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Diffstat (limited to 'distrib/sdl-1.2.15/src/video/gem/SDL_gemvideo.h')
-rw-r--r-- | distrib/sdl-1.2.15/src/video/gem/SDL_gemvideo.h | 191 |
1 files changed, 191 insertions, 0 deletions
diff --git a/distrib/sdl-1.2.15/src/video/gem/SDL_gemvideo.h b/distrib/sdl-1.2.15/src/video/gem/SDL_gemvideo.h new file mode 100644 index 0000000..f3a1954 --- /dev/null +++ b/distrib/sdl-1.2.15/src/video/gem/SDL_gemvideo.h @@ -0,0 +1,191 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2012 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ +#include "SDL_config.h" + +#ifndef _SDL_gemvideo_h +#define _SDL_gemvideo_h + +#include "SDL_mutex.h" +#include "../SDL_sysvideo.h" + +/* The implementation dependent data for the window manager cursor */ +struct WMcursor { + MFORM *mform_p; +}; + +/* Hidden "this" pointer for the video functions */ +#define _THIS SDL_VideoDevice *this + +/* Functions prototypes */ +void GEM_wind_redraw(_THIS, int winhandle, short *inside); + +/* Private display data */ + +#define B2S_C2P_1TO2 (1<<0) /* C2P convert buffer 1 to buffer 2 */ +#define B2S_C2P_1TOS (1<<1) /* C2P convert buffer 1 to screen */ +#define B2S_VROCPYFM_1TOS (1<<2) /* vro_cpyfm() buffer 1 to screen */ +#define B2S_VROCPYFM_2TOS (1<<3) /* vro_cpyfm() buffer 2 to screen */ + +#define SDL_NUMMODES 1 /* Fullscreen */ + +struct SDL_PrivateVideoData { + Uint16 buf2scr_ops; /* Operations to get buffer to screen */ + void *buffer1; /* Our shadow buffers */ + void *buffer2; + + /* VDI infos */ + short vdi_handle; /* VDI handle */ + short full_w, full_h; /* Fullscreen size */ + short bpp; /* Colour depth */ + short pixelsize; /* Bytes per pixel */ + short old_numcolors; /* Number of colors in saved palette */ + Uint16 pitch; /* Line length */ + Uint16 format; /* Screen format */ + void *screen; /* Screen address */ + Uint32 red, green, blue, alpha; /* Screen components */ + Uint32 screensize; + short blit_coords[8]; /* Coordinates for bitblt */ + MFDB src_mfdb, dst_mfdb; /* VDI MFDB for bitblt */ + Uint16 old_palette[256][3]; /* Saved current palette */ + Uint16 cur_palette[256][3]; /* SDL application palette */ + /* Function to set/restore palette */ + void (*setpalette)(_THIS, Uint16 newpal[256][3]); + + /* GEM infos */ + short desk_x, desk_y; /* Desktop properties */ + short desk_w, desk_h; + short win_handle; /* Our window handle */ + int window_type; /* Window type */ + const char *title_name; /* Window title */ + const char *icon_name; /* Icon title */ + short version; /* AES version */ + short wfeatures; /* AES window features */ + SDL_bool refresh_name; /* Change window title ? */ + SDL_bool window_fulled; /* Window maximized ? */ + SDL_bool mouse_relative; /* Report relative mouse movement */ + SDL_bool locked; /* AES locked for fullscreen ? */ + SDL_bool lock_redraw; /* Prevent redraw till buffers are setup */ + short message[8]; /* To self-send an AES message */ + void *menubar; /* Menu bar save buffer when going fullscreen */ + SDL_bool use_dev_mouse; /* Use /dev/mouse ? */ + WMcursor *cursor; /* To restore cursor when leaving/entering window */ + + SDL_bool fullscreen; /* Fullscreen or windowed mode ? */ + SDL_Rect *SDL_modelist[SDL_NUMMODES+1]; /* Mode list */ + SDL_Surface *icon; /* The icon */ +}; + +/* Hidden structure -> variables names */ +#define VDI_handle (this->hidden->vdi_handle) +#define VDI_w (this->hidden->full_w) +#define VDI_h (this->hidden->full_h) +#define VDI_bpp (this->hidden->bpp) +#define VDI_pixelsize (this->hidden->pixelsize) +#define VDI_oldnumcolors (this->hidden->old_numcolors) +#define VDI_oldpalette (this->hidden->old_palette) +#define VDI_curpalette (this->hidden->cur_palette) +#define VDI_setpalette (this->hidden->setpalette) +#define VDI_pitch (this->hidden->pitch) +#define VDI_format (this->hidden->format) +#define VDI_screen (this->hidden->screen) +#define VDI_redmask (this->hidden->red) +#define VDI_greenmask (this->hidden->green) +#define VDI_bluemask (this->hidden->blue) +#define VDI_alphamask (this->hidden->alpha) +#define VDI_screensize (this->hidden->screensize) +#define VDI_src_mfdb (this->hidden->src_mfdb) +#define VDI_dst_mfdb (this->hidden->dst_mfdb) +#define VDI_blit_coords (this->hidden->blit_coords) + +#define GEM_desk_x (this->hidden->desk_x) +#define GEM_desk_y (this->hidden->desk_y) +#define GEM_desk_w (this->hidden->desk_w) +#define GEM_desk_h (this->hidden->desk_h) +#define GEM_handle (this->hidden->win_handle) +#define GEM_win_type (this->hidden->window_type) +#define GEM_title_name (this->hidden->title_name) +#define GEM_icon_name (this->hidden->icon_name) +#define GEM_refresh_name (this->hidden->refresh_name) +#define GEM_version (this->hidden->version) +#define GEM_wfeatures (this->hidden->wfeatures) +#define GEM_win_fulled (this->hidden->window_fulled) +#define GEM_mouse_relative (this->hidden->mouse_relative) +#define GEM_locked (this->hidden->locked) +#define GEM_lock_redraw (this->hidden->lock_redraw) +#define GEM_message (this->hidden->message) +#define SDL_modelist (this->hidden->SDL_modelist) +#define GEM_icon (this->hidden->icon) +#define GEM_fullscreen (this->hidden->fullscreen) +#define GEM_menubar (this->hidden->menubar) +#define GEM_usedevmouse (this->hidden->use_dev_mouse) +#define GEM_cursor (this->hidden->cursor) + +#define GEM_buffer1 (this->hidden->buffer1) +#define GEM_buffer2 (this->hidden->buffer2) +#define GEM_bufops (this->hidden->buf2scr_ops) + +#define VDI_FBMASK(amask, rmask, gmask, bmask) \ + VDI_alphamask = (amask); \ + VDI_redmask = (rmask); \ + VDI_greenmask = (gmask); \ + VDI_bluemask = (bmask); + +/* + Possible buffer to screen operations: + + TC: 8 (chunky),15,16,24,32 bpp + 8I: 8 bpp planes + FB: screen framebuffer address available + FS: fullscreen + + TC, FB, FS: + - draw to screen + 8I, FB, FS: + - draw to buffer 1 + - C2P from buffer 1 to screen + + TC, !FB, FS: + - draw to buffer 1 + - vro_cpyfm() from buffer 1 to screen + 8I, !FB, FS: + - draw to buffer 1 + - C2P from buffer 1 to buffer 2 + - vro_cpyfm() from buffer 2 to screen + + TC, FB, !FS: + - draw to buffer 1 + - vro_cpyfm() from buffer 1 to screen + 8I, FB, !FS: + - draw to buffer 1 + - C2P from buffer 1 to buffer 2 + - vro_cpyfm() from buffer 2 to screen + + TC, !FB, !FS: + - draw to buffer 1 + - vro_cpyfm() from buffer 1 to screen + 8I, !FB, !FS: + - draw to buffer 1 + - C2P from buffer 1 to buffer 2 + - vro_cpyfm() from buffer 2 to screen +*/ + +#endif /* _SDL_gemvideo_h */ |