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Diffstat (limited to 'distrib/sdl-1.2.15/src/video/picogui/SDL_pgvideo.c')
-rw-r--r--distrib/sdl-1.2.15/src/video/picogui/SDL_pgvideo.c364
1 files changed, 364 insertions, 0 deletions
diff --git a/distrib/sdl-1.2.15/src/video/picogui/SDL_pgvideo.c b/distrib/sdl-1.2.15/src/video/picogui/SDL_pgvideo.c
new file mode 100644
index 0000000..18b3fe4
--- /dev/null
+++ b/distrib/sdl-1.2.15/src/video/picogui/SDL_pgvideo.c
@@ -0,0 +1,364 @@
+/*
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 1997-2012 Sam Lantinga
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2.1 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with this library; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+
+ Sam Lantinga
+ slouken@libsdl.org
+
+ Micah Dowty
+ micahjd@users.sourceforge.net
+*/
+#include "SDL_config.h"
+
+#include "SDL_video.h"
+#include "SDL_mouse.h"
+#include "../SDL_sysvideo.h"
+#include "../SDL_pixels_c.h"
+#include "../../events/SDL_events_c.h"
+
+#include "SDL_pgvideo.h"
+#include "SDL_pgevents_c.h"
+
+#define PGVID_DRIVER_NAME "picogui"
+
+/* Initialization/Query functions */
+static int PG_VideoInit(_THIS, SDL_PixelFormat *vformat);
+static SDL_Rect **PG_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags);
+static SDL_Surface *PG_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags);
+static int PG_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors);
+static void PG_VideoQuit(_THIS);
+
+/* Hardware surface functions */
+static int PG_AllocHWSurface(_THIS, SDL_Surface *surface);
+static int PG_LockHWSurface(_THIS, SDL_Surface *surface);
+static void PG_UnlockHWSurface(_THIS, SDL_Surface *surface);
+static void PG_FreeHWSurface(_THIS, SDL_Surface *surface);
+
+/* etc. */
+static void PG_UpdateRects(_THIS, int numrects, SDL_Rect *rects);
+
+// The implementation dependent data for the window manager cursor
+struct WMcursor {
+ /* Our cursor is a PicoGUI theme */
+ pghandle theme;
+} ;
+
+/* WM functions */
+void PG_SetCaption(_THIS, const char *title, const char *icon);
+WMcursor * PG_CreateWMCursor (_THIS,Uint8 * data, Uint8 * mask,
+ int w, int h, int hot_x, int hot_y);
+void PG_FreeWMCursor (_THIS, WMcursor * cursor);
+void PG_WarpWMCursor(_THIS, Uint16 x, Uint16 y);
+int PG_ShowWMCursor (_THIS, WMcursor * cursor);
+
+/* PicoGUI driver bootstrap functions */
+
+static int PG_Available(void)
+{
+ /* FIXME: The current client lib doesn't give a way to see if the picogui
+ * server is reachable without causing a fatal error if it isn't.
+ * This should be fixed in cli_c2, but until then assume we can
+ * connect. Since more common drivers like X11 are probed first anyway,
+ * this shouldn't be a huge problem.
+ */
+ return(1);
+}
+
+static void PG_DeleteDevice(SDL_VideoDevice *device)
+{
+ SDL_free(device->hidden);
+ SDL_free(device);
+}
+
+static SDL_VideoDevice *PG_CreateDevice(int devindex)
+{
+ SDL_VideoDevice *device;
+
+ /* Initialize all variables that we clean on shutdown */
+ device = (SDL_VideoDevice *)SDL_malloc(sizeof(SDL_VideoDevice));
+ if ( device ) {
+ SDL_memset(device, 0, (sizeof *device));
+ device->hidden = (struct SDL_PrivateVideoData *)
+ SDL_malloc((sizeof *device->hidden));
+ }
+ if ( (device == NULL) || (device->hidden == NULL) ) {
+ SDL_OutOfMemory();
+ if ( device ) {
+ SDL_free(device);
+ }
+ return(0);
+ }
+ SDL_memset(device->hidden, 0, (sizeof *device->hidden));
+
+ /* Set the function pointers */
+ device->VideoInit = PG_VideoInit;
+ device->ListModes = PG_ListModes;
+ device->SetVideoMode = PG_SetVideoMode;
+ device->CreateYUVOverlay = NULL;
+ device->SetColors = PG_SetColors;
+ device->UpdateRects = PG_UpdateRects;
+ device->VideoQuit = PG_VideoQuit;
+ device->AllocHWSurface = PG_AllocHWSurface;
+ device->CheckHWBlit = NULL;
+ device->FillHWRect = NULL;
+ device->SetHWColorKey = NULL;
+ device->SetHWAlpha = NULL;
+ device->LockHWSurface = PG_LockHWSurface;
+ device->UnlockHWSurface = PG_UnlockHWSurface;
+ device->FlipHWSurface = NULL;
+ device->FreeHWSurface = PG_FreeHWSurface;
+ device->SetCaption = PG_SetCaption;
+ device->SetIcon = NULL;
+ device->IconifyWindow = NULL;
+ device->GrabInput = NULL;
+
+ device->PumpEvents = PG_PumpEvents;
+ device->InitOSKeymap = PG_InitOSKeymap;
+
+ device->ShowWMCursor = PG_ShowWMCursor;
+ device->CreateWMCursor = PG_CreateWMCursor;
+ device->FreeWMCursor = PG_FreeWMCursor;
+ device->WarpWMCursor = PG_WarpWMCursor;
+
+ device->free = PG_DeleteDevice;
+
+ return device;
+}
+
+VideoBootStrap PG_bootstrap = {
+ PGVID_DRIVER_NAME, "PicoGUI SDL driver",
+ PG_Available, PG_CreateDevice
+};
+
+
+int PG_VideoInit(_THIS, SDL_PixelFormat *vformat)
+{
+ /* Connect to the PicoGUI server. No way to process command line args yet,
+ * but since this is based on SHM it's not important to be able to specify
+ * a remote PicoGUI server.
+ *
+ * FIXME: Another nitpick about the current client lib is there's no
+ * clean way to indicate that command line args are not available.
+ */
+ pgInit(0,(char**)"");
+ this->hidden->mi = *pgGetVideoMode();
+
+ /* Create a picogui application and canvas. We'll populate the canvas later. */
+ this->hidden->wApp = pgRegisterApp(PG_APP_NORMAL,"SDL",0);
+ this->hidden->wCanvas = pgNewWidget(PG_WIDGET_CANVAS,0,0);
+ pgSetWidget(PGDEFAULT,
+ PG_WP_SIDE, PG_S_ALL,
+ 0);
+
+ PG_InitEvents(this);
+
+ /* Determine the current screen size */
+ this->info.current_w = this->hidden->mi.lxres;
+ this->info.current_h = this->hidden->mi.lyres;
+
+ /* Determine the screen depth.
+ * We change this during the SDL_SetVideoMode implementation...
+ * Round up to the nearest Bytes per pixel
+ */
+ vformat->BitsPerPixel = this->hidden->mi.bpp;
+ vformat->BytesPerPixel = this->hidden->mi.bpp >> 3;
+ if (this->hidden->mi.bpp & 7)
+ vformat->BytesPerPixel++;
+
+ /* We're done! */
+ return(0);
+}
+
+SDL_Rect **PG_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags)
+{
+ return (SDL_Rect **) -1;
+}
+
+SDL_Surface *PG_SetVideoMode(_THIS, SDL_Surface *current,
+ int width, int height, int bpp, Uint32 flags)
+{
+ if ( this->hidden->bitmap ) {
+ /* Free old bitmap */
+ if (current->pixels) {
+ shmdt(current->pixels);
+ current->pixels = NULL;
+ }
+ pgDelete(this->hidden->bitmap);
+ }
+
+ /* Allocate the new pixel format for the screen */
+ if ( ! SDL_ReallocFormat(current, bpp, 0, 0, 0, 0) ) {
+ SDL_SetError("Couldn't allocate new pixel format for requested mode");
+ return(NULL);
+ }
+
+ /* Create a new picogui bitmap */
+ this->hidden->bitmap = pgCreateBitmap(width,height);
+ this->hidden->shm = *pgMakeSHMBitmap(this->hidden->bitmap);
+ current->pixels = shmat(shmget(this->hidden->shm.shm_key,
+ this->hidden->shm.shm_length,0),NULL,0);
+
+ /* Reset the canvas, and draw persistent and incremental grops.
+ * Use mapping and offsets to center it.
+ */
+
+ pgWriteCmd(this->hidden->wCanvas, PGCANVAS_NUKE, 0);
+
+ /* 0. Set the source position during incremental rendering
+ */
+ pgWriteCmd(this->hidden->wCanvas, PGCANVAS_GROP, 5, PG_GROP_SETSRC,0,0,0,0);
+ pgWriteCmd(this->hidden->wCanvas, PGCANVAS_GROPFLAGS, 1, PG_GROPF_INCREMENTAL);
+
+ /* 1. Incremental bitmap rendering
+ */
+ pgWriteCmd(this->hidden->wCanvas, PGCANVAS_GROP, 6, PG_GROP_BITMAP,
+ 0,0,0,0,this->hidden->bitmap);
+ pgWriteCmd(this->hidden->wCanvas, PGCANVAS_GROPFLAGS, 1, PG_GROPF_INCREMENTAL);
+
+ /* 2. Normal bitmap rendering
+ */
+ pgWriteCmd(this->hidden->wCanvas, PGCANVAS_GROP, 6, PG_GROP_BITMAP,
+ 0,0,this->hidden->shm.width,this->hidden->shm.height,this->hidden->bitmap);
+
+ /* Set up the new mode framebuffer */
+ current->flags = 0;
+ current->w = this->hidden->shm.width;
+ current->h = this->hidden->shm.height;
+ current->pitch = this->hidden->shm.pitch;
+
+ /* Set up pixel format */
+ current->format->BitsPerPixel = this->hidden->shm.bpp;
+ current->format->BytesPerPixel = this->hidden->shm.bpp >> 3;
+ if (this->hidden->shm.bpp & 7)
+ current->format->BytesPerPixel++;
+ current->format->palette = NULL;
+ current->format->Rmask = this->hidden->shm.red_mask;
+ current->format->Gmask = this->hidden->shm.green_mask;
+ current->format->Bmask = this->hidden->shm.blue_mask;
+ current->format->Amask = this->hidden->shm.alpha_mask;
+ current->format->Rshift = this->hidden->shm.red_shift;
+ current->format->Gshift = this->hidden->shm.green_shift;
+ current->format->Bshift = this->hidden->shm.blue_shift;
+ current->format->Ashift = this->hidden->shm.alpha_shift;
+ current->format->Rloss = 8 - this->hidden->shm.red_length;
+ current->format->Gloss = 8 - this->hidden->shm.green_length;
+ current->format->Bloss = 8 - this->hidden->shm.blue_length;
+ current->format->Aloss = 8 - this->hidden->shm.alpha_length;
+
+ /* Draw the app */
+ pgUpdate();
+
+ /* We're done */
+ return(current);
+}
+
+/* We don't actually allow hardware surfaces other than the main one */
+static int PG_AllocHWSurface(_THIS, SDL_Surface *surface)
+{
+ return(-1);
+}
+static void PG_FreeHWSurface(_THIS, SDL_Surface *surface)
+{
+ return;
+}
+
+/* We need to wait for vertical retrace on page flipped displays */
+static int PG_LockHWSurface(_THIS, SDL_Surface *surface)
+{
+ return(0);
+}
+
+static void PG_UnlockHWSurface(_THIS, SDL_Surface *surface)
+{
+ return;
+}
+
+static void PG_UpdateRects(_THIS, int numrects, SDL_Rect *rects)
+{
+ int i;
+
+ for (i = 0; i < numrects; i++) {
+ if (rects[i].w <= 0 || rects[i].h <= 0)
+ continue;
+
+ /* Schedule an incremental update for this rectangle, using
+ * the canvas gropnodes we've loaded beforehand.
+ */
+ pgWriteCmd(this->hidden->wCanvas, PGCANVAS_FINDGROP, 1, 0);
+ pgWriteCmd(this->hidden->wCanvas, PGCANVAS_MOVEGROP, 4,
+ rects[i].x, rects[i].y,
+ rects[i].w, rects[i].h);
+ pgWriteCmd(this->hidden->wCanvas, PGCANVAS_FINDGROP, 1, 1);
+ pgWriteCmd(this->hidden->wCanvas, PGCANVAS_MOVEGROP, 4,
+ rects[i].x, rects[i].y,
+ rects[i].w, rects[i].h);
+
+ /* Go perform the update */
+ pgWriteCmd(this->hidden->wCanvas, PGCANVAS_INCREMENTAL, 0);
+ pgSubUpdate(this->hidden->wCanvas);
+ }
+}
+
+int PG_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors)
+{
+ /* do nothing of note. */
+ return(1);
+}
+
+/* Note: If we are terminated, this could be called in the middle of
+ another SDL video routine -- notably UpdateRects.
+*/
+void PG_VideoQuit(_THIS)
+{
+ if (this->screen->pixels != NULL)
+ {
+ shmdt(this->screen->pixels);
+ this->screen->pixels = NULL;
+ pgDelete(this->hidden->bitmap);
+ }
+ pgDelete(this->hidden->wCanvas);
+ pgDelete(this->hidden->wApp);
+}
+
+void PG_SetCaption(_THIS, const char *title, const char *icon)
+{
+ if (title != NULL)
+ pgReplaceText(this->hidden->wApp, title);
+ pgUpdate();
+}
+
+/* FIXME: The cursor stuff isn't implemented yet! */
+
+WMcursor * PG_CreateWMCursor (_THIS,Uint8 * data, Uint8 * mask,
+ int w, int h, int hot_x, int hot_y)
+{
+ static WMcursor dummy;
+ return &dummy;
+}
+
+void PG_FreeWMCursor (_THIS, WMcursor * cursor)
+{
+}
+
+void PG_WarpWMCursor(_THIS, Uint16 x, Uint16 y)
+{
+}
+
+int PG_ShowWMCursor (_THIS, WMcursor * cursor)
+{
+ return 1;
+}