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-rw-r--r--distrib/sdl-1.2.15/src/video/nds/SDL_ndsevents.c83
1 files changed, 83 insertions, 0 deletions
diff --git a/distrib/sdl-1.2.15/src/video/nds/SDL_ndsevents.c b/distrib/sdl-1.2.15/src/video/nds/SDL_ndsevents.c
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index 0000000..a4f0fbe
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+++ b/distrib/sdl-1.2.15/src/video/nds/SDL_ndsevents.c
@@ -0,0 +1,83 @@
+/*
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 1997-2012 Sam Lantinga
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2.1 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with this library; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+
+ Sam Lantinga
+ slouken@libsdl.org
+*/
+#include "SDL_config.h"
+
+/* Being a nds driver, there's no event stream. We just define stubs for
+ most of the API. */
+#include <nds.h>
+#include "SDL.h"
+#include "../../events/SDL_sysevents.h"
+#include "../../events/SDL_events_c.h"
+#include "SDL_ndsvideo.h"
+#include "SDL_ndsevents_c.h"
+
+static SDLKey keymap[NDS_NUMKEYS];
+char keymem[NDS_NUMKEYS]; /* memorize states of buttons */
+
+void NDS_PumpEvents(_THIS)
+{
+ scanKeys();
+ int i;
+ SDL_keysym keysym;
+ keysym.mod=KMOD_NONE;
+ for(i=0;i<NDS_NUMKEYS;i++)
+ {
+ keysym.scancode=i;
+ keysym.sym=keymap[i];
+ if(keysHeld()&(1<<i) && !keymem[i])
+ {
+ keymem[i]=1;
+ //printf("key released %d\n",i);
+ SDL_PrivateKeyboard(SDL_RELEASED, &keysym);
+ }
+ if(!(keysHeld()&(1<<i)) && keymem[i])
+ {
+ keymem[i]=0;
+ //printf("key pressed %d\n",i);
+ SDL_PrivateKeyboard(SDL_PRESSED, &keysym);
+ }
+ }
+ //touchPosition touch;
+ //touch=touchReadXY();
+ //if (touch.px!=0 || touch.py!=0)
+ // SDL_PrivateMouseMotion(SDL_PRESSED, 0, touch.px, touch.py);
+}
+
+void NDS_InitOSKeymap(_THIS)
+{
+ SDL_memset(keymem,1,NDS_NUMKEYS);
+ keymap[KEY_A]=SDLK_a;
+ keymap[KEY_B]=SDLK_s;
+ keymap[KEY_X]=SDLK_w;
+ keymap[KEY_Y]=SDLK_d;
+ keymap[KEY_L]=SDLK_q;
+ keymap[KEY_R]=SDLK_e;
+ keymap[KEY_UP]=SDLK_UP;
+ keymap[KEY_DOWN]=SDLK_DOWN;
+ keymap[KEY_LEFT]=SDLK_LEFT;
+ keymap[KEY_RIGHT]=SDLK_RIGHT;
+ keymap[KEY_SELECT]=SDLK_SPACE;
+ keymap[KEY_START]=SDLK_RETURN;
+}
+
+/* end of SDL_gbaevents.c ... */
+