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Diffstat (limited to 'distrib/sdl-1.2.15/src/video/dummy/SDL_nullvideo.c')
-rw-r--r--distrib/sdl-1.2.15/src/video/dummy/SDL_nullvideo.c239
1 files changed, 239 insertions, 0 deletions
diff --git a/distrib/sdl-1.2.15/src/video/dummy/SDL_nullvideo.c b/distrib/sdl-1.2.15/src/video/dummy/SDL_nullvideo.c
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index 0000000..7e096e2
--- /dev/null
+++ b/distrib/sdl-1.2.15/src/video/dummy/SDL_nullvideo.c
@@ -0,0 +1,239 @@
+/*
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 1997-2012 Sam Lantinga
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2.1 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with this library; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+
+ Sam Lantinga
+ slouken@libsdl.org
+*/
+#include "SDL_config.h"
+
+/* Dummy SDL video driver implementation; this is just enough to make an
+ * SDL-based application THINK it's got a working video driver, for
+ * applications that call SDL_Init(SDL_INIT_VIDEO) when they don't need it,
+ * and also for use as a collection of stubs when porting SDL to a new
+ * platform for which you haven't yet written a valid video driver.
+ *
+ * This is also a great way to determine bottlenecks: if you think that SDL
+ * is a performance problem for a given platform, enable this driver, and
+ * then see if your application runs faster without video overhead.
+ *
+ * Initial work by Ryan C. Gordon (icculus@icculus.org). A good portion
+ * of this was cut-and-pasted from Stephane Peter's work in the AAlib
+ * SDL video driver. Renamed to "DUMMY" by Sam Lantinga.
+ */
+
+#include "SDL_video.h"
+#include "SDL_mouse.h"
+#include "../SDL_sysvideo.h"
+#include "../SDL_pixels_c.h"
+#include "../../events/SDL_events_c.h"
+
+#include "SDL_nullvideo.h"
+#include "SDL_nullevents_c.h"
+#include "SDL_nullmouse_c.h"
+
+#define DUMMYVID_DRIVER_NAME "dummy"
+
+/* Initialization/Query functions */
+static int DUMMY_VideoInit(_THIS, SDL_PixelFormat *vformat);
+static SDL_Rect **DUMMY_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags);
+static SDL_Surface *DUMMY_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags);
+static int DUMMY_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors);
+static void DUMMY_VideoQuit(_THIS);
+
+/* Hardware surface functions */
+static int DUMMY_AllocHWSurface(_THIS, SDL_Surface *surface);
+static int DUMMY_LockHWSurface(_THIS, SDL_Surface *surface);
+static void DUMMY_UnlockHWSurface(_THIS, SDL_Surface *surface);
+static void DUMMY_FreeHWSurface(_THIS, SDL_Surface *surface);
+
+/* etc. */
+static void DUMMY_UpdateRects(_THIS, int numrects, SDL_Rect *rects);
+
+/* DUMMY driver bootstrap functions */
+
+static int DUMMY_Available(void)
+{
+ const char *envr = SDL_getenv("SDL_VIDEODRIVER");
+ if ((envr) && (SDL_strcmp(envr, DUMMYVID_DRIVER_NAME) == 0)) {
+ return(1);
+ }
+
+ return(0);
+}
+
+static void DUMMY_DeleteDevice(SDL_VideoDevice *device)
+{
+ SDL_free(device->hidden);
+ SDL_free(device);
+}
+
+static SDL_VideoDevice *DUMMY_CreateDevice(int devindex)
+{
+ SDL_VideoDevice *device;
+
+ /* Initialize all variables that we clean on shutdown */
+ device = (SDL_VideoDevice *)SDL_malloc(sizeof(SDL_VideoDevice));
+ if ( device ) {
+ SDL_memset(device, 0, (sizeof *device));
+ device->hidden = (struct SDL_PrivateVideoData *)
+ SDL_malloc((sizeof *device->hidden));
+ }
+ if ( (device == NULL) || (device->hidden == NULL) ) {
+ SDL_OutOfMemory();
+ if ( device ) {
+ SDL_free(device);
+ }
+ return(0);
+ }
+ SDL_memset(device->hidden, 0, (sizeof *device->hidden));
+
+ /* Set the function pointers */
+ device->VideoInit = DUMMY_VideoInit;
+ device->ListModes = DUMMY_ListModes;
+ device->SetVideoMode = DUMMY_SetVideoMode;
+ device->CreateYUVOverlay = NULL;
+ device->SetColors = DUMMY_SetColors;
+ device->UpdateRects = DUMMY_UpdateRects;
+ device->VideoQuit = DUMMY_VideoQuit;
+ device->AllocHWSurface = DUMMY_AllocHWSurface;
+ device->CheckHWBlit = NULL;
+ device->FillHWRect = NULL;
+ device->SetHWColorKey = NULL;
+ device->SetHWAlpha = NULL;
+ device->LockHWSurface = DUMMY_LockHWSurface;
+ device->UnlockHWSurface = DUMMY_UnlockHWSurface;
+ device->FlipHWSurface = NULL;
+ device->FreeHWSurface = DUMMY_FreeHWSurface;
+ device->SetCaption = NULL;
+ device->SetIcon = NULL;
+ device->IconifyWindow = NULL;
+ device->GrabInput = NULL;
+ device->GetWMInfo = NULL;
+ device->InitOSKeymap = DUMMY_InitOSKeymap;
+ device->PumpEvents = DUMMY_PumpEvents;
+
+ device->free = DUMMY_DeleteDevice;
+
+ return device;
+}
+
+VideoBootStrap DUMMY_bootstrap = {
+ DUMMYVID_DRIVER_NAME, "SDL dummy video driver",
+ DUMMY_Available, DUMMY_CreateDevice
+};
+
+
+int DUMMY_VideoInit(_THIS, SDL_PixelFormat *vformat)
+{
+ /*
+ fprintf(stderr, "WARNING: You are using the SDL dummy video driver!\n");
+ */
+
+ /* Determine the screen depth (use default 8-bit depth) */
+ /* we change this during the SDL_SetVideoMode implementation... */
+ vformat->BitsPerPixel = 8;
+ vformat->BytesPerPixel = 1;
+
+ /* We're done! */
+ return(0);
+}
+
+SDL_Rect **DUMMY_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags)
+{
+ return (SDL_Rect **) -1;
+}
+
+SDL_Surface *DUMMY_SetVideoMode(_THIS, SDL_Surface *current,
+ int width, int height, int bpp, Uint32 flags)
+{
+ if ( this->hidden->buffer ) {
+ SDL_free( this->hidden->buffer );
+ }
+
+ this->hidden->buffer = SDL_malloc(width * height * (bpp / 8));
+ if ( ! this->hidden->buffer ) {
+ SDL_SetError("Couldn't allocate buffer for requested mode");
+ return(NULL);
+ }
+
+/* printf("Setting mode %dx%d\n", width, height); */
+
+ SDL_memset(this->hidden->buffer, 0, width * height * (bpp / 8));
+
+ /* Allocate the new pixel format for the screen */
+ if ( ! SDL_ReallocFormat(current, bpp, 0, 0, 0, 0) ) {
+ SDL_free(this->hidden->buffer);
+ this->hidden->buffer = NULL;
+ SDL_SetError("Couldn't allocate new pixel format for requested mode");
+ return(NULL);
+ }
+
+ /* Set up the new mode framebuffer */
+ current->flags = flags & SDL_FULLSCREEN;
+ this->hidden->w = current->w = width;
+ this->hidden->h = current->h = height;
+ current->pitch = current->w * (bpp / 8);
+ current->pixels = this->hidden->buffer;
+
+ /* We're done */
+ return(current);
+}
+
+/* We don't actually allow hardware surfaces other than the main one */
+static int DUMMY_AllocHWSurface(_THIS, SDL_Surface *surface)
+{
+ return(-1);
+}
+static void DUMMY_FreeHWSurface(_THIS, SDL_Surface *surface)
+{
+ return;
+}
+
+/* We need to wait for vertical retrace on page flipped displays */
+static int DUMMY_LockHWSurface(_THIS, SDL_Surface *surface)
+{
+ return(0);
+}
+
+static void DUMMY_UnlockHWSurface(_THIS, SDL_Surface *surface)
+{
+ return;
+}
+
+static void DUMMY_UpdateRects(_THIS, int numrects, SDL_Rect *rects)
+{
+ /* do nothing. */
+}
+
+int DUMMY_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors)
+{
+ /* do nothing of note. */
+ return(1);
+}
+
+/* Note: If we are terminated, this could be called in the middle of
+ another SDL video routine -- notably UpdateRects.
+*/
+void DUMMY_VideoQuit(_THIS)
+{
+ if (this->screen->pixels != NULL)
+ {
+ SDL_free(this->screen->pixels);
+ this->screen->pixels = NULL;
+ }
+}