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Diffstat (limited to 'distrib/sdl-1.2.15/src/video/macrom/SDL_romvideo.c')
-rw-r--r--distrib/sdl-1.2.15/src/video/macrom/SDL_romvideo.c745
1 files changed, 745 insertions, 0 deletions
diff --git a/distrib/sdl-1.2.15/src/video/macrom/SDL_romvideo.c b/distrib/sdl-1.2.15/src/video/macrom/SDL_romvideo.c
new file mode 100644
index 0000000..4c48881
--- /dev/null
+++ b/distrib/sdl-1.2.15/src/video/macrom/SDL_romvideo.c
@@ -0,0 +1,745 @@
+/*
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 1997-2012 Sam Lantinga
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2.1 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with this library; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+
+ Sam Lantinga
+ slouken@libsdl.org
+*/
+#include "SDL_config.h"
+
+#if defined(__APPLE__) && defined(__MACH__)
+#include <Carbon/Carbon.h>
+#if USE_QUICKTIME
+#include <QuickTime/Movies.h>
+#endif
+#elif TARGET_API_MAC_CARBON && (UNIVERSAL_INTERFACES_VERSION > 0x0335)
+#include <Carbon.h>
+/* The fullscreen code requires the QuickTime framework, and the window
+ is still at the back on Mac OS X, which is where this code is needed.
+ */
+#if USE_QUICKTIME
+#include <Movies.h>
+#endif
+#else
+#include <Quickdraw.h>
+#include <LowMem.h>
+#include <Gestalt.h>
+#include <Devices.h>
+#include <DiskInit.h>
+#include <QDOffscreen.h>
+#endif
+
+#include "SDL_video.h"
+#include "SDL_syswm.h"
+#include "../SDL_sysvideo.h"
+#include "SDL_romvideo.h"
+#include "../maccommon/SDL_macgl_c.h"
+#include "../maccommon/SDL_macwm_c.h"
+#include "../maccommon/SDL_macmouse_c.h"
+#include "../maccommon/SDL_macevents_c.h"
+
+/* Initialization/Query functions */
+static int ROM_VideoInit(_THIS, SDL_PixelFormat *vformat);
+static SDL_Rect **ROM_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags);
+static SDL_Surface *ROM_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags);
+static int ROM_SetColors(_THIS, int firstcolor, int ncolors,
+ SDL_Color *colors);
+static void ROM_VideoQuit(_THIS);
+
+/* Hardware surface functions */
+static int ROM_AllocHWSurface(_THIS, SDL_Surface *surface);
+static int ROM_LockHWSurface(_THIS, SDL_Surface *surface);
+static void ROM_UnlockHWSurface(_THIS, SDL_Surface *surface);
+static void ROM_FreeHWSurface(_THIS, SDL_Surface *surface);
+
+#if !TARGET_API_MAC_CARBON /* This seems not to be available? -sts Aug 2000 */
+/* Saved state for the menu bar */
+static RgnHandle gSaveGrayRgn = nil;
+static short gSaveMenuBar = 0;
+static Boolean gSaveCSVis = true;
+
+#if powerc
+/* Mixed mode glue to activate the 68K emulator and twiddle a register */
+#define ONEWORDSTUB(p1) \
+ { 0x41FA, 0x0010, 0x209F, (p1), 0x41FA, \
+ 0x0008, 0x2F10, 0x4E75, 0x0000, 0x0000, 0x0000 }
+
+#define TWOWORDSTUB(p1,p2) \
+ { 0x41FA, 0x0012, 0x209F, (p1), (p2), 0x41FA, \
+ 0x0008, 0x2F10, 0x4E75, 0x0000, 0x0000, 0x0000 }
+
+#define THREEWORDSTUB(p1,p2,p3) \
+ { 0x41FA, 0x0014, 0x209F, (p1), (p2), (p3), 0x41FA, \
+ 0x0008, 0x2F10, 0x4E75, 0x0000, 0x0000, 0x0000 }
+
+/* ControlStrip inline glue for PowerPC */
+static pascal Boolean SBIsControlStripVisible(void)
+{
+ static short procData[] = TWOWORDSTUB(0x7000, 0xAAF2);
+ ProcInfoType procInfo = kD0DispatchedPascalStackBased
+ | RESULT_SIZE(SIZE_CODE(sizeof(Boolean)))
+ | DISPATCHED_STACK_ROUTINE_SELECTOR_SIZE(kFourByteCode);
+
+ return((Boolean) CallUniversalProc((UniversalProcPtr) procData, procInfo, 0x00));
+}
+
+static pascal void SBShowHideControlStrip(Boolean showIt)
+{
+ static short procData[] = THREEWORDSTUB(0x303C, 0x0101, 0xAAF2);
+ ProcInfoType procInfo = kD0DispatchedPascalStackBased
+ | DISPATCHED_STACK_ROUTINE_SELECTOR_SIZE(kFourByteCode)
+ | DISPATCHED_STACK_ROUTINE_PARAMETER(1, SIZE_CODE(sizeof(Boolean)));
+
+ CallUniversalProc((UniversalProcPtr) procData, procInfo, 0x01, showIt);
+}
+#endif /* powerc */
+#endif /* !TARGET_API_MAC_CARBON */
+
+/* Macintosh toolbox driver bootstrap functions */
+
+static int ROM_Available(void)
+{
+ return(1);
+}
+
+static void ROM_DeleteDevice(SDL_VideoDevice *device)
+{
+ SDL_free(device->hidden);
+ SDL_free(device);
+}
+
+static SDL_VideoDevice *ROM_CreateDevice(int devindex)
+{
+ SDL_VideoDevice *device;
+
+ /* Initialize all variables that we clean on shutdown */
+ device = (SDL_VideoDevice *)SDL_malloc(sizeof(SDL_VideoDevice));
+ if ( device ) {
+ SDL_memset(device, 0, (sizeof *device));
+ device->hidden = (struct SDL_PrivateVideoData *)
+ SDL_malloc((sizeof *device->hidden));
+ }
+ if ( (device == NULL) || (device->hidden == NULL) ) {
+ SDL_OutOfMemory();
+ if ( device ) {
+ SDL_free(device);
+ }
+ return(0);
+ }
+ SDL_memset(device->hidden, 0, (sizeof *device->hidden));
+
+ /* Set the function pointers */
+ device->VideoInit = ROM_VideoInit;
+ device->ListModes = ROM_ListModes;
+ device->SetVideoMode = ROM_SetVideoMode;
+ device->SetColors = ROM_SetColors;
+ device->UpdateRects = NULL;
+ device->VideoQuit = ROM_VideoQuit;
+ device->AllocHWSurface = ROM_AllocHWSurface;
+ device->CheckHWBlit = NULL;
+ device->FillHWRect = NULL;
+ device->SetHWColorKey = NULL;
+ device->SetHWAlpha = NULL;
+ device->LockHWSurface = ROM_LockHWSurface;
+ device->UnlockHWSurface = ROM_UnlockHWSurface;
+ device->FlipHWSurface = NULL;
+ device->FreeHWSurface = ROM_FreeHWSurface;
+#if SDL_MACCLASSIC_GAMMA_SUPPORT
+ device->SetGammaRamp = Mac_SetGammaRamp;
+ device->GetGammaRamp = Mac_GetGammaRamp;
+#endif
+#if SDL_VIDEO_OPENGL
+ device->GL_MakeCurrent = Mac_GL_MakeCurrent;
+ device->GL_SwapBuffers = Mac_GL_SwapBuffers;
+ device->GL_LoadLibrary = Mac_GL_LoadLibrary;
+ device->GL_GetProcAddress = Mac_GL_GetProcAddress;
+#endif /* Have OpenGL */
+ device->SetCaption = Mac_SetCaption;
+ device->SetIcon = NULL;
+ device->IconifyWindow = NULL;
+ device->GrabInput = NULL;
+ device->GetWMInfo = NULL;
+ device->FreeWMCursor = Mac_FreeWMCursor;
+ device->CreateWMCursor = Mac_CreateWMCursor;
+ device->ShowWMCursor = Mac_ShowWMCursor;
+ device->WarpWMCursor = Mac_WarpWMCursor;
+ device->InitOSKeymap = Mac_InitOSKeymap;
+ device->PumpEvents = Mac_PumpEvents;
+
+ device->free = ROM_DeleteDevice;
+
+ return device;
+}
+
+VideoBootStrap TOOLBOX_bootstrap = {
+ "toolbox", "MacOS ROM Toolbox",
+ ROM_Available, ROM_CreateDevice
+};
+
+
+static int ROM_VideoInit(_THIS, SDL_PixelFormat *vformat)
+{
+ long info;
+
+ /* Check out some things about the system */
+ Gestalt(gestaltQuickdrawVersion, &info);
+ if ( info == gestaltOriginalQD ) {
+ SDL_SetError("Color Quickdraw not available");
+ return(-1);
+ }
+
+ /* Start ROMintosh events */
+ Mac_InitEvents(this);
+
+ /* Get a handle to the main monitor */
+ SDL_Display = GetMainDevice();
+
+ /* Determine the current screen size */
+ this->info.current_w = (**SDL_Display).gdRect.right;
+ this->info.current_h = (**SDL_Display).gdRect.bottom;
+
+ /* Determine pixel format */
+ vformat->BitsPerPixel = (**(**SDL_Display).gdPMap).pixelSize;
+ switch (vformat->BitsPerPixel) {
+ case 16: /* 5-5-5 RGB */
+ vformat->Rmask = 0x00007c00;
+ vformat->Gmask = 0x000003e0;
+ vformat->Bmask = 0x0000001f;
+ break;
+ default:
+ break;
+ }
+
+ /* Create our palette */
+ SDL_CTab = (CTabHandle)NewHandle(sizeof(ColorSpec)*256 + 8);
+ if ( SDL_CTab == nil ) {
+ SDL_OutOfMemory();
+ return(-1);
+ }
+ (**SDL_CTab).ctSeed = GetCTSeed();
+ (**SDL_CTab).ctFlags = 0;
+ (**SDL_CTab).ctSize = 255;
+ CTabChanged(SDL_CTab);
+ SDL_CPal = NewPalette(256, SDL_CTab, pmExplicit+pmTolerant, 0);
+
+ /* Get a list of available fullscreen modes */
+ SDL_modelist = (SDL_Rect **)SDL_malloc((1+1)*sizeof(SDL_Rect *));
+ if ( SDL_modelist ) {
+ SDL_modelist[0] = (SDL_Rect *)SDL_malloc(sizeof(SDL_Rect));
+ if ( SDL_modelist[0] ) {
+ SDL_modelist[0]->x = 0;
+ SDL_modelist[0]->y = 0;
+ SDL_modelist[0]->w = (**SDL_Display).gdRect.right;
+ SDL_modelist[0]->h = (**SDL_Display).gdRect.bottom;
+ }
+ SDL_modelist[1] = NULL;
+ }
+
+ /* Fill in some window manager capabilities */
+ this->info.wm_available = 1;
+
+ /* We're done! */
+ return(0);
+}
+
+static SDL_Rect **ROM_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags)
+{
+ if ( this->screen->format->BitsPerPixel == format->BitsPerPixel ) {
+ if ( (flags & SDL_FULLSCREEN) == SDL_FULLSCREEN ) {
+ return(SDL_modelist);
+ } else {
+ return((SDL_Rect **)-1);
+ }
+ } else {
+ return((SDL_Rect **)0);
+ }
+}
+
+static void ROM_HideMenuBar(_THIS)
+{
+#if !TARGET_API_MAC_CARBON /* This seems not to be available? -sts Aug 2000 */
+ RgnHandle drawRgn = nil;
+ RgnHandle tempRgn = nil;
+ RgnHandle grayRgn = nil;
+ WindowPtr window = nil;
+ GDHandle gd = nil;
+ GrafPtr savePort;
+ long response;
+ short height;
+ EventRecord theEvent;
+
+ height = GetMBarHeight();
+
+ if ( height > 0 ) {
+ tempRgn = NewRgn();
+ drawRgn = NewRgn();
+ gSaveGrayRgn = NewRgn();
+ if ( ! tempRgn || ! drawRgn || ! gSaveGrayRgn ) {
+ goto CLEANUP;
+ }
+ grayRgn = GetGrayRgn(); /* No need to check for this */
+
+ GetPort(&savePort);
+
+ /* Hide the control strip if it's present, and record its
+ previous position into the dirty region for redrawing.
+ This isn't necessary, but may help catch stray bits. */
+ CopyRgn(grayRgn, tempRgn);
+ if (!Gestalt(gestaltControlStripAttr, &response) &&
+ (response & (1L << gestaltControlStripExists))) {
+ gSaveCSVis = SBIsControlStripVisible();
+ if (gSaveCSVis)
+ SBShowHideControlStrip(false);
+ }
+ DiffRgn(grayRgn, tempRgn, drawRgn);
+
+ /* Save the gray region once the control strip is hidden*/
+ CopyRgn(grayRgn, gSaveGrayRgn);
+
+ /* Change the menu height in lowmem */
+ gSaveMenuBar = height;
+ LMSetMBarHeight(0);
+
+ /* Walk the monitor rectangles, and combine any pieces that
+ aren't in GrayRgn: menubar, round corners, fake floaters. */
+ for(gd = GetDeviceList(); gd; gd = GetNextDevice(gd))
+ {
+ if (!TestDeviceAttribute(gd, screenDevice)) continue;
+ if (!TestDeviceAttribute(gd, screenActive)) continue;
+
+ RectRgn(tempRgn, &(*gd)->gdRect); /* Get the whole screen */
+ DiffRgn(tempRgn, grayRgn, tempRgn); /* Subtract out GrayRgn */
+ UnionRgn(tempRgn, drawRgn, drawRgn);/* Combine all the bits */
+ }
+
+ /* Add the bits into the GrayRgn */
+ UnionRgn(drawRgn, grayRgn, grayRgn);
+
+ /* Modify the vis regions of exposed windows */
+ window = (FrontWindow()) ? FrontWindow() : (WindowPtr) -1L;
+ PaintBehind(window, drawRgn);
+ CalcVisBehind(window, drawRgn);
+
+ SetPort(savePort);
+
+ /* Yield time so that floaters can catch up */
+ EventAvail(0, &theEvent);
+ EventAvail(0, &theEvent);
+ EventAvail(0, &theEvent);
+ EventAvail(0, &theEvent);
+ }
+
+CLEANUP:
+
+ if (tempRgn) DisposeRgn(tempRgn);
+ if (drawRgn) DisposeRgn(drawRgn);
+#endif /* !TARGET_API_MAC_CARBON */
+}
+
+static void ROM_ShowMenuBar(_THIS)
+{
+#if !TARGET_API_MAC_CARBON /* This seems not to be available? -sts Aug 2000 */
+ RgnHandle drawRgn = nil;
+ RgnHandle menuRgn = nil;
+ RgnHandle tempRgn = nil;
+ RgnHandle grayRgn = nil;
+ WindowPtr window = nil;
+ GrafPtr wMgrPort;
+ GrafPtr savePort;
+ Rect menuRect;
+ long response;
+ short height;
+ EventRecord theEvent;
+ RGBColor saveRGB;
+ RGBColor blackRGB = { 0, 0, 0 };
+
+ height = GetMBarHeight();
+
+ if ((height <= 0) && (gSaveMenuBar > 0)) {
+ drawRgn = NewRgn();
+ menuRgn = NewRgn();
+ tempRgn = NewRgn();
+ if ( ! tempRgn || ! drawRgn || ! gSaveGrayRgn ) {
+ goto CLEANUP;
+ }
+ grayRgn = GetGrayRgn(); /* No need to check for this */
+
+ GetPort(&savePort);
+ GetWMgrPort(&wMgrPort);
+
+ /* Set the height properly */
+ LMSetMBarHeight(gSaveMenuBar);
+
+ /* Restore the old GrayRgn: rounded corners, etc, but not
+ the menubar -- subtract that out first! */
+ if (gSaveGrayRgn)
+ {
+ menuRect = (*GetMainDevice())->gdRect;
+ menuRect.bottom = menuRect.top + gSaveMenuBar;
+ RectRgn(menuRgn, &menuRect);
+
+ DiffRgn(grayRgn, gSaveGrayRgn, drawRgn); /* What do we inval? */
+ DiffRgn(drawRgn, menuRgn, drawRgn); /* Clip out the menu */
+
+ /* Now redraw the corners and other bits black */
+ SetPort(wMgrPort);
+ GetClip(tempRgn);
+ SetClip(drawRgn);
+ GetForeColor(&saveRGB);
+ RGBForeColor(&blackRGB);
+ PaintRgn(drawRgn);
+ RGBForeColor(&saveRGB);
+ SetClip(tempRgn);
+ SetPort(savePort);
+
+ UnionRgn(drawRgn, menuRgn, drawRgn); /* Put back the menu */
+
+ /* Now actually restore the GrayRgn */
+ CopyRgn(gSaveGrayRgn, grayRgn);
+ DisposeRgn(gSaveGrayRgn);
+ gSaveGrayRgn = nil;
+ }
+
+ /* Modify the vis regions of exposed windows and draw menubar */
+ window = (FrontWindow()) ? FrontWindow() : (WindowPtr) -1L;
+ PaintBehind(window, drawRgn);
+ CalcVisBehind(window, drawRgn);
+ DrawMenuBar();
+
+ SetPort(savePort);
+ gSaveMenuBar = 0;
+
+ /* Now show the control strip if it's present */
+ if (!Gestalt(gestaltControlStripAttr, &response) &&
+ (response & (1L << gestaltControlStripExists)))
+ {
+ if (gSaveCSVis && !SBIsControlStripVisible())
+ SBShowHideControlStrip(true);
+ gSaveCSVis = true;
+ }
+
+ /* Yield time so that floaters can catch up */
+ EventAvail(0, &theEvent);
+ EventAvail(0, &theEvent);
+ EventAvail(0, &theEvent);
+ EventAvail(0, &theEvent);
+ }
+
+CLEANUP:
+
+ if (drawRgn) DisposeRgn(drawRgn);
+ if (menuRgn) DisposeRgn(menuRgn);
+ if (tempRgn) DisposeRgn(tempRgn);
+#endif /* !TARGET_API_MAC_CARBON */
+}
+
+/* Various screen update functions available */
+static void ROM_DirectUpdate(_THIS, int numrects, SDL_Rect *rects);
+static void ROM_WindowUpdate(_THIS, int numrects, SDL_Rect *rects);
+
+static void ROM_UnsetVideoMode(_THIS, SDL_Surface *current)
+{
+ /* Free the current window, if any */
+ if ( SDL_Window != nil ) {
+ GWorldPtr memworld;
+
+ /* Handle OpenGL support */
+ Mac_GL_Quit(this);
+
+ memworld = (GWorldPtr)GetWRefCon(SDL_Window);
+ if ( memworld != nil ) {
+ UnlockPixels(GetGWorldPixMap(memworld));
+ DisposeGWorld(memworld);
+ }
+ if ( (current->flags & SDL_FULLSCREEN) == SDL_FULLSCREEN ) {
+#if USE_QUICKTIME
+ EndFullScreen(fullscreen_ctx, nil);
+ SDL_Window = nil;
+#else
+ ROM_ShowMenuBar(this);
+#endif
+ }
+ }
+ current->pixels = NULL;
+ current->flags &= ~(SDL_HWSURFACE|SDL_FULLSCREEN);
+}
+
+static SDL_Surface *ROM_SetVideoMode(_THIS, SDL_Surface *current,
+ int width, int height, int bpp, Uint32 flags)
+{
+ Rect wrect, orect;
+#if TARGET_API_MAC_CARBON
+ Rect tmprect;
+#endif
+
+ /* Free any previous video mode */
+ ROM_UnsetVideoMode(this, current);
+
+ /* Create the ROM window and SDL video surface */
+ current->flags = 0; /* Clear flags */
+ current->w = width;
+ current->h = height;
+ SetRect(&wrect, 0, 0, width, height);
+ if ( SDL_Window ) {
+ /* If we recreate the window, don't move it around */
+#if TARGET_API_MAC_CARBON
+ orect = *GetWindowPortBounds(SDL_Window, &tmprect);
+#else
+ orect = SDL_Window->portRect;
+#endif
+ OffsetRect(&wrect, orect.left, orect.top);
+ } else {
+ /* Center the window the first time we show it */
+ OffsetRect(&wrect,
+ (SDL_modelist[0]->w-width)/2, (SDL_modelist[0]->h-height)/2);
+ }
+
+#if defined(__MACOSX__) && !USE_QUICKTIME
+ /* Hum.. fullscreen mode is broken */
+ flags &= ~SDL_FULLSCREEN;
+#endif
+ if ( (flags & SDL_FULLSCREEN) == SDL_FULLSCREEN ) {
+ /* Create the fullscreen window and use screen bits */
+ current->flags |= SDL_HWSURFACE|SDL_FULLSCREEN;
+ if ( SDL_Window ) {
+ DisposeWindow(SDL_Window);
+ }
+#if USE_QUICKTIME
+ BeginFullScreen(&fullscreen_ctx, nil, 0,0, &SDL_Window, nil, 0);
+#else
+ SDL_Window = NewCWindow(nil, &wrect, "\p", true, plainDBox,
+ (WindowPtr)-1, false, 0);
+ ROM_HideMenuBar(this);
+#endif
+ current->pitch = (**(**SDL_Display).gdPMap).rowBytes & 0x3FFF;
+ current->pixels = (**(**SDL_Display).gdPMap).baseAddr;
+ this->UpdateRects = ROM_DirectUpdate;
+ } else {
+ GWorldPtr memworld;
+ PixMapHandle pixmap;
+ int style;
+
+ style = noGrowDocProc;
+ if ( flags & SDL_NOFRAME ) {
+ style = plainDBox;
+ current->flags |= SDL_NOFRAME;
+ } else
+ if ( flags & SDL_RESIZABLE ) {
+ style = zoomDocProc;
+ current->flags |= SDL_RESIZABLE;
+ }
+ if ( SDL_Window && (style == current_style) ) {
+ /* Resize existing window, if necessary */
+ if ( ((orect.right-orect.left) != width) ||
+ ((orect.bottom-orect.top) != height) ) {
+ SizeWindow(SDL_Window, width, height, false);
+ }
+ } else {
+ /* Recreate the window in the new style */
+ if ( SDL_Window ) {
+ DisposeWindow(SDL_Window);
+ }
+ SDL_Window = NewCWindow(nil, &wrect, "\p", true,
+ style, (WindowPtr)-1, true, 0);
+
+ /* Set the window title, if any */
+ { char *title;
+ SDL_WM_GetCaption(&title, NULL);
+ if ( title ) {
+ Mac_SetCaption(this, title, NULL);
+ }
+ }
+ }
+ current_style = style;
+ SetPalette(SDL_Window, SDL_CPal, false);
+ ActivatePalette(SDL_Window);
+ if ( NewGWorld(&memworld, 0,
+#if TARGET_API_MAC_CARBON
+ GetWindowPortBounds(SDL_Window, &tmprect),
+#else
+ &SDL_Window->portRect,
+#endif
+ SDL_CTab, nil, 0) != noErr ) {
+ SDL_SetError("NewGWorld() failed");
+ return(NULL);
+ }
+ SetWRefCon(SDL_Window, (long)memworld);
+ pixmap = GetGWorldPixMap(memworld);
+ LockPixels(pixmap);
+ current->pitch = (**pixmap).rowBytes & 0x3FFF;
+ current->pixels = GetPixBaseAddr(pixmap);
+ this->UpdateRects = ROM_WindowUpdate;
+ }
+ SetPortWindowPort(SDL_Window);
+ SelectWindow(SDL_Window);
+
+ /* Handle OpenGL support */
+ if ( flags & SDL_OPENGL ) {
+ if ( Mac_GL_Init(this) == 0 ) {
+ current->flags |= SDL_OPENGL;
+ } else {
+ current = NULL;
+ }
+ }
+
+ if ( (flags & SDL_HWPALETTE) && (flags & SDL_FULLSCREEN) )
+ current->flags |= SDL_HWPALETTE;
+
+ /* We're live! */
+ return(current);
+}
+
+/* We don't actually allow hardware surfaces other than the main one */
+static int ROM_AllocHWSurface(_THIS, SDL_Surface *surface)
+{
+ return(-1);
+}
+static void ROM_FreeHWSurface(_THIS, SDL_Surface *surface)
+{
+ return;
+}
+static int ROM_LockHWSurface(_THIS, SDL_Surface *surface)
+{
+ return(0);
+}
+static void ROM_UnlockHWSurface(_THIS, SDL_Surface *surface)
+{
+ return;
+}
+
+static void ROM_DirectUpdate(_THIS, int numrects, SDL_Rect *rects)
+{
+ /* The application is already updating the visible video memory */
+ return;
+}
+
+static void ROM_WindowUpdate(_THIS, int numrects, SDL_Rect *rects)
+{
+ GWorldPtr memworld;
+ GrafPtr saveport;
+ CGrafPtr thePort;
+ const BitMap *memBits;
+ const BitMap *winBits;
+ int i;
+ Rect update;
+
+ /* Copy from the offscreen GWorld to the window port */
+ GetPort(&saveport);
+ SetPortWindowPort(SDL_Window);
+ thePort = GetWindowPort(SDL_Window);
+ memworld = (GWorldPtr)GetWRefCon(SDL_Window);
+#if TARGET_API_MAC_CARBON && ACCESSOR_CALLS_ARE_FUNCTIONS
+ memBits = GetPortBitMapForCopyBits((CGrafPtr) memworld);
+#else
+ memBits = &((GrafPtr)memworld)->portBits;
+#endif
+#if TARGET_API_MAC_CARBON && ACCESSOR_CALLS_ARE_FUNCTIONS
+ winBits = GetPortBitMapForCopyBits(thePort);
+#else
+ winBits = &SDL_Window->portBits;
+#endif
+ for ( i=0; i<numrects; ++i ) {
+ update.left = rects[i].x;
+ update.right = rects[i].x+rects[i].w;
+ update.top = rects[i].y;
+ update.bottom = rects[i].y+rects[i].h;
+ CopyBits(memBits, winBits,
+ &update, &update, srcCopy, nil);
+ }
+#if TARGET_API_MAC_CARBON
+ if ( QDIsPortBuffered(thePort) ) {
+ QDFlushPortBuffer(thePort, NULL);
+ }
+#endif
+ SetPort(saveport);
+}
+
+static int ROM_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors)
+{
+ CTabHandle cTab;
+ int i;
+
+ /* Get the colortable from the either the display or window */
+ if ( (this->screen->flags & SDL_FULLSCREEN) == SDL_FULLSCREEN ) {
+ cTab = (**(**SDL_Display).gdPMap).pmTable;
+ } else {
+ cTab = SDL_CTab;
+ }
+
+ /* Verify the range of colors */
+ if ( (firstcolor+ncolors) > ((**cTab).ctSize+1) ) {
+ return(0);
+ }
+
+ /* Set the screen palette and update the display */
+ for ( i=0; i< ncolors; ++i ) {
+ int j = firstcolor + i;
+ (**cTab).ctTable[j].value = j;
+ (**cTab).ctTable[j].rgb.red = colors[i].r << 8 | colors[i].r;
+ (**cTab).ctTable[j].rgb.green = colors[i].g << 8 | colors[i].g;
+ (**cTab).ctTable[j].rgb.blue = colors[i].b << 8 | colors[i].b;
+ }
+
+#if 0
+ if ( (this->screen->flags & SDL_FULLSCREEN) == SDL_FULLSCREEN )
+#endif
+ {
+ GDevice **odisplay;
+ odisplay = GetGDevice();
+ SetGDevice(SDL_Display);
+ SetEntries(0, (**cTab).ctSize, (ColorSpec *)&(**cTab).ctTable);
+ SetGDevice(odisplay);
+ }
+ return(1);
+}
+
+void ROM_VideoQuit(_THIS)
+{
+ int i;
+
+ /* Free current video mode */
+ ROM_UnsetVideoMode(this, this->screen);
+ if ( SDL_Window ) {
+ DisposeWindow(SDL_Window);
+ SDL_Window = nil;
+ }
+
+ /* Free palette and restore original one */
+ if ( SDL_CTab != nil ) {
+ DisposeHandle((Handle)SDL_CTab);
+ SDL_CTab = nil;
+ }
+ if ( SDL_CPal != nil ) {
+ DisposePalette(SDL_CPal);
+ SDL_CPal = nil;
+ }
+ RestoreDeviceClut(GetMainDevice());
+
+#if SDL_MACCLASSIC_GAMMA_SUPPORT
+ Mac_QuitGamma(this);
+#endif
+
+ /* Free list of video modes */
+ if ( SDL_modelist != NULL ) {
+ for ( i=0; SDL_modelist[i]; ++i ) {
+ SDL_free(SDL_modelist[i]);
+ }
+ SDL_free(SDL_modelist);
+ SDL_modelist = NULL;
+ }
+}
+