } + break; + } + + case B_KEY_DOWN: + case B_UNMAPPED_KEY_DOWN: /* modifier keys are unmapped */ + { + int32 key; + int32 modifiers; + int32 key_repeat; + /* Workaround for SDL message queue being filled too fast because of BeOS own key-repeat mechanism */ + if (msg->FindInt32("be:key_repeat", &key_repeat) == B_OK && key_repeat > 0) + break; + + if (msg->FindInt32("key", &key) == B_OK && msg->FindInt32("modifiers", &modifiers) == B_OK) { + SDL_keysym keysym; + keysym.scancode = key; + if (key < 128) { + keysym.sym = keymap[key]; + } else { + keysym.sym = SDLK_UNKNOWN; + } + /* FIX THIS? + it seems SDL_PrivateKeyboard() changes mod value + anyway, and doesn't care about what we setup here */ + keysym.mod = KMOD_NONE; + keysym.unicode = 0; + if (SDL_TranslateUNICODE) { + const char *bytes; + if (msg->FindString("bytes", &bytes) == B_OK) { + /* FIX THIS? + this cares only about first "letter", + so if someone maps some key to print + "BeOS rulez!" only "B" will be used. */ + keysym.unicode = Translate2Unicode(bytes); + } + } + SDL_PrivateKeyboard(SDL_PRESSED, &keysym); + } + break; + } + + case B_KEY_UP: + case B_UNMAPPED_KEY_UP: /* modifier keys are unmapped */ + { + int32 key; + int32 modifiers; + if (msg->FindInt32("key", &key) == B_OK && msg->FindInt32("modifiers", &modifiers) == B_OK) { + SDL_keysym keysym; + keysym.scancode = key; + if (key < 128) { + keysym.sym = keymap[key]; + } else { + keysym.sym = SDLK_UNKNOWN; + } + keysym.mod = KMOD_NONE; /* FIX THIS? */ + keysym.unicode = 0; + if (SDL_TranslateUNICODE) { + const char *bytes; + if (msg->FindString("bytes", &bytes) == B_OK) { + keysym.unicode = Translate2Unicode(bytes); + } + } + SDL_PrivateKeyboard(SDL_RELEASED, &keysym); + } + break; + } + + default: + /* move it after switch{} so it's always handled + that way we keep BeOS feautures like: + - CTRL+Q to close window (and other shortcuts) + - PrintScreen to make screenshot into /boot/home + - etc.. */ + //BDirectWindow::DispatchMessage(msg, target); + break; + } + BDirectWindow::DispatchMessage(msg, target); +} + +void SDL_BWin::DirectConnected(direct_buffer_info *info) { + switch (info->buffer_state & B_DIRECT_MODE_MASK) { + case B_DIRECT_START: + case B_DIRECT_MODIFY: + { + int32 width = info->window_bounds.right - + info->window_bounds.left; + int32 height = info->window_bounds.bottom - + info->window_bounds.top; + SDL_PrivateResize(width, height); + break; + } + default: + break; + } +#if SDL_VIDEO_OPENGL + // If it is a BGLView, it is apparently required to + // call DirectConnected() on it as well + if (this->the_view == this->SDL_GLView) + this->SDL_GLView->DirectConnected(info); +#endif +} diff --git a/distrib/sdl-1.2.15/src/video/bwindow/SDL_sysevents_c.h b/distrib/sdl-1.2.15/src/video/bwindow/SDL_sysevents_c.h new file mode 100644 index 0000000..70c5535 --- /dev/null +++ b/distrib/sdl-1.2.15/src/video/bwindow/SDL_sysevents_c.h @@ -0,0 +1,31 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2012 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ +#include "SDL_config.h" + +#include "SDL_lowvideo.h" + +/* Variables and functions exported by SDL_sysevents.c to other parts + of the native video subsystem (SDL_sysvideo.c) +*/ + +extern void BE_InitOSKeymap(_THIS); +extern void BE_PumpEvents(_THIS); diff --git a/distrib/sdl-1.2.15/src/video/bwindow/SDL_sysmouse.cc b/distrib/sdl-1.2.15/src/video/bwindow/SDL_sysmouse.cc new file mode 100644 index 0000000..9a557d6 --- /dev/null +++ b/distrib/sdl-1.2.15/src/video/bwindow/SDL_sysmouse.cc @@ -0,0 +1,153 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2012 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ +#include "SDL_config.h" + +#include <AppKit.h> +#include <GameKit.h> + +#include "SDL_BWin.h" + +extern "C" { +#include "../SDL_cursor_c.h" +#include "SDL_sysmouse_c.h" + +/* Convert bits to padded bytes */ +#define PADDED_BITS(bits) ((bits+7)/8) + +/* The implementation dependent data for the window manager cursor */ +struct WMcursor { + char *bits; +}; + +/* Can this be done in the BeOS? */ +WMcursor *BE_CreateWMCursor(_THIS, + Uint8 *data, Uint8 *mask, int w, int h, int hot_x, int hot_y) +{ + WMcursor *cursor; + int allowed_x; + int allowed_y; + int run, pad, i; + char *cptr; + + allowed_x = 16; /* BeOS limitation */ + allowed_y = 16; /* BeOS limitation */ + if ( (w > allowed_x) || (h > allowed_y) ) { + SDL_SetError("Only cursors of dimension (%dx%d) are allowed", + allowed_x, allowed_y); + return(NULL); + } + + /* Allocate the cursor */ + cursor = (WMcursor *)SDL_malloc(sizeof(WMcursor)); + if ( cursor == NULL ) { + SDL_OutOfMemory(); + return(NULL); + } + cursor->bits = (char *)SDL_malloc(4+2*((allowed_x/8)*allowed_y)); + if ( cursor->bits == NULL ) { + SDL_free(cursor); + SDL_OutOfMemory(); + return(NULL); + } + cursor->bits[0] = allowed_y; /* Size of the cursor */ + cursor->bits[1] = 1; /* Bit depth of cursor */ + cursor->bits[2] = hot_y; + cursor->bits[3] = hot_x; + cptr = &cursor->bits[4]; + + /* Pad out to the normal cursor size */ + run = PADDED_BITS(w); + pad = PADDED_BITS(allowed_x)-run; + for ( i=0; i<h; ++i ) { + SDL_memcpy(cptr, data, run); + SDL_memset(cptr+run, 0, pad); + data += run; + cptr += (run+pad); + } + for ( ; i<allowed_y; ++i ) { + SDL_memset(cptr, 0, run+pad); + cptr += (run+pad); + } + for ( i=0; i<h; ++i ) { + /* FIXME: The mask should be OR'd with the data to turn + inverted color pixels black, since inverted color pixels + aren't supported under BeOS. + */ + SDL_memcpy(cptr, mask, run); + SDL_memset(cptr+run, 0, pad); + mask += run; + cptr += (run+pad); + } + for ( ; i<allowed_y; ++i ) { + SDL_memset(cptr, 0, run+pad); + cptr += (run+pad); + } + return(cursor); +} + +int BE_ShowWMCursor(_THIS, WMcursor *cursor) +{ + if ( be_app->Lock() ) { + if ( cursor == NULL ) { + if ( SDL_BlankCursor != NULL ) { + be_app->SetCursor(SDL_BlankCursor->bits); + } + } else { + be_app->SetCursor(cursor->bits); + } + be_app->Unlock(); + } + return(1); +} + +void BE_FreeWMCursor(_THIS, WMcursor *cursor) +{ + SDL_free(cursor->bits); + SDL_free(cursor); +} + +/* Implementation by Christian Bauer <cbauer@student.physik.uni-mainz.de> */ +void BE_WarpWMCursor(_THIS, Uint16 x, Uint16 y) +{ + BPoint pt; + SDL_Win->GetXYOffset(pt.x, pt.y); + pt.x += x; + pt.y += y; + SDL_Win->Lock(); + SDL_Win->ConvertToScreen(&pt); + SDL_Win->Unlock(); + set_mouse_position((int32)pt.x, (int32)pt.y); +} + +/* Check to see if we need to enter or leave mouse relative mode */ +void BE_CheckMouseMode(_THIS) +{ + /* If the mouse is hidden and input is grabbed, we use relative mode */ + if ( !(SDL_cursorstate & CURSOR_VISIBLE) && + (_this->input_grab != SDL_GRAB_OFF) ) { + mouse_relative = 1; + } else { + mouse_relative = 0; + } +} + +}; /* Extern C */ diff --git a/distrib/sdl-1.2.15/src/video/bwindow/SDL_sysmouse_c.h b/distrib/sdl-1.2.15/src/video/bwindow/SDL_sysmouse_c.h new file mode 100644 index 0000000..70b3b2a --- /dev/null +++ b/distrib/sdl-1.2.15/src/video/bwindow/SDL_sysmouse_c.h @@ -0,0 +1,33 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2012 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ +#include "SDL_config.h" + +#include "SDL_lowvideo.h" + +/* Functions to be exported */ +extern void BE_FreeWMCursor(_THIS, WMcursor *cursor); +extern WMcursor *BE_CreateWMCursor(_THIS, + Uint8 *data, Uint8 *mask, int w, int h, int hot_x, int hot_y); +extern int BE_ShowWMCursor(_THIS, WMcursor *cursor); +extern void BE_WarpWMCursor(_THIS, Uint16 x, Uint16 y); +extern void BE_CheckMouseMode(_THIS); + diff --git a/distrib/sdl-1.2.15/src/video/bwindow/SDL_sysvideo.cc b/distrib/sdl-1.2.15/src/video/bwindow/SDL_sysvideo.cc new file mode 100644 index 0000000..c32b661 --- /dev/null +++ b/distrib/sdl-1.2.15/src/video/bwindow/SDL_sysvideo.cc @@ -0,0 +1,841 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2012 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ +#include "SDL_config.h" + +/* BWindow based framebuffer implementation */ + +#include <unistd.h> + +#include "SDL_BWin.h" +#include "SDL_timer.h" + +extern "C" { + +#include "../SDL_sysvideo.h" +#include "../../events/SDL_events_c.h" +#include "SDL_sysevents_c.h" +#include "SDL_sysmouse_c.h" +#include "SDL_syswm_c.h" +#include "SDL_lowvideo.h" +#include "../SDL_yuvfuncs.h" +#include "SDL_sysyuv.h" +#include "../blank_cursor.h" + +#define BEOS_HIDDEN_SIZE 32 /* starting hidden window size */ + +/* Initialization/Query functions */ +static int BE_VideoInit(_THIS, SDL_PixelFormat *vformat); +static SDL_Rect **BE_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags); +static SDL_Surface *BE_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags); +static void BE_UpdateMouse(_THIS); +static int BE_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors); +static void BE_VideoQuit(_THIS); + +/* Hardware surface functions */ +static int BE_AllocHWSurface(_THIS, SDL_Surface *surface); +static int BE_LockHWSurface(_THIS, SDL_Surface *surface); +static void BE_UnlockHWSurface(_THIS, SDL_Surface *surface); +static void BE_FreeHWSurface(_THIS, SDL_Surface *surface); + +static int BE_ToggleFullScreen(_THIS, int fullscreen); + +/* OpenGL functions */ +#if SDL_VIDEO_OPENGL +static int BE_GL_LoadLibrary(_THIS, const char *path); +static void* BE_GL_GetProcAddress(_THIS, const char *proc); +static int BE_GL_GetAttribute(_THIS, SDL_GLattr attrib, int* value); +static int BE_GL_MakeCurrent(_THIS); +static void BE_GL_SwapBuffers(_THIS); +#endif + +/* FB driver bootstrap functions */ + +static int BE_Available(void) +{ + return(1); +} + +static void BE_DeleteDevice(SDL_VideoDevice *device) +{ + SDL_free(device->hidden); + SDL_free(device); +} + +static SDL_VideoDevice *BE_CreateDevice(int devindex) +{ + SDL_VideoDevice *device; + + /* Initialize all variables that we clean on shutdown */ + device = (SDL_VideoDevice *)SDL_malloc(sizeof(SDL_VideoDevice)); + if ( device ) { + SDL_memset(device, 0, (sizeof *device)); + device->hidden = (struct SDL_PrivateVideoData *) + SDL_malloc((sizeof *device->hidden)); + } + if ( (device == NULL) || (device->hidden == NULL) ) { + SDL_OutOfMemory(); + if ( device ) { + SDL_free(device); + } + return(0); + } + SDL_memset(device->hidden, 0, (sizeof *device->hidden)); + + /* Set the function pointers */ + /* Initialization/Query functions */ + device->VideoInit = BE_VideoInit; + device->ListModes = BE_ListModes; + device->SetVideoMode = BE_SetVideoMode; + device->ToggleFullScreen = BE_ToggleFullScreen; + device->UpdateMouse = BE_UpdateMouse; + device->CreateYUVOverlay = BE_CreateYUVOverlay; + device->SetColors = BE_SetColors; + device->UpdateRects = NULL; + device->VideoQuit = BE_VideoQuit; + /* Hardware acceleration functions */ + device->AllocHWSurface = BE_AllocHWSurface; + device->CheckHWBlit = NULL; + device->FillHWRect = NULL; + device->SetHWColorKey = NULL; + device->SetHWAlpha = NULL; + device->LockHWSurface = BE_LockHWSurface; + device->UnlockHWSurface = BE_UnlockHWSurface; + device->FlipHWSurface = NULL; + device->FreeHWSurface = BE_FreeHWSurface; + /* Gamma support */ +#if SDL_VIDEO_OPENGL + /* OpenGL support */ + device->GL_LoadLibrary = BE_GL_LoadLibrary; + device->GL_GetProcAddress = BE_GL_GetProcAddress; + device->GL_GetAttribute = BE_GL_GetAttribute; + device->GL_MakeCurrent = BE_GL_MakeCurrent; + device->GL_SwapBuffers = BE_GL_SwapBuffers; +#endif + /* Window manager functions */ + device->SetCaption = BE_SetWMCaption; + device->SetIcon = NULL; + device->IconifyWindow = BE_IconifyWindow; + device->GrabInput = BE_GrabInput; + device->GetWMInfo = BE_GetWMInfo; + /* Cursor manager functions */ + device->FreeWMCursor = BE_FreeWMCursor; + device->CreateWMCursor = BE_CreateWMCursor; + device->ShowWMCursor = BE_ShowWMCursor; + device->WarpWMCursor = BE_WarpWMCursor; + device->MoveWMCursor = NULL; + device->CheckMouseMode = BE_CheckMouseMode; + /* Event manager functions */ + device->InitOSKeymap = BE_InitOSKeymap; + device->PumpEvents = BE_PumpEvents; + + device->free = BE_DeleteDevice; + + /* Set the driver flags */ + device->handles_any_size = 1; + + return device; +} + +VideoBootStrap BWINDOW_bootstrap = { + "bwindow", "BDirectWindow graphics", + BE_Available, BE_CreateDevice +}; + +static inline int ColorSpaceToBitsPerPixel(uint32 colorspace) +{ + int bitsperpixel; + + bitsperpixel = 0; + switch (colorspace) { + case B_CMAP8: + bitsperpixel = 8; + break; + case B_RGB15: + case B_RGBA15: + case B_RGB15_BIG: + case B_RGBA15_BIG: + bitsperpixel = 15; + break; + case B_RGB16: + case B_RGB16_BIG: + bitsperpixel = 16; + break; + case B_RGB32: + case B_RGBA32: + case B_RGB32_BIG: + case B_RGBA32_BIG: + bitsperpixel = 32; + break; + default: + break; + } + return(bitsperpixel); +} + +/* Function to sort the display_list in bscreen */ +static int CompareModes(const void *A, const void *B) +{ + const display_mode *a = (display_mode *)A; + const display_mode *b = (display_mode *)B; + + if ( a->space == b->space ) { + return((b->virtual_width*b->virtual_height)- + (a->virtual_width*a->virtual_height)); + } else { + return(ColorSpaceToBitsPerPixel(b->space)- + ColorSpaceToBitsPerPixel(a->space)); + } +} + +/* Yes, this isn't the fastest it could be, but it works nicely */ +static int BE_AddMode(_THIS, int index, unsigned int w, unsigned int h) +{ + SDL_Rect *mode; + int i; + int next_mode; + + /* Check to see if we already have this mode */ + if ( SDL_nummodes[index] > 0 ) { + for ( i=SDL_nummodes[index]-1; i >= 0; --i ) { + mode = SDL_modelist[index][i]; + if ( (mode->w == w) && (mode->h == h) ) { +#ifdef BWINDOW_DEBUG + fprintf(stderr, "We already have mode %dx%d at %d bytes per pixel\n", w, h, index+1); +#endif + return(0); + } + } + } + + /* Set up the new video mode rectangle */ + mode = (SDL_Rect *)SDL_malloc(sizeof *mode); + if ( mode == NULL ) { + SDL_OutOfMemory(); + return(-1); + } + mode->x = 0; + mode->y = 0; + mode->w = w; + mode->h = h; +#ifdef BWINDOW_DEBUG + fprintf(stderr, "Adding mode %dx%d at %d bytes per pixel\n", w, h, index+1); +#endif + + /* Allocate the new list of modes, and fill in the new mode */ + next_mode = SDL_nummodes[index]; + SDL_modelist[index] = (SDL_Rect **) + SDL_realloc(SDL_modelist[index], (1+next_mode+1)*sizeof(SDL_Rect *)); + if ( SDL_modelist[index] == NULL ) { + SDL_OutOfMemory(); + SDL_nummodes[index] = 0; + SDL_free(mode); + return(-1); + } + SDL_modelist[index][next_mode] = mode; + SDL_modelist[index][next_mode+1] = NULL; + SDL_nummodes[index]++; + + return(0); +} + +int BE_VideoInit(_THIS, SDL_PixelFormat *vformat) +{ + display_mode *modes; + uint32 i, nmodes; + int bpp; + BRect bounds; + + /* Initialize the Be Application for appserver interaction */ + if ( SDL_InitBeApp() < 0 ) { + return(-1); + } + + /* It is important that this be created after SDL_InitBeApp() */ + BScreen bscreen; + + /* Save the current display mode */ + bscreen.GetMode(&saved_mode); + _this->info.current_w = saved_mode.virtual_width; + _this->info.current_h = saved_mode.virtual_height; + + /* Determine the screen depth */ + vformat->BitsPerPixel = ColorSpaceToBitsPerPixel(bscreen.ColorSpace()); + if ( vformat->BitsPerPixel == 0 ) { + SDL_SetError("Unknown BScreen colorspace: 0x%x", + bscreen.ColorSpace()); + return(-1); + } + + /* Get the video modes we can switch to in fullscreen mode */ + bscreen.GetModeList(&modes, &nmodes); + SDL_qsort(modes, nmodes, sizeof *modes, CompareModes); + for ( i=0; i<nmodes; ++i ) { + bpp = ColorSpaceToBitsPerPixel(modes[i].space); + //if ( bpp != 0 ) { // There are bugs in changing colorspace + if ( modes[i].space == saved_mode.space ) { + BE_AddMode(_this, ((bpp+7)/8)-1, + modes[i].virtual_width, + modes[i].virtual_height); + } + } + + /* Create the window and view */ + bounds.top = 0; bounds.left = 0; + bounds.right = BEOS_HIDDEN_SIZE; + bounds.bottom = BEOS_HIDDEN_SIZE; + SDL_Win = new SDL_BWin(bounds); + +#if SDL_VIDEO_OPENGL + /* testgl application doesn't load library, just tries to load symbols */ + /* is it correct? if so we have to load library here */ + BE_GL_LoadLibrary(_this, NULL); +#endif + + /* Create the clear cursor */ + SDL_BlankCursor = BE_CreateWMCursor(_this, blank_cdata, blank_cmask, + BLANK_CWIDTH, BLANK_CHEIGHT, BLANK_CHOTX, BLANK_CHOTY); + + /* Fill in some window manager capabilities */ + _this->info.wm_available = 1; + + /* We're done! */ + return(0); +} + +/* We support any dimension at our bit-depth */ +SDL_Rect **BE_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags) +{ + SDL_Rect **modes; + + modes = ((SDL_Rect **)0); + if ( (flags & SDL_FULLSCREEN) == SDL_FULLSCREEN ) { + modes = SDL_modelist[((format->BitsPerPixel+7)/8)-1]; + } else { + if ( format->BitsPerPixel == + _this->screen->format->BitsPerPixel ) { + modes = ((SDL_Rect **)-1); + } + } + return(modes); +} + +/* Various screen update functions available */ +static void BE_NormalUpdate(_THIS, int numrects, SDL_Rect *rects); + + +/* Find the closest display mode for fullscreen */ +static bool BE_FindClosestFSMode(_THIS, int width, int height, int bpp, + display_mode *mode) +{ + BScreen bscreen; + uint32 i, nmodes; + SDL_Rect **modes; + display_mode *dmodes; + display_mode current; + float current_refresh; + bscreen.GetMode(¤t); + current_refresh = (1000 * current.timing.pixel_clock) / + (current.timing.h_total * current.timing.v_total); + + modes = SDL_modelist[((bpp+7)/8)-1]; + + // find end of list (lowest-resolution mode; modes are ordered + // highest-to-lowest). + i = 0; while(modes[i]) i++; + if (!i) return false; // what? no modes at all? + + // find first mode with resolution >= requested in both dimensions + for (--i; i >= 0; --i) + { + if (modes[i]->w >= width && modes[i]->h >= height) + break; + } + + // unable to find any mode with that high a resolution! + if (i < 0) + return false; + + width = modes[i]->w; + height = modes[i]->h; + + bscreen.GetModeList(&dmodes, &nmodes); + for ( i = 0; i < nmodes; ++i ) { + if ( (bpp == ColorSpaceToBitsPerPixel(dmodes[i].space)) && + (width == dmodes[i].virtual_width) && + (height == dmodes[i].virtual_height) ) { + break; + } + } + if ( i != nmodes ) { + *mode = dmodes[i]; + if ((mode->virtual_width <= current.virtual_width) && + (mode->virtual_height <= current.virtual_height)) { + float new_refresh = (1000 * mode->timing.pixel_clock) / + (mode->timing.h_total * mode->timing.v_total); + if (new_refresh < current_refresh) { + mode->timing.pixel_clock = (uint32)((mode->timing.h_total * mode->timing.v_total) + * current_refresh / 1000); + } + } + return true; + } else { + return false; + } +} + +static int BE_SetFullScreen(_THIS, SDL_Surface *screen, int fullscreen) +{ + // printf("SetFullScreen(%d)\n", fullscreen); + BScreen bscreen; + + // SetFullSscreen() does not work as expected if called in a window + // that was never shown. This is probably a bug in the Haiku Game Kit that needs + // to be investigated. + if (SDL_Win->Lock()) { + // Show our window. + SDL_Win->Show(); + } + + if (SDL_Win->IsLocked()) { + // Unlock the window if it was locked. This is needed as only the + // first call to Show() unlocks the looper. All other calls to it + // will not. + SDL_Win->Unlock(); + } + + int width = screen->w; + int height = screen->h; + + if (fullscreen) { + // Set resolution to the closest available one that matches the + // current SDL resolution. + display_mode mode; + bscreen.GetMode(&mode); + + int bpp = screen->format->BitsPerPixel; + if (bpp != ColorSpaceToBitsPerPixel(mode.space) || + width != mode.virtual_width || height != mode.virtual_height) { + if(BE_FindClosestFSMode(_this, width, height, bpp, &mode)) { + bscreen.SetMode(&mode); + } else { + // printf("Could not set new mode.\n"); + return(0); + } + } + } else { + // Reset to the previous known resolution as we are now in window + // mode. + bscreen.SetMode(&saved_mode); + } + + // Effectivelly set/reset full screen mode. If we are already in + // full screen mode, we reset back to windowed mode first so the + // window can resize when going fullscreen. + // if (fullscreen) + // printf("Going fullscreen\n"); + // else + // printf("Going windowed\n"); + SDL_Win->SetFullScreen(fullscreen); + + // Calculate offsets for centering the window (in window mode) and for + // dentering the bitmap (in full screen mode). + BRect bounds = bscreen.Frame(); + bounds.PrintToStream(); + int32 cx = (bounds.IntegerWidth() - width)/2; + int32 cy = (bounds.IntegerHeight() - height)/2; + + // printf ("cx = %d, cy = %d\n", cx, cy); + if (!SDL_Win->IsFullScreen()) { + // printf("Doing not fullscreen stuff.\n"); + // We are not in full screen mode, so we want to change the window + // size to match the resolution in SDL. + SDL_Win->ResizeTo(width, height); + + // And also center the window and reset the drawing offset. + SDL_Win->MoveTo(cx, cy); + SDL_Win->SetXYOffset(0, 0); + } else { + // printf("Doing fullscreen stuff."); + // Center the bitmap whenever we are in full screen mode. + SDL_Win->SetXYOffset(cx, cy); + } + + // Set relevant internal SDL screen flags. + if (SDL_Win->IsFullScreen()) { + screen->flags |= SDL_FULLSCREEN; + } else { + screen->flags &= ~SDL_FULLSCREEN; + } + + return(1); +} + +static int BE_ToggleFullScreen(_THIS, int fullscreen) +{ + return BE_SetFullScreen(_this, _this->screen, fullscreen); +} + +/* FIXME: check return values and cleanup here */ +SDL_Surface *BE_SetVideoMode(_THIS, SDL_Surface *current, + int width, int height, int bpp, Uint32 flags) +{ + BScreen bscreen; + BBitmap *bbitmap; + BRect bounds; + Uint32 gl_flags = 0; + + /* Only RGB works on r5 currently */ + gl_flags = BGL_RGB; + if (_this->gl_config.double_buffer) + gl_flags |= BGL_DOUBLE; + else + gl_flags |= BGL_SINGLE; + if (_this->gl_config.alpha_size > 0 || bpp == 32) + gl_flags |= BGL_ALPHA; + if (_this->gl_config.depth_size > 0) + gl_flags |= BGL_DEPTH; + if (_this->gl_config.stencil_size > 0) + gl_flags |= BGL_STENCIL; + if (_this->gl_config.accum_red_size > 0 + || _this->gl_config.accum_green_size > 0 + || _this->gl_config.accum_blue_size > 0 + || _this->gl_config.accum_alpha_size > 0) + gl_flags |= BGL_ACCUM; + + /* Create the view for this window, using found flags */ + if ( SDL_Win->CreateView(flags, gl_flags) < 0 ) { + return(NULL); + } + + current->flags = 0; /* Clear flags */ + current->w = width; + current->h = height; + SDL_Win->SetType(B_TITLED_WINDOW); + if ( flags & SDL_NOFRAME ) { + current->flags |= SDL_NOFRAME; + SDL_Win->SetLook(B_NO_BORDER_WINDOW_LOOK); + } else { + if ( (flags & SDL_RESIZABLE) && !(flags & SDL_OPENGL) ) { + current->flags |= SDL_RESIZABLE; + /* We don't want opaque resizing (TM). :-) */ + SDL_Win->SetFlags(B_OUTLINE_RESIZE); + } else { + SDL_Win->SetFlags(B_NOT_RESIZABLE|B_NOT_ZOOMABLE); + } + } + + if ( flags & SDL_OPENGL ) { + current->flags |= SDL_OPENGL; + current->pitch = 0; + current->pixels = NULL; + _this->UpdateRects = NULL; + } else { + /* Create the BBitmap framebuffer */ + bounds.top = 0; bounds.left = 0; + bounds.right = width-1; + bounds.bottom = height-1; + bbitmap = new BBitmap(bounds, bscreen.ColorSpace()); + if ( ! bbitmap->IsValid() ) { + SDL_SetError("Couldn't create screen bitmap"); + delete bbitmap; + return(NULL); + } + current->pitch = bbitmap->BytesPerRow(); + current->pixels = (void *)bbitmap->Bits(); + SDL_Win->SetBitmap(bbitmap); + _this->UpdateRects = BE_NormalUpdate; + } + + /* Set the correct fullscreen mode */ + BE_SetFullScreen(_this, current, flags & SDL_FULLSCREEN ? 1 : 0); + + /* We're done */ + return(current); +} + +/* Update the current mouse state and position */ +void BE_UpdateMouse(_THIS) +{ + BPoint point; + uint32 buttons; + + if ( SDL_Win->Lock() ) { + /* Get new input state, if still active */ + if ( SDL_Win->IsActive() ) { + (SDL_Win->View())->GetMouse(&point, &buttons, true); + } else { + point.x = -1; + point.y = -1; + } + SDL_Win->Unlock(); + + if ( (point.x >= 0) && (point.x < SDL_VideoSurface->w) && + (point.y >= 0) && (point.y < SDL_VideoSurface->h) ) { + SDL_PrivateAppActive(1, SDL_APPMOUSEFOCUS); + SDL_PrivateMouseMotion(0, 0, + (Sint16)point.x, (Sint16)point.y); + } else { + SDL_PrivateAppActive(0, SDL_APPMOUSEFOCUS); + } + } +} + +/* We don't actually allow hardware surfaces other than the main one */ +static int BE_AllocHWSurface(_THIS, SDL_Surface *surface) +{ + return(-1); +} +static void BE_FreeHWSurface(_THIS, SDL_Surface *surface) +{ + return; +} +static int BE_LockHWSurface(_THIS, SDL_Surface *surface) +{ + return(0); +} +static void BE_UnlockHWSurface(_THIS, SDL_Surface *surface) +{ + return; +} + +static void BE_NormalUpdate(_THIS, int numrects, SDL_Rect *rects) +{ + if ( SDL_Win->BeginDraw() ) { + int i; + + for ( i=0; i<numrects; ++i ) { + BRect rect; + + rect.top = rects[i].y; + rect.left = rects[i].x; + rect.bottom = rect.top+rects[i].h-1; + rect.right = rect.left+rects[i].w-1; + SDL_Win->DrawAsync(rect); + } + SDL_Win->EndDraw(); + } +} + +#if SDL_VIDEO_OPENGL +/* Passing a NULL path means load pointers from the application */ +int BE_GL_LoadLibrary(_THIS, const char *path) +{ + if (path == NULL) { + if (_this->gl_config.dll_handle == NULL) { + image_info info; + int32 cookie = 0; + while (get_next_image_info(0,&cookie,&info) == B_OK) { + void *location = NULL; +#ifdef __HAIKU__ + if (get_image_symbol(info.id,"glBegin",B_SYMBOL_TYPE_ANY,&location) == B_OK) { // This is how it actually works in Haiku +#else + if (get_image_symbol((image_id)cookie,"glBegin",B_SYMBOL_TYPE_ANY,&location) == B_OK) { // I don't know if that *did* work in BeOS +#endif + _this->gl_config.dll_handle = (void*)info.id; + _this->gl_config.driver_loaded = 1; + SDL_strlcpy(_this->gl_config.driver_path, "libGL.so", SDL_arraysize(_this->gl_config.driver_path)); + } + } + } + } else { + /* + FIXME None of BeOS libGL.so implementations have exported functions + to load BGLView, which should be reloaded from new lib. + So for now just "load" linked libGL.so :( + */ + if (_this->gl_config.dll_handle == NULL) { + return BE_GL_LoadLibrary(_this, NULL); + } + + /* Unload old first */ + /*if (_this->gl_config.dll_handle != NULL) {*/ + /* Do not try to unload application itself (if LoadLibrary was called before with NULL ;) */ + /* image_info info; + if (get_image_info((image_id)_this->gl_config.dll_handle, &info) == B_OK) { + if (info.type != B_APP_IMAGE) { + unload_add_on((image_id)_this->gl_config.dll_handle); + } + } + + } + + if ((_this->gl_config.dll_handle = (void*)load_add_on(path)) != (void*)B_ERROR) { + _this->gl_config.driver_loaded = 1; + SDL_strlcpy(_this->gl_config.driver_path, path, SDL_arraysize(_this->gl_config.driver_path)); + }*/ + } + + if (_this->gl_config.dll_handle != NULL) { + return 0; + } else { + _this->gl_config.dll_handle = NULL; + _this->gl_config.driver_loaded = 0; + *_this->gl_config.driver_path = '\0'; + return -1; + } +} + +void* BE_GL_GetProcAddress(_THIS, const char *proc) +{ + if (_this->gl_config.dll_handle != NULL) { + void *location = NULL; + status_t err; + if ((err = get_image_symbol((image_id)_this->gl_config.dll_handle, proc, B_SYMBOL_TYPE_ANY, &location)) == B_OK) { + return location; + } else { + SDL_SetError("Couldn't find OpenGL symbol"); + return NULL; + } + } else { + SDL_SetError("OpenGL library not loaded"); + return NULL; + } +} + +int BE_GL_GetAttribute(_THIS, SDL_GLattr attrib, int* value) +{ + /* + FIXME? Right now BE_GL_GetAttribute shouldn't be called between glBegin() and glEnd() - it doesn't use "cached" values + */ + switch (attrib) + { + case SDL_GL_RED_SIZE: + glGetIntegerv(GL_RED_BITS, (GLint*)value); + break; + case SDL_GL_GREEN_SIZE: + glGetIntegerv(GL_GREEN_BITS, (GLint*)value); + break; + case SDL_GL_BLUE_SIZE: + glGetIntegerv(GL_BLUE_BITS, (GLint*)value); + break; + case SDL_GL_ALPHA_SIZE: + glGetIntegerv(GL_ALPHA_BITS, (GLint*)value); + break; + case SDL_GL_DOUBLEBUFFER: + glGetBooleanv(GL_DOUBLEBUFFER, (GLboolean*)value); + break; + case SDL_GL_BUFFER_SIZE: + int v; + glGetIntegerv(GL_RED_BITS, (GLint*)&v); + *value = v; + glGetIntegerv(GL_GREEN_BITS, (GLint*)&v); + *value += v; + glGetIntegerv(GL_BLUE_BITS, (GLint*)&v); + *value += v; + glGetIntegerv(GL_ALPHA_BITS, (GLint*)&v); + *value += v; + break; + case SDL_GL_DEPTH_SIZE: + glGetIntegerv(GL_DEPTH_BITS, (GLint*)value); /* Mesa creates 16 only? r5 always 32 */ + break; + case SDL_GL_STENCIL_SIZE: + glGetIntegerv(GL_STENCIL_BITS, (GLint*)value); + break; + case SDL_GL_ACCUM_RED_SIZE: + glGetIntegerv(GL_ACCUM_RED_BITS, (GLint*)value); + break; + case SDL_GL_ACCUM_GREEN_SIZE: + glGetIntegerv(GL_ACCUM_GREEN_BITS, (GLint*)value); + break; + case SDL_GL_ACCUM_BLUE_SIZE: + glGetIntegerv(GL_ACCUM_BLUE_BITS, (GLint*)value); + break; + case SDL_GL_ACCUM_ALPHA_SIZE: + glGetIntegerv(GL_ACCUM_ALPHA_BITS, (GLint*)value); + break; + case SDL_GL_STEREO: + case SDL_GL_MULTISAMPLEBUFFERS: + case SDL_GL_MULTISAMPLESAMPLES: + default: + *value=0; + return(-1); + } + return 0; +} + +int BE_GL_MakeCurrent(_THIS) +{ + /* FIXME: should we glview->unlock and then glview->lock()? */ + return 0; +} + +void BE_GL_SwapBuffers(_THIS) +{ + SDL_Win->SwapBuffers(); +} +#endif + +/* Is the system palette settable? */ +int BE_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors) +{ + int i; + SDL_Palette *palette; + const color_map *cmap = BScreen().ColorMap(); + + /* Get the screen colormap */ + palette = _this->screen->format->palette; + for ( i=0; i<256; ++i ) { + palette->colors[i].r = cmap->color_list[i].red; + palette->colors[i].g = cmap->color_list[i].green; + palette->colors[i].b = cmap->color_list[i].blue; + } + return(0); +} + +void BE_VideoQuit(_THIS) +{ + int i, j; + + SDL_Win->Quit(); + SDL_Win = NULL; + + if ( SDL_BlankCursor != NULL ) { + BE_FreeWMCursor(_this, SDL_BlankCursor); + SDL_BlankCursor = NULL; + } + for ( i=0; i<NUM_MODELISTS; ++i ) { + if ( SDL_modelist[i] ) { + for ( j=0; SDL_modelist[i][j]; ++j ) { + SDL_free(SDL_modelist[i][j]); + } + SDL_free(SDL_modelist[i]); + SDL_modelist[i] = NULL; + } + } + /* Restore the original video mode */ + if ( _this->screen ) { + if ( (_this->screen->flags&SDL_FULLSCREEN) == SDL_FULLSCREEN ) { + BScreen bscreen; + bscreen.SetMode(&saved_mode); + } + _this->screen->pixels = NULL; + } + +#if SDL_VIDEO_OPENGL + if (_this->gl_config.dll_handle != NULL) + unload_add_on((image_id)_this->gl_config.dll_handle); +#endif + + SDL_QuitBeApp(); +} + +}; /* Extern C */ diff --git a/distrib/sdl-1.2.15/src/video/bwindow/SDL_syswm.cc b/distrib/sdl-1.2.15/src/video/bwindow/SDL_syswm.cc new file mode 100644 index 0000000..df80100 --- /dev/null +++ b/distrib/sdl-1.2.15/src/video/bwindow/SDL_syswm.cc @@ -0,0 +1,92 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2012 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ +#include "SDL_config.h" + +#include "SDL_BWin.h" + +extern "C" { +#include "SDL_syswm_c.h" +#include "SDL_error.h" +#include "../SDL_cursor_c.h" + +void BE_SetWMCaption(_THIS, const char *title, const char *icon) +{ + SDL_Win->SetTitle(title); +} + +int BE_IconifyWindow(_THIS) +{ + SDL_Win->Minimize(true); + return 1; +} + +SDL_GrabMode BE_GrabInput(_THIS, SDL_GrabMode mode) +{ + if ( mode == SDL_GRAB_OFF ) { +// be_app->ShowCursor(); + if ( !(SDL_cursorstate & CURSOR_VISIBLE) ) { + /* BeSman: Jan 2, 2006 + must be leaving relative mode, move mouse from + center of window to where it belongs ... */ + BPoint pt; + int x, y; + SDL_GetMouseState(&x,&y); + pt.x = x; + pt.y = y; + SDL_Win->Lock(); + SDL_Win->ConvertToScreen(&pt); + SDL_Win->Unlock(); + set_mouse_position((int)pt.x, (int)pt.y); + } + } else { +// be_app->HideCursor(); + if ( !(SDL_cursorstate & CURSOR_VISIBLE) ) { + /* BeSman: Jan 2, 2006 + must be entering relative mode, get ready by + moving mouse to center of window ... */ + BPoint pt; + pt.x = (SDL_VideoSurface->w/2); + pt.y = (SDL_VideoSurface->h/2); + SDL_Win->Lock(); + SDL_Win->ConvertToScreen(&pt); + SDL_Win->Unlock(); + set_mouse_position((int)pt.x, (int)pt.y); + } + } + return(mode); +} + +int BE_GetWMInfo(_THIS, SDL_SysWMinfo *info) +{ + if (info->version.major <= SDL_MAJOR_VERSION) + { + return 1; + } + else + { + SDL_SetError("Application not compiled with SDL %d.%d\n", + SDL_MAJOR_VERSION, SDL_MINOR_VERSION); + return -1; + } +} + +}; /* Extern C */ diff --git a/distrib/sdl-1.2.15/src/video/bwindow/SDL_syswm_c.h b/distrib/sdl-1.2.15/src/video/bwindow/SDL_syswm_c.h new file mode 100644 index 0000000..c1285c8 --- /dev/null +++ b/distrib/sdl-1.2.15/src/video/bwindow/SDL_syswm_c.h @@ -0,0 +1,32 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2012 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ +#include "SDL_config.h" + +#include "SDL_syswm.h" +#include "SDL_lowvideo.h" + + +/* Functions to be exported */ +extern void BE_SetWMCaption(_THIS, const char *title, const char *icon); +extern int BE_IconifyWindow(_THIS); +extern int BE_GetWMInfo(_THIS, SDL_SysWMinfo *info); +extern SDL_GrabMode BE_GrabInput(_THIS, SDL_GrabMode mode); diff --git a/distrib/sdl-1.2.15/src/video/bwindow/SDL_sysyuv.cc b/distrib/sdl-1.2.15/src/video/bwindow/SDL_sysyuv.cc new file mode 100644 index 0000000..7c71b00 --- /dev/null +++ b/distrib/sdl-1.2.15/src/video/bwindow/SDL_sysyuv.cc @@ -0,0 +1,314 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2012 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ +#include "SDL_config.h" + +/* This is the BeOS version of SDL YUV video overlays */ + +#include "SDL_video.h" +#include "SDL_sysyuv.h" +#include "../SDL_yuvfuncs.h" + +extern "C" { + +/* The functions used to manipulate software video overlays */ +static struct private_yuvhwfuncs be_yuvfuncs = +{ + BE_LockYUVOverlay, + BE_UnlockYUVOverlay, + BE_DisplayYUVOverlay, + BE_FreeYUVOverlay +}; + +BBitmap * BE_GetOverlayBitmap(BRect bounds, color_space cs) { + BBitmap *bbitmap; + bbitmap = new BBitmap(bounds,B_BITMAP_WILL_OVERLAY,cs); + if (!bbitmap || bbitmap->InitCheck() != B_OK) { + delete bbitmap; + return 0; + } + overlay_restrictions r; + bbitmap->GetOverlayRestrictions(&r); + uint32 width = bounds.IntegerWidth() + 1; + uint32 height = bounds.IntegerHeight() + 1; + uint32 width_padding = 0; + uint32 height_padding = 0; + if ((r.source.horizontal_alignment != 0) || + (r.source.vertical_alignment != 0)) { + delete bbitmap; + return 0; + } + if (r.source.width_alignment != 0) { + uint32 aligned_width = r.source.width_alignment + 1; + if (width % aligned_width > 0) { + width_padding = aligned_width - width % aligned_width; + } + } + if (r.source.height_alignment != 0) { + uint32 aligned_height = r.source.height_alignment + 1; + if (height % aligned_height > 0) { + fprintf(stderr,"GetOverlayBitmap failed height alignment\n"); + fprintf(stderr,"- height = %lu, aligned_height = %lu\n",height,aligned_height); + delete bbitmap; + return 0; + } + } + if ((r.source.min_width > width) || + (r.source.min_height > height) || + (r.source.max_width < width) || + (r.source.max_height < height)) { + fprintf(stderr,"GetOverlayBitmap failed bounds tests\n"); + delete bbitmap; + return 0; + } + if ((width_padding != 0) || (height_padding != 0)) { + delete bbitmap; + bounds.Set(bounds.left,bounds.top,bounds.right+width_padding,bounds.bottom+height_padding); + bbitmap = new BBitmap(bounds,B_BITMAP_WILL_OVERLAY,cs); + if (!bbitmap || bbitmap->InitCheck() != B_OK) { + fprintf(stderr,"GetOverlayBitmap failed late\n"); + delete bbitmap; + return 0; + } + } + return bbitmap; +} + +// See <GraphicsDefs.h> [btw: Cb=U, Cr=V] +// See also http://www.fourcc.org/indexyuv.htm +color_space convert_color_space(Uint32 format) { + switch (format) { + case SDL_YV12_OVERLAY: + return B_YUV9; + case SDL_IYUV_OVERLAY: + return B_YUV12; + case SDL_YUY2_OVERLAY: + return B_YCbCr422; + case SDL_UYVY_OVERLAY: + return B_YUV422; + case SDL_YVYU_OVERLAY: // not supported on beos? + return B_NO_COLOR_SPACE; + default: + return B_NO_COLOR_SPACE; + } +} + +// See SDL_video.h +int count_planes(Uint32 format) { + switch (format) { + case SDL_YV12_OVERLAY: + case SDL_IYUV_OVERLAY: + return 3; + case SDL_YUY2_OVERLAY: + case SDL_UYVY_OVERLAY: + case SDL_YVYU_OVERLAY: + return 1; + default: + return 0; + } +} + +SDL_Overlay *BE_CreateYUVOverlay(_THIS, int width, int height, Uint32 format, SDL_Surface *display) { + SDL_Overlay* overlay; + struct private_yuvhwdata* hwdata; + BBitmap *bbitmap; + int planes; + BRect bounds; + color_space cs; + + /* find the appropriate BeOS colorspace descriptor */ + cs = convert_color_space(format); + if (cs == B_NO_COLOR_SPACE) + { + return NULL; + } + + /* count planes */ + planes = count_planes(format); + if (planes == 0) + { + return NULL; + } + /* TODO: figure out planar modes, if anyone cares */ + if (planes == 3) + { + return NULL; + } + + /* Create the overlay structure */ + overlay = (SDL_Overlay*)SDL_calloc(1, sizeof(SDL_Overlay)); + + if (overlay == NULL) + { + SDL_OutOfMemory(); + return NULL; + } + + /* Fill in the basic members */ + overlay->format = format; + overlay->w = width; + overlay->h = height; + overlay->hwdata = NULL; + + /* Set up the YUV surface function structure */ + overlay->hwfuncs = &be_yuvfuncs; + + /* Create the pixel data and lookup tables */ + hwdata = (struct private_yuvhwdata*)SDL_calloc(1, sizeof(struct private_yuvhwdata)); + + if (hwdata == NULL) + { + SDL_OutOfMemory(); + SDL_FreeYUVOverlay(overlay); + return NULL; + } + + overlay->hwdata = hwdata; + overlay->hwdata->display = display; + overlay->hwdata->bview = NULL; + overlay->hwdata->bbitmap = NULL; + overlay->hwdata->locked = 0; + + /* Create the BBitmap framebuffer */ + bounds.top = 0; bounds.left = 0; + bounds.right = width-1; + bounds.bottom = height-1; + + BView * bview = new BView(bounds,"overlay",B_FOLLOW_NONE,B_WILL_DRAW); + if (!bview) { + SDL_OutOfMemory(); + SDL_FreeYUVOverlay(overlay); + return NULL; + } + overlay->hwdata->bview = bview; + overlay->hwdata->first_display = true; + bview->Hide(); + + bbitmap = BE_GetOverlayBitmap(bounds,cs); + if (!bbitmap) { + overlay->hwdata->bbitmap = NULL; + SDL_FreeYUVOverlay(overlay); + return NULL; + } + overlay->hwdata->bbitmap = bbitmap; + + overlay->planes = planes; + overlay->pitches = (Uint16*)SDL_calloc(overlay->planes, sizeof(Uint16)); + overlay->pixels = (Uint8**)SDL_calloc(overlay->planes, sizeof(Uint8*)); + if (!overlay->pitches || !overlay->pixels) + { + SDL_OutOfMemory(); + SDL_FreeYUVOverlay(overlay); + return(NULL); + } + + overlay->pitches[0] = bbitmap->BytesPerRow(); + overlay->pixels[0] = (Uint8 *)bbitmap->Bits(); + overlay->hw_overlay = 1; + + if (SDL_Win->LockWithTimeout(1000000) != B_OK) { + SDL_FreeYUVOverlay(overlay); + return(NULL); + } + BView * view = SDL_Win->View(); + view->AddChild(bview); + rgb_color key; + bview->SetViewOverlay(bbitmap,bounds,bview->Bounds(),&key,B_FOLLOW_ALL, + B_OVERLAY_FILTER_HORIZONTAL|B_OVERLAY_FILTER_VERTICAL); + bview->SetViewColor(key); + bview->Flush(); + SDL_Win->Unlock(); + + current_overlay=overlay; + + return overlay; +} + +int BE_LockYUVOverlay(_THIS, SDL_Overlay* overlay) +{ + if (overlay == NULL) + { + return 0; + } + + overlay->hwdata->locked = 1; + return 0; +} + +void BE_UnlockYUVOverlay(_THIS, SDL_Overlay* overlay) +{ + if (overlay == NULL) + { + return; + } + + overlay->hwdata->locked = 0; +} + +int BE_DisplayYUVOverlay(_THIS, SDL_Overlay* overlay, SDL_Rect* src, SDL_Rect *dst) +{ + if ((overlay == NULL) || (overlay->hwdata==NULL) + || (overlay->hwdata->bview==NULL) || (SDL_Win->View() == NULL)) + { + return -1; + } + if (SDL_Win->LockWithTimeout(50000) != B_OK) { + return 0; + } + BView * bview = overlay->hwdata->bview; + if (SDL_Win->IsFullScreen()) { + int left,top; + SDL_Win->GetXYOffset(left,top); + bview->MoveTo(left+dst->x,top+dst->y); + } else { + bview->MoveTo(dst->x,dst->y); + } + bview->ResizeTo(dst->w,dst->h); + bview->Flush(); + if (overlay->hwdata->first_display) { + bview->Show(); + overlay->hwdata->first_display = false; + } + SDL_Win->Unlock(); + + return 0; +} + +void BE_FreeYUVOverlay(_THIS, SDL_Overlay *overlay) +{ + if (overlay == NULL) + { + return; + } + + if (overlay->hwdata == NULL) + { + return; + } + + current_overlay=NULL; + + delete overlay->hwdata->bbitmap; + + SDL_free(overlay->hwdata); +} + +}; // extern "C" diff --git a/distrib/sdl-1.2.15/src/video/bwindow/SDL_sysyuv.h b/distrib/sdl-1.2.15/src/video/bwindow/SDL_sysyuv.h new file mode 100644 index 0000000..fb5961c --- /dev/null +++ b/distrib/sdl-1.2.15/src/video/bwindow/SDL_sysyuv.h @@ -0,0 +1,73 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2012 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ +#include "SDL_config.h" + + +#ifndef __SDL_SYS_YUV_H__ +#define __SDL_SYS_YUV_H__ + +/* This is the BeOS implementation of YUV video overlays */ + +#include "SDL_video.h" +#include "SDL_lowvideo.h" + +extern "C" { + +struct private_yuvhwdata +{ +/* FRAMEDATA* CurrentFrameData; + FRAMEDATA* FrameData0; + FRAMEDATA* FrameData1; + PgScalerProps_t props; + PgScalerCaps_t caps; + PgVideoChannel_t* channel; + PhArea_t CurrentViewPort; + PhPoint_t CurrentWindowPos; + long format; + int scaler_on; + int current; + long YStride; + long VStride; + long UStride; + int ischromakey; + long chromakey; + int forcedredraw; + unsigned long State; + long flags; +*/ + SDL_Surface *display; + BView *bview; + bool first_display; + BBitmap *bbitmap; + int locked; +}; + +extern BBitmap * BE_GetOverlayBitmap(BRect bounds, color_space cs); +extern SDL_Overlay* BE_CreateYUVOverlay(_THIS, int width, int height, Uint32 format, SDL_Surface* display); +extern int BE_LockYUVOverlay(_THIS, SDL_Overlay* overlay); +extern void BE_UnlockYUVOverlay(_THIS, SDL_Overlay* overlay); +extern int BE_DisplayYUVOverlay(_THIS, SDL_Overlay* overlay, SDL_Rect* src, SDL_Rect* dst); +extern void BE_FreeYUVOverlay(_THIS, SDL_Overlay* overlay); + +}; + +#endif /* __SDL_PH_YUV_H__ */ |