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diff --git a/distrib/sdl-1.2.15/src/video/fbcon/SDL_fbvideo.h b/distrib/sdl-1.2.15/src/video/fbcon/SDL_fbvideo.h
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+++ b/distrib/sdl-1.2.15/src/video/fbcon/SDL_fbvideo.h
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+/*
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 1997-2012 Sam Lantinga
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2.1 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with this library; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+
+ Sam Lantinga
+ slouken@libsdl.org
+*/
+#include "SDL_config.h"
+
+#ifndef _SDL_fbvideo_h
+#define _SDL_fbvideo_h
+
+#include <sys/types.h>
+#include <termios.h>
+#include <linux/fb.h>
+
+#include "SDL_mouse.h"
+#include "SDL_mutex.h"
+#include "../SDL_sysvideo.h"
+#if SDL_INPUT_TSLIB
+#include "tslib.h"
+#endif
+
+/* Hidden "this" pointer for the video functions */
+#define _THIS SDL_VideoDevice *this
+
+typedef void FB_bitBlit(
+ Uint8 *src_pos,
+ int src_right_delta, /* pixels, not bytes */
+ int src_down_delta, /* pixels, not bytes */
+ Uint8 *dst_pos,
+ int dst_linebytes,
+ int width,
+ int height);
+
+/* This is the structure we use to keep track of video memory */
+typedef struct vidmem_bucket {
+ struct vidmem_bucket *prev;
+ int used;
+ int dirty;
+ char *base;
+ unsigned int size;
+ struct vidmem_bucket *next;
+} vidmem_bucket;
+
+/* Private display data */
+struct SDL_PrivateVideoData {
+ int console_fd;
+ struct fb_var_screeninfo cache_vinfo;
+ struct fb_var_screeninfo saved_vinfo;
+ int saved_cmaplen;
+ __u16 *saved_cmap;
+
+ int current_vt;
+ int saved_vt;
+ int keyboard_fd;
+ int saved_kbd_mode;
+ struct termios saved_kbd_termios;
+
+ int mouse_fd;
+#if SDL_INPUT_TSLIB
+ struct tsdev *ts_dev;
+#endif
+
+ char *mapped_mem;
+ char *shadow_mem;
+ int mapped_memlen;
+ int mapped_offset;
+ char *mapped_io;
+ long mapped_iolen;
+ int flip_page;
+ char *flip_address[2];
+ int rotate;
+ int shadow_fb; /* Tells whether a shadow is being used. */
+ FB_bitBlit *blitFunc;
+ int physlinebytes; /* Length of a line in bytes in physical fb */
+
+#define NUM_MODELISTS 4 /* 8, 16, 24, and 32 bits-per-pixel */
+ int SDL_nummodes[NUM_MODELISTS];
+ SDL_Rect **SDL_modelist[NUM_MODELISTS];
+
+ vidmem_bucket surfaces;
+ int surfaces_memtotal;
+ int surfaces_memleft;
+
+ SDL_mutex *hw_lock;
+ int switched_away;
+ struct fb_var_screeninfo screen_vinfo;
+ Uint32 screen_arealen;
+ Uint8 *screen_contents;
+ __u16 screen_palette[3*256];
+
+ void (*wait_vbl)(_THIS);
+ void (*wait_idle)(_THIS);
+};
+/* Old variable names */
+#define console_fd (this->hidden->console_fd)
+#define current_vt (this->hidden->current_vt)
+#define saved_vt (this->hidden->saved_vt)
+#define keyboard_fd (this->hidden->keyboard_fd)
+#define saved_kbd_mode (this->hidden->saved_kbd_mode)
+#define saved_kbd_termios (this->hidden->saved_kbd_termios)
+#define mouse_fd (this->hidden->mouse_fd)
+#if SDL_INPUT_TSLIB
+#define ts_dev (this->hidden->ts_dev)
+#endif
+#define cache_vinfo (this->hidden->cache_vinfo)
+#define saved_vinfo (this->hidden->saved_vinfo)
+#define saved_cmaplen (this->hidden->saved_cmaplen)
+#define saved_cmap (this->hidden->saved_cmap)
+#define mapped_mem (this->hidden->mapped_mem)
+#define shadow_mem (this->hidden->shadow_mem)
+#define mapped_memlen (this->hidden->mapped_memlen)
+#define mapped_offset (this->hidden->mapped_offset)
+#define mapped_io (this->hidden->mapped_io)
+#define mapped_iolen (this->hidden->mapped_iolen)
+#define flip_page (this->hidden->flip_page)
+#define flip_address (this->hidden->flip_address)
+#define rotate (this->hidden->rotate)
+#define shadow_fb (this->hidden->shadow_fb)
+#define blitFunc (this->hidden->blitFunc)
+#define physlinebytes (this->hidden->physlinebytes)
+#define SDL_nummodes (this->hidden->SDL_nummodes)
+#define SDL_modelist (this->hidden->SDL_modelist)
+#define surfaces (this->hidden->surfaces)
+#define surfaces_memtotal (this->hidden->surfaces_memtotal)
+#define surfaces_memleft (this->hidden->surfaces_memleft)
+#define hw_lock (this->hidden->hw_lock)
+#define switched_away (this->hidden->switched_away)
+#define screen_vinfo (this->hidden->screen_vinfo)
+#define screen_arealen (this->hidden->screen_arealen)
+#define screen_contents (this->hidden->screen_contents)
+#define screen_palette (this->hidden->screen_palette)
+#define wait_vbl (this->hidden->wait_vbl)
+#define wait_idle (this->hidden->wait_idle)
+
+/* Accelerator types that are supported by the driver, but are not
+ necessarily in the kernel headers on the system we compile on.
+*/
+#ifndef FB_ACCEL_MATROX_MGAG400
+#define FB_ACCEL_MATROX_MGAG400 26 /* Matrox G400 */
+#endif
+#ifndef FB_ACCEL_3DFX_BANSHEE
+#define FB_ACCEL_3DFX_BANSHEE 31 /* 3Dfx Banshee */
+#endif
+
+/* These functions are defined in SDL_fbvideo.c */
+extern void FB_SavePaletteTo(_THIS, int palette_len, __u16 *area);
+extern void FB_RestorePaletteFrom(_THIS, int palette_len, __u16 *area);
+
+/* These are utility functions for working with video surfaces */
+
+static __inline__ void FB_AddBusySurface(SDL_Surface *surface)
+{
+ ((vidmem_bucket *)surface->hwdata)->dirty = 1;
+}
+
+static __inline__ int FB_IsSurfaceBusy(SDL_Surface *surface)
+{
+ return ((vidmem_bucket *)surface->hwdata)->dirty;
+}
+
+static __inline__ void FB_WaitBusySurfaces(_THIS)
+{
+ vidmem_bucket *bucket;
+
+ /* Wait for graphic operations to complete */
+ wait_idle(this);
+
+ /* Clear all surface dirty bits */
+ for ( bucket=&surfaces; bucket; bucket=bucket->next ) {
+ bucket->dirty = 0;
+ }
+}
+
+static __inline__ void FB_dst_to_xy(_THIS, SDL_Surface *dst, int *x, int *y)
+{
+ *x = (long)((char *)dst->pixels - mapped_mem)%this->screen->pitch;
+ *y = (long)((char *)dst->pixels - mapped_mem)/this->screen->pitch;
+ if ( dst == this->screen ) {
+ *x += this->offset_x;
+ *y += this->offset_y;
+ }
+}
+
+#endif /* _SDL_fbvideo_h */