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-rw-r--r--distrib/sdl-1.2.15/src/video/bwindow/SDL_BView.h116
-rw-r--r--distrib/sdl-1.2.15/src/video/bwindow/SDL_BWin.h290
-rw-r--r--distrib/sdl-1.2.15/src/video/bwindow/SDL_lowvideo.h58
-rw-r--r--distrib/sdl-1.2.15/src/video/bwindow/SDL_sysevents.cc415
-rw-r--r--distrib/sdl-1.2.15/src/video/bwindow/SDL_sysevents_c.h31
-rw-r--r--distrib/sdl-1.2.15/src/video/bwindow/SDL_sysmouse.cc153
-rw-r--r--distrib/sdl-1.2.15/src/video/bwindow/SDL_sysmouse_c.h33
-rw-r--r--distrib/sdl-1.2.15/src/video/bwindow/SDL_sysvideo.cc841
-rw-r--r--distrib/sdl-1.2.15/src/video/bwindow/SDL_syswm.cc92
-rw-r--r--distrib/sdl-1.2.15/src/video/bwindow/SDL_syswm_c.h32
-rw-r--r--distrib/sdl-1.2.15/src/video/bwindow/SDL_sysyuv.cc314
-rw-r--r--distrib/sdl-1.2.15/src/video/bwindow/SDL_sysyuv.h73
12 files changed, 2448 insertions, 0 deletions
diff --git a/distrib/sdl-1.2.15/src/video/bwindow/SDL_BView.h b/distrib/sdl-1.2.15/src/video/bwindow/SDL_BView.h
new file mode 100644
index 0000000..bfa2c89
--- /dev/null
+++ b/distrib/sdl-1.2.15/src/video/bwindow/SDL_BView.h
@@ -0,0 +1,116 @@
+/*
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 1997-2012 Sam Lantinga
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2.1 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with this library; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+
+ Sam Lantinga
+ slouken@libsdl.org
+*/
+#include "SDL_config.h"
+
+#ifndef _SDL_BView_h
+#define _SDL_BView_h
+
+/* This is the event handling and graphics update portion of SDL_BWin */
+
+extern "C" {
+#include "../../events/SDL_events_c.h"
+};
+
+class SDL_BView : public BView
+{
+public:
+ SDL_BView(BRect frame) :
+ BView(frame, "SDL View", B_FOLLOW_ALL_SIDES,
+ (B_WILL_DRAW|B_FRAME_EVENTS)) {
+ image = NULL;
+ xoff = yoff = 0;
+ SetViewColor(0,0,0,0);
+ SetHighColor(0,0,0,0);
+ }
+ virtual ~SDL_BView() {
+ SetBitmap(NULL);
+ }
+ /* Set drawing offsets for fullscreen mode */
+ virtual void SetXYOffset(int x, int y) {
+ xoff = x;
+ yoff = y;
+ }
+ virtual void GetXYOffset(int &x, int &y) {
+ x = xoff;
+ y = yoff;
+ }
+ virtual void GetXYOffset(float &x, float &y) {
+ x = (float)xoff;
+ y = (float)yoff;
+ }
+ /* The view changed size. If it means we're in fullscreen, we
+ * draw a nice black box in the entire view to get black borders.
+ */
+ virtual void FrameResized(float width, float height) {
+ BRect bounds;
+ bounds.top = bounds.left = 0;
+ bounds.right = width;
+ bounds.bottom = height;
+ /* Fill the entire view with black */
+ FillRect(bounds, B_SOLID_HIGH);
+ /* And if there's an image, redraw it. */
+ if( image ) {
+ bounds = image->Bounds();
+ Draw(bounds);
+ }
+ }
+
+ /* Drawing portion of this complete breakfast. :) */
+ virtual void SetBitmap(BBitmap *bitmap) {
+ if ( image ) {
+ delete image;
+ }
+ image = bitmap;
+ }
+ virtual void Draw(BRect updateRect) {
+ if ( image ) {
+ if(xoff || yoff) {
+ BRect dest;
+ dest.top = updateRect.top + yoff;
+ dest.left = updateRect.left + xoff;
+ dest.bottom = updateRect.bottom + yoff;
+ dest.right = updateRect.right + xoff;
+ DrawBitmap(image, updateRect, dest);
+ } else {
+ DrawBitmap(image, updateRect, updateRect);
+ }
+ }
+ }
+ virtual void DrawAsync(BRect updateRect) {
+ if(xoff || yoff) {
+ BRect dest;
+ dest.top = updateRect.top + yoff;
+ dest.left = updateRect.left + xoff;
+ dest.bottom = updateRect.bottom + yoff;
+ dest.right = updateRect.right + xoff;;
+ DrawBitmapAsync(image, updateRect, dest);
+ } else {
+ DrawBitmapAsync(image, updateRect, updateRect);
+ }
+ }
+
+private:
+ BBitmap *image;
+ int xoff, yoff;
+};
+
+#endif /* _SDL_BView_h */
diff --git a/distrib/sdl-1.2.15/src/video/bwindow/SDL_BWin.h b/distrib/sdl-1.2.15/src/video/bwindow/SDL_BWin.h
new file mode 100644
index 0000000..f2b19a2
--- /dev/null
+++ b/distrib/sdl-1.2.15/src/video/bwindow/SDL_BWin.h
@@ -0,0 +1,290 @@
+/*
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 1997-2012 Sam Lantinga
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2.1 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with this library; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+
+ Sam Lantinga
+ slouken@libsdl.org
+*/
+
+#ifndef _SDL_BWin_h
+#define _SDL_BWin_h
+
+#include "SDL_config.h"
+
+#include <stdio.h>
+#include <AppKit.h>
+#include <InterfaceKit.h>
+#include <be/game/DirectWindow.h>
+#if SDL_VIDEO_OPENGL
+#include "SDL_opengl.h"
+#include <be/opengl/GLView.h>
+#endif
+#include <support/UTF8.h>
+
+#include "../../main/beos/SDL_BeApp.h"
+#include "SDL_events.h"
+#include "SDL_BView.h"
+
+extern "C" {
+#include "../../events/SDL_events_c.h"
+
+extern int mouse_relative;
+};
+
+class SDL_BWin : public BDirectWindow
+{
+public:
+ SDL_BWin(BRect bounds) :
+ BDirectWindow(bounds, "Untitled", B_TITLED_WINDOW, 0) {
+ last_buttons = 0;
+ the_view = NULL;
+#if SDL_VIDEO_OPENGL
+ SDL_GLView = NULL;
+#endif
+ SDL_View = NULL;
+ Unlock();
+ shown = false;
+ inhibit_resize = false;
+ }
+
+ virtual ~SDL_BWin() {
+ Lock();
+ if ( the_view ) {
+#if SDL_VIDEO_OPENGL
+ if ( the_view == SDL_GLView ) {
+ SDL_GLView->UnlockGL();
+ }
+#endif
+ RemoveChild(the_view);
+ the_view = NULL;
+ }
+ Unlock();
+#if SDL_VIDEO_OPENGL
+ if ( SDL_GLView ) {
+ delete SDL_GLView;
+ }
+#endif
+ if ( SDL_View ) {
+ delete SDL_View;
+ }
+ }
+
+
+ /* Override the Show() method so we can tell when we've been shown */
+ virtual void Show(void) {
+ BWindow::Show();
+ shown = true;
+ }
+ virtual bool Shown(void) {
+ return (shown);
+ }
+ /* If called, the next resize event will not be forwarded to SDL. */
+ virtual void InhibitResize(void) {
+ inhibit_resize=true;
+ }
+ /* Handle resizing of the window */
+ virtual void FrameResized(float width, float height) {
+ if(inhibit_resize)
+ inhibit_resize = false;
+ else
+ SDL_PrivateResize((int)width, (int)height);
+ }
+ virtual int CreateView(Uint32 flags, Uint32 gl_flags) {
+ int retval;
+
+ retval = 0;
+ Lock();
+ if ( flags & SDL_OPENGL ) {
+#if SDL_VIDEO_OPENGL
+ if ( SDL_GLView == NULL ) {
+ SDL_GLView = new BGLView(Bounds(), "SDL GLView",
+ B_FOLLOW_ALL_SIDES, (B_WILL_DRAW|B_FRAME_EVENTS),
+ gl_flags|BGL_DOUBLE);
+ SDL_GLView->EnableDirectMode(true);
+ }
+ if ( the_view != SDL_GLView ) {
+ if ( the_view ) {
+ RemoveChild(the_view);
+ }
+ AddChild(SDL_GLView);
+ SDL_GLView->LockGL();
+ the_view = SDL_GLView;
+ }
+#else
+ SDL_SetError("OpenGL support not enabled");
+ retval = -1;
+#endif
+ } else {
+ if ( SDL_View == NULL ) {
+ SDL_View = new SDL_BView(Bounds());
+ }
+ if ( the_view != SDL_View ) {
+ if ( the_view ) {
+ RemoveChild(the_view);
+ }
+ AddChild(SDL_View);
+ the_view = SDL_View;
+ }
+ }
+#if SDL_VIDEO_OPENGL
+ if ( the_view == SDL_GLView ) {
+ SDL_GLView->UnlockGL();
+ }
+#endif
+ Unlock();
+ return(retval);
+ }
+ virtual void SetBitmap(BBitmap *bitmap) {
+ SDL_View->SetBitmap(bitmap);
+ }
+ virtual void SetXYOffset(int x, int y) {
+#if SDL_VIDEO_OPENGL
+ if ( the_view == SDL_GLView ) {
+ return;
+ }
+#endif
+ SDL_View->SetXYOffset(x, y);
+ }
+ virtual void GetXYOffset(int &x, int &y) {
+#if SDL_VIDEO_OPENGL
+ if ( the_view == SDL_GLView ) {
+ x = 0;
+ y = 0;
+ return;
+ }
+#endif
+ SDL_View->GetXYOffset(x, y);
+ }
+ virtual void GetXYOffset(float &x, float &y) {
+#if SDL_VIDEO_OPENGL
+ if ( the_view == SDL_GLView ) {
+ x = 0.0f;
+ y = 0.0f;
+ return;
+ }
+#endif
+ SDL_View->GetXYOffset(x, y);
+ }
+ virtual bool BeginDraw(void) {
+ return(Lock());
+ }
+ virtual void DrawAsync(BRect updateRect) {
+ SDL_View->DrawAsync(updateRect);
+ }
+ virtual void EndDraw(void) {
+ SDL_View->Sync();
+ Unlock();
+ }
+#if SDL_VIDEO_OPENGL
+ virtual void SwapBuffers(void) {
+ SDL_GLView->UnlockGL();
+ SDL_GLView->SwapBuffers();
+ SDL_GLView->LockGL();
+ }
+#endif
+ virtual BView *View(void) {
+ return(the_view);
+ }
+
+ /* Hook functions -- overridden */
+ virtual void Minimize(bool minimize) {
+ /* This is only called when mimimized, not when restored */
+ //SDL_PrivateAppActive(minimize, SDL_APPACTIVE);
+ BWindow::Minimize(minimize);
+ }
+ virtual void WindowActivated(bool active) {
+ SDL_PrivateAppActive(active, SDL_APPINPUTFOCUS);
+ }
+ virtual bool QuitRequested(void) {
+ if ( SDL_BeAppActive > 0 ) {
+ SDL_PrivateQuit();
+ /* We don't ever actually close the window here because
+ the application should respond to the quit request,
+ or ignore it as desired.
+ */
+#if SDL_VIDEO_OPENGL
+ if ( SDL_GLView != NULL ) {
+ SDL_GLView->EnableDirectMode(false);
+ }
+#endif
+ return(false);
+ }
+ return(true); /* Close the app window */
+ }
+ virtual void Quit() {
+ if (!IsLocked())
+ Lock();
+ BDirectWindow::Quit();
+ }
+
+ virtual int16 Translate2Unicode(const char *buf) {
+ int32 state, srclen, dstlen;
+ unsigned char destbuf[2];
+ Uint16 unicode = 0;
+
+ if ((uchar)buf[0] > 127) {
+ state = 0;
+ srclen = SDL_strlen(buf);
+ dstlen = sizeof(destbuf);
+ convert_from_utf8(B_UNICODE_CONVERSION, buf, &srclen, (char *)destbuf, &dstlen, &state);
+ unicode = destbuf[0];
+ unicode <<= 8;
+ unicode |= destbuf[1];
+ } else
+ unicode = buf[0];
+
+ /* For some reason function keys map to control characters */
+# define CTRL(X) ((X)-'@')
+ switch (unicode) {
+ case CTRL('A'):
+ case CTRL('B'):
+ case CTRL('C'):
+ case CTRL('D'):
+ case CTRL('E'):
+ case CTRL('K'):
+ case CTRL('L'):
+ case CTRL('P'):
+ if ( ! (SDL_GetModState() & KMOD_CTRL) )
+ unicode = 0;
+ break;
+ /* Keyboard input maps newline to carriage return */
+ case '\n':
+ unicode = '\r';
+ break;
+ default:
+ break;
+ }
+
+ return unicode;
+ }
+
+ virtual void DispatchMessage(BMessage *msg, BHandler *target);
+
+ virtual void DirectConnected(direct_buffer_info *info);
+
+private:
+#if SDL_VIDEO_OPENGL
+ BGLView *SDL_GLView;
+#endif
+ SDL_BView *SDL_View;
+ BView *the_view;
+ bool shown;
+ bool inhibit_resize;
+ int32 last_buttons;
+};
+
+#endif /* _SDL_BWin_h */
diff --git a/distrib/sdl-1.2.15/src/video/bwindow/SDL_lowvideo.h b/distrib/sdl-1.2.15/src/video/bwindow/SDL_lowvideo.h
new file mode 100644
index 0000000..0513b2d
--- /dev/null
+++ b/distrib/sdl-1.2.15/src/video/bwindow/SDL_lowvideo.h
@@ -0,0 +1,58 @@
+/*
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 1997-2012 Sam Lantinga
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2.1 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with this library; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+
+ Sam Lantinga
+ slouken@libsdl.org
+*/
+#include "SDL_config.h"
+
+#ifndef _SDL_lowvideo_h
+#define _SDL_lowvideo_h
+
+#include "SDL_BWin.h"
+#include "SDL_mouse.h"
+#include "../SDL_sysvideo.h"
+
+/* Hidden "this" pointer for the video functions */
+#define _THIS SDL_VideoDevice *_this
+
+/* Private display data */
+struct SDL_PrivateVideoData {
+ /* The main window */
+ SDL_BWin *SDL_Win;
+
+ /* The fullscreen mode list */
+ display_mode saved_mode;
+#define NUM_MODELISTS 4 /* 8, 16, 24, and 32 bits-per-pixel */
+ int SDL_nummodes[NUM_MODELISTS];
+ SDL_Rect **SDL_modelist[NUM_MODELISTS];
+
+ /* A completely clear cursor */
+ WMcursor *BlankCursor;
+
+ SDL_Overlay *overlay;
+};
+/* Old variable names */
+#define SDL_Win (_this->hidden->SDL_Win)
+#define saved_mode (_this->hidden->saved_mode)
+#define SDL_nummodes (_this->hidden->SDL_nummodes)
+#define SDL_modelist (_this->hidden->SDL_modelist)
+#define SDL_BlankCursor (_this->hidden->BlankCursor)
+#define current_overlay (_this->hidden->overlay)
+
+#endif /* _SDL_lowvideo_h */
diff --git a/distrib/sdl-1.2.15/src/video/bwindow/SDL_sysevents.cc b/distrib/sdl-1.2.15/src/video/bwindow/SDL_sysevents.cc
new file mode 100644
index 0000000..9e12750
--- /dev/null
+++ b/distrib/sdl-1.2.15/src/video/bwindow/SDL_sysevents.cc
@@ -0,0 +1,415 @@
+/*
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 1997-2012 Sam Lantinga
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2.1 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with this library; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+
+ Sam Lantinga
+ slouken@libsdl.org
+*/
+#include "SDL_config.h"
+
+#include <support/UTF8.h>
+#include <stdio.h>
+#include <string.h>
+#include "SDL_error.h"
+#include "SDL_events.h"
+#include "SDL_BWin.h"
+#include "SDL_lowvideo.h"
+
+static SDLKey keymap[128];
+int mouse_relative = 0;
+extern "C" {
+
+#include "../../events/SDL_sysevents.h"
+#include "../../events/SDL_events_c.h"
+#include "SDL_sysevents_c.h"
+#include "../SDL_cursor_c.h"
+
+void BE_PumpEvents(_THIS)
+{
+}
+
+void BE_InitOSKeymap(_THIS)
+{
+ for ( uint i=0; i<SDL_TABLESIZE(keymap); ++i )
+ keymap[i] = SDLK_UNKNOWN;
+
+ keymap[0x01] = SDLK_ESCAPE;
+ keymap[B_F1_KEY] = SDLK_F1;
+ keymap[B_F2_KEY] = SDLK_F2;
+ keymap[B_F3_KEY] = SDLK_F3;
+ keymap[B_F4_KEY] = SDLK_F4;
+ keymap[B_F5_KEY] = SDLK_F5;
+ keymap[B_F6_KEY] = SDLK_F6;
+ keymap[B_F7_KEY] = SDLK_F7;
+ keymap[B_F8_KEY] = SDLK_F8;
+ keymap[B_F9_KEY] = SDLK_F9;
+ keymap[B_F10_KEY] = SDLK_F10;
+ keymap[B_F11_KEY] = SDLK_F11;
+ keymap[B_F12_KEY] = SDLK_F12;
+ keymap[B_PRINT_KEY] = SDLK_PRINT;
+ keymap[B_SCROLL_KEY] = SDLK_SCROLLOCK;
+ keymap[B_PAUSE_KEY] = SDLK_PAUSE;
+ keymap[0x11] = SDLK_BACKQUOTE;
+ keymap[0x12] = SDLK_1;
+ keymap[0x13] = SDLK_2;
+ keymap[0x14] = SDLK_3;
+ keymap[0x15] = SDLK_4;
+ keymap[0x16] = SDLK_5;
+ keymap[0x17] = SDLK_6;
+ keymap[0x18] = SDLK_7;
+ keymap[0x19] = SDLK_8;
+ keymap[0x1a] = SDLK_9;
+ keymap[0x1b] = SDLK_0;
+ keymap[0x1c] = SDLK_MINUS;
+ keymap[0x1d] = SDLK_EQUALS;
+ keymap[0x1e] = SDLK_BACKSPACE;
+ keymap[0x1f] = SDLK_INSERT;
+ keymap[0x20] = SDLK_HOME;
+ keymap[0x21] = SDLK_PAGEUP;
+ keymap[0x22] = SDLK_NUMLOCK;
+ keymap[0x23] = SDLK_KP_DIVIDE;
+ keymap[0x24] = SDLK_KP_MULTIPLY;
+ keymap[0x25] = SDLK_KP_MINUS;
+ keymap[0x26] = SDLK_TAB;
+ keymap[0x27] = SDLK_q;
+ keymap[0x28] = SDLK_w;
+ keymap[0x29] = SDLK_e;
+ keymap[0x2a] = SDLK_r;
+ keymap[0x2b] = SDLK_t;
+ keymap[0x2c] = SDLK_y;
+ keymap[0x2d] = SDLK_u;
+ keymap[0x2e] = SDLK_i;
+ keymap[0x2f] = SDLK_o;
+ keymap[0x30] = SDLK_p;
+ keymap[0x31] = SDLK_LEFTBRACKET;
+ keymap[0x32] = SDLK_RIGHTBRACKET;
+ keymap[0x33] = SDLK_BACKSLASH;
+ keymap[0x34] = SDLK_DELETE;
+ keymap[0x35] = SDLK_END;
+ keymap[0x36] = SDLK_PAGEDOWN;
+ keymap[0x37] = SDLK_KP7;
+ keymap[0x38] = SDLK_KP8;
+ keymap[0x39] = SDLK_KP9;
+ keymap[0x3a] = SDLK_KP_PLUS;
+ keymap[0x3b] = SDLK_CAPSLOCK;
+ keymap[0x3c] = SDLK_a;
+ keymap[0x3d] = SDLK_s;
+ keymap[0x3e] = SDLK_d;
+ keymap[0x3f] = SDLK_f;
+ keymap[0x40] = SDLK_g;
+ keymap[0x41] = SDLK_h;
+ keymap[0x42] = SDLK_j;
+ keymap[0x43] = SDLK_k;
+ keymap[0x44] = SDLK_l;
+ keymap[0x45] = SDLK_SEMICOLON;
+ keymap[0x46] = SDLK_QUOTE;
+ keymap[0x47] = SDLK_RETURN;
+ keymap[0x48] = SDLK_KP4;
+ keymap[0x49] = SDLK_KP5;
+ keymap[0x4a] = SDLK_KP6;
+ keymap[0x4b] = SDLK_LSHIFT;
+ keymap[0x4c] = SDLK_z;
+ keymap[0x4d] = SDLK_x;
+ keymap[0x4e] = SDLK_c;
+ keymap[0x4f] = SDLK_v;
+ keymap[0x50] = SDLK_b;
+ keymap[0x51] = SDLK_n;
+ keymap[0x52] = SDLK_m;
+ keymap[0x53] = SDLK_COMMA;
+ keymap[0x54] = SDLK_PERIOD;
+ keymap[0x55] = SDLK_SLASH;
+ keymap[0x56] = SDLK_RSHIFT;
+ keymap[0x57] = SDLK_UP;
+ keymap[0x58] = SDLK_KP1;
+ keymap[0x59] = SDLK_KP2;
+ keymap[0x5a] = SDLK_KP3;
+ keymap[0x5b] = SDLK_KP_ENTER;
+ keymap[0x5c] = SDLK_LCTRL;
+ keymap[0x5d] = SDLK_LALT;
+ keymap[0x5e] = SDLK_SPACE;
+ keymap[0x5f] = SDLK_RALT;
+ keymap[0x60] = SDLK_RCTRL;
+ keymap[0x61] = SDLK_LEFT;
+ keymap[0x62] = SDLK_DOWN;
+ keymap[0x63] = SDLK_RIGHT;
+ keymap[0x64] = SDLK_KP0;
+ keymap[0x65] = SDLK_KP_PERIOD;
+ keymap[0x66] = SDLK_LMETA;
+ keymap[0x67] = SDLK_RMETA;
+ keymap[0x68] = SDLK_MENU;
+ keymap[0x69] = SDLK_EURO;
+ keymap[0x6a] = SDLK_KP_EQUALS;
+ keymap[0x6b] = SDLK_POWER;
+}
+
+}; /* Extern C */
+
+void SDL_BWin::DispatchMessage(BMessage *msg, BHandler *target)
+{
+ switch (msg->what) {
+ case B_MOUSE_MOVED:
+ {
+ SDL_VideoDevice *view = current_video;
+ BPoint where;
+ int32 transit;
+ if (msg->FindPoint("where", &where) == B_OK && msg->FindInt32("be:transit", &transit) == B_OK) {
+ int x, y;
+
+ GetXYOffset(x, y);
+ x = (int)where.x - x;
+ y = (int)where.y - y;
+
+ //BeSman: I need another method for cursor catching !!!
+ if (view->input_grab != SDL_GRAB_OFF)
+ {
+ bool clipped = false;
+ if ( x < 0 ) {
+ x = 0;
+ clipped = true;
+ } else if ( x >= SDL_VideoSurface->w ) {
+ x = (SDL_VideoSurface->w-1);
+ clipped = true;
+ }
+ if ( y < 0 ) {
+ y = 0;
+ clipped = true;
+ } else if ( y >= SDL_VideoSurface->h ) {
+ y = (SDL_VideoSurface->h-1);
+ clipped = true;
+ }
+ if ( clipped ) {
+ BPoint edge;
+ GetXYOffset(edge.x, edge.y);
+ edge.x += x;
+ edge.y += y;
+ ConvertToScreen(&edge);
+ set_mouse_position((int)edge.x, (int)edge.y);
+ }
+ transit = B_INSIDE_VIEW;
+ }
+ if (transit == B_EXITED_VIEW) {
+ if ( SDL_GetAppState() & SDL_APPMOUSEFOCUS ) {
+ SDL_PrivateAppActive(0, SDL_APPMOUSEFOCUS);
+#if SDL_VIDEO_OPENGL
+ // for some reason, SDL_EraseCursor fails for OpenGL
+ if (this->the_view != this->SDL_GLView)
+#endif
+ SDL_EraseCursor(SDL_VideoSurface);
+ be_app->SetCursor(B_HAND_CURSOR);
+ }
+ } else {
+ if ( !(SDL_GetAppState() & SDL_APPMOUSEFOCUS) ) {
+ SDL_PrivateAppActive(1, SDL_APPMOUSEFOCUS);
+#if SDL_VIDEO_OPENGL
+ // for some reason, SDL_EraseCursor fails for OpenGL
+ if (this->the_view != this->SDL_GLView)
+#endif
+ SDL_EraseCursor(SDL_VideoSurface);
+ SDL_SetCursor(NULL);
+ }
+
+ if ( mouse_relative ) {
+ int half_w = (SDL_VideoSurface->w/2);
+ int half_h = (SDL_VideoSurface->h/2);
+ x -= half_w;
+ y -= half_h;
+ if ( x || y ) {
+ BPoint center;
+ GetXYOffset(center.x, center.y);
+ center.x += half_w;
+ center.y += half_h;
+ ConvertToScreen(&center);
+ set_mouse_position((int)center.x, (int)center.y);
+ SDL_PrivateMouseMotion(0, 1, x, y);
+ }
+ } else {
+ SDL_PrivateMouseMotion(0, 0, x, y);
+ }
+ }
+ }
+ break;
+ }
+
+ case B_MOUSE_DOWN:
+ {
+ /* it looks like mouse down is send only for first clicked
+ button, each next is not send while last one is holded */
+ int32 buttons;
+ int sdl_buttons = 0;
+ if (msg->FindInt32("buttons", &buttons) == B_OK) {
+ /* Add any mouse button events */
+ if (buttons & B_PRIMARY_MOUSE_BUTTON) {
+ sdl_buttons |= SDL_BUTTON_LEFT;
+ }
+ if (buttons & B_SECONDARY_MOUSE_BUTTON) {
+ sdl_buttons |= SDL_BUTTON_RIGHT;
+ }
+ if (buttons & B_TERTIARY_MOUSE_BUTTON) {
+ sdl_buttons |= SDL_BUTTON_MIDDLE;
+ }
+ SDL_PrivateMouseButton(SDL_PRESSED, sdl_buttons, 0, 0);
+
+ last_buttons = buttons;
+ }
+ break;
+ }
+
+ case B_MOUSE_UP:
+ {
+ /* mouse up doesn't give which button was released,
+ only state of buttons (after release, so it's always = 0),
+ which is not what we need ;]
+ So we need to store button in mouse down, and restore
+ in mouse up :(
+ mouse up is (similarly to mouse down) send only for
+ first button down (ie. it's no send if we click another button
+ without releasing previous one first) - but that's probably
+ because of how drivers are written?, not BeOS itself. */
+ int32 buttons;
+ int sdl_buttons = 0;
+ if (msg->FindInt32("buttons", &buttons) == B_OK) {
+ /* Add any mouse button events */
+ if ((buttons ^ B_PRIMARY_MOUSE_BUTTON) & last_buttons) {
+ sdl_buttons |= SDL_BUTTON_LEFT;
+ }
+ if ((buttons ^ B_SECONDARY_MOUSE_BUTTON) & last_buttons) {
+ sdl_buttons |= SDL_BUTTON_RIGHT;
+ }
+ if ((buttons ^ B_TERTIARY_MOUSE_BUTTON) & last_buttons) {
+ sdl_buttons |= SDL_BUTTON_MIDDLE;
+ }
+ SDL_PrivateMouseButton(SDL_RELEASED, sdl_buttons, 0, 0);
+
+ last_buttons = buttons;
+ }
+ break;
+ }
+
+ case B_MOUSE_WHEEL_CHANGED:
+ {
+ float x, y;
+ x = y = 0;
+ if (msg->FindFloat("be:wheel_delta_x", &x) == B_OK && msg->FindFloat("be:wheel_delta_y", &y) == B_OK) {
+ if (x < 0 || y < 0) {
+ SDL_PrivateMouseButton(SDL_PRESSED, SDL_BUTTON_WHEELDOWN, 0, 0);
+ SDL_PrivateMouseButton(SDL_RELEASED, SDL_BUTTON_WHEELDOWN, 0, 0);
+ } else if (x > 0 || y > 0) {
+ SDL_PrivateMouseButton(SDL_PRESSED, SDL_BUTTON_WHEELUP, 0, 0);
+ SDL_PrivateMouseButton(SDL_RELEASED, SDL_BUTTON_WHEELUP, 0, 0);
+ }
+ }
+ break;
+ }
+
+ case B_KEY_DOWN:
+ case B_UNMAPPED_KEY_DOWN: /* modifier keys are unmapped */
+ {
+ int32 key;
+ int32 modifiers;
+ int32 key_repeat;
+ /* Workaround for SDL message queue being filled too fast because of BeOS own key-repeat mechanism */
+ if (msg->FindInt32("be:key_repeat", &key_repeat) == B_OK && key_repeat > 0)
+ break;
+
+ if (msg->FindInt32("key", &key) == B_OK && msg->FindInt32("modifiers", &modifiers) == B_OK) {
+ SDL_keysym keysym;
+ keysym.scancode = key;
+ if (key < 128) {
+ keysym.sym = keymap[key];
+ } else {
+ keysym.sym = SDLK_UNKNOWN;
+ }
+ /* FIX THIS?
+ it seems SDL_PrivateKeyboard() changes mod value
+ anyway, and doesn't care about what we setup here */
+ keysym.mod = KMOD_NONE;
+ keysym.unicode = 0;
+ if (SDL_TranslateUNICODE) {
+ const char *bytes;
+ if (msg->FindString("bytes", &bytes) == B_OK) {
+ /* FIX THIS?
+ this cares only about first "letter",
+ so if someone maps some key to print
+ "BeOS rulez!" only "B" will be used. */
+ keysym.unicode = Translate2Unicode(bytes);
+ }
+ }
+ SDL_PrivateKeyboard(SDL_PRESSED, &keysym);
+ }
+ break;
+ }
+
+ case B_KEY_UP:
+ case B_UNMAPPED_KEY_UP: /* modifier keys are unmapped */
+ {
+ int32 key;
+ int32 modifiers;
+ if (msg->FindInt32("key", &key) == B_OK && msg->FindInt32("modifiers", &modifiers) == B_OK) {
+ SDL_keysym keysym;
+ keysym.scancode = key;
+ if (key < 128) {
+ keysym.sym = keymap[key];
+ } else {
+ keysym.sym = SDLK_UNKNOWN;
+ }
+ keysym.mod = KMOD_NONE; /* FIX THIS? */
+ keysym.unicode = 0;
+ if (SDL_TranslateUNICODE) {
+ const char *bytes;
+ if (msg->FindString("bytes", &bytes) == B_OK) {
+ keysym.unicode = Translate2Unicode(bytes);
+ }
+ }
+ SDL_PrivateKeyboard(SDL_RELEASED, &keysym);
+ }
+ break;
+ }
+
+ default:
+ /* move it after switch{} so it's always handled
+ that way we keep BeOS feautures like:
+ - CTRL+Q to close window (and other shortcuts)
+ - PrintScreen to make screenshot into /boot/home
+ - etc.. */
+ //BDirectWindow::DispatchMessage(msg, target);
+ break;
+ }
+ BDirectWindow::DispatchMessage(msg, target);
+}
+
+void SDL_BWin::DirectConnected(direct_buffer_info *info) {
+ switch (info->buffer_state & B_DIRECT_MODE_MASK) {
+ case B_DIRECT_START:
+ case B_DIRECT_MODIFY:
+ {
+ int32 width = info->window_bounds.right -
+ info->window_bounds.left;
+ int32 height = info->window_bounds.bottom -
+ info->window_bounds.top;
+ SDL_PrivateResize(width, height);
+ break;
+ }
+ default:
+ break;
+ }
+#if SDL_VIDEO_OPENGL
+ // If it is a BGLView, it is apparently required to
+ // call DirectConnected() on it as well
+ if (this->the_view == this->SDL_GLView)
+ this->SDL_GLView->DirectConnected(info);
+#endif
+}
diff --git a/distrib/sdl-1.2.15/src/video/bwindow/SDL_sysevents_c.h b/distrib/sdl-1.2.15/src/video/bwindow/SDL_sysevents_c.h
new file mode 100644
index 0000000..70c5535
--- /dev/null
+++ b/distrib/sdl-1.2.15/src/video/bwindow/SDL_sysevents_c.h
@@ -0,0 +1,31 @@
+/*
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 1997-2012 Sam Lantinga
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2.1 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with this library; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+
+ Sam Lantinga
+ slouken@libsdl.org
+*/
+#include "SDL_config.h"
+
+#include "SDL_lowvideo.h"
+
+/* Variables and functions exported by SDL_sysevents.c to other parts
+ of the native video subsystem (SDL_sysvideo.c)
+*/
+
+extern void BE_InitOSKeymap(_THIS);
+extern void BE_PumpEvents(_THIS);
diff --git a/distrib/sdl-1.2.15/src/video/bwindow/SDL_sysmouse.cc b/distrib/sdl-1.2.15/src/video/bwindow/SDL_sysmouse.cc
new file mode 100644
index 0000000..9a557d6
--- /dev/null
+++ b/distrib/sdl-1.2.15/src/video/bwindow/SDL_sysmouse.cc
@@ -0,0 +1,153 @@
+/*
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 1997-2012 Sam Lantinga
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2.1 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with this library; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+
+ Sam Lantinga
+ slouken@libsdl.org
+*/
+#include "SDL_config.h"
+
+#include <AppKit.h>
+#include <GameKit.h>
+
+#include "SDL_BWin.h"
+
+extern "C" {
+#include "../SDL_cursor_c.h"
+#include "SDL_sysmouse_c.h"
+
+/* Convert bits to padded bytes */
+#define PADDED_BITS(bits) ((bits+7)/8)
+
+/* The implementation dependent data for the window manager cursor */
+struct WMcursor {
+ char *bits;
+};
+
+/* Can this be done in the BeOS? */
+WMcursor *BE_CreateWMCursor(_THIS,
+ Uint8 *data, Uint8 *mask, int w, int h, int hot_x, int hot_y)
+{
+ WMcursor *cursor;
+ int allowed_x;
+ int allowed_y;
+ int run, pad, i;
+ char *cptr;
+
+ allowed_x = 16; /* BeOS limitation */
+ allowed_y = 16; /* BeOS limitation */
+ if ( (w > allowed_x) || (h > allowed_y) ) {
+ SDL_SetError("Only cursors of dimension (%dx%d) are allowed",
+ allowed_x, allowed_y);
+ return(NULL);
+ }
+
+ /* Allocate the cursor */
+ cursor = (WMcursor *)SDL_malloc(sizeof(WMcursor));
+ if ( cursor == NULL ) {
+ SDL_OutOfMemory();
+ return(NULL);
+ }
+ cursor->bits = (char *)SDL_malloc(4+2*((allowed_x/8)*allowed_y));
+ if ( cursor->bits == NULL ) {
+ SDL_free(cursor);
+ SDL_OutOfMemory();
+ return(NULL);
+ }
+ cursor->bits[0] = allowed_y; /* Size of the cursor */
+ cursor->bits[1] = 1; /* Bit depth of cursor */
+ cursor->bits[2] = hot_y;
+ cursor->bits[3] = hot_x;
+ cptr = &cursor->bits[4];
+
+ /* Pad out to the normal cursor size */
+ run = PADDED_BITS(w);
+ pad = PADDED_BITS(allowed_x)-run;
+ for ( i=0; i<h; ++i ) {
+ SDL_memcpy(cptr, data, run);
+ SDL_memset(cptr+run, 0, pad);
+ data += run;
+ cptr += (run+pad);
+ }
+ for ( ; i<allowed_y; ++i ) {
+ SDL_memset(cptr, 0, run+pad);
+ cptr += (run+pad);
+ }
+ for ( i=0; i<h; ++i ) {
+ /* FIXME: The mask should be OR'd with the data to turn
+ inverted color pixels black, since inverted color pixels
+ aren't supported under BeOS.
+ */
+ SDL_memcpy(cptr, mask, run);
+ SDL_memset(cptr+run, 0, pad);
+ mask += run;
+ cptr += (run+pad);
+ }
+ for ( ; i<allowed_y; ++i ) {
+ SDL_memset(cptr, 0, run+pad);
+ cptr += (run+pad);
+ }
+ return(cursor);
+}
+
+int BE_ShowWMCursor(_THIS, WMcursor *cursor)
+{
+ if ( be_app->Lock() ) {
+ if ( cursor == NULL ) {
+ if ( SDL_BlankCursor != NULL ) {
+ be_app->SetCursor(SDL_BlankCursor->bits);
+ }
+ } else {
+ be_app->SetCursor(cursor->bits);
+ }
+ be_app->Unlock();
+ }
+ return(1);
+}
+
+void BE_FreeWMCursor(_THIS, WMcursor *cursor)
+{
+ SDL_free(cursor->bits);
+ SDL_free(cursor);
+}
+
+/* Implementation by Christian Bauer <cbauer@student.physik.uni-mainz.de> */
+void BE_WarpWMCursor(_THIS, Uint16 x, Uint16 y)
+{
+ BPoint pt;
+ SDL_Win->GetXYOffset(pt.x, pt.y);
+ pt.x += x;
+ pt.y += y;
+ SDL_Win->Lock();
+ SDL_Win->ConvertToScreen(&pt);
+ SDL_Win->Unlock();
+ set_mouse_position((int32)pt.x, (int32)pt.y);
+}
+
+/* Check to see if we need to enter or leave mouse relative mode */
+void BE_CheckMouseMode(_THIS)
+{
+ /* If the mouse is hidden and input is grabbed, we use relative mode */
+ if ( !(SDL_cursorstate & CURSOR_VISIBLE) &&
+ (_this->input_grab != SDL_GRAB_OFF) ) {
+ mouse_relative = 1;
+ } else {
+ mouse_relative = 0;
+ }
+}
+
+}; /* Extern C */
diff --git a/distrib/sdl-1.2.15/src/video/bwindow/SDL_sysmouse_c.h b/distrib/sdl-1.2.15/src/video/bwindow/SDL_sysmouse_c.h
new file mode 100644
index 0000000..70b3b2a
--- /dev/null
+++ b/distrib/sdl-1.2.15/src/video/bwindow/SDL_sysmouse_c.h
@@ -0,0 +1,33 @@
+/*
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 1997-2012 Sam Lantinga
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2.1 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with this library; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+
+ Sam Lantinga
+ slouken@libsdl.org
+*/
+#include "SDL_config.h"
+
+#include "SDL_lowvideo.h"
+
+/* Functions to be exported */
+extern void BE_FreeWMCursor(_THIS, WMcursor *cursor);
+extern WMcursor *BE_CreateWMCursor(_THIS,
+ Uint8 *data, Uint8 *mask, int w, int h, int hot_x, int hot_y);
+extern int BE_ShowWMCursor(_THIS, WMcursor *cursor);
+extern void BE_WarpWMCursor(_THIS, Uint16 x, Uint16 y);
+extern void BE_CheckMouseMode(_THIS);
+
diff --git a/distrib/sdl-1.2.15/src/video/bwindow/SDL_sysvideo.cc b/distrib/sdl-1.2.15/src/video/bwindow/SDL_sysvideo.cc
new file mode 100644
index 0000000..c32b661
--- /dev/null
+++ b/distrib/sdl-1.2.15/src/video/bwindow/SDL_sysvideo.cc
@@ -0,0 +1,841 @@
+/*
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 1997-2012 Sam Lantinga
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2.1 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with this library; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+
+ Sam Lantinga
+ slouken@libsdl.org
+*/
+#include "SDL_config.h"
+
+/* BWindow based framebuffer implementation */
+
+#include <unistd.h>
+
+#include "SDL_BWin.h"
+#include "SDL_timer.h"
+
+extern "C" {
+
+#include "../SDL_sysvideo.h"
+#include "../../events/SDL_events_c.h"
+#include "SDL_sysevents_c.h"
+#include "SDL_sysmouse_c.h"
+#include "SDL_syswm_c.h"
+#include "SDL_lowvideo.h"
+#include "../SDL_yuvfuncs.h"
+#include "SDL_sysyuv.h"
+#include "../blank_cursor.h"
+
+#define BEOS_HIDDEN_SIZE 32 /* starting hidden window size */
+
+/* Initialization/Query functions */
+static int BE_VideoInit(_THIS, SDL_PixelFormat *vformat);
+static SDL_Rect **BE_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags);
+static SDL_Surface *BE_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags);
+static void BE_UpdateMouse(_THIS);
+static int BE_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors);
+static void BE_VideoQuit(_THIS);
+
+/* Hardware surface functions */
+static int BE_AllocHWSurface(_THIS, SDL_Surface *surface);
+static int BE_LockHWSurface(_THIS, SDL_Surface *surface);
+static void BE_UnlockHWSurface(_THIS, SDL_Surface *surface);
+static void BE_FreeHWSurface(_THIS, SDL_Surface *surface);
+
+static int BE_ToggleFullScreen(_THIS, int fullscreen);
+
+/* OpenGL functions */
+#if SDL_VIDEO_OPENGL
+static int BE_GL_LoadLibrary(_THIS, const char *path);
+static void* BE_GL_GetProcAddress(_THIS, const char *proc);
+static int BE_GL_GetAttribute(_THIS, SDL_GLattr attrib, int* value);
+static int BE_GL_MakeCurrent(_THIS);
+static void BE_GL_SwapBuffers(_THIS);
+#endif
+
+/* FB driver bootstrap functions */
+
+static int BE_Available(void)
+{
+ return(1);
+}
+
+static void BE_DeleteDevice(SDL_VideoDevice *device)
+{
+ SDL_free(device->hidden);
+ SDL_free(device);
+}
+
+static SDL_VideoDevice *BE_CreateDevice(int devindex)
+{
+ SDL_VideoDevice *device;
+
+ /* Initialize all variables that we clean on shutdown */
+ device = (SDL_VideoDevice *)SDL_malloc(sizeof(SDL_VideoDevice));
+ if ( device ) {
+ SDL_memset(device, 0, (sizeof *device));
+ device->hidden = (struct SDL_PrivateVideoData *)
+ SDL_malloc((sizeof *device->hidden));
+ }
+ if ( (device == NULL) || (device->hidden == NULL) ) {
+ SDL_OutOfMemory();
+ if ( device ) {
+ SDL_free(device);
+ }
+ return(0);
+ }
+ SDL_memset(device->hidden, 0, (sizeof *device->hidden));
+
+ /* Set the function pointers */
+ /* Initialization/Query functions */
+ device->VideoInit = BE_VideoInit;
+ device->ListModes = BE_ListModes;
+ device->SetVideoMode = BE_SetVideoMode;
+ device->ToggleFullScreen = BE_ToggleFullScreen;
+ device->UpdateMouse = BE_UpdateMouse;
+ device->CreateYUVOverlay = BE_CreateYUVOverlay;
+ device->SetColors = BE_SetColors;
+ device->UpdateRects = NULL;
+ device->VideoQuit = BE_VideoQuit;
+ /* Hardware acceleration functions */
+ device->AllocHWSurface = BE_AllocHWSurface;
+ device->CheckHWBlit = NULL;
+ device->FillHWRect = NULL;
+ device->SetHWColorKey = NULL;
+ device->SetHWAlpha = NULL;
+ device->LockHWSurface = BE_LockHWSurface;
+ device->UnlockHWSurface = BE_UnlockHWSurface;
+ device->FlipHWSurface = NULL;
+ device->FreeHWSurface = BE_FreeHWSurface;
+ /* Gamma support */
+#if SDL_VIDEO_OPENGL
+ /* OpenGL support */
+ device->GL_LoadLibrary = BE_GL_LoadLibrary;
+ device->GL_GetProcAddress = BE_GL_GetProcAddress;
+ device->GL_GetAttribute = BE_GL_GetAttribute;
+ device->GL_MakeCurrent = BE_GL_MakeCurrent;
+ device->GL_SwapBuffers = BE_GL_SwapBuffers;
+#endif
+ /* Window manager functions */
+ device->SetCaption = BE_SetWMCaption;
+ device->SetIcon = NULL;
+ device->IconifyWindow = BE_IconifyWindow;
+ device->GrabInput = BE_GrabInput;
+ device->GetWMInfo = BE_GetWMInfo;
+ /* Cursor manager functions */
+ device->FreeWMCursor = BE_FreeWMCursor;
+ device->CreateWMCursor = BE_CreateWMCursor;
+ device->ShowWMCursor = BE_ShowWMCursor;
+ device->WarpWMCursor = BE_WarpWMCursor;
+ device->MoveWMCursor = NULL;
+ device->CheckMouseMode = BE_CheckMouseMode;
+ /* Event manager functions */
+ device->InitOSKeymap = BE_InitOSKeymap;
+ device->PumpEvents = BE_PumpEvents;
+
+ device->free = BE_DeleteDevice;
+
+ /* Set the driver flags */
+ device->handles_any_size = 1;
+
+ return device;
+}
+
+VideoBootStrap BWINDOW_bootstrap = {
+ "bwindow", "BDirectWindow graphics",
+ BE_Available, BE_CreateDevice
+};
+
+static inline int ColorSpaceToBitsPerPixel(uint32 colorspace)
+{
+ int bitsperpixel;
+
+ bitsperpixel = 0;
+ switch (colorspace) {
+ case B_CMAP8:
+ bitsperpixel = 8;
+ break;
+ case B_RGB15:
+ case B_RGBA15:
+ case B_RGB15_BIG:
+ case B_RGBA15_BIG:
+ bitsperpixel = 15;
+ break;
+ case B_RGB16:
+ case B_RGB16_BIG:
+ bitsperpixel = 16;
+ break;
+ case B_RGB32:
+ case B_RGBA32:
+ case B_RGB32_BIG:
+ case B_RGBA32_BIG:
+ bitsperpixel = 32;
+ break;
+ default:
+ break;
+ }
+ return(bitsperpixel);
+}
+
+/* Function to sort the display_list in bscreen */
+static int CompareModes(const void *A, const void *B)
+{
+ const display_mode *a = (display_mode *)A;
+ const display_mode *b = (display_mode *)B;
+
+ if ( a->space == b->space ) {
+ return((b->virtual_width*b->virtual_height)-
+ (a->virtual_width*a->virtual_height));
+ } else {
+ return(ColorSpaceToBitsPerPixel(b->space)-
+ ColorSpaceToBitsPerPixel(a->space));
+ }
+}
+
+/* Yes, this isn't the fastest it could be, but it works nicely */
+static int BE_AddMode(_THIS, int index, unsigned int w, unsigned int h)
+{
+ SDL_Rect *mode;
+ int i;
+ int next_mode;
+
+ /* Check to see if we already have this mode */
+ if ( SDL_nummodes[index] > 0 ) {
+ for ( i=SDL_nummodes[index]-1; i >= 0; --i ) {
+ mode = SDL_modelist[index][i];
+ if ( (mode->w == w) && (mode->h == h) ) {
+#ifdef BWINDOW_DEBUG
+ fprintf(stderr, "We already have mode %dx%d at %d bytes per pixel\n", w, h, index+1);
+#endif
+ return(0);
+ }
+ }
+ }
+
+ /* Set up the new video mode rectangle */
+ mode = (SDL_Rect *)SDL_malloc(sizeof *mode);
+ if ( mode == NULL ) {
+ SDL_OutOfMemory();
+ return(-1);
+ }
+ mode->x = 0;
+ mode->y = 0;
+ mode->w = w;
+ mode->h = h;
+#ifdef BWINDOW_DEBUG
+ fprintf(stderr, "Adding mode %dx%d at %d bytes per pixel\n", w, h, index+1);
+#endif
+
+ /* Allocate the new list of modes, and fill in the new mode */
+ next_mode = SDL_nummodes[index];
+ SDL_modelist[index] = (SDL_Rect **)
+ SDL_realloc(SDL_modelist[index], (1+next_mode+1)*sizeof(SDL_Rect *));
+ if ( SDL_modelist[index] == NULL ) {
+ SDL_OutOfMemory();
+ SDL_nummodes[index] = 0;
+ SDL_free(mode);
+ return(-1);
+ }
+ SDL_modelist[index][next_mode] = mode;
+ SDL_modelist[index][next_mode+1] = NULL;
+ SDL_nummodes[index]++;
+
+ return(0);
+}
+
+int BE_VideoInit(_THIS, SDL_PixelFormat *vformat)
+{
+ display_mode *modes;
+ uint32 i, nmodes;
+ int bpp;
+ BRect bounds;
+
+ /* Initialize the Be Application for appserver interaction */
+ if ( SDL_InitBeApp() < 0 ) {
+ return(-1);
+ }
+
+ /* It is important that this be created after SDL_InitBeApp() */
+ BScreen bscreen;
+
+ /* Save the current display mode */
+ bscreen.GetMode(&saved_mode);
+ _this->info.current_w = saved_mode.virtual_width;
+ _this->info.current_h = saved_mode.virtual_height;
+
+ /* Determine the screen depth */
+ vformat->BitsPerPixel = ColorSpaceToBitsPerPixel(bscreen.ColorSpace());
+ if ( vformat->BitsPerPixel == 0 ) {
+ SDL_SetError("Unknown BScreen colorspace: 0x%x",
+ bscreen.ColorSpace());
+ return(-1);
+ }
+
+ /* Get the video modes we can switch to in fullscreen mode */
+ bscreen.GetModeList(&modes, &nmodes);
+ SDL_qsort(modes, nmodes, sizeof *modes, CompareModes);
+ for ( i=0; i<nmodes; ++i ) {
+ bpp = ColorSpaceToBitsPerPixel(modes[i].space);
+ //if ( bpp != 0 ) { // There are bugs in changing colorspace
+ if ( modes[i].space == saved_mode.space ) {
+ BE_AddMode(_this, ((bpp+7)/8)-1,
+ modes[i].virtual_width,
+ modes[i].virtual_height);
+ }
+ }
+
+ /* Create the window and view */
+ bounds.top = 0; bounds.left = 0;
+ bounds.right = BEOS_HIDDEN_SIZE;
+ bounds.bottom = BEOS_HIDDEN_SIZE;
+ SDL_Win = new SDL_BWin(bounds);
+
+#if SDL_VIDEO_OPENGL
+ /* testgl application doesn't load library, just tries to load symbols */
+ /* is it correct? if so we have to load library here */
+ BE_GL_LoadLibrary(_this, NULL);
+#endif
+
+ /* Create the clear cursor */
+ SDL_BlankCursor = BE_CreateWMCursor(_this, blank_cdata, blank_cmask,
+ BLANK_CWIDTH, BLANK_CHEIGHT, BLANK_CHOTX, BLANK_CHOTY);
+
+ /* Fill in some window manager capabilities */
+ _this->info.wm_available = 1;
+
+ /* We're done! */
+ return(0);
+}
+
+/* We support any dimension at our bit-depth */
+SDL_Rect **BE_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags)
+{
+ SDL_Rect **modes;
+
+ modes = ((SDL_Rect **)0);
+ if ( (flags & SDL_FULLSCREEN) == SDL_FULLSCREEN ) {
+ modes = SDL_modelist[((format->BitsPerPixel+7)/8)-1];
+ } else {
+ if ( format->BitsPerPixel ==
+ _this->screen->format->BitsPerPixel ) {
+ modes = ((SDL_Rect **)-1);
+ }
+ }
+ return(modes);
+}
+
+/* Various screen update functions available */
+static void BE_NormalUpdate(_THIS, int numrects, SDL_Rect *rects);
+
+
+/* Find the closest display mode for fullscreen */
+static bool BE_FindClosestFSMode(_THIS, int width, int height, int bpp,
+ display_mode *mode)
+{
+ BScreen bscreen;
+ uint32 i, nmodes;
+ SDL_Rect **modes;
+ display_mode *dmodes;
+ display_mode current;
+ float current_refresh;
+ bscreen.GetMode(&current);
+ current_refresh = (1000 * current.timing.pixel_clock) /
+ (current.timing.h_total * current.timing.v_total);
+
+ modes = SDL_modelist[((bpp+7)/8)-1];
+
+ // find end of list (lowest-resolution mode; modes are ordered
+ // highest-to-lowest).
+ i = 0; while(modes[i]) i++;
+ if (!i) return false; // what? no modes at all?
+
+ // find first mode with resolution >= requested in both dimensions
+ for (--i; i >= 0; --i)
+ {
+ if (modes[i]->w >= width && modes[i]->h >= height)
+ break;
+ }
+
+ // unable to find any mode with that high a resolution!
+ if (i < 0)
+ return false;
+
+ width = modes[i]->w;
+ height = modes[i]->h;
+
+ bscreen.GetModeList(&dmodes, &nmodes);
+ for ( i = 0; i < nmodes; ++i ) {
+ if ( (bpp == ColorSpaceToBitsPerPixel(dmodes[i].space)) &&
+ (width == dmodes[i].virtual_width) &&
+ (height == dmodes[i].virtual_height) ) {
+ break;
+ }
+ }
+ if ( i != nmodes ) {
+ *mode = dmodes[i];
+ if ((mode->virtual_width <= current.virtual_width) &&
+ (mode->virtual_height <= current.virtual_height)) {
+ float new_refresh = (1000 * mode->timing.pixel_clock) /
+ (mode->timing.h_total * mode->timing.v_total);
+ if (new_refresh < current_refresh) {
+ mode->timing.pixel_clock = (uint32)((mode->timing.h_total * mode->timing.v_total)
+ * current_refresh / 1000);
+ }
+ }
+ return true;
+ } else {
+ return false;
+ }
+}
+
+static int BE_SetFullScreen(_THIS, SDL_Surface *screen, int fullscreen)
+{
+ // printf("SetFullScreen(%d)\n", fullscreen);
+ BScreen bscreen;
+
+ // SetFullSscreen() does not work as expected if called in a window
+ // that was never shown. This is probably a bug in the Haiku Game Kit that needs
+ // to be investigated.
+ if (SDL_Win->Lock()) {
+ // Show our window.
+ SDL_Win->Show();
+ }
+
+ if (SDL_Win->IsLocked()) {
+ // Unlock the window if it was locked. This is needed as only the
+ // first call to Show() unlocks the looper. All other calls to it
+ // will not.
+ SDL_Win->Unlock();
+ }
+
+ int width = screen->w;
+ int height = screen->h;
+
+ if (fullscreen) {
+ // Set resolution to the closest available one that matches the
+ // current SDL resolution.
+ display_mode mode;
+ bscreen.GetMode(&mode);
+
+ int bpp = screen->format->BitsPerPixel;
+ if (bpp != ColorSpaceToBitsPerPixel(mode.space) ||
+ width != mode.virtual_width || height != mode.virtual_height) {
+ if(BE_FindClosestFSMode(_this, width, height, bpp, &mode)) {
+ bscreen.SetMode(&mode);
+ } else {
+ // printf("Could not set new mode.\n");
+ return(0);
+ }
+ }
+ } else {
+ // Reset to the previous known resolution as we are now in window
+ // mode.
+ bscreen.SetMode(&saved_mode);
+ }
+
+ // Effectivelly set/reset full screen mode. If we are already in
+ // full screen mode, we reset back to windowed mode first so the
+ // window can resize when going fullscreen.
+ // if (fullscreen)
+ // printf("Going fullscreen\n");
+ // else
+ // printf("Going windowed\n");
+ SDL_Win->SetFullScreen(fullscreen);
+
+ // Calculate offsets for centering the window (in window mode) and for
+ // dentering the bitmap (in full screen mode).
+ BRect bounds = bscreen.Frame();
+ bounds.PrintToStream();
+ int32 cx = (bounds.IntegerWidth() - width)/2;
+ int32 cy = (bounds.IntegerHeight() - height)/2;
+
+ // printf ("cx = %d, cy = %d\n", cx, cy);
+ if (!SDL_Win->IsFullScreen()) {
+ // printf("Doing not fullscreen stuff.\n");
+ // We are not in full screen mode, so we want to change the window
+ // size to match the resolution in SDL.
+ SDL_Win->ResizeTo(width, height);
+
+ // And also center the window and reset the drawing offset.
+ SDL_Win->MoveTo(cx, cy);
+ SDL_Win->SetXYOffset(0, 0);
+ } else {
+ // printf("Doing fullscreen stuff.");
+ // Center the bitmap whenever we are in full screen mode.
+ SDL_Win->SetXYOffset(cx, cy);
+ }
+
+ // Set relevant internal SDL screen flags.
+ if (SDL_Win->IsFullScreen()) {
+ screen->flags |= SDL_FULLSCREEN;
+ } else {
+ screen->flags &= ~SDL_FULLSCREEN;
+ }
+
+ return(1);
+}
+
+static int BE_ToggleFullScreen(_THIS, int fullscreen)
+{
+ return BE_SetFullScreen(_this, _this->screen, fullscreen);
+}
+
+/* FIXME: check return values and cleanup here */
+SDL_Surface *BE_SetVideoMode(_THIS, SDL_Surface *current,
+ int width, int height, int bpp, Uint32 flags)
+{
+ BScreen bscreen;
+ BBitmap *bbitmap;
+ BRect bounds;
+ Uint32 gl_flags = 0;
+
+ /* Only RGB works on r5 currently */
+ gl_flags = BGL_RGB;
+ if (_this->gl_config.double_buffer)
+ gl_flags |= BGL_DOUBLE;
+ else
+ gl_flags |= BGL_SINGLE;
+ if (_this->gl_config.alpha_size > 0 || bpp == 32)
+ gl_flags |= BGL_ALPHA;
+ if (_this->gl_config.depth_size > 0)
+ gl_flags |= BGL_DEPTH;
+ if (_this->gl_config.stencil_size > 0)
+ gl_flags |= BGL_STENCIL;
+ if (_this->gl_config.accum_red_size > 0
+ || _this->gl_config.accum_green_size > 0
+ || _this->gl_config.accum_blue_size > 0
+ || _this->gl_config.accum_alpha_size > 0)
+ gl_flags |= BGL_ACCUM;
+
+ /* Create the view for this window, using found flags */
+ if ( SDL_Win->CreateView(flags, gl_flags) < 0 ) {
+ return(NULL);
+ }
+
+ current->flags = 0; /* Clear flags */
+ current->w = width;
+ current->h = height;
+ SDL_Win->SetType(B_TITLED_WINDOW);
+ if ( flags & SDL_NOFRAME ) {
+ current->flags |= SDL_NOFRAME;
+ SDL_Win->SetLook(B_NO_BORDER_WINDOW_LOOK);
+ } else {
+ if ( (flags & SDL_RESIZABLE) && !(flags & SDL_OPENGL) ) {
+ current->flags |= SDL_RESIZABLE;
+ /* We don't want opaque resizing (TM). :-) */
+ SDL_Win->SetFlags(B_OUTLINE_RESIZE);
+ } else {
+ SDL_Win->SetFlags(B_NOT_RESIZABLE|B_NOT_ZOOMABLE);
+ }
+ }
+
+ if ( flags & SDL_OPENGL ) {
+ current->flags |= SDL_OPENGL;
+ current->pitch = 0;
+ current->pixels = NULL;
+ _this->UpdateRects = NULL;
+ } else {
+ /* Create the BBitmap framebuffer */
+ bounds.top = 0; bounds.left = 0;
+ bounds.right = width-1;
+ bounds.bottom = height-1;
+ bbitmap = new BBitmap(bounds, bscreen.ColorSpace());
+ if ( ! bbitmap->IsValid() ) {
+ SDL_SetError("Couldn't create screen bitmap");
+ delete bbitmap;
+ return(NULL);
+ }
+ current->pitch = bbitmap->BytesPerRow();
+ current->pixels = (void *)bbitmap->Bits();
+ SDL_Win->SetBitmap(bbitmap);
+ _this->UpdateRects = BE_NormalUpdate;
+ }
+
+ /* Set the correct fullscreen mode */
+ BE_SetFullScreen(_this, current, flags & SDL_FULLSCREEN ? 1 : 0);
+
+ /* We're done */
+ return(current);
+}
+
+/* Update the current mouse state and position */
+void BE_UpdateMouse(_THIS)
+{
+ BPoint point;
+ uint32 buttons;
+
+ if ( SDL_Win->Lock() ) {
+ /* Get new input state, if still active */
+ if ( SDL_Win->IsActive() ) {
+ (SDL_Win->View())->GetMouse(&point, &buttons, true);
+ } else {
+ point.x = -1;
+ point.y = -1;
+ }
+ SDL_Win->Unlock();
+
+ if ( (point.x >= 0) && (point.x < SDL_VideoSurface->w) &&
+ (point.y >= 0) && (point.y < SDL_VideoSurface->h) ) {
+ SDL_PrivateAppActive(1, SDL_APPMOUSEFOCUS);
+ SDL_PrivateMouseMotion(0, 0,
+ (Sint16)point.x, (Sint16)point.y);
+ } else {
+ SDL_PrivateAppActive(0, SDL_APPMOUSEFOCUS);
+ }
+ }
+}
+
+/* We don't actually allow hardware surfaces other than the main one */
+static int BE_AllocHWSurface(_THIS, SDL_Surface *surface)
+{
+ return(-1);
+}
+static void BE_FreeHWSurface(_THIS, SDL_Surface *surface)
+{
+ return;
+}
+static int BE_LockHWSurface(_THIS, SDL_Surface *surface)
+{
+ return(0);
+}
+static void BE_UnlockHWSurface(_THIS, SDL_Surface *surface)
+{
+ return;
+}
+
+static void BE_NormalUpdate(_THIS, int numrects, SDL_Rect *rects)
+{
+ if ( SDL_Win->BeginDraw() ) {
+ int i;
+
+ for ( i=0; i<numrects; ++i ) {
+ BRect rect;
+
+ rect.top = rects[i].y;
+ rect.left = rects[i].x;
+ rect.bottom = rect.top+rects[i].h-1;
+ rect.right = rect.left+rects[i].w-1;
+ SDL_Win->DrawAsync(rect);
+ }
+ SDL_Win->EndDraw();
+ }
+}
+
+#if SDL_VIDEO_OPENGL
+/* Passing a NULL path means load pointers from the application */
+int BE_GL_LoadLibrary(_THIS, const char *path)
+{
+ if (path == NULL) {
+ if (_this->gl_config.dll_handle == NULL) {
+ image_info info;
+ int32 cookie = 0;
+ while (get_next_image_info(0,&cookie,&info) == B_OK) {
+ void *location = NULL;
+#ifdef __HAIKU__
+ if (get_image_symbol(info.id,"glBegin",B_SYMBOL_TYPE_ANY,&location) == B_OK) { // This is how it actually works in Haiku
+#else
+ if (get_image_symbol((image_id)cookie,"glBegin",B_SYMBOL_TYPE_ANY,&location) == B_OK) { // I don't know if that *did* work in BeOS
+#endif
+ _this->gl_config.dll_handle = (void*)info.id;
+ _this->gl_config.driver_loaded = 1;
+ SDL_strlcpy(_this->gl_config.driver_path, "libGL.so", SDL_arraysize(_this->gl_config.driver_path));
+ }
+ }
+ }
+ } else {
+ /*
+ FIXME None of BeOS libGL.so implementations have exported functions
+ to load BGLView, which should be reloaded from new lib.
+ So for now just "load" linked libGL.so :(
+ */
+ if (_this->gl_config.dll_handle == NULL) {
+ return BE_GL_LoadLibrary(_this, NULL);
+ }
+
+ /* Unload old first */
+ /*if (_this->gl_config.dll_handle != NULL) {*/
+ /* Do not try to unload application itself (if LoadLibrary was called before with NULL ;) */
+ /* image_info info;
+ if (get_image_info((image_id)_this->gl_config.dll_handle, &info) == B_OK) {
+ if (info.type != B_APP_IMAGE) {
+ unload_add_on((image_id)_this->gl_config.dll_handle);
+ }
+ }
+
+ }
+
+ if ((_this->gl_config.dll_handle = (void*)load_add_on(path)) != (void*)B_ERROR) {
+ _this->gl_config.driver_loaded = 1;
+ SDL_strlcpy(_this->gl_config.driver_path, path, SDL_arraysize(_this->gl_config.driver_path));
+ }*/
+ }
+
+ if (_this->gl_config.dll_handle != NULL) {
+ return 0;
+ } else {
+ _this->gl_config.dll_handle = NULL;
+ _this->gl_config.driver_loaded = 0;
+ *_this->gl_config.driver_path = '\0';
+ return -1;
+ }
+}
+
+void* BE_GL_GetProcAddress(_THIS, const char *proc)
+{
+ if (_this->gl_config.dll_handle != NULL) {
+ void *location = NULL;
+ status_t err;
+ if ((err = get_image_symbol((image_id)_this->gl_config.dll_handle, proc, B_SYMBOL_TYPE_ANY, &location)) == B_OK) {
+ return location;
+ } else {
+ SDL_SetError("Couldn't find OpenGL symbol");
+ return NULL;
+ }
+ } else {
+ SDL_SetError("OpenGL library not loaded");
+ return NULL;
+ }
+}
+
+int BE_GL_GetAttribute(_THIS, SDL_GLattr attrib, int* value)
+{
+ /*
+ FIXME? Right now BE_GL_GetAttribute shouldn't be called between glBegin() and glEnd() - it doesn't use "cached" values
+ */
+ switch (attrib)
+ {
+ case SDL_GL_RED_SIZE:
+ glGetIntegerv(GL_RED_BITS, (GLint*)value);
+ break;
+ case SDL_GL_GREEN_SIZE:
+ glGetIntegerv(GL_GREEN_BITS, (GLint*)value);
+ break;
+ case SDL_GL_BLUE_SIZE:
+ glGetIntegerv(GL_BLUE_BITS, (GLint*)value);
+ break;
+ case SDL_GL_ALPHA_SIZE:
+ glGetIntegerv(GL_ALPHA_BITS, (GLint*)value);
+ break;
+ case SDL_GL_DOUBLEBUFFER:
+ glGetBooleanv(GL_DOUBLEBUFFER, (GLboolean*)value);
+ break;
+ case SDL_GL_BUFFER_SIZE:
+ int v;
+ glGetIntegerv(GL_RED_BITS, (GLint*)&v);
+ *value = v;
+ glGetIntegerv(GL_GREEN_BITS, (GLint*)&v);
+ *value += v;
+ glGetIntegerv(GL_BLUE_BITS, (GLint*)&v);
+ *value += v;
+ glGetIntegerv(GL_ALPHA_BITS, (GLint*)&v);
+ *value += v;
+ break;
+ case SDL_GL_DEPTH_SIZE:
+ glGetIntegerv(GL_DEPTH_BITS, (GLint*)value); /* Mesa creates 16 only? r5 always 32 */
+ break;
+ case SDL_GL_STENCIL_SIZE:
+ glGetIntegerv(GL_STENCIL_BITS, (GLint*)value);
+ break;
+ case SDL_GL_ACCUM_RED_SIZE:
+ glGetIntegerv(GL_ACCUM_RED_BITS, (GLint*)value);
+ break;
+ case SDL_GL_ACCUM_GREEN_SIZE:
+ glGetIntegerv(GL_ACCUM_GREEN_BITS, (GLint*)value);
+ break;
+ case SDL_GL_ACCUM_BLUE_SIZE:
+ glGetIntegerv(GL_ACCUM_BLUE_BITS, (GLint*)value);
+ break;
+ case SDL_GL_ACCUM_ALPHA_SIZE:
+ glGetIntegerv(GL_ACCUM_ALPHA_BITS, (GLint*)value);
+ break;
+ case SDL_GL_STEREO:
+ case SDL_GL_MULTISAMPLEBUFFERS:
+ case SDL_GL_MULTISAMPLESAMPLES:
+ default:
+ *value=0;
+ return(-1);
+ }
+ return 0;
+}
+
+int BE_GL_MakeCurrent(_THIS)
+{
+ /* FIXME: should we glview->unlock and then glview->lock()? */
+ return 0;
+}
+
+void BE_GL_SwapBuffers(_THIS)
+{
+ SDL_Win->SwapBuffers();
+}
+#endif
+
+/* Is the system palette settable? */
+int BE_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors)
+{
+ int i;
+ SDL_Palette *palette;
+ const color_map *cmap = BScreen().ColorMap();
+
+ /* Get the screen colormap */
+ palette = _this->screen->format->palette;
+ for ( i=0; i<256; ++i ) {
+ palette->colors[i].r = cmap->color_list[i].red;
+ palette->colors[i].g = cmap->color_list[i].green;
+ palette->colors[i].b = cmap->color_list[i].blue;
+ }
+ return(0);
+}
+
+void BE_VideoQuit(_THIS)
+{
+ int i, j;
+
+ SDL_Win->Quit();
+ SDL_Win = NULL;
+
+ if ( SDL_BlankCursor != NULL ) {
+ BE_FreeWMCursor(_this, SDL_BlankCursor);
+ SDL_BlankCursor = NULL;
+ }
+ for ( i=0; i<NUM_MODELISTS; ++i ) {
+ if ( SDL_modelist[i] ) {
+ for ( j=0; SDL_modelist[i][j]; ++j ) {
+ SDL_free(SDL_modelist[i][j]);
+ }
+ SDL_free(SDL_modelist[i]);
+ SDL_modelist[i] = NULL;
+ }
+ }
+ /* Restore the original video mode */
+ if ( _this->screen ) {
+ if ( (_this->screen->flags&SDL_FULLSCREEN) == SDL_FULLSCREEN ) {
+ BScreen bscreen;
+ bscreen.SetMode(&saved_mode);
+ }
+ _this->screen->pixels = NULL;
+ }
+
+#if SDL_VIDEO_OPENGL
+ if (_this->gl_config.dll_handle != NULL)
+ unload_add_on((image_id)_this->gl_config.dll_handle);
+#endif
+
+ SDL_QuitBeApp();
+}
+
+}; /* Extern C */
diff --git a/distrib/sdl-1.2.15/src/video/bwindow/SDL_syswm.cc b/distrib/sdl-1.2.15/src/video/bwindow/SDL_syswm.cc
new file mode 100644
index 0000000..df80100
--- /dev/null
+++ b/distrib/sdl-1.2.15/src/video/bwindow/SDL_syswm.cc
@@ -0,0 +1,92 @@
+/*
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 1997-2012 Sam Lantinga
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2.1 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with this library; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+
+ Sam Lantinga
+ slouken@libsdl.org
+*/
+#include "SDL_config.h"
+
+#include "SDL_BWin.h"
+
+extern "C" {
+#include "SDL_syswm_c.h"
+#include "SDL_error.h"
+#include "../SDL_cursor_c.h"
+
+void BE_SetWMCaption(_THIS, const char *title, const char *icon)
+{
+ SDL_Win->SetTitle(title);
+}
+
+int BE_IconifyWindow(_THIS)
+{
+ SDL_Win->Minimize(true);
+ return 1;
+}
+
+SDL_GrabMode BE_GrabInput(_THIS, SDL_GrabMode mode)
+{
+ if ( mode == SDL_GRAB_OFF ) {
+// be_app->ShowCursor();
+ if ( !(SDL_cursorstate & CURSOR_VISIBLE) ) {
+ /* BeSman: Jan 2, 2006
+ must be leaving relative mode, move mouse from
+ center of window to where it belongs ... */
+ BPoint pt;
+ int x, y;
+ SDL_GetMouseState(&x,&y);
+ pt.x = x;
+ pt.y = y;
+ SDL_Win->Lock();
+ SDL_Win->ConvertToScreen(&pt);
+ SDL_Win->Unlock();
+ set_mouse_position((int)pt.x, (int)pt.y);
+ }
+ } else {
+// be_app->HideCursor();
+ if ( !(SDL_cursorstate & CURSOR_VISIBLE) ) {
+ /* BeSman: Jan 2, 2006
+ must be entering relative mode, get ready by
+ moving mouse to center of window ... */
+ BPoint pt;
+ pt.x = (SDL_VideoSurface->w/2);
+ pt.y = (SDL_VideoSurface->h/2);
+ SDL_Win->Lock();
+ SDL_Win->ConvertToScreen(&pt);
+ SDL_Win->Unlock();
+ set_mouse_position((int)pt.x, (int)pt.y);
+ }
+ }
+ return(mode);
+}
+
+int BE_GetWMInfo(_THIS, SDL_SysWMinfo *info)
+{
+ if (info->version.major <= SDL_MAJOR_VERSION)
+ {
+ return 1;
+ }
+ else
+ {
+ SDL_SetError("Application not compiled with SDL %d.%d\n",
+ SDL_MAJOR_VERSION, SDL_MINOR_VERSION);
+ return -1;
+ }
+}
+
+}; /* Extern C */
diff --git a/distrib/sdl-1.2.15/src/video/bwindow/SDL_syswm_c.h b/distrib/sdl-1.2.15/src/video/bwindow/SDL_syswm_c.h
new file mode 100644
index 0000000..c1285c8
--- /dev/null
+++ b/distrib/sdl-1.2.15/src/video/bwindow/SDL_syswm_c.h
@@ -0,0 +1,32 @@
+/*
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 1997-2012 Sam Lantinga
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2.1 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with this library; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+
+ Sam Lantinga
+ slouken@libsdl.org
+*/
+#include "SDL_config.h"
+
+#include "SDL_syswm.h"
+#include "SDL_lowvideo.h"
+
+
+/* Functions to be exported */
+extern void BE_SetWMCaption(_THIS, const char *title, const char *icon);
+extern int BE_IconifyWindow(_THIS);
+extern int BE_GetWMInfo(_THIS, SDL_SysWMinfo *info);
+extern SDL_GrabMode BE_GrabInput(_THIS, SDL_GrabMode mode);
diff --git a/distrib/sdl-1.2.15/src/video/bwindow/SDL_sysyuv.cc b/distrib/sdl-1.2.15/src/video/bwindow/SDL_sysyuv.cc
new file mode 100644
index 0000000..7c71b00
--- /dev/null
+++ b/distrib/sdl-1.2.15/src/video/bwindow/SDL_sysyuv.cc
@@ -0,0 +1,314 @@
+/*
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 1997-2012 Sam Lantinga
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2.1 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with this library; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+
+ Sam Lantinga
+ slouken@libsdl.org
+*/
+#include "SDL_config.h"
+
+/* This is the BeOS version of SDL YUV video overlays */
+
+#include "SDL_video.h"
+#include "SDL_sysyuv.h"
+#include "../SDL_yuvfuncs.h"
+
+extern "C" {
+
+/* The functions used to manipulate software video overlays */
+static struct private_yuvhwfuncs be_yuvfuncs =
+{
+ BE_LockYUVOverlay,
+ BE_UnlockYUVOverlay,
+ BE_DisplayYUVOverlay,
+ BE_FreeYUVOverlay
+};
+
+BBitmap * BE_GetOverlayBitmap(BRect bounds, color_space cs) {
+ BBitmap *bbitmap;
+ bbitmap = new BBitmap(bounds,B_BITMAP_WILL_OVERLAY,cs);
+ if (!bbitmap || bbitmap->InitCheck() != B_OK) {
+ delete bbitmap;
+ return 0;
+ }
+ overlay_restrictions r;
+ bbitmap->GetOverlayRestrictions(&r);
+ uint32 width = bounds.IntegerWidth() + 1;
+ uint32 height = bounds.IntegerHeight() + 1;
+ uint32 width_padding = 0;
+ uint32 height_padding = 0;
+ if ((r.source.horizontal_alignment != 0) ||
+ (r.source.vertical_alignment != 0)) {
+ delete bbitmap;
+ return 0;
+ }
+ if (r.source.width_alignment != 0) {
+ uint32 aligned_width = r.source.width_alignment + 1;
+ if (width % aligned_width > 0) {
+ width_padding = aligned_width - width % aligned_width;
+ }
+ }
+ if (r.source.height_alignment != 0) {
+ uint32 aligned_height = r.source.height_alignment + 1;
+ if (height % aligned_height > 0) {
+ fprintf(stderr,"GetOverlayBitmap failed height alignment\n");
+ fprintf(stderr,"- height = %lu, aligned_height = %lu\n",height,aligned_height);
+ delete bbitmap;
+ return 0;
+ }
+ }
+ if ((r.source.min_width > width) ||
+ (r.source.min_height > height) ||
+ (r.source.max_width < width) ||
+ (r.source.max_height < height)) {
+ fprintf(stderr,"GetOverlayBitmap failed bounds tests\n");
+ delete bbitmap;
+ return 0;
+ }
+ if ((width_padding != 0) || (height_padding != 0)) {
+ delete bbitmap;
+ bounds.Set(bounds.left,bounds.top,bounds.right+width_padding,bounds.bottom+height_padding);
+ bbitmap = new BBitmap(bounds,B_BITMAP_WILL_OVERLAY,cs);
+ if (!bbitmap || bbitmap->InitCheck() != B_OK) {
+ fprintf(stderr,"GetOverlayBitmap failed late\n");
+ delete bbitmap;
+ return 0;
+ }
+ }
+ return bbitmap;
+}
+
+// See <GraphicsDefs.h> [btw: Cb=U, Cr=V]
+// See also http://www.fourcc.org/indexyuv.htm
+color_space convert_color_space(Uint32 format) {
+ switch (format) {
+ case SDL_YV12_OVERLAY:
+ return B_YUV9;
+ case SDL_IYUV_OVERLAY:
+ return B_YUV12;
+ case SDL_YUY2_OVERLAY:
+ return B_YCbCr422;
+ case SDL_UYVY_OVERLAY:
+ return B_YUV422;
+ case SDL_YVYU_OVERLAY: // not supported on beos?
+ return B_NO_COLOR_SPACE;
+ default:
+ return B_NO_COLOR_SPACE;
+ }
+}
+
+// See SDL_video.h
+int count_planes(Uint32 format) {
+ switch (format) {
+ case SDL_YV12_OVERLAY:
+ case SDL_IYUV_OVERLAY:
+ return 3;
+ case SDL_YUY2_OVERLAY:
+ case SDL_UYVY_OVERLAY:
+ case SDL_YVYU_OVERLAY:
+ return 1;
+ default:
+ return 0;
+ }
+}
+
+SDL_Overlay *BE_CreateYUVOverlay(_THIS, int width, int height, Uint32 format, SDL_Surface *display) {
+ SDL_Overlay* overlay;
+ struct private_yuvhwdata* hwdata;
+ BBitmap *bbitmap;
+ int planes;
+ BRect bounds;
+ color_space cs;
+
+ /* find the appropriate BeOS colorspace descriptor */
+ cs = convert_color_space(format);
+ if (cs == B_NO_COLOR_SPACE)
+ {
+ return NULL;
+ }
+
+ /* count planes */
+ planes = count_planes(format);
+ if (planes == 0)
+ {
+ return NULL;
+ }
+ /* TODO: figure out planar modes, if anyone cares */
+ if (planes == 3)
+ {
+ return NULL;
+ }
+
+ /* Create the overlay structure */
+ overlay = (SDL_Overlay*)SDL_calloc(1, sizeof(SDL_Overlay));
+
+ if (overlay == NULL)
+ {
+ SDL_OutOfMemory();
+ return NULL;
+ }
+
+ /* Fill in the basic members */
+ overlay->format = format;
+ overlay->w = width;
+ overlay->h = height;
+ overlay->hwdata = NULL;
+
+ /* Set up the YUV surface function structure */
+ overlay->hwfuncs = &be_yuvfuncs;
+
+ /* Create the pixel data and lookup tables */
+ hwdata = (struct private_yuvhwdata*)SDL_calloc(1, sizeof(struct private_yuvhwdata));
+
+ if (hwdata == NULL)
+ {
+ SDL_OutOfMemory();
+ SDL_FreeYUVOverlay(overlay);
+ return NULL;
+ }
+
+ overlay->hwdata = hwdata;
+ overlay->hwdata->display = display;
+ overlay->hwdata->bview = NULL;
+ overlay->hwdata->bbitmap = NULL;
+ overlay->hwdata->locked = 0;
+
+ /* Create the BBitmap framebuffer */
+ bounds.top = 0; bounds.left = 0;
+ bounds.right = width-1;
+ bounds.bottom = height-1;
+
+ BView * bview = new BView(bounds,"overlay",B_FOLLOW_NONE,B_WILL_DRAW);
+ if (!bview) {
+ SDL_OutOfMemory();
+ SDL_FreeYUVOverlay(overlay);
+ return NULL;
+ }
+ overlay->hwdata->bview = bview;
+ overlay->hwdata->first_display = true;
+ bview->Hide();
+
+ bbitmap = BE_GetOverlayBitmap(bounds,cs);
+ if (!bbitmap) {
+ overlay->hwdata->bbitmap = NULL;
+ SDL_FreeYUVOverlay(overlay);
+ return NULL;
+ }
+ overlay->hwdata->bbitmap = bbitmap;
+
+ overlay->planes = planes;
+ overlay->pitches = (Uint16*)SDL_calloc(overlay->planes, sizeof(Uint16));
+ overlay->pixels = (Uint8**)SDL_calloc(overlay->planes, sizeof(Uint8*));
+ if (!overlay->pitches || !overlay->pixels)
+ {
+ SDL_OutOfMemory();
+ SDL_FreeYUVOverlay(overlay);
+ return(NULL);
+ }
+
+ overlay->pitches[0] = bbitmap->BytesPerRow();
+ overlay->pixels[0] = (Uint8 *)bbitmap->Bits();
+ overlay->hw_overlay = 1;
+
+ if (SDL_Win->LockWithTimeout(1000000) != B_OK) {
+ SDL_FreeYUVOverlay(overlay);
+ return(NULL);
+ }
+ BView * view = SDL_Win->View();
+ view->AddChild(bview);
+ rgb_color key;
+ bview->SetViewOverlay(bbitmap,bounds,bview->Bounds(),&key,B_FOLLOW_ALL,
+ B_OVERLAY_FILTER_HORIZONTAL|B_OVERLAY_FILTER_VERTICAL);
+ bview->SetViewColor(key);
+ bview->Flush();
+ SDL_Win->Unlock();
+
+ current_overlay=overlay;
+
+ return overlay;
+}
+
+int BE_LockYUVOverlay(_THIS, SDL_Overlay* overlay)
+{
+ if (overlay == NULL)
+ {
+ return 0;
+ }
+
+ overlay->hwdata->locked = 1;
+ return 0;
+}
+
+void BE_UnlockYUVOverlay(_THIS, SDL_Overlay* overlay)
+{
+ if (overlay == NULL)
+ {
+ return;
+ }
+
+ overlay->hwdata->locked = 0;
+}
+
+int BE_DisplayYUVOverlay(_THIS, SDL_Overlay* overlay, SDL_Rect* src, SDL_Rect *dst)
+{
+ if ((overlay == NULL) || (overlay->hwdata==NULL)
+ || (overlay->hwdata->bview==NULL) || (SDL_Win->View() == NULL))
+ {
+ return -1;
+ }
+ if (SDL_Win->LockWithTimeout(50000) != B_OK) {
+ return 0;
+ }
+ BView * bview = overlay->hwdata->bview;
+ if (SDL_Win->IsFullScreen()) {
+ int left,top;
+ SDL_Win->GetXYOffset(left,top);
+ bview->MoveTo(left+dst->x,top+dst->y);
+ } else {
+ bview->MoveTo(dst->x,dst->y);
+ }
+ bview->ResizeTo(dst->w,dst->h);
+ bview->Flush();
+ if (overlay->hwdata->first_display) {
+ bview->Show();
+ overlay->hwdata->first_display = false;
+ }
+ SDL_Win->Unlock();
+
+ return 0;
+}
+
+void BE_FreeYUVOverlay(_THIS, SDL_Overlay *overlay)
+{
+ if (overlay == NULL)
+ {
+ return;
+ }
+
+ if (overlay->hwdata == NULL)
+ {
+ return;
+ }
+
+ current_overlay=NULL;
+
+ delete overlay->hwdata->bbitmap;
+
+ SDL_free(overlay->hwdata);
+}
+
+}; // extern "C"
diff --git a/distrib/sdl-1.2.15/src/video/bwindow/SDL_sysyuv.h b/distrib/sdl-1.2.15/src/video/bwindow/SDL_sysyuv.h
new file mode 100644
index 0000000..fb5961c
--- /dev/null
+++ b/distrib/sdl-1.2.15/src/video/bwindow/SDL_sysyuv.h
@@ -0,0 +1,73 @@
+/*
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 1997-2012 Sam Lantinga
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2.1 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with this library; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+
+ Sam Lantinga
+ slouken@libsdl.org
+*/
+#include "SDL_config.h"
+
+
+#ifndef __SDL_SYS_YUV_H__
+#define __SDL_SYS_YUV_H__
+
+/* This is the BeOS implementation of YUV video overlays */
+
+#include "SDL_video.h"
+#include "SDL_lowvideo.h"
+
+extern "C" {
+
+struct private_yuvhwdata
+{
+/* FRAMEDATA* CurrentFrameData;
+ FRAMEDATA* FrameData0;
+ FRAMEDATA* FrameData1;
+ PgScalerProps_t props;
+ PgScalerCaps_t caps;
+ PgVideoChannel_t* channel;
+ PhArea_t CurrentViewPort;
+ PhPoint_t CurrentWindowPos;
+ long format;
+ int scaler_on;
+ int current;
+ long YStride;
+ long VStride;
+ long UStride;
+ int ischromakey;
+ long chromakey;
+ int forcedredraw;
+ unsigned long State;
+ long flags;
+*/
+ SDL_Surface *display;
+ BView *bview;
+ bool first_display;
+ BBitmap *bbitmap;
+ int locked;
+};
+
+extern BBitmap * BE_GetOverlayBitmap(BRect bounds, color_space cs);
+extern SDL_Overlay* BE_CreateYUVOverlay(_THIS, int width, int height, Uint32 format, SDL_Surface* display);
+extern int BE_LockYUVOverlay(_THIS, SDL_Overlay* overlay);
+extern void BE_UnlockYUVOverlay(_THIS, SDL_Overlay* overlay);
+extern int BE_DisplayYUVOverlay(_THIS, SDL_Overlay* overlay, SDL_Rect* src, SDL_Rect* dst);
+extern void BE_FreeYUVOverlay(_THIS, SDL_Overlay* overlay);
+
+};
+
+#endif /* __SDL_PH_YUV_H__ */